Added FinalIK
This commit is contained in:
@@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using RootMotion.FinalIK;
|
||||
|
||||
namespace RootMotion.Demos {
|
||||
|
||||
/// <summary>
|
||||
/// Simple GUI for quickly testing out interactions.
|
||||
/// </summary>
|
||||
public class InteractionSystemTestGUI : MonoBehaviour {
|
||||
|
||||
[Tooltip("The object to interact to")]
|
||||
public InteractionObject interactionObject;
|
||||
[Tooltip("The effectors to interact with")]
|
||||
public FullBodyBipedEffector[] effectors;
|
||||
|
||||
private InteractionSystem interactionSystem;
|
||||
|
||||
void Awake() {
|
||||
interactionSystem = GetComponent<InteractionSystem>();
|
||||
}
|
||||
|
||||
void OnGUI() {
|
||||
if (interactionSystem == null) return;
|
||||
|
||||
if (GUILayout.Button("Start Interaction With " + interactionObject.name)) {
|
||||
if (effectors.Length == 0) Debug.Log("Please select the effectors to interact with.");
|
||||
|
||||
foreach (FullBodyBipedEffector e in effectors) {
|
||||
interactionSystem.StartInteraction(e, interactionObject, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (effectors.Length == 0) return;
|
||||
|
||||
if (interactionSystem.IsPaused(effectors[0])) {
|
||||
if (GUILayout.Button("Resume Interaction With " + interactionObject.name)) {
|
||||
|
||||
interactionSystem.ResumeAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user