Added FinalIK
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.Demos {
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/// <summary>
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/// Switching characters in the Grounder demo.
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/// </summary>
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public class GrounderDemo : MonoBehaviour {
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public GameObject[] characters;
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void OnGUI() {
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if (GUILayout.Button("Biped")) Activate(0);
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if (GUILayout.Button("Quadruped")) Activate(1);
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if (GUILayout.Button("Mech")) Activate(2);
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if (GUILayout.Button("Bot")) Activate(3);
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}
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public void Activate(int index) {
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for (int i = 0; i < characters.Length; i++) {
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characters[i].SetActive(i == index);
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}
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}
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}
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}
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