Added Furnance and smelting

This commit is contained in:
2026-08-11 17:12:34 +03:00
parent 2a30d4d8cf
commit 67e0bcfaaf
82 changed files with 25148 additions and 7186 deletions
@@ -11,12 +11,23 @@ public sealed class FactoryLobbyCodeView : MonoBehaviour
GUILayout.BeginArea(new Rect(42, 42, 304, 76));
if (session.IsHost)
{
GUILayout.Label("LOBBY CODE");
GUILayout.Label(string.IsNullOrEmpty(session.JoinCode) ? "Generating..." : session.JoinCode);
if (session.ConnectionMode == NetworkConnectionMode.Lan)
{
GUILayout.Label("LAN HOST");
GUILayout.Label($"Same PC: 127.0.0.1:{session.LanPort}");
}
else
{
GUILayout.Label("LOBBY CODE");
GUILayout.Label(string.IsNullOrEmpty(session.JoinCode) ? "Generating..." : session.JoinCode);
}
}
else
{
GUILayout.Label("CONNECTED TO FACTORY");
string connectionName = session.ConnectionMode == NetworkConnectionMode.Lan
? "LAN"
: "RELAY";
GUILayout.Label($"CONNECTED VIA {connectionName}");
}
GUILayout.EndArea();
}
@@ -1,9 +1,14 @@
using System.Collections.Generic;
using UnityEngine;
public interface IGlobalUISectionController { }
public sealed class GlobalUIController : MonoBehaviour
{
public static GlobalUIController Instance { get; private set; }
private readonly HashSet<IGlobalUISectionController> sectionControllers = new();
private void Awake()
{
if (Instance != null && Instance != this)
@@ -13,11 +18,43 @@ public sealed class GlobalUIController : MonoBehaviour
}
Instance = this;
foreach (MonoBehaviour behaviour in FindObjectsByType<MonoBehaviour>(
FindObjectsInactive.Include,
FindObjectsSortMode.None))
{
if (behaviour is IGlobalUISectionController controller)
Register(controller);
}
}
public void Register(IGlobalUISectionController controller)
{
if (controller != null)
sectionControllers.Add(controller);
}
public void Unregister(IGlobalUISectionController controller)
{
if (controller != null)
sectionControllers.Remove(controller);
}
public IEnumerable<T> GetControllers<T>() where T : class, IGlobalUISectionController
{
foreach (IGlobalUISectionController controller in sectionControllers)
{
if (controller is T typedController)
yield return typedController;
}
}
private void OnDestroy()
{
if (Instance == this)
{
sectionControllers.Clear();
Instance = null;
}
}
}
@@ -4,14 +4,17 @@ using UnityEngine;
public sealed class MainMenuController : MonoBehaviour
{
private string joinCode = string.Empty;
private string lanAddress = "127.0.0.1";
private string lanPort = NetworkSessionController.DefaultLanPort.ToString();
private string playerName = string.Empty;
private string lanValidationMessage = string.Empty;
private Vector2 lobbyScrollPosition;
private void OnGUI()
{
NetworkSessionController session = NetworkSessionController.Instance;
GUI.Box(new Rect(24, 24, 480, 620), string.Empty);
GUILayout.BeginArea(new Rect(44, 44, 440, 580));
GUI.Box(new Rect(24, 24, 480, 700), string.Empty);
GUILayout.BeginArea(new Rect(44, 44, 440, 660));
GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY");
GUILayout.Space(10);
@@ -38,6 +41,27 @@ public sealed class MainMenuController : MonoBehaviour
GUILayout.Space(10);
GUI.enabled = !session.IsBusy;
GUILayout.Label("LAN // DIRECT CONNECTION");
GUILayout.BeginHorizontal();
GUILayout.Label("IP", GUILayout.Width(24));
lanAddress = GUILayout.TextField(lanAddress);
GUILayout.Label("Port", GUILayout.Width(32));
lanPort = GUILayout.TextField(lanPort, GUILayout.Width(64));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Start LAN Host", GUILayout.Height(32)) && TryReadLanPort(out ushort hostPort))
session.StartLanHost(hostPort);
if (GUILayout.Button("Join LAN", GUILayout.Height(32)) && TryReadLanPort(out ushort clientPort))
session.StartLanClient(lanAddress, clientPort);
GUILayout.EndHorizontal();
if (!string.IsNullOrEmpty(lanValidationMessage))
GUILayout.Label(lanValidationMessage);
GUILayout.Space(12);
GUILayout.Label("RELAY // ONLINE");
if (GUILayout.Button("Create Relay Host", GUILayout.Height(34)))
_ = session.StartHostAsync();
@@ -54,7 +78,7 @@ public sealed class MainMenuController : MonoBehaviour
_ = session.RefreshPublicLobbiesAsync();
GUILayout.EndHorizontal();
lobbyScrollPosition = GUILayout.BeginScrollView(lobbyScrollPosition, GUILayout.Height(220));
lobbyScrollPosition = GUILayout.BeginScrollView(lobbyScrollPosition, GUILayout.Height(160));
foreach (Lobby lobby in session.PublicLobbies)
{
GUILayout.BeginHorizontal(GUI.skin.box);
@@ -72,4 +96,11 @@ public sealed class MainMenuController : MonoBehaviour
GUI.enabled = true;
GUILayout.EndArea();
}
private bool TryReadLanPort(out ushort port)
{
bool isValid = ushort.TryParse(lanPort, out port) && port > 0;
lanValidationMessage = isValid ? string.Empty : "LAN port must be between 1 and 65535.";
return isValid;
}
}