Added FinalIK
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using UnityEngine;
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using System.Collections;
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using RootMotion.FinalIK;
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namespace RootMotion.Demos {
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/// <summary>
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/// Demonstrating character-character FBBIK interaction.
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/// </summary>
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public class InteractionC2CDemo : MonoBehaviour {
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// GUI for testing
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void OnGUI() {
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if (GUILayout.Button("Shake Hands")) {
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character1.StartInteraction(FullBodyBipedEffector.RightHand, handShake, true);
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character2.StartInteraction(FullBodyBipedEffector.RightHand, handShake, true);
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}
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}
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public InteractionSystem character1, character2; // The InteractionSystems of the characters
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public InteractionObject handShake; // The HandShake InteractionObject
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void LateUpdate() {
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// Positioning the handshake to the middle of the hands
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Vector3 handsCenter = Vector3.Lerp(character1.ik.solver.rightHandEffector.bone.position, character2.ik.solver.rightHandEffector.bone.position, 0.5f);
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handShake.transform.position = handsCenter;
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}
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}
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}
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