            Pass
            {
                Cull {VLB_GEN_CULLING}

                {VLB_GEN_PROGRAM_PRE}
                #if !defined(SHADER_API_METAL) // Removed shader model spec for Metal support https://github.com/keijiro/Cloner/commit/1120493ca2df265d450de3ec1b38a1d388468964
                #pragma target 3.0
                #endif
                #pragma vertex vert
                #pragma fragment frag
                {VLB_GEN_PRAGMA_FOG}
                {VLB_GEN_PRAGMA_INSTANCING}
{VLB_GEN_PRAGMA_MULTI_COMPILE_VARIANTS}

{VLB_GEN_PRE}

                #include "ShaderDefines.cginc"
                #include "ShaderProperties.cginc"
                #include "{VLB_GEN_SPECIFIC_INCLUDE}"
                #include "VolumetricLightBeamShared.cginc"

                v2f vert(vlb_appdata v)         { return vertShared(v, {VLB_GEN_INPUT_VS}); }
                half4 frag(v2f i) : SV_Target   { return fragShared(i, {VLB_GEN_INPUT_FS}); }

                {VLB_GEN_PROGRAM_POST}
            }
