Added many other things and processings
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@@ -4,7 +4,7 @@ using Unity.Netcode.Components;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody), typeof(NetworkRigidbody))]
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public abstract class NetworkHeldInteractable : NetworkInteractable
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public abstract class NetworkHeldInteractable : NetworkInteractable, IWorkstationItemControl
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{
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protected const ulong NoHolder = ulong.MaxValue;
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private static readonly HashSet<NetworkHeldInteractable> SpawnedHeldObjects = new();
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