Added RocketAssemblyStation and ReadyRocket
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using UnityEngine;
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public enum PartProcessingState : byte
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{
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Raw,
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Ready
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}
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[CreateAssetMenu(
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fileName = "PartItemDefinition",
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menuName = "FORT-BO/Items/Definitions/Part")]
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public sealed class PartItemDefinition : ItemDefinition
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{
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[Tooltip("Data-driven part family id, for example rocket-engine or rocket-cone-standard.")]
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[SerializeField] private string partTypeId;
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[SerializeField] private PartProcessingState processingState;
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public string PartTypeId => string.IsNullOrWhiteSpace(partTypeId)
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? ItemId
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: partTypeId;
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public PartProcessingState ProcessingState => processingState;
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public bool IsReadyForAssembly => processingState == PartProcessingState.Ready;
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protected override void OnValidate()
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{
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base.OnValidate();
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partTypeId = NormalizeId(partTypeId);
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}
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}
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