Added FinalIK
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.Demos {
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/// <summary>
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/// Emitting smoke for the mech spider
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/// </summary>
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public class MechSpiderParticles: MonoBehaviour {
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public MechSpiderController mechSpiderController;
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private ParticleSystem particles;
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void Start() {
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particles = (ParticleSystem)GetComponent(typeof(ParticleSystem));
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}
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void Update() {
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// Smoke
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float inputMag = mechSpiderController.inputVector.magnitude;
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float emissionRate = Mathf.Clamp(inputMag * 50, 30, 50);
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#if (UNITY_5_3 || UNITY_5_4)
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var emission = particles.emission;
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emission.rate = new ParticleSystem.MinMaxCurve(emissionRate);
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particles.startColor = new Color (particles.startColor.r, particles.startColor.g, particles.startColor.b, Mathf.Clamp(inputMag, 0.4f, 1f));
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#else
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var emission = particles.emission;
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emission.rateOverTime = new ParticleSystem.MinMaxCurve(emissionRate);
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var main = particles.main;
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main.startColor = new Color (particles.main.startColor.color.r, particles.main.startColor.color.g, particles.main.startColor.color.b, Mathf.Clamp(inputMag, 0.4f, 1f));
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#endif
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}
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}
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}
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