Added FinalIK
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using UnityEngine;
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using System.Collections;
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using RootMotion.FinalIK;
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namespace RootMotion.Demos {
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public class AimSwing : MonoBehaviour {
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public AimIK ik;
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[Tooltip("The direction in which the weapon is aimed in animation (in character space). Tweak this value to adjust the aiming.")] public Vector3 animatedAimDirection = Vector3.forward;
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void LateUpdate () {
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ik.solver.axis = ik.solver.transform.InverseTransformVector(ik.transform.rotation * animatedAimDirection);
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}
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}
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}
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