Started make greybox for main location

This commit is contained in:
2026-08-05 17:49:42 +03:00
parent a259a64e80
commit 90934eca22
648 changed files with 314989 additions and 578 deletions
@@ -1,24 +1,75 @@
using Unity.Services.Lobbies.Models;
using UnityEngine;
public sealed class MainMenuController : MonoBehaviour
{
private string address = "127.0.0.1";
private string portText = "7777";
private string joinCode = string.Empty;
private string playerName = string.Empty;
private Vector2 lobbyScrollPosition;
private void OnGUI()
{
NetworkSessionController session = NetworkSessionController.Instance;
GUI.Box(new Rect(24, 24, 380, 285), string.Empty);
GUILayout.BeginArea(new Rect(44, 44, 340, 245));
GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY"); GUILayout.Space(10);
if (session == null) { GUILayout.Label("Bootstrap is unavailable."); GUILayout.EndArea(); return; }
if (session.IsOnline) { GUILayout.Label(session.Status); GUILayout.EndArea(); return; }
GUILayout.Label("Host LAN IP"); address = GUILayout.TextField(address);
GUILayout.Label("Port"); portText = GUILayout.TextField(portText); GUILayout.Space(12);
if (GUILayout.Button("Start Host", GUILayout.Height(36))) StartHost(session);
if (GUILayout.Button("Join Factory", GUILayout.Height(36))) StartClient(session);
GUILayout.FlexibleSpace(); GUILayout.Label(session.Status); GUILayout.EndArea();
GUI.Box(new Rect(24, 24, 480, 620), string.Empty);
GUILayout.BeginArea(new Rect(44, 44, 440, 580));
GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY");
GUILayout.Space(10);
if (session == null)
{
GUILayout.Label("Network bootstrap is unavailable.");
GUILayout.EndArea();
return;
}
if (session.IsOnline)
{
GUILayout.Label(session.Status);
GUILayout.EndArea();
return;
}
if (string.IsNullOrEmpty(playerName))
playerName = session.LocalPlayerName;
GUILayout.Label("Player name");
playerName = GUILayout.TextField(playerName, 24);
session.SetLocalPlayerName(playerName);
GUILayout.Space(10);
GUI.enabled = !session.IsBusy;
if (GUILayout.Button("Create Relay Host", GUILayout.Height(34)))
_ = session.StartHostAsync();
GUILayout.Space(12);
GUILayout.Label("Join by code");
joinCode = GUILayout.TextField(joinCode).ToUpperInvariant();
if (GUILayout.Button("Join via Relay", GUILayout.Height(30)))
_ = session.StartClientAsync(joinCode);
GUILayout.Space(14);
GUILayout.BeginHorizontal();
GUILayout.Label("Open factories");
if (GUILayout.Button("Refresh", GUILayout.Width(90)))
_ = session.RefreshPublicLobbiesAsync();
GUILayout.EndHorizontal();
lobbyScrollPosition = GUILayout.BeginScrollView(lobbyScrollPosition, GUILayout.Height(220));
foreach (Lobby lobby in session.PublicLobbies)
{
GUILayout.BeginHorizontal(GUI.skin.box);
GUILayout.Label($"{lobby.Name} {lobby.Players.Count}/{lobby.MaxPlayers}", GUILayout.ExpandWidth(true));
GUI.enabled = !session.IsBusy && lobby.AvailableSlots > 0;
if (GUILayout.Button("Join", GUILayout.Width(70)))
_ = session.JoinPublicLobbyAsync(lobby.Id);
GUI.enabled = !session.IsBusy;
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
GUILayout.FlexibleSpace();
GUILayout.Label(session.Status);
GUI.enabled = true;
GUILayout.EndArea();
}
private void StartHost(NetworkSessionController session) { if (TryReadPort(out ushort port)) session.StartHost(port); }
private void StartClient(NetworkSessionController session) { if (TryReadPort(out ushort port) && !string.IsNullOrWhiteSpace(address)) session.StartClient(address, port); }
private bool TryReadPort(out ushort port) => ushort.TryParse(portText, out port) && port > 0;
}
}