Added FinalIK

This commit is contained in:
2026-08-12 16:46:38 +03:00
parent 487e0d72ff
commit 1dc80339d4
1124 changed files with 768831 additions and 139 deletions
@@ -0,0 +1,33 @@
using UnityEngine;
using System.Collections;
using RootMotion.FinalIK;
namespace RootMotion.Demos {
// Demonstrating the use of RagdollUtility.cs.
public class RagdollUtilityDemo : MonoBehaviour {
public RagdollUtility ragdollUtility;
public Transform root;
public Rigidbody pelvis;
void OnGUI() {
GUILayout.Label(" Press R to switch to ragdoll. " +
"\n Weigh in one of the FBBIK effectors to make kinematic changes to the ragdoll pose." +
"\n A to blend back to animation");
}
void Update() {
if (Input.GetKeyDown(KeyCode.R)) ragdollUtility.EnableRagdoll();
if (Input.GetKeyDown(KeyCode.A)) {
// Move the root of the character to where the pelvis is without moving the ragdoll
Vector3 toPelvis = pelvis.position - root.position;
root.position += toPelvis;
pelvis.transform.position -= toPelvis;
ragdollUtility.DisableRagdoll();
}
}
}
}