Added FinalIK
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using UnityEngine;
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using System.Collections;
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using RootMotion;
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using RootMotion.FinalIK;
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namespace RootMotion.Demos {
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/// <summary>
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/// Picking up a sphere with both hands.
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/// </summary>
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public class PickUpSphere : PickUp2Handed {
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// Rotate the pivot of the hand targets so we could grab the object from any direction
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protected override void RotatePivot() {
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// Find the center of the hand bones
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Vector3 handsCenter = Vector3.Lerp(interactionSystem.ik.solver.leftHandEffector.bone.position, interactionSystem.ik.solver.rightHandEffector.bone.position, 0.5f);
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// Direction from that center to the interaction object
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Vector3 dir = obj.transform.position - handsCenter;
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// Rotate the pivot of the hand targets
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pivot.rotation = Quaternion.LookRotation(dir);
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}
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}
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}
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