Added FinalIK
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using UnityEngine;
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using System.Collections;
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using RootMotion.FinalIK;
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namespace RootMotion.Demos {
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/// <summary>
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/// Triggering Hit Reactions on mouse button.
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/// </summary>
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public class HitReactionTrigger: MonoBehaviour {
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public HitReaction hitReaction;
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public float hitForce = 1f;
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private string colliderName;
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void Update() {
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// On left mouse button...
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if (Input.GetMouseButtonDown(0)) {
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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// Raycast to find a ragdoll collider
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RaycastHit hit = new RaycastHit();
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if (Physics.Raycast(ray, out hit, 100f)) {
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// Use the HitReaction
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hitReaction.Hit(hit.collider, ray.direction * hitForce, hit.point);
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// Just for GUI
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colliderName = hit.collider.name;
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}
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}
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}
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void OnGUI() {
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GUILayout.Label("LMB to shoot the Dummy, RMB to rotate the camera.");
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if (colliderName != string.Empty) GUILayout.Label("Last Bone Hit: " + colliderName);
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}
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}
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}
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