Added FinalIK
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using UnityEngine;
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using System.Collections;
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using RootMotion.FinalIK;
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namespace RootMotion.Demos {
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/// <summary>
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/// Just for testing out the Recoil script.
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/// </summary>
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public class RecoilTest : MonoBehaviour {
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public float magnitude = 1f;
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private Recoil recoil;
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void Start() {
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recoil = GetComponent<Recoil>();
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}
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void Update() {
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if (Input.GetKeyDown(KeyCode.R) || Input.GetMouseButtonDown(0)) recoil.Fire(magnitude);
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}
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void OnGUI() {
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GUILayout.Label("Press R or LMB for procedural recoil.");
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}
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}
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}
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