Added FinalIK
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.Demos {
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/// <summary>
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/// Controller for the Mech spider.
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/// </summary>
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public class MechSpiderController: MonoBehaviour {
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public MechSpider mechSpider; // The mech spider
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public Transform cameraTransform; // The camera
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public float speed = 6f; // Horizontal speed of the spider
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public float turnSpeed = 30f; // The speed of turning the spider to align with the camera
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public Vector3 inputVector {
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get {
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return new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
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}
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}
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void Update() {
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// Read the input
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Vector3 cameraForward = cameraTransform.forward;
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Vector3 camNormal = transform.up;
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Vector3.OrthoNormalize(ref camNormal, ref cameraForward);
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// Moving the spider
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Quaternion cameraLookRotation = Quaternion.LookRotation(cameraForward, transform.up);
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transform.Translate(cameraLookRotation * inputVector.normalized * Time.deltaTime * speed * mechSpider.scale, Space.World);
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// Rotating the spider to camera forward
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transform.rotation = Quaternion.RotateTowards(transform.rotation, cameraLookRotation, Time.deltaTime * turnSpeed);
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}
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}
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}
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