Added Furnance and smelting

This commit is contained in:
2026-08-11 17:12:34 +03:00
parent 2a30d4d8cf
commit 67e0bcfaaf
82 changed files with 25148 additions and 7186 deletions
@@ -0,0 +1,51 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public sealed class FurnacePanelUIView : MonoBehaviour
{
[SerializeField] private TMP_Text metalText;
[SerializeField] private TMP_Text selectedRecipeText;
[SerializeField] private TMP_Text statusText;
[SerializeField] private TMP_Text remainingTimeText;
[SerializeField] private Image metalImage;
[SerializeField] private Image progressImage;
[SerializeField] private Button startButton;
public void Render(
float storedMetal,
float metalCapacity,
SmeltingRecipe selectedRecipe,
FurnaceState state,
float processProgress,
float remainingSeconds,
bool canStart)
{
if (metalText != null)
metalText.text = $"METAL {storedMetal:0.#} / {metalCapacity:0.#}";
if (metalImage != null)
metalImage.fillAmount = metalCapacity > 0f ? storedMetal / metalCapacity : 0f;
if (selectedRecipeText != null)
{
selectedRecipeText.text = selectedRecipe != null
? $"{selectedRecipe.DisplayName} | {selectedRecipe.MetalCost:0.#} metal"
: "NO RECIPE";
}
if (statusText != null)
statusText.text = state == FurnaceState.Smelting ? "SMELTING" : "READY";
if (progressImage != null)
progressImage.fillAmount = processProgress;
if (remainingTimeText != null)
remainingTimeText.text = state == FurnaceState.Smelting
? $"{remainingSeconds:0.0}s"
: string.Empty;
if (startButton != null)
startButton.interactable = canStart;
}
}