Added many other things and processings

This commit is contained in:
2026-08-13 17:55:05 +03:00
parent 36ecac038a
commit 3c490bdae8
625 changed files with 929224 additions and 151067 deletions
@@ -0,0 +1,47 @@
Shader "Custom/SurfaceShader_VC" {
Properties{
_Color("Color", Color) = (1,1,1,1)
_MainTex("Albedo (RGB)", 2D) = "white" {}
_Normal("Normap Map", 2D) = "bump" {}
}
SubShader{
Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 200
Blend One OneMinusSrcAlpha
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows vertex:vert alpha:fade
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
sampler2D _Normal;
struct Input {
float2 uv_MainTex;
float4 vertex : SV_POSITION;
float4 color : COLOR;
};
void vert(inout appdata_full v, out Input o)
{
UNITY_INITIALIZE_OUTPUT(Input, o);
o.color = v.color;
}
fixed4 _Color;
void surf(Input IN, inout SurfaceOutputStandard o) {
// Albedo comes from a texture tinted by color
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb*IN.color;
o.Normal = UnpackNormal(tex2D(_Normal, IN.uv_MainTex));
o.Alpha = c.a*IN.color.a;
}
ENDCG
}
FallBack "Diffuse"
}
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 5e0b7dc1782a986469ed1446388360f5
timeCreated: 1473092108
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 73777
packageName: Legacy Particle Pack
packageVersion: 4.0
assetPath: Assets/UnityTechnologies/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
uploadId: 684565