Added FinalIK
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using UnityEngine;
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using System.Collections;
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using RootMotion.FinalIK;
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namespace RootMotion.Demos {
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/// <summary>
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/// Boxing with Aim IK.
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/// Changing character facing direction with Aim IK to follow the target.
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/// </summary>
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public class AimBoxing : MonoBehaviour {
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public AimIK aimIK; // Reference to the AimIK component
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public Transform pin; // The hitting point as in the animation
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void LateUpdate() {
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// Rotate the aim Transform to look at the point, where the fist hits its target in the animation.
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// This will set the animated hit direction as the default starting point for Aim IK (direction for which Aim IK has to do nothing).
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aimIK.solver.transform.LookAt(pin.position);
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// Set myself as IK target
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aimIK.solver.IKPosition = transform.position;
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}
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}
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}
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