Added FinalIK
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using UnityEngine;
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using System.Collections;
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using RootMotion.FinalIK;
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namespace RootMotion.Demos {
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/// <summary>
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/// Transfer motion from this Transform to the "to" Transform.
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/// </summary>
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public class TransferMotion : MonoBehaviour {
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[Tooltip("The Transform to transfer motion to.")]
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public Transform to;
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[Tooltip("The amount of motion to transfer.")]
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[Range(0f, 1f)] public float transferMotion = 0.9f;
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private Vector3 lastPosition;
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void OnEnable() {
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lastPosition = transform.position;
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}
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void Update() {
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Vector3 delta = transform.position - lastPosition;
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// Add the position delta of this Transform to the other Transform
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to.position += delta * transferMotion;
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lastPosition = transform.position;
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}
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}
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}
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