From 68e78fa464a9f9308c27e2e1f120df4e8d619c97 Mon Sep 17 00:00:00 2001 From: AsanoRema Date: Sat, 29 Aug 2026 13:41:49 +0300 Subject: [PATCH] Updated .gitignore --- .gitignore | 1 + Assets/Editor/x64/Bakery/.uvgblog.txt | 11068 ++++++++++++++++++++++++ 2 files changed, 11069 insertions(+) diff --git a/.gitignore b/.gitignore index 8926b53..5670ae7 100644 --- a/.gitignore +++ b/.gitignore @@ -80,3 +80,4 @@ ProjectSettings/Packages/com.unity.probuilder/Settings.json Assets/Editor/x64/Bakery/.uvgblog.txt Assets/Editor/x64/Bakery/.uvgblog.txt Assets/Editor/x64/Bakery/.uvgblog.txt +Assets/Editor/x64/Bakery/.uvgblog.txt diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt index 0a04705..cba76be 100644 --- a/Assets/Editor/x64/Bakery/.uvgblog.txt +++ b/Assets/Editor/x64/Bakery/.uvgblog.txt @@ -3654,3 +3654,11071 @@ Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_fina Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024 Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +2026-8-26 +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 4 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 4 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 2212 +Collecting edges... +6618 edges +Sorting... +Finding seams...X +83 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 4 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 4 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 2212 +Collecting edges... +6618 edges +Sorting... +Finding seams...X +83 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 4 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 4 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 2212 +Collecting edges... +6618 edges +Sorting... +Finding seams...X +83 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 4 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 4 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 2212 +Collecting edges... +6618 edges +Sorting... +Finding seams...X +83 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 2212 +Collecting edges... +6618 edges +Sorting... +Finding seams...X +83 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 2212 +Collecting edges... +6618 edges +Sorting... +Finding seams...X +83 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 2212 +Collecting edges... +6618 edges +Sorting... +Finding seams...X +83 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 2212 +Collecting edges... +6618 edges +Sorting... +Finding seams...X +83 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 1924 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 2212 +Collecting edges... +6618 edges +Sorting... +Finding seams...X +83 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 24964, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 1924 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 3750 +Collecting edges... +11226 edges +Sorting... +Finding seams...X +180 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 1924 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 3750 +Collecting edges... +11226 edges +Sorting... +Finding seams...X +180 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 1924 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 3750 +Collecting edges... +11226 edges +Sorting... +Finding seams...X +180 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 1924 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 3750 +Collecting edges... +11226 edges +Sorting... +Finding seams...X +180 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_9" 1924 0 3 batchpointlight_3_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 4 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 2280 +Collecting edges... +6822 edges +Sorting... +Finding seams...X +112 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 1470 +Collecting edges... +4404 edges +Sorting... +Finding seams...X +324 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_9" 1924 0 3 batchpointlight_3_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 4 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 2280 +Collecting edges... +6822 edges +Sorting... +Finding seams...X +112 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 1470 +Collecting edges... +4404 edges +Sorting... +Finding seams...X +324 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_9" 1924 0 3 batchpointlight_3_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 4 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 2280 +Collecting edges... +6822 edges +Sorting... +Finding seams...X +112 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 1470 +Collecting edges... +4404 edges +Sorting... +Finding seams...X +324 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 31116, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 4 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 18808, left 72 +Collecting edges... +216 edges +Sorting... +Finding seams...X +12 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 18808, left 180 +Collecting edges... +540 edges +Sorting... +Finding seams...X +14 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 18808, left 4450 +Collecting edges... +13326 edges +Sorting... +Finding seams...X +515 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Initializing D3D... +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_9" 1924 0 3 batchpointlight_3_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 4 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 18808, left 180 +Collecting edges... +540 edges +Sorting... +Finding seams...X +14 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 18808, left 4450 +Collecting edges... +13326 edges +Sorting... +Finding seams...X +491 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 18808, left 72 +Collecting edges... +216 edges +Sorting... +Finding seams...X +16 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024 +Initializing D3D... +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 4 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 48136, left 9014 +Collecting edges... +27018 edges +Sorting... +Finding seams...X +2885 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 2048 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 48136, left 2972 +Collecting edges... +8916 edges +Sorting... +Finding seams...X +79 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 48136, left 48 +Collecting edges... +144 edges +Sorting... +Finding seams...X +12 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024 +Initializing D3D... +Done +Initializing D3D... +Done +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 37088, left 1220 +Collecting edges... +3660 edges +Sorting... +Finding seams...X +52 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 2048 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 37088, left 8004 +Collecting edges... +24012 edges +Sorting... +Finding seams...X +2742 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 37088, left 48 +Collecting edges... +144 edges +Sorting... +Finding seams...X +12 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024 +Initializing D3D... +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 45928, left 11482 +Collecting edges... +34446 edges +Sorting... +Finding seams...X +2940 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Symbol file LoadedFromMemory is not a mono symbol file +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4" +Loading geometry... +Tris filtered by LMID: was 45928, left 11482 +Collecting edges... +34446 edges +Sorting... +Finding seams...X +2940 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024 +Initializing D3D... +Done +Symbol file LoadedFromMemory is not a mono symbol file +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 115 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV tangent... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightrnmlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 900 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgirnm "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 900 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_RNM0.lz4" 4 0 0 rnm0comp_0.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM0.lz4" 4096 0 +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_RNM1.lz4" 4 0 0 rnm1comp_0.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM1.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM1.lz4" 4096 0 +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_RNM2.lz4" 4 0 0 rnm2comp_0.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM2.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM2.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_RNM0.lz4" "Factory_LM0_final_RNM1.lz4" "Factory_LM0_final_RNM2.lz4" +Loading geometry... +Tris filtered by LMID: was 45928, left 11482 +Collecting edges... +34446 edges +Sorting... +Finding seams...X +2941 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_RNM0.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM1.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_RNM1.hdr" 1024 +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM2.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_RNM2.hdr" 1024 +Initializing D3D... +Done +Initializing D3D... +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 115 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV tangent... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightrnm "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 900 0 0 lights0.bin +Running ftraceRTX batchpointlightrnmlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 900 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgirnm "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 900 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_RNM0.lz4" 4 0 0 rnm0comp_0.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM0.lz4" 4096 0 +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_RNM1.lz4" 4 0 0 rnm1comp_0.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM1.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM1.lz4" 4096 0 +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_RNM2.lz4" 4 0 0 rnm2comp_0.bin +Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM2.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM2.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_RNM0.lz4" "Factory_LM0_final_RNM1.lz4" "Factory_LM0_final_RNM2.lz4" +Loading geometry... +Tris filtered by LMID: was 45928, left 11482 +Collecting edges... +34446 edges +Sorting... +Finding seams...X +2941 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_RNM0.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM1.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_RNM1.hdr" 1024 +Initializing D3D... +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_RNM2.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_RNM2.hdr" 1024 +Initializing D3D... +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 45928, left 11482 +Collecting edges... +34446 edges +Sorting... +Finding seams...X +2941 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 45928, left 11482 +Collecting edges... +34446 edges +Sorting... +Finding seams...X +2941 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 45928, left 11482 +Collecting edges... +34446 edges +Sorting... +Finding seams...X +2941 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 49144, left 12238 +Collecting edges... +36714 edges +Sorting... +Finding seams...X +3021 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 49144, left 48 +Collecting edges... +144 edges +Sorting... +Finding seams...X +8 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA3 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA4 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 5 fixPos3D_5.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA4.lz4" 2 0 4 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_5" 1924 0 5 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_5_0_7" 1924 0 5 batchpointlight_5_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 5 comp_5.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 4 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_7" 4 0 3 batchpointlight_3_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_4" 1924 0 4 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_4_0_7" 4 0 4 batchpointlight_4_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA30.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA40.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA31.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA41.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA32.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA42.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA33.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA43.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 5 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 1940 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final" 1940 16 3 "gi_Factory_LMA34.bin" "Factory_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final" 1940 16 4 "gi_Factory_LMA44.bin" "Factory_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 5 comp_indirect5.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_HDR.lz4" 4 0 3 comp_indirect3.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final_HDR.lz4" 4 0 4 comp_indirect4.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 5 shcomp_5.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57568, left 13348 +Collecting edges... +40044 edges +Sorting... +Finding seams...X +3576 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57568, left 768 +Collecting edges... +2304 edges +Sorting... +Finding seams...X +272 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_L0.lz4" "Factory_LMA2_final_L1x.lz4" "Factory_LMA2_final_L1y.lz4" "Factory_LMA2_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57568, left 96 +Collecting edges... +288 edges +Sorting... +Finding seams...X +7 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "3" "Factory_LMA3_final_L0.lz4" "Factory_LMA3_final_L1x.lz4" "Factory_LMA3_final_L1y.lz4" "Factory_LMA3_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57568, left 96 +Collecting edges... +288 edges +Sorting... +Finding seams...X +12 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final_" 4 0 4 shcomp_4.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "4" "Factory_LMA4_final_L0.lz4" "Factory_LMA4_final_L1x.lz4" "Factory_LMA4_final_L1y.lz4" "Factory_LMA4_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57568, left 84 +Collecting edges... +252 edges +Sorting... +Finding seams...X +16 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1z.tga" +Done +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA3 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA4 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 5 fixPos3D_5.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_5_0_7" 1924 0 5 batchpointlight_5_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 5 comp_5.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_7" 4 0 3 batchpointlight_3_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_4_0_7" 4 0 4 batchpointlight_4_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 4 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA30.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA40.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA31.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA41.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA32.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA42.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA33.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA43.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 5 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final" 1940 16 3 "gi_Factory_LMA34.bin" "Factory_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final" 1940 16 4 "gi_Factory_LMA44.bin" "Factory_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 1940 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 5 comp_indirect5.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_HDR.lz4" 4 0 3 comp_indirect3.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final_HDR.lz4" 4 0 4 comp_indirect4.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 5 shcomp_5.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 13372 +Collecting edges... +40116 edges +Sorting... +Finding seams...X +3576 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 768 +Collecting edges... +2304 edges +Sorting... +Finding seams...X +272 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "3" "Factory_LMA3_final_L0.lz4" "Factory_LMA3_final_L1x.lz4" "Factory_LMA3_final_L1y.lz4" "Factory_LMA3_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 96 +Collecting edges... +288 edges +Sorting... +Finding seams...X +12 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final_" 4 0 4 shcomp_4.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "4" "Factory_LMA4_final_L0.lz4" "Factory_LMA4_final_L1x.lz4" "Factory_LMA4_final_L1y.lz4" "Factory_LMA4_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 84 +Collecting edges... +252 edges +Sorting... +Finding seams...X +16 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_L0.lz4" "Factory_LMA2_final_L1x.lz4" "Factory_LMA2_final_L1y.lz4" "Factory_LMA2_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 96 +Collecting edges... +288 edges +Sorting... +Finding seams...X +7 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA3 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA4 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 5 fixPos3D_5.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_5" 1924 0 5 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_5_0_7" 1924 0 5 batchpointlight_5_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 5 comp_5.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_7" 4 0 3 batchpointlight_3_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_4" 1924 0 4 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_4_0_7" 4 0 4 batchpointlight_4_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 4 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA30.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA40.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA31.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA41.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA32.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA42.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA33.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA43.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 5 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final" 1940 16 3 "gi_Factory_LMA34.bin" "Factory_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final" 1940 16 4 "gi_Factory_LMA44.bin" "Factory_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 1940 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 5 comp_indirect5.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_HDR.lz4" 4 0 3 comp_indirect3.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final_HDR.lz4" 4 0 4 comp_indirect4.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 5 shcomp_5.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 768 +Collecting edges... +2304 edges +Sorting... +Finding seams...X +272 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 13372 +Collecting edges... +40116 edges +Sorting... +Finding seams...X +3576 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "3" "Factory_LMA3_final_L0.lz4" "Factory_LMA3_final_L1x.lz4" "Factory_LMA3_final_L1y.lz4" "Factory_LMA3_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 96 +Collecting edges... +288 edges +Sorting... +Finding seams...X +12 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final_" 4 0 4 shcomp_4.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "4" "Factory_LMA4_final_L0.lz4" "Factory_LMA4_final_L1x.lz4" "Factory_LMA4_final_L1y.lz4" "Factory_LMA4_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 84 +Collecting edges... +252 edges +Sorting... +Finding seams...X +16 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_L0.lz4" "Factory_LMA2_final_L1x.lz4" "Factory_LMA2_final_L1y.lz4" "Factory_LMA2_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 57664, left 96 +Collecting edges... +288 edges +Sorting... +Finding seams...X +7 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Symbol file LoadedFromMemory is not a mono symbol file +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Initializing D3D... +Done +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Symbol file LoadedFromMemory is not a mono symbol file +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 128856, left 21462 +Collecting edges... +64326 edges +Sorting... +Finding seams...X +8989 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 128856, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 128856, left 21462 +Collecting edges... +64326 edges +Sorting... +Finding seams...X +8989 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 128856, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 201404, left 38627 +Collecting edges... +114135 edges +Sorting... +Finding seams...X +14295 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 201404, left 11724 +Collecting edges... +35172 edges +Sorting... +Finding seams...X +3438 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 201404, left 11724 +Collecting edges... +35172 edges +Sorting... +Finding seams...X +3438 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 201404, left 38627 +Collecting edges... +114135 edges +Sorting... +Finding seams...X +14295 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 4 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 4 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 233092, left 19646 +Collecting edges... +58938 edges +Sorting... +Finding seams...X +8608 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 233092, left 38627 +Collecting edges... +114135 edges +Sorting... +Finding seams...X +14295 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Symbol file LoadedFromMemory is not a mono symbol file +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 lights1.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 lights1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 1924 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89680, left 10752 +Collecting edges... +32256 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LMA12 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA24 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA23 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA22 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA21 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA20 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA19 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA18 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA17 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA16 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA15 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA14 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA13 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA26 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA11 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA10 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA9 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA8 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA7 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA6 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA5 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA4 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA3 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA25 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 27 fixPos3D_27.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 24 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA21.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA24.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA20.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA12.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA19.lz4" 2 0 6 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA23.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA17.lz4" 2 0 8 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA18.lz4" 2 0 7 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 23 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA4.lz4" 2 0 21 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA5.lz4" 2 0 20 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA9.lz4" 2 0 16 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA11.lz4" 2 0 14 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA6.lz4" 2 0 19 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA3.lz4" 2 0 22 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA7.lz4" 2 0 18 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA26.lz4" 2 0 13 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA25.lz4" 2 0 26 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA10.lz4" 2 0 15 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA16.lz4" 2 0 9 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA22.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA13.lz4" 2 0 12 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA15.lz4" 2 0 10 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA14.lz4" 2 0 11 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA8.lz4" 2 0 17 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 25 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_27_0_9" 1924 0 27 batchpointlight_27_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 27 comp_27.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_24_0_9" 4 0 24 batchpointlight_24_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 24 comp_24.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_4_0_9" 4 0 4 batchpointlight_4_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA21" 4 0 4 comp_4.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA24" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_5_0_9" 4 0 5 batchpointlight_5_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA20" 4 0 5 comp_5.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA12" 4 0 0 comp_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_6_0_9" 4 0 6 batchpointlight_6_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA19" 4 0 6 comp_6.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 4 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA23" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_8_0_9" 4 0 8 batchpointlight_8_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA17" 4 0 8 comp_8.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_7_0_9" 4 0 7 batchpointlight_7_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA18" 4 0 7 comp_7.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_23_0_9" 4 0 23 batchpointlight_23_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 23 comp_23.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_21_0_9" 4 0 21 batchpointlight_21_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4" 4 0 21 comp_21.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_20_0_9" 4 0 20 batchpointlight_20_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5" 4 0 20 comp_20.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_16_0_9" 4 0 16 batchpointlight_16_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA9" 4 0 16 comp_16.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_14_0_9" 4 0 14 batchpointlight_14_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA11" 4 0 14 comp_14.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_19_0_9" 4 0 19 batchpointlight_19_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA6" 4 0 19 comp_19.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_22_0_9" 4 0 22 batchpointlight_22_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3" 4 0 22 comp_22.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_18_0_9" 4 0 18 batchpointlight_18_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA7" 4 0 18 comp_18.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_13_0_9" 4 0 13 batchpointlight_13_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA26" 4 0 13 comp_13.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_26_0_9" 4 0 26 batchpointlight_26_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA25" 4 0 26 comp_26.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_15_0_9" 4 0 15 batchpointlight_15_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA10" 4 0 15 comp_15.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_9_0_9" 4 0 9 batchpointlight_9_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA16" 4 0 9 comp_9.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_9" 4 0 3 batchpointlight_3_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA22" 4 0 3 comp_3.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_12_0_9" 4 0 12 batchpointlight_12_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA13" 4 0 12 comp_12.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_10_0_9" 4 0 10 batchpointlight_10_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA15" 4 0 10 comp_10.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_11_0_9" 4 0 11 batchpointlight_11_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA14" 4 0 11 comp_11.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_17_0_9" 4 0 17 batchpointlight_17_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA8" 4 0 17 comp_17.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_25_0_9" 4 0 25 batchpointlight_25_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 25 comp_25.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 24 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA21_diffuse" 4 16 4 "gi_Factory_LMA210.bin" "Factory_LMA21_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA24_diffuse" 4 16 1 "gi_Factory_LMA240.bin" "Factory_LMA24_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA20_diffuse" 4 16 5 "gi_Factory_LMA200.bin" "Factory_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA12_diffuse" 4 16 0 "gi_Factory_LMA120.bin" "Factory_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA19_diffuse" 4 16 6 "gi_Factory_LMA190.bin" "Factory_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA23_diffuse" 4 16 2 "gi_Factory_LMA230.bin" "Factory_LMA23_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA17_diffuse" 4 16 8 "gi_Factory_LMA170.bin" "Factory_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA18_diffuse" 4 16 7 "gi_Factory_LMA180.bin" "Factory_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 23 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 21 "gi_Factory_LMA40.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_diffuse" 4 16 20 "gi_Factory_LMA50.bin" "Factory_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA9_diffuse" 4 16 16 "gi_Factory_LMA90.bin" "Factory_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA11_diffuse" 4 16 14 "gi_Factory_LMA110.bin" "Factory_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA6_diffuse" 4 16 19 "gi_Factory_LMA60.bin" "Factory_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 22 "gi_Factory_LMA30.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA7_diffuse" 4 16 18 "gi_Factory_LMA70.bin" "Factory_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA26_diffuse" 4 16 13 "gi_Factory_LMA260.bin" "Factory_LMA26_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA25_diffuse" 4 16 26 "gi_Factory_LMA250.bin" "Factory_LMA25_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA10_diffuse" 4 16 15 "gi_Factory_LMA100.bin" "Factory_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA16_diffuse" 4 16 9 "gi_Factory_LMA160.bin" "Factory_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA22_diffuse" 4 16 3 "gi_Factory_LMA220.bin" "Factory_LMA22_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA13_diffuse" 4 16 12 "gi_Factory_LMA130.bin" "Factory_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA15_diffuse" 4 16 10 "gi_Factory_LMA150.bin" "Factory_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA14_diffuse" 4 16 11 "gi_Factory_LMA140.bin" "Factory_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA8_diffuse" 4 16 17 "gi_Factory_LMA80.bin" "Factory_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 25 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 24 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA21_diffuse" 4 16 4 "gi_Factory_LMA211.bin" "Factory_LMA21_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA24_diffuse" 4 16 1 "gi_Factory_LMA241.bin" "Factory_LMA24_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA20_diffuse" 4 16 5 "gi_Factory_LMA201.bin" "Factory_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA12_diffuse" 4 16 0 "gi_Factory_LMA121.bin" "Factory_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA19_diffuse" 4 16 6 "gi_Factory_LMA191.bin" "Factory_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA23_diffuse" 4 16 2 "gi_Factory_LMA231.bin" "Factory_LMA23_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA17_diffuse" 4 16 8 "gi_Factory_LMA171.bin" "Factory_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA18_diffuse" 4 16 7 "gi_Factory_LMA181.bin" "Factory_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 23 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 21 "gi_Factory_LMA41.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_diffuse" 4 16 20 "gi_Factory_LMA51.bin" "Factory_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA9_diffuse" 4 16 16 "gi_Factory_LMA91.bin" "Factory_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA11_diffuse" 4 16 14 "gi_Factory_LMA111.bin" "Factory_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA6_diffuse" 4 16 19 "gi_Factory_LMA61.bin" "Factory_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 22 "gi_Factory_LMA31.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA7_diffuse" 4 16 18 "gi_Factory_LMA71.bin" "Factory_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA26_diffuse" 4 16 13 "gi_Factory_LMA261.bin" "Factory_LMA26_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA25_diffuse" 4 16 26 "gi_Factory_LMA251.bin" "Factory_LMA25_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA10_diffuse" 4 16 15 "gi_Factory_LMA101.bin" "Factory_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA16_diffuse" 4 16 9 "gi_Factory_LMA161.bin" "Factory_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA22_diffuse" 4 16 3 "gi_Factory_LMA221.bin" "Factory_LMA22_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA13_diffuse" 4 16 12 "gi_Factory_LMA131.bin" "Factory_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA15_diffuse" 4 16 10 "gi_Factory_LMA151.bin" "Factory_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA14_diffuse" 4 16 11 "gi_Factory_LMA141.bin" "Factory_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA8_diffuse" 4 16 17 "gi_Factory_LMA81.bin" "Factory_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 25 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 24 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA21_diffuse" 4 16 4 "gi_Factory_LMA212.bin" "Factory_LMA21_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA24_diffuse" 4 16 1 "gi_Factory_LMA242.bin" "Factory_LMA24_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA20_diffuse" 4 16 5 "gi_Factory_LMA202.bin" "Factory_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA12_diffuse" 4 16 0 "gi_Factory_LMA122.bin" "Factory_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA19_diffuse" 4 16 6 "gi_Factory_LMA192.bin" "Factory_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA23_diffuse" 4 16 2 "gi_Factory_LMA232.bin" "Factory_LMA23_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA17_diffuse" 4 16 8 "gi_Factory_LMA172.bin" "Factory_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA18_diffuse" 4 16 7 "gi_Factory_LMA182.bin" "Factory_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 23 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 21 "gi_Factory_LMA42.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_diffuse" 4 16 20 "gi_Factory_LMA52.bin" "Factory_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA9_diffuse" 4 16 16 "gi_Factory_LMA92.bin" "Factory_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA11_diffuse" 4 16 14 "gi_Factory_LMA112.bin" "Factory_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA6_diffuse" 4 16 19 "gi_Factory_LMA62.bin" "Factory_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 22 "gi_Factory_LMA32.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA7_diffuse" 4 16 18 "gi_Factory_LMA72.bin" "Factory_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA26_diffuse" 4 16 13 "gi_Factory_LMA262.bin" "Factory_LMA26_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA25_diffuse" 4 16 26 "gi_Factory_LMA252.bin" "Factory_LMA25_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA10_diffuse" 4 16 15 "gi_Factory_LMA102.bin" "Factory_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA16_diffuse" 4 16 9 "gi_Factory_LMA162.bin" "Factory_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA22_diffuse" 4 16 3 "gi_Factory_LMA222.bin" "Factory_LMA22_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA13_diffuse" 4 16 12 "gi_Factory_LMA132.bin" "Factory_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA15_diffuse" 4 16 10 "gi_Factory_LMA152.bin" "Factory_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA14_diffuse" 4 16 11 "gi_Factory_LMA142.bin" "Factory_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA8_diffuse" 4 16 17 "gi_Factory_LMA82.bin" "Factory_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 25 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 24 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA21_diffuse" 4 16 4 "gi_Factory_LMA213.bin" "Factory_LMA21_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA24_diffuse" 4 16 1 "gi_Factory_LMA243.bin" "Factory_LMA24_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA20_diffuse" 4 16 5 "gi_Factory_LMA203.bin" "Factory_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA12_diffuse" 4 16 0 "gi_Factory_LMA123.bin" "Factory_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA19_diffuse" 4 16 6 "gi_Factory_LMA193.bin" "Factory_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA23_diffuse" 4 16 2 "gi_Factory_LMA233.bin" "Factory_LMA23_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA17_diffuse" 4 16 8 "gi_Factory_LMA173.bin" "Factory_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA18_diffuse" 4 16 7 "gi_Factory_LMA183.bin" "Factory_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 23 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 21 "gi_Factory_LMA43.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_diffuse" 4 16 20 "gi_Factory_LMA53.bin" "Factory_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA9_diffuse" 4 16 16 "gi_Factory_LMA93.bin" "Factory_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA11_diffuse" 4 16 14 "gi_Factory_LMA113.bin" "Factory_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA6_diffuse" 4 16 19 "gi_Factory_LMA63.bin" "Factory_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 22 "gi_Factory_LMA33.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA7_diffuse" 4 16 18 "gi_Factory_LMA73.bin" "Factory_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA26_diffuse" 4 16 13 "gi_Factory_LMA263.bin" "Factory_LMA26_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA25_diffuse" 4 16 26 "gi_Factory_LMA253.bin" "Factory_LMA25_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA10_diffuse" 4 16 15 "gi_Factory_LMA103.bin" "Factory_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA16_diffuse" 4 16 9 "gi_Factory_LMA163.bin" "Factory_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA22_diffuse" 4 16 3 "gi_Factory_LMA223.bin" "Factory_LMA22_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA13_diffuse" 4 16 12 "gi_Factory_LMA133.bin" "Factory_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA15_diffuse" 4 16 10 "gi_Factory_LMA153.bin" "Factory_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA14_diffuse" 4 16 11 "gi_Factory_LMA143.bin" "Factory_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA8_diffuse" 4 16 17 "gi_Factory_LMA83.bin" "Factory_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 25 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 27 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 24 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA21_final" 1940 16 4 "gi_Factory_LMA214.bin" "Factory_LMA21_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA24_final" 1940 16 1 "gi_Factory_LMA244.bin" "Factory_LMA24_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA20_final" 1940 16 5 "gi_Factory_LMA204.bin" "Factory_LMA20_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA12_final" 1940 16 0 "gi_Factory_LMA124.bin" "Factory_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA19_final" 1940 16 6 "gi_Factory_LMA194.bin" "Factory_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA23_final" 1940 16 2 "gi_Factory_LMA234.bin" "Factory_LMA23_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA17_final" 1940 16 8 "gi_Factory_LMA174.bin" "Factory_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA18_final" 1940 16 7 "gi_Factory_LMA184.bin" "Factory_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 1940 16 23 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final" 1940 16 21 "gi_Factory_LMA44.bin" "Factory_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_final" 1940 16 20 "gi_Factory_LMA54.bin" "Factory_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA9_final" 1940 16 16 "gi_Factory_LMA94.bin" "Factory_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA11_final" 1940 16 14 "gi_Factory_LMA114.bin" "Factory_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA6_final" 1940 16 19 "gi_Factory_LMA64.bin" "Factory_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final" 1940 16 22 "gi_Factory_LMA34.bin" "Factory_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA7_final" 1940 16 18 "gi_Factory_LMA74.bin" "Factory_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA26_final" 1940 16 13 "gi_Factory_LMA264.bin" "Factory_LMA26_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA25_final" 1940 16 26 "gi_Factory_LMA254.bin" "Factory_LMA25_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA10_final" 1940 16 15 "gi_Factory_LMA104.bin" "Factory_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA16_final" 1940 16 9 "gi_Factory_LMA164.bin" "Factory_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA22_final" 1940 16 3 "gi_Factory_LMA224.bin" "Factory_LMA22_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA13_final" 1940 16 12 "gi_Factory_LMA134.bin" "Factory_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA15_final" 1940 16 10 "gi_Factory_LMA154.bin" "Factory_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA14_final" 1940 16 11 "gi_Factory_LMA144.bin" "Factory_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA8_final" 1940 16 17 "gi_Factory_LMA84.bin" "Factory_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 25 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 27 comp_indirect27.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 24 comp_indirect24.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA21_final_HDR.lz4" 4 0 4 comp_indirect4.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA24_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA20_final_HDR.lz4" 4 0 5 comp_indirect5.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA12_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA19_final_HDR.lz4" 4 0 6 comp_indirect6.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA23_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA17_final_HDR.lz4" 4 0 8 comp_indirect8.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA18_final_HDR.lz4" 4 0 7 comp_indirect7.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_HDR.lz4" 4 0 23 comp_indirect23.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final_HDR.lz4" 4 0 21 comp_indirect21.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_final_HDR.lz4" 4 0 20 comp_indirect20.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA9_final_HDR.lz4" 4 0 16 comp_indirect16.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA11_final_HDR.lz4" 4 0 14 comp_indirect14.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA6_final_HDR.lz4" 4 0 19 comp_indirect19.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_HDR.lz4" 4 0 22 comp_indirect22.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA7_final_HDR.lz4" 4 0 18 comp_indirect18.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA26_final_HDR.lz4" 4 0 13 comp_indirect13.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA25_final_HDR.lz4" 4 0 26 comp_indirect26.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA10_final_HDR.lz4" 4 0 15 comp_indirect15.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA16_final_HDR.lz4" 4 0 9 comp_indirect9.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA22_final_HDR.lz4" 4 0 3 comp_indirect3.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA13_final_HDR.lz4" 4 0 12 comp_indirect12.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA15_final_HDR.lz4" 4 0 10 comp_indirect10.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA14_final_HDR.lz4" 4 0 11 comp_indirect11.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA8_final_HDR.lz4" 4 0 17 comp_indirect17.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 25 comp_indirect25.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 27 shcomp_27.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 24 shcomp_24.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "24" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 2128 +Collecting edges... +6384 edges +Sorting... +Finding seams...X +244 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA21_final_" 4 0 4 shcomp_4.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA21_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA21_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA21_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA21_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "4" "Factory_LMA21_final_L0.lz4" "Factory_LMA21_final_L1x.lz4" "Factory_LMA21_final_L1y.lz4" "Factory_LMA21_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 192 +Collecting edges... +576 edges +Sorting... +Finding seams...X +10 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA24_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA24_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA24_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA24_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA24_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA24_final_L0.lz4" "Factory_LMA24_final_L1x.lz4" "Factory_LMA24_final_L1y.lz4" "Factory_LMA24_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 2288 +Collecting edges... +6864 edges +Sorting... +Finding seams...X +2336 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA20_final_" 4 0 5 shcomp_5.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA20_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA20_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA20_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA20_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "5" "Factory_LMA20_final_L0.lz4" "Factory_LMA20_final_L1x.lz4" "Factory_LMA20_final_L1y.lz4" "Factory_LMA20_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 192 +Collecting edges... +576 edges +Sorting... +Finding seams...X +7 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA12_final_" 4 0 0 shcomp_0.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA12_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA12_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA12_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA12_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LMA12_final_L0.lz4" "Factory_LMA12_final_L1x.lz4" "Factory_LMA12_final_L1y.lz4" "Factory_LMA12_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +6 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA19_final_" 4 0 6 shcomp_6.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA19_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA19_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA19_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA19_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "6" "Factory_LMA19_final_L0.lz4" "Factory_LMA19_final_L1x.lz4" "Factory_LMA19_final_L1y.lz4" "Factory_LMA19_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 192 +Collecting edges... +576 edges +Sorting... +Finding seams...X +63 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA23_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA23_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA23_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA23_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA23_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA23_final_L0.lz4" "Factory_LMA23_final_L1x.lz4" "Factory_LMA23_final_L1y.lz4" "Factory_LMA23_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 3164 +Collecting edges... +9492 edges +Sorting... +Finding seams...X +75 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA17_final_" 4 0 8 shcomp_8.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA17_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA17_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA17_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA17_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "8" "Factory_LMA17_final_L0.lz4" "Factory_LMA17_final_L1x.lz4" "Factory_LMA17_final_L1y.lz4" "Factory_LMA17_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 192 +Collecting edges... +576 edges +Sorting... +Finding seams...X +25 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA18_final_" 4 0 7 shcomp_7.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA18_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA18_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA18_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA18_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "7" "Factory_LMA18_final_L0.lz4" "Factory_LMA18_final_L1x.lz4" "Factory_LMA18_final_L1y.lz4" "Factory_LMA18_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 192 +Collecting edges... +576 edges +Sorting... +Finding seams...X +13 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_" 4 0 23 shcomp_23.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "23" "Factory_LMA2_final_L0.lz4" "Factory_LMA2_final_L1x.lz4" "Factory_LMA2_final_L1y.lz4" "Factory_LMA2_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 2168 +Collecting edges... +6504 edges +Sorting... +Finding seams...X +109 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final_" 4 0 21 shcomp_21.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "21" "Factory_LMA4_final_L0.lz4" "Factory_LMA4_final_L1x.lz4" "Factory_LMA4_final_L1y.lz4" "Factory_LMA4_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_final_" 4 0 20 shcomp_20.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "20" "Factory_LMA5_final_L0.lz4" "Factory_LMA5_final_L1x.lz4" "Factory_LMA5_final_L1y.lz4" "Factory_LMA5_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA9_final_" 4 0 16 shcomp_16.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA9_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA9_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA9_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA9_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "16" "Factory_LMA9_final_L0.lz4" "Factory_LMA9_final_L1x.lz4" "Factory_LMA9_final_L1y.lz4" "Factory_LMA9_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +12 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA11_final_" 4 0 14 shcomp_14.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA11_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA11_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA11_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA11_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "14" "Factory_LMA11_final_L0.lz4" "Factory_LMA11_final_L1x.lz4" "Factory_LMA11_final_L1y.lz4" "Factory_LMA11_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA6_final_" 4 0 19 shcomp_19.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA6_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA6_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA6_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA6_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "19" "Factory_LMA6_final_L0.lz4" "Factory_LMA6_final_L1x.lz4" "Factory_LMA6_final_L1y.lz4" "Factory_LMA6_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_" 4 0 22 shcomp_22.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "22" "Factory_LMA3_final_L0.lz4" "Factory_LMA3_final_L1x.lz4" "Factory_LMA3_final_L1y.lz4" "Factory_LMA3_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA7_final_" 4 0 18 shcomp_18.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA7_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA7_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA7_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA7_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "18" "Factory_LMA7_final_L0.lz4" "Factory_LMA7_final_L1x.lz4" "Factory_LMA7_final_L1y.lz4" "Factory_LMA7_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA26_final_" 4 0 13 shcomp_13.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA26_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA26_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA26_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA26_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "13" "Factory_LMA26_final_L0.lz4" "Factory_LMA26_final_L1x.lz4" "Factory_LMA26_final_L1y.lz4" "Factory_LMA26_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 448 +Collecting edges... +1344 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA25_final_" 4 0 26 shcomp_26.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA25_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA25_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA25_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA25_final_L1z.lz4" 512 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "26" "Factory_LMA25_final_L0.lz4" "Factory_LMA25_final_L1x.lz4" "Factory_LMA25_final_L1y.lz4" "Factory_LMA25_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 3648 +Collecting edges... +10944 edges +Sorting... +Finding seams...X +4 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA10_final_" 4 0 15 shcomp_15.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA10_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA10_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA10_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA10_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "15" "Factory_LMA10_final_L0.lz4" "Factory_LMA10_final_L1x.lz4" "Factory_LMA10_final_L1y.lz4" "Factory_LMA10_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +6 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA16_final_" 4 0 9 shcomp_9.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA16_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA16_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA16_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA16_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "9" "Factory_LMA16_final_L0.lz4" "Factory_LMA16_final_L1x.lz4" "Factory_LMA16_final_L1y.lz4" "Factory_LMA16_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 192 +Collecting edges... +576 edges +Sorting... +Finding seams...X +274 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA22_final_" 4 0 3 shcomp_3.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA22_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA22_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA22_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA22_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "3" "Factory_LMA22_final_L0.lz4" "Factory_LMA22_final_L1x.lz4" "Factory_LMA22_final_L1y.lz4" "Factory_LMA22_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 996 +Collecting edges... +2988 edges +Sorting... +Finding seams...X +143 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA13_final_" 4 0 12 shcomp_12.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA13_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA13_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA13_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA13_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "12" "Factory_LMA13_final_L0.lz4" "Factory_LMA13_final_L1x.lz4" "Factory_LMA13_final_L1y.lz4" "Factory_LMA13_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA15_final_" 4 0 10 shcomp_10.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA15_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA15_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA15_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA15_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "10" "Factory_LMA15_final_L0.lz4" "Factory_LMA15_final_L1x.lz4" "Factory_LMA15_final_L1y.lz4" "Factory_LMA15_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 1752 +Collecting edges... +5256 edges +Sorting... +Finding seams...X +25 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA14_final_" 4 0 11 shcomp_11.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA14_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA14_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA14_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA14_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "11" "Factory_LMA14_final_L0.lz4" "Factory_LMA14_final_L1x.lz4" "Factory_LMA14_final_L1y.lz4" "Factory_LMA14_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 1740 +Collecting edges... +5220 edges +Sorting... +Finding seams...X +3 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA8_final_" 4 0 17 shcomp_17.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA8_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA8_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA8_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA8_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "17" "Factory_LMA8_final_L0.lz4" "Factory_LMA8_final_L1x.lz4" "Factory_LMA8_final_L1y.lz4" "Factory_LMA8_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 264 +Collecting edges... +792 edges +Sorting... +Finding seams...X +12 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 25 shcomp_25.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "25" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 44 +Collecting edges... +132 edges +Sorting... +Finding seams...X +0 seams +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA21_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA21_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA21_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA21_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA21_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA21_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA21_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA21_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA24_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA24_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA24_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA24_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA24_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA24_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA24_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA24_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA20_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA20_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA20_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA20_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA20_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA20_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA20_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA20_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA12_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA12_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA12_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA12_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA12_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA12_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA12_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA12_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA19_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA19_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA19_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA19_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA19_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA19_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA19_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA19_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA23_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA23_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA23_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA23_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA23_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA23_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA23_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA23_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA17_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA17_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA17_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA17_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA17_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA17_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA17_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA17_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA18_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA18_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA18_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA18_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA18_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA18_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA18_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA18_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA5_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA5_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA5_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA5_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA9_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA9_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA9_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA9_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA9_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA9_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA9_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA9_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA11_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA11_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA11_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA11_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA11_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA11_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA11_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA11_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA6_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA6_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA6_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA6_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA6_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA6_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA6_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA6_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA7_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA7_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA7_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA7_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA7_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA7_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA7_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA7_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA26_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA26_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA26_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA26_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA26_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA26_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA26_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA26_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA25_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA25_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA25_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA25_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA25_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA25_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA25_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA25_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA10_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA10_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA10_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA10_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA10_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA10_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA10_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA10_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA16_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA16_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA16_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA16_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA16_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA16_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA16_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA16_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA22_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA22_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA22_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA22_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA22_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA22_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA22_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA22_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA13_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA13_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA13_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA13_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA13_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA13_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA13_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA13_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA15_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA15_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA15_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA15_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA15_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA15_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA15_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA15_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA14_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA14_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA14_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA14_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA14_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA14_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA14_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA14_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA8_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA8_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA8_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA8_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA8_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA8_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA8_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA8_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_9" 1924 0 2 batchpointlight_2_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_19" 1924 0 2 batchpointlight_2_0_19.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_19" 4 0 1 batchpointlight_1_0_19.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_19" 4 0 0 batchpointlight_0_0_19.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +[CoreBusinessMetrics] Unable to lock db rows in cache. SQLite returned error message "database is locked" +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_19" 1924 0 2 batchpointlight_2_0_19.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_19" 4 0 1 batchpointlight_1_0_19.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_19" 4 0 0 batchpointlight_0_0_19.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_20" 1924 0 2 batchpointlight_2_0_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_20" 4 0 1 batchpointlight_1_0_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_20" 4 0 0 batchpointlight_0_0_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_0" 1924 0 2 batchpointlight_2_0_0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_1_20" 1924 0 2 batchpointlight_2_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_0" 1924 0 1 batchpointlight_1_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_1_20" 4 0 1 batchpointlight_1_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_0" 1924 0 0 batchpointlight_0_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_1_20" 4 0 0 batchpointlight_0_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_0" 1924 0 2 batchpointlight_2_0_0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_1_20" 1932 0 2 batchpointlight_2_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_0" 1924 0 1 batchpointlight_1_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_1_20" 12 0 1 batchpointlight_1_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_0" 1924 0 0 batchpointlight_0_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_1_20" 12 0 0 batchpointlight_0_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Can't read texture 0000021B600405B4 +Symbol file LoadedFromMemory is not a mono symbol file +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_0" 1924 0 2 batchpointlight_2_0_0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_1_20" 1924 0 2 batchpointlight_2_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_0" 1924 0 1 batchpointlight_1_0_0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_1_20" 1924 0 1 batchpointlight_1_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_0" 1924 0 0 batchpointlight_0_0_0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_1_20" 1924 0 0 batchpointlight_0_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_0" 1924 0 2 batchpointlight_2_0_0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_1_20" 1932 0 2 batchpointlight_2_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_0" 1924 0 1 batchpointlight_1_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_1_20" 12 0 1 batchpointlight_1_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_0" 1924 0 0 batchpointlight_0_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_1_20" 12 0 0 batchpointlight_0_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 53 18 47 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running combineSH "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1.tga" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" +Channel 0 +Loading C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4 +Channel 1 +Loading C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4 +Channel 2 +Loading C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4 +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running combineSH "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1.tga" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" +Channel 0 +Loading C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4 +Channel 1 +Loading C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4 +Channel 2 +Loading C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4 +Done +Done +Done +Done +Done +Can't read texture 0000021B6A11C404 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_0" 1924 0 2 batchpointlight_2_0_0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_1_20" 1932 0 2 batchpointlight_2_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_0" 1924 0 1 batchpointlight_1_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_1_20" 12 0 1 batchpointlight_1_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_0" 1924 0 0 batchpointlight_0_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_1_20" 12 0 0 batchpointlight_0_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Can't read texture 0000021B6A11CB54 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_0" 1924 0 2 batchpointlight_2_0_0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_1_20" 1932 0 2 batchpointlight_2_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_0" 1924 0 1 batchpointlight_1_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_1_20" 12 0 1 batchpointlight_1_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_0" 1924 0 0 batchpointlight_0_0_0.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_1_20" 12 0 0 batchpointlight_0_1_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Can't read texture 0000021B6C53ED04 +Symbol file LoadedFromMemory is not a mono symbol file +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_13" 1924 0 2 batchpointlight_2_0_13.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_14_20" 1924 0 2 batchpointlight_2_14_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_13" 1924 0 1 batchpointlight_1_0_13.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_14_20" 4 0 1 batchpointlight_1_14_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_13" 1924 0 0 batchpointlight_0_0_13.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_14_20" 4 0 0 batchpointlight_0_14_20.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1932 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 12 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 12 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11668 +Collecting edges... +35004 edges +Sorting... +Finding seams...X +3379 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 4096 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10764 +Collecting edges... +32292 edges +Sorting... +Finding seams...X +565 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Can't read texture 0000021B6C53E014 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_6" 1924 0 2 batchpointlight_2_0_6.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_6" 4 0 1 batchpointlight_1_0_6.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_6" 4 0 0 batchpointlight_0_0_6.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Initializing D3D... +Done +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1932 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 12 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 12 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Can't read texture 0000021B6C14CEB4 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1932 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 12 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 12 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1940 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1940 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1940 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftraceRTX add "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Can't read texture 0000021B6C14CEB4 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 1924 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 1924 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 1924 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 1924 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_7" 1924 0 2 batchpointlight_2_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_7" 1924 0 1 batchpointlight_1_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_7" 1924 0 0 batchpointlight_0_0_7.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 1924 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 1924 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_18" 1924 0 2 batchpointlight_2_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_18" 1924 0 1 batchpointlight_1_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_18" 1924 0 0 batchpointlight_0_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_18" 1924 0 2 batchpointlight_2_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_18" 1924 0 1 batchpointlight_1_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_18" 1924 0 0 batchpointlight_0_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_18" 1924 0 2 batchpointlight_2_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_18" 1924 0 1 batchpointlight_1_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_18" 1924 0 0 batchpointlight_0_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_24" 1924 0 2 batchpointlight_2_0_24.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_24" 1924 0 1 batchpointlight_1_0_24.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_24" 1924 0 0 batchpointlight_0_0_24.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_18" 1924 0 2 batchpointlight_2_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_18" 1924 0 1 batchpointlight_1_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_18" 1924 0 0 batchpointlight_0_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_18" 1924 0 2 batchpointlight_2_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_18" 1924 0 1 batchpointlight_1_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_18" 1924 0 0 batchpointlight_0_0_18.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Symbol file LoadedFromMemory is not a mono symbol file +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 2048x2048: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_22" 1924 0 2 batchpointlight_2_0_22.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_22" 1924 0 1 batchpointlight_1_0_22.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_22" 1924 0 0 batchpointlight_0_0_22.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 10744 +Collecting edges... +32232 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 1024 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89728, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2779 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file +2026-8-29 +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 2 fixPos3D_2.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_22" 1924 0 2 batchpointlight_2_0_22.bin +Running ftraceRTX skyprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_2_2" 1924 0 2 sky0.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_22" 1924 0 1 batchpointlight_1_0_22.bin +Running ftraceRTX skysh "C:\Users\42\AppData\Local\Temp\frender" "light_2_1" 1924 0 1 sky0.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_22" 1924 0 0 batchpointlight_0_0_22.bin +Running ftraceRTX skysh "C:\Users\42\AppData\Local\Temp\frender" "light_2_0" 1924 0 0 sky0.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 2 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89552, left 10700 +Collecting edges... +32100 edges +Sorting... +Finding seams...X +1197 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 89552, left 11688 +Collecting edges... +35064 edges +Sorting... +Finding seams...X +2774 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Initializing D3D... +Done +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 1 fixPos3D_1.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_6" 1924 0 1 batchpointlight_1_0_6.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_6" 1924 0 0 batchpointlight_0_0_6.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 1 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 16116, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA3 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 4 fixPos3D_4.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA3.lz4" 2 0 3 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_4" 1924 0 4 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_4_0_8" 1924 0 4 batchpointlight_4_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 4 comp_4.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 1924 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 1924 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_8" 1924 0 3 batchpointlight_3_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA30.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA31.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA32.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA33.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 4 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 1924 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final" 1924 16 3 "gi_Factory_LMA34.bin" "Factory_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 4 shcomp_4.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 1638 +Collecting edges... +4902 edges +Sorting... +Finding seams...X +160 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_L0.lz4" "Factory_LMA2_final_L1x.lz4" "Factory_LMA2_final_L1y.lz4" "Factory_LMA2_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 1032 +Collecting edges... +3084 edges +Sorting... +Finding seams...X +18 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" 128 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "3" "Factory_LMA3_final_L0.lz4" "Factory_LMA3_final_L1x.lz4" "Factory_LMA3_final_L1y.lz4" "Factory_LMA3_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 120 +Collecting edges... +360 edges +Sorting... +Finding seams...X +1 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA3 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 4 fixPos3D_4.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA3.lz4" 2 0 3 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_4" 1924 0 4 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_4_0_8" 1924 0 4 batchpointlight_4_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 4 comp_4.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 1924 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 1924 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_8" 1924 0 3 batchpointlight_3_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA30.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA31.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA32.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA33.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 4 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 1924 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final" 1924 16 3 "gi_Factory_LMA34.bin" "Factory_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 4 shcomp_4.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 1638 +Collecting edges... +4902 edges +Sorting... +Finding seams...X +160 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_L0.lz4" "Factory_LMA2_final_L1x.lz4" "Factory_LMA2_final_L1y.lz4" "Factory_LMA2_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 1032 +Collecting edges... +3084 edges +Sorting... +Finding seams...X +18 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" 128 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "3" "Factory_LMA3_final_L0.lz4" "Factory_LMA3_final_L1x.lz4" "Factory_LMA3_final_L1y.lz4" "Factory_LMA3_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 120 +Collecting edges... +360 edges +Sorting... +Finding seams...X +1 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA3 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 4 fixPos3D_4.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA3.lz4" 2 0 3 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_4" 1924 0 4 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_4_0_8" 1924 0 4 batchpointlight_4_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 4 comp_4.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 1924 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 1924 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_8" 1924 0 3 batchpointlight_3_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA30.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA31.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA32.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA33.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 4 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 1924 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final" 1924 16 3 "gi_Factory_LMA34.bin" "Factory_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 4 shcomp_4.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 1638 +Collecting edges... +4902 edges +Sorting... +Finding seams...X +160 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_L0.lz4" "Factory_LMA2_final_L1x.lz4" "Factory_LMA2_final_L1y.lz4" "Factory_LMA2_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 1032 +Collecting edges... +3084 edges +Sorting... +Finding seams...X +18 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" 128 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "3" "Factory_LMA3_final_L0.lz4" "Factory_LMA3_final_L1x.lz4" "Factory_LMA3_final_L1y.lz4" "Factory_LMA3_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 27276, left 120 +Collecting edges... +360 edges +Sorting... +Finding seams...X +1 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA3 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 4 fixPos3D_4.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_4" 1924 0 4 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_4_0_8" 1924 0 4 batchpointlight_4_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 4 comp_4.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 1924 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_8" 1924 0 3 batchpointlight_3_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 1924 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA30.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA31.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA32.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA33.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 4 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 1924 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final" 1924 16 3 "gi_Factory_LMA34.bin" "Factory_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 4 shcomp_4.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31724, left 2442 +Collecting edges... +7026 edges +Sorting... +Finding seams...X +203 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_L0.lz4" "Factory_LMA2_final_L1x.lz4" "Factory_LMA2_final_L1y.lz4" "Factory_LMA2_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31724, left 1092 +Collecting edges... +3276 edges +Sorting... +Finding seams...X +29 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "3" "Factory_LMA3_final_L0.lz4" "Factory_LMA3_final_L1x.lz4" "Factory_LMA3_final_L1y.lz4" "Factory_LMA3_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31724, left 368 +Collecting edges... +1092 edges +Sorting... +Finding seams...X +1 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31724, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 1024x1024: 1 +Done +Rendering UV GBuffer for Factory_LM0 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA1 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA2 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA3 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA4 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Factory_LMA5 51 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for volumes 512 +RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 6 fixPos3D_6.bin +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA4.lz4" 2 0 4 0 +Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_6" 1924 0 6 lights0.bin +Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_6_0_8" 1924 0 6 batchpointlight_6_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 6 comp_6.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_8" 1924 0 1 batchpointlight_1_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 1924 0 2 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_2_0_8" 1924 0 2 batchpointlight_2_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_8" 1924 0 3 batchpointlight_3_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_5" 1924 0 5 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_5_0_8" 1924 0 5 batchpointlight_5_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 1924 0 0 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_8" 1924 0 0 batchpointlight_0_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin +Running ftraceRTX arealightsh "C:\Users\42\AppData\Local\Temp\frender" "light_1_4" 1924 0 4 lights0.bin +Running ftraceRTX batchpointlightshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_4_0_8" 1924 0 4 batchpointlight_4_0_8.bin +Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA30.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_diffuse" 4 16 5 "gi_Factory_LMA50.bin" "Factory_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA40.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA31.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_diffuse" 4 16 5 "gi_Factory_LMA51.bin" "Factory_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA41.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA32.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_diffuse" 4 16 5 "gi_Factory_LMA52.bin" "Factory_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA42.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_diffuse" 4 16 3 "gi_Factory_LMA33.bin" "Factory_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_diffuse" 4 16 5 "gi_Factory_LMA53.bin" "Factory_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_diffuse" 4 16 4 "gi_Factory_LMA43.bin" "Factory_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 6 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 1924 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 1924 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final" 1924 16 3 "gi_Factory_LMA34.bin" "Factory_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_final" 1924 16 5 "gi_Factory_LMA54.bin" "Factory_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 1924 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgish "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final" 1924 16 4 "gi_Factory_LMA44.bin" "Factory_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 6 shcomp_6.bin +Running denoiserOIDN v "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/volumes_final_L1z.lz4" 0 212 72 191 32 0 +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final_" 4 0 1 shcomp_1.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_L0.lz4" "Factory_LMA1_final_L1x.lz4" "Factory_LMA1_final_L1y.lz4" "Factory_LMA1_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31628, left 2442 +Collecting edges... +7026 edges +Sorting... +Finding seams...X +203 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final_" 4 0 2 shcomp_2.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" 256 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_L0.lz4" "Factory_LMA2_final_L1x.lz4" "Factory_LMA2_final_L1y.lz4" "Factory_LMA2_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31628, left 1260 +Collecting edges... +3768 edges +Sorting... +Finding seams...X +30 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA3_final_" 4 0 3 shcomp_3.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" 128 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "3" "Factory_LMA3_final_L0.lz4" "Factory_LMA3_final_L1x.lz4" "Factory_LMA3_final_L1y.lz4" "Factory_LMA3_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31628, left 128 +Collecting edges... +384 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA5_final_" 4 0 5 shcomp_5.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1z.lz4" 64 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "5" "Factory_LMA5_final_L0.lz4" "Factory_LMA5_final_L1x.lz4" "Factory_LMA5_final_L1y.lz4" "Factory_LMA5_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31628, left 24 +Collecting edges... +72 edges +Sorting... +Finding seams...X +0 seams +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final_" 4 0 0 shcomp_0.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" 2048 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_L0.lz4" "Factory_LM0_final_L1x.lz4" "Factory_LM0_final_L1y.lz4" "Factory_LM0_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31628, left 4029 +Collecting edges... +12081 edges +Sorting... +Finding seams...X +169 seams +Generating mesh... +Initializing D3D... +Selected device: NVIDIA GeForce RTX 5080 +Loaded vertex shader: seamfix.vso +Loaded pixel shader: debugLines.pso +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Loading half-float lightmap... +Rendering... +Saving... +Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA4_final_" 4 0 4 shcomp_4.bin +Running denoiserOIDN s "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" 64 0 +Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "4" "Factory_LMA4_final_L0.lz4" "Factory_LMA4_final_L1x.lz4" "Factory_LMA4_final_L1y.lz4" "Factory_LMA4_final_L1z.lz4" +Loading geometry... +Tris filtered by LMID: was 31628, left 24 +Collecting edges... +72 edges +Sorting... +Finding seams...X +0 seams +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA3_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA3_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA5_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA5_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA5_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA5_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA5_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_L1z.tga" +Done +Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L0.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L0.hdr" 1024 +Initializing D3D... +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1x.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1x.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1y.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1y.tga" +Done +Running rgba2tga "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA4_final_L1z.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA4_L1z.tga" +Done +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file +Symbol file LoadedFromMemory is not a mono symbol file