Started make greybox for main location
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@@ -1,24 +1,75 @@
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using Unity.Services.Lobbies.Models;
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using UnityEngine;
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public sealed class MainMenuController : MonoBehaviour
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{
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private string address = "127.0.0.1";
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private string portText = "7777";
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private string joinCode = string.Empty;
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private string playerName = string.Empty;
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private Vector2 lobbyScrollPosition;
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private void OnGUI()
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{
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NetworkSessionController session = NetworkSessionController.Instance;
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GUI.Box(new Rect(24, 24, 380, 285), string.Empty);
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GUILayout.BeginArea(new Rect(44, 44, 340, 245));
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GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY"); GUILayout.Space(10);
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if (session == null) { GUILayout.Label("Bootstrap is unavailable."); GUILayout.EndArea(); return; }
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if (session.IsOnline) { GUILayout.Label(session.Status); GUILayout.EndArea(); return; }
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GUILayout.Label("Host LAN IP"); address = GUILayout.TextField(address);
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GUILayout.Label("Port"); portText = GUILayout.TextField(portText); GUILayout.Space(12);
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if (GUILayout.Button("Start Host", GUILayout.Height(36))) StartHost(session);
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if (GUILayout.Button("Join Factory", GUILayout.Height(36))) StartClient(session);
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GUILayout.FlexibleSpace(); GUILayout.Label(session.Status); GUILayout.EndArea();
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GUI.Box(new Rect(24, 24, 480, 620), string.Empty);
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GUILayout.BeginArea(new Rect(44, 44, 440, 580));
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GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY");
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GUILayout.Space(10);
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if (session == null)
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{
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GUILayout.Label("Network bootstrap is unavailable.");
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GUILayout.EndArea();
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return;
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}
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if (session.IsOnline)
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{
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GUILayout.Label(session.Status);
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GUILayout.EndArea();
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return;
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}
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if (string.IsNullOrEmpty(playerName))
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playerName = session.LocalPlayerName;
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GUILayout.Label("Player name");
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playerName = GUILayout.TextField(playerName, 24);
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session.SetLocalPlayerName(playerName);
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GUILayout.Space(10);
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GUI.enabled = !session.IsBusy;
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if (GUILayout.Button("Create Relay Host", GUILayout.Height(34)))
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_ = session.StartHostAsync();
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GUILayout.Space(12);
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GUILayout.Label("Join by code");
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joinCode = GUILayout.TextField(joinCode).ToUpperInvariant();
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if (GUILayout.Button("Join via Relay", GUILayout.Height(30)))
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_ = session.StartClientAsync(joinCode);
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GUILayout.Space(14);
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GUILayout.BeginHorizontal();
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GUILayout.Label("Open factories");
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if (GUILayout.Button("Refresh", GUILayout.Width(90)))
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_ = session.RefreshPublicLobbiesAsync();
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GUILayout.EndHorizontal();
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lobbyScrollPosition = GUILayout.BeginScrollView(lobbyScrollPosition, GUILayout.Height(220));
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foreach (Lobby lobby in session.PublicLobbies)
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{
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GUILayout.BeginHorizontal(GUI.skin.box);
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GUILayout.Label($"{lobby.Name} {lobby.Players.Count}/{lobby.MaxPlayers}", GUILayout.ExpandWidth(true));
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GUI.enabled = !session.IsBusy && lobby.AvailableSlots > 0;
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if (GUILayout.Button("Join", GUILayout.Width(70)))
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_ = session.JoinPublicLobbyAsync(lobby.Id);
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GUI.enabled = !session.IsBusy;
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GUILayout.EndHorizontal();
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}
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GUILayout.EndScrollView();
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GUILayout.FlexibleSpace();
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GUILayout.Label(session.Status);
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GUI.enabled = true;
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GUILayout.EndArea();
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}
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private void StartHost(NetworkSessionController session) { if (TryReadPort(out ushort port)) session.StartHost(port); }
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private void StartClient(NetworkSessionController session) { if (TryReadPort(out ushort port) && !string.IsNullOrWhiteSpace(address)) session.StartClient(address, port); }
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private bool TryReadPort(out ushort port) => ushort.TryParse(portText, out port) && port > 0;
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}
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}
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