Added FinalIK
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace RootMotion.FinalIK {
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// Custom inspector for IKExecutionOrder
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[CustomEditor(typeof(IKExecutionOrder))]
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public class IKExecutionOrderInspector : Editor {
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private IKExecutionOrder script { get { return target as IKExecutionOrder; }}
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private MonoScript monoScript;
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void OnEnable() {
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if (serializedObject == null) return;
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// Changing the script execution order
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if (!Application.isPlaying) {
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int executionOrder = 9996;
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monoScript = MonoScript.FromMonoBehaviour(script);
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int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
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if (currentExecutionOrder != executionOrder) MonoImporter.SetExecutionOrder(monoScript, executionOrder);
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}
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}
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}
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}
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