Added FinalIK
This commit is contained in:
@@ -0,0 +1,37 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace RootMotion.Demos {
|
||||
|
||||
public class SoccerDemo : MonoBehaviour {
|
||||
|
||||
private Animator animator;
|
||||
private Vector3 defaultPosition;
|
||||
private Quaternion defaultRotation;
|
||||
|
||||
void Start () {
|
||||
animator = GetComponent<Animator>();
|
||||
|
||||
// Remember the default position and rotation of the character
|
||||
defaultPosition = transform.position;
|
||||
defaultRotation = transform.rotation;
|
||||
|
||||
StartCoroutine(ResetDelayed());
|
||||
}
|
||||
|
||||
// Reset the character after some time and restart the animation
|
||||
private IEnumerator ResetDelayed() {
|
||||
while (true) {
|
||||
yield return new WaitForSeconds(3f);
|
||||
|
||||
transform.position = defaultPosition;
|
||||
transform.rotation = defaultRotation;
|
||||
|
||||
animator.CrossFade("SoccerKick", 0f, 0, 0f);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user