Added FinalIK
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using UnityEngine;
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using System.Collections;
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using RootMotion.FinalIK;
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namespace RootMotion.Demos {
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// Demonstrating the use of RagdollUtility.cs.
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public class RagdollUtilityDemo : MonoBehaviour {
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public RagdollUtility ragdollUtility;
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public Transform root;
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public Rigidbody pelvis;
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void OnGUI() {
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GUILayout.Label(" Press R to switch to ragdoll. " +
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"\n Weigh in one of the FBBIK effectors to make kinematic changes to the ragdoll pose." +
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"\n A to blend back to animation");
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}
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void Update() {
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if (Input.GetKeyDown(KeyCode.R)) ragdollUtility.EnableRagdoll();
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if (Input.GetKeyDown(KeyCode.A)) {
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// Move the root of the character to where the pelvis is without moving the ragdoll
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Vector3 toPelvis = pelvis.position - root.position;
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root.position += toPelvis;
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pelvis.transform.position -= toPelvis;
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ragdollUtility.DisableRagdoll();
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}
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}
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}
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}
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