Started make greybox for main location
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using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public sealed class DeveloperPlayerController : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Min(0.1f)] private float walkSpeed = 5f;
|
||||
[SerializeField, Min(0.1f)] private float flySpeed = 12f;
|
||||
[SerializeField, Min(0.01f)] private float mouseSensitivity = 0.08f;
|
||||
[SerializeField, Min(0.1f)] private float gravity = 20f;
|
||||
[SerializeField, Range(1f, 89f)] private float verticalLookLimit = 85f;
|
||||
|
||||
private CharacterController characterController;
|
||||
private Camera playerCamera;
|
||||
private float verticalVelocity;
|
||||
private float pitch;
|
||||
private bool isFlying;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (NetworkManager.Singleton != null && NetworkManager.Singleton.IsListening)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
characterController = GetComponent<CharacterController>();
|
||||
playerCamera = GetComponentInChildren<Camera>(true);
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
|
||||
foreach (Camera camera in FindObjectsByType<Camera>(FindObjectsSortMode.None))
|
||||
if (camera != playerCamera) camera.enabled = false;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Keyboard.current == null)
|
||||
return;
|
||||
|
||||
if (Keyboard.current.fKey.wasPressedThisFrame)
|
||||
isFlying = !isFlying;
|
||||
|
||||
UpdateLook();
|
||||
UpdateMovement();
|
||||
}
|
||||
|
||||
private void UpdateLook()
|
||||
{
|
||||
if (Mouse.current == null)
|
||||
return;
|
||||
|
||||
Vector2 mouseDelta = Mouse.current.delta.ReadValue() * mouseSensitivity;
|
||||
transform.Rotate(0f, mouseDelta.x, 0f, Space.Self);
|
||||
pitch = Mathf.Clamp(pitch - mouseDelta.y, -verticalLookLimit, verticalLookLimit);
|
||||
playerCamera.transform.localRotation = Quaternion.Euler(pitch, 0f, 0f);
|
||||
}
|
||||
|
||||
private void UpdateMovement()
|
||||
{
|
||||
Vector2 input = new(
|
||||
(Keyboard.current.dKey.isPressed ? 1f : 0f) - (Keyboard.current.aKey.isPressed ? 1f : 0f),
|
||||
(Keyboard.current.wKey.isPressed ? 1f : 0f) - (Keyboard.current.sKey.isPressed ? 1f : 0f));
|
||||
if (input.sqrMagnitude > 1f)
|
||||
input.Normalize();
|
||||
|
||||
float speed = Keyboard.current.leftShiftKey.isPressed ? flySpeed : walkSpeed;
|
||||
Vector3 direction = transform.right * input.x + transform.forward * input.y;
|
||||
|
||||
if (isFlying)
|
||||
{
|
||||
direction += Vector3.up * ((Keyboard.current.spaceKey.isPressed ? 1f : 0f) -
|
||||
(Keyboard.current.leftCtrlKey.isPressed ? 1f : 0f));
|
||||
characterController.Move(direction.normalized * speed * Time.deltaTime);
|
||||
return;
|
||||
}
|
||||
|
||||
if (characterController.isGrounded && verticalVelocity < 0f)
|
||||
verticalVelocity = -2f;
|
||||
verticalVelocity -= gravity * Time.deltaTime;
|
||||
characterController.Move((direction * speed + Vector3.up * verticalVelocity) * Time.deltaTime);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
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guid: 997d1a55c8f384542a3d46e7bcfa940f
|
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|
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fileFormatVersion: 2
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userData:
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@@ -0,0 +1,38 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public sealed class NetworkButtonInteractable : NetworkInteractable
|
||||
{
|
||||
[SerializeField] private UnityEvent<bool> buttonStateChanged;
|
||||
|
||||
private readonly NetworkVariable<bool> isPressed = new(
|
||||
false,
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Server);
|
||||
|
||||
public bool IsPressed => isPressed.Value;
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
isPressed.OnValueChanged += HandleStateChanged;
|
||||
ApplyState(isPressed.Value);
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
isPressed.OnValueChanged -= HandleStateChanged;
|
||||
}
|
||||
|
||||
protected override bool CanInteractOnServer(ulong senderClientId) => true;
|
||||
|
||||
protected override void InteractOnServer(ulong senderClientId, NetworkObject playerObject)
|
||||
{
|
||||
isPressed.Value = !isPressed.Value;
|
||||
ApplyState(isPressed.Value);
|
||||
}
|
||||
|
||||
private void HandleStateChanged(bool _, bool currentValue) => ApplyState(currentValue);
|
||||
|
||||
private void ApplyState(bool currentValue) => buttonStateChanged?.Invoke(currentValue);
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43cd66292a303c3478352a33bc74db87
|
||||
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class NetworkCarryableInteractable : NetworkHeldInteractable
|
||||
{
|
||||
[SerializeField] private Vector3 carryOffset = new(0f, 1.15f, 0.75f);
|
||||
|
||||
protected override Vector3 HoldingOffset => carryOffset;
|
||||
protected override string DropPrompt => "Put down";
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad79bb3d620ffb46b527a9e361c28ae
|
||||
@@ -0,0 +1,109 @@
|
||||
using DG.Tweening;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(NetworkObject))]
|
||||
public sealed class NetworkDoorController : NetworkBehaviour
|
||||
{
|
||||
[Header("Visual")]
|
||||
[SerializeField] private Transform doorVisual;
|
||||
[SerializeField] private Vector3 openLocalPositionOffset = new(0f, 2.5f, 0f);
|
||||
[SerializeField] private Vector3 openLocalRotationOffset;
|
||||
[SerializeField, Min(0.01f)] private float animationDuration = 0.65f;
|
||||
[SerializeField] private Ease animationEase = Ease.OutCubic;
|
||||
|
||||
private readonly NetworkVariable<bool> isOpen = new(
|
||||
false,
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Server);
|
||||
|
||||
private Vector3 closedLocalPosition;
|
||||
private Vector3 closedLocalEulerAngles;
|
||||
private Tween doorTween;
|
||||
|
||||
public bool IsOpen => isOpen.Value;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (doorVisual == null)
|
||||
doorVisual = transform;
|
||||
|
||||
closedLocalPosition = doorVisual.localPosition;
|
||||
closedLocalEulerAngles = doorVisual.localEulerAngles;
|
||||
}
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
isOpen.OnValueChanged += HandleOpenStateChanged;
|
||||
ApplyVisualState(isOpen.Value, true);
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
isOpen.OnValueChanged -= HandleOpenStateChanged;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
doorTween?.Kill();
|
||||
}
|
||||
|
||||
public void SetOpen(bool shouldOpen)
|
||||
{
|
||||
if (!IsServer)
|
||||
return;
|
||||
|
||||
isOpen.Value = shouldOpen;
|
||||
ApplyVisualState(shouldOpen, false);
|
||||
}
|
||||
|
||||
public void Toggle()
|
||||
{
|
||||
SetOpen(!isOpen.Value);
|
||||
}
|
||||
|
||||
[ContextMenu("Preview/Open")]
|
||||
private void PreviewOpen() => PreviewVisual(true);
|
||||
|
||||
[ContextMenu("Preview/Close")]
|
||||
private void PreviewClose() => PreviewVisual(false);
|
||||
|
||||
[ContextMenu("Preview/Toggle")]
|
||||
private void PreviewToggle() =>
|
||||
PreviewVisual(doorVisual != null && doorVisual.localPosition == closedLocalPosition);
|
||||
|
||||
private void PreviewVisual(bool shouldOpen)
|
||||
{
|
||||
ApplyVisualState(shouldOpen, !Application.isPlaying);
|
||||
}
|
||||
|
||||
private void HandleOpenStateChanged(bool _, bool currentValue) =>
|
||||
ApplyVisualState(currentValue, false);
|
||||
|
||||
private void ApplyVisualState(bool shouldOpen, bool immediately)
|
||||
{
|
||||
if (doorVisual == null)
|
||||
return;
|
||||
|
||||
doorTween?.Kill();
|
||||
|
||||
Vector3 targetPosition = closedLocalPosition +
|
||||
(shouldOpen ? openLocalPositionOffset : Vector3.zero);
|
||||
Vector3 targetRotation = closedLocalEulerAngles +
|
||||
(shouldOpen ? openLocalRotationOffset : Vector3.zero);
|
||||
|
||||
if (immediately)
|
||||
{
|
||||
doorVisual.localPosition = targetPosition;
|
||||
doorVisual.localEulerAngles = targetRotation;
|
||||
return;
|
||||
}
|
||||
|
||||
doorTween = DOTween.Sequence()
|
||||
.Join(doorVisual.DOLocalMove(targetPosition, animationDuration))
|
||||
.Join(doorVisual.DOLocalRotate(targetRotation, animationDuration))
|
||||
.SetEase(animationEase)
|
||||
.SetLink(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 402a356b266639c448f71cfce624ec90
|
||||
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class NetworkDraggableInteractable : NetworkHeldInteractable
|
||||
{
|
||||
[SerializeField] private Vector3 dragOffset = new(0f, 0.35f, 1.8f);
|
||||
|
||||
protected override Vector3 HoldingOffset => dragOffset;
|
||||
protected override string DropPrompt => "Release";
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5e737931b3bc22468ea0fe857062359
|
||||
@@ -0,0 +1,158 @@
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class NetworkHeldInteractable : NetworkInteractable
|
||||
{
|
||||
protected const ulong NoHolder = ulong.MaxValue;
|
||||
|
||||
[Header("Physics")]
|
||||
[SerializeField] private Rigidbody physicsBody;
|
||||
[SerializeField] private Collider[] objectColliders;
|
||||
[SerializeField, Min(0.05f)] private float collisionRefreshInterval = 0.25f;
|
||||
|
||||
private readonly NetworkVariable<ulong> holderClientId = new(
|
||||
NoHolder,
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Server);
|
||||
|
||||
private readonly HashSet<Collider> ignoredPlayerColliders = new();
|
||||
private float nextCollisionRefreshTime;
|
||||
|
||||
protected abstract Vector3 HoldingOffset { get; }
|
||||
protected abstract string DropPrompt { get; }
|
||||
|
||||
private bool IsHeld => holderClientId.Value != NoHolder;
|
||||
private bool IsHeldByLocalPlayer =>
|
||||
NetworkManager != null && holderClientId.Value == NetworkManager.LocalClientId;
|
||||
|
||||
public override string InteractionPrompt => !IsHeld
|
||||
? InteractionLabel
|
||||
: IsHeldByLocalPlayer
|
||||
? DropPrompt
|
||||
: "In use";
|
||||
|
||||
public override bool IsInteractionAvailable => base.IsInteractionAvailable &&
|
||||
(!IsHeld || IsHeldByLocalPlayer);
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (physicsBody == null)
|
||||
physicsBody = GetComponent<Rigidbody>();
|
||||
|
||||
if (objectColliders == null || objectColliders.Length == 0)
|
||||
objectColliders = GetComponentsInChildren<Collider>(true);
|
||||
}
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
holderClientId.OnValueChanged += HandleHolderChanged;
|
||||
ApplyHoldingState(IsHeld);
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
holderClientId.OnValueChanged -= HandleHolderChanged;
|
||||
ApplyHoldingState(false);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!IsSpawned || !IsHeld)
|
||||
return;
|
||||
|
||||
if (!TryGetPlayerObject(holderClientId.Value, out NetworkObject holder))
|
||||
{
|
||||
if (IsServer)
|
||||
StopHolding();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
transform.SetPositionAndRotation(
|
||||
holder.transform.TransformPoint(HoldingOffset),
|
||||
holder.transform.rotation);
|
||||
|
||||
if (Time.time >= nextCollisionRefreshTime)
|
||||
{
|
||||
nextCollisionRefreshTime = Time.time + collisionRefreshInterval;
|
||||
IgnoreCollisionsWithPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool CanInteractOnServer(ulong senderClientId) =>
|
||||
!IsHeld || holderClientId.Value == senderClientId;
|
||||
|
||||
protected override void InteractOnServer(ulong senderClientId, NetworkObject playerObject)
|
||||
{
|
||||
if (holderClientId.Value == senderClientId)
|
||||
StopHolding();
|
||||
else if (!IsHeld)
|
||||
StartHolding(senderClientId);
|
||||
}
|
||||
|
||||
private void StartHolding(ulong clientId)
|
||||
{
|
||||
holderClientId.Value = clientId;
|
||||
ApplyHoldingState(true);
|
||||
}
|
||||
|
||||
private void StopHolding()
|
||||
{
|
||||
holderClientId.Value = NoHolder;
|
||||
ApplyHoldingState(false);
|
||||
}
|
||||
|
||||
private void HandleHolderChanged(ulong _, ulong currentHolder) =>
|
||||
ApplyHoldingState(currentHolder != NoHolder);
|
||||
|
||||
private void ApplyHoldingState(bool isHeld)
|
||||
{
|
||||
if (physicsBody != null)
|
||||
{
|
||||
physicsBody.isKinematic = isHeld;
|
||||
if (!isHeld)
|
||||
physicsBody.linearVelocity = Vector3.zero;
|
||||
}
|
||||
|
||||
if (isHeld)
|
||||
IgnoreCollisionsWithPlayers();
|
||||
else
|
||||
RestorePlayerCollisions();
|
||||
}
|
||||
|
||||
private void IgnoreCollisionsWithPlayers()
|
||||
{
|
||||
foreach (CharacterController playerCollider in FindObjectsByType<CharacterController>(
|
||||
FindObjectsInactive.Exclude,
|
||||
FindObjectsSortMode.None))
|
||||
{
|
||||
foreach (Collider objectCollider in objectColliders)
|
||||
{
|
||||
if (objectCollider == null || playerCollider == null)
|
||||
continue;
|
||||
|
||||
Physics.IgnoreCollision(objectCollider, playerCollider, true);
|
||||
}
|
||||
|
||||
ignoredPlayerColliders.Add(playerCollider);
|
||||
}
|
||||
}
|
||||
|
||||
private void RestorePlayerCollisions()
|
||||
{
|
||||
foreach (Collider playerCollider in ignoredPlayerColliders)
|
||||
{
|
||||
if (playerCollider == null)
|
||||
continue;
|
||||
|
||||
foreach (Collider objectCollider in objectColliders)
|
||||
{
|
||||
if (objectCollider != null)
|
||||
Physics.IgnoreCollision(objectCollider, playerCollider, false);
|
||||
}
|
||||
}
|
||||
|
||||
ignoredPlayerColliders.Clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12231d0b12920fd468d1117aa9a3c59c
|
||||
@@ -0,0 +1,61 @@
|
||||
using Unity.Netcode;
|
||||
using Unity.Netcode.Components;
|
||||
using UnityEngine;
|
||||
|
||||
public interface IInteractable
|
||||
{
|
||||
string InteractionPrompt { get; }
|
||||
bool IsInteractionAvailable { get; }
|
||||
void RequestInteraction();
|
||||
}
|
||||
|
||||
[AddComponentMenu("")]
|
||||
[RequireComponent(typeof(NetworkObject), typeof(NetworkTransform))]
|
||||
public class NetworkInteractable : NetworkBehaviour, IInteractable
|
||||
{
|
||||
[Header("Interaction")]
|
||||
[SerializeField] private string interactionLabel = "Interact";
|
||||
[SerializeField, Min(0.1f)] private float maximumInteractionDistance = 3f;
|
||||
|
||||
protected string InteractionLabel => interactionLabel;
|
||||
|
||||
public virtual string InteractionPrompt => interactionLabel;
|
||||
public virtual bool IsInteractionAvailable => IsSpawned;
|
||||
|
||||
public void RequestInteraction()
|
||||
{
|
||||
if (!IsSpawned || !IsInteractionAvailable)
|
||||
return;
|
||||
|
||||
RequestInteractionServerRpc();
|
||||
}
|
||||
|
||||
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||
private void RequestInteractionServerRpc(RpcParams rpcParams = default)
|
||||
{
|
||||
ulong senderClientId = rpcParams.Receive.SenderClientId;
|
||||
if (!TryGetPlayerObject(senderClientId, out NetworkObject playerObject))
|
||||
return;
|
||||
|
||||
float maximumDistanceSquared = maximumInteractionDistance * maximumInteractionDistance;
|
||||
if ((playerObject.transform.position - transform.position).sqrMagnitude > maximumDistanceSquared)
|
||||
return;
|
||||
|
||||
if (!CanInteractOnServer(senderClientId))
|
||||
return;
|
||||
|
||||
InteractOnServer(senderClientId, playerObject);
|
||||
}
|
||||
|
||||
protected virtual bool CanInteractOnServer(ulong senderClientId) => false;
|
||||
protected virtual void InteractOnServer(ulong senderClientId, NetworkObject playerObject) { }
|
||||
|
||||
protected bool TryGetPlayerObject(ulong clientId, out NetworkObject playerObject)
|
||||
{
|
||||
playerObject = NetworkManager != null
|
||||
? NetworkManager.SpawnManager.GetPlayerNetworkObject(clientId)
|
||||
: null;
|
||||
return playerObject != null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2aecb06ed06d9e145acd3163b0bdda1c
|
||||
@@ -1,54 +1,218 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.Netcode;
|
||||
using Unity.Netcode.Transports.UTP;
|
||||
using Unity.Services.Authentication;
|
||||
using Unity.Services.Core;
|
||||
using Unity.Services.Lobbies;
|
||||
using Unity.Services.Lobbies.Models;
|
||||
using Unity.Services.Relay;
|
||||
using Unity.Services.Relay.Models;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
[RequireComponent(typeof(NetworkManager), typeof(UnityTransport))]
|
||||
public sealed class NetworkSessionController : MonoBehaviour
|
||||
{
|
||||
private const string PlayerNamePreferenceKey = "player_name";
|
||||
private const string RelayCodeDataKey = "relay_code";
|
||||
|
||||
public static NetworkSessionController Instance { get; private set; }
|
||||
|
||||
[SerializeField] private NetworkObject playerPrefab;
|
||||
[SerializeField] private string menuSceneName = "MainMenu";
|
||||
[SerializeField] private string gameplaySceneName = "Factory";
|
||||
public string Status { get; private set; } = "Ready.";
|
||||
[SerializeField, Min(1)] private int maxClientCount = 3;
|
||||
[SerializeField] private bool useSecureRelay = false;
|
||||
|
||||
public string Status { get; private set; } = "Relay is not initialized.";
|
||||
public string JoinCode { get; private set; } = string.Empty;
|
||||
public string LocalPlayerName { get; private set; }
|
||||
public bool IsBusy { get; private set; }
|
||||
public bool IsOnline => NetworkManager.Singleton != null && NetworkManager.Singleton.IsListening;
|
||||
public bool IsHost => networkManager != null && networkManager.IsHost;
|
||||
public IReadOnlyList<Lobby> PublicLobbies => publicLobbies;
|
||||
|
||||
private readonly List<Lobby> publicLobbies = new();
|
||||
private NetworkManager networkManager;
|
||||
private UnityTransport transport;
|
||||
private bool loadFactoryAfterServerStart;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null) { Destroy(gameObject); return; }
|
||||
Instance = this; DontDestroyOnLoad(gameObject);
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
LocalPlayerName = PlayerPrefs.GetString(PlayerNamePreferenceKey, "Worker");
|
||||
|
||||
networkManager = GetComponent<NetworkManager>();
|
||||
transport = GetComponent<UnityTransport>();
|
||||
networkManager.NetworkConfig.NetworkTransport = transport;
|
||||
networkManager.NetworkConfig.PlayerPrefab = playerPrefab.gameObject;
|
||||
networkManager.NetworkConfig.EnableSceneManagement = true;
|
||||
networkManager.OnServerStarted += LoadGameplayScene;
|
||||
networkManager.OnServerStarted += HandleServerStarted;
|
||||
networkManager.OnClientConnectedCallback += HandleClientConnected;
|
||||
}
|
||||
|
||||
private void Start() => SceneManager.LoadScene(menuSceneName);
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (networkManager != null) networkManager.OnServerStarted -= LoadGameplayScene;
|
||||
if (networkManager != null) networkManager.OnServerStarted -= HandleServerStarted;
|
||||
if (networkManager != null) networkManager.OnClientConnectedCallback -= HandleClientConnected;
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
public bool StartHost(ushort port)
|
||||
|
||||
public void SetLocalPlayerName(string playerName)
|
||||
{
|
||||
transport.SetConnectionData("0.0.0.0", port, "0.0.0.0");
|
||||
bool started = networkManager.StartHost();
|
||||
Status = started ? $"Host started on {port}." : "Host failed to start.";
|
||||
return started;
|
||||
string sanitizedName = string.IsNullOrWhiteSpace(playerName) ? "Worker" : playerName.Trim();
|
||||
LocalPlayerName = sanitizedName.Length > 24 ? sanitizedName[..24] : sanitizedName;
|
||||
PlayerPrefs.SetString(PlayerNamePreferenceKey, LocalPlayerName);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
public bool StartClient(string address, ushort port)
|
||||
|
||||
public async Task StartHostAsync()
|
||||
{
|
||||
transport.SetConnectionData(address.Trim(), port);
|
||||
bool started = networkManager.StartClient();
|
||||
Status = started ? $"Connecting to {address}:{port}..." : "Client failed to start.";
|
||||
return started;
|
||||
if (IsBusy || IsOnline) return;
|
||||
IsBusy = true;
|
||||
try
|
||||
{
|
||||
await InitializeServicesAsync();
|
||||
Status = "Creating Relay allocation...";
|
||||
Allocation allocation = await RelayService.Instance.CreateAllocationAsync(maxClientCount);
|
||||
transport.SetHostRelayData(allocation.RelayServer.IpV4, (ushort)allocation.RelayServer.Port,
|
||||
allocation.AllocationIdBytes, allocation.Key, allocation.ConnectionData, useSecureRelay);
|
||||
JoinCode = await RelayService.Instance.GetJoinCodeAsync(allocation.AllocationId);
|
||||
await PublishLobbyAsync();
|
||||
loadFactoryAfterServerStart = true;
|
||||
if (!networkManager.StartHost()) throw new InvalidOperationException("Netcode host could not start.");
|
||||
Status = "Host started.";
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Status = $"Relay host error: {exception.Message}";
|
||||
Debug.LogException(exception);
|
||||
}
|
||||
finally { IsBusy = false; }
|
||||
}
|
||||
|
||||
public async Task StartClientAsync(string joinCode)
|
||||
{
|
||||
if (IsBusy || IsOnline || string.IsNullOrWhiteSpace(joinCode)) return;
|
||||
IsBusy = true;
|
||||
try
|
||||
{
|
||||
await InitializeServicesAsync();
|
||||
Status = "Joining Relay allocation...";
|
||||
JoinAllocation allocation = await RelayService.Instance.JoinAllocationAsync(joinCode.Trim().ToUpperInvariant());
|
||||
transport.SetClientRelayData(allocation.RelayServer.IpV4, (ushort)allocation.RelayServer.Port,
|
||||
allocation.AllocationIdBytes, allocation.Key, allocation.ConnectionData, allocation.HostConnectionData, useSecureRelay);
|
||||
if (!networkManager.StartClient()) throw new InvalidOperationException("Netcode client could not start.");
|
||||
Status = "Connecting to host...";
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Status = $"Relay join error: {exception.Message}";
|
||||
Debug.LogException(exception);
|
||||
}
|
||||
finally { IsBusy = false; }
|
||||
}
|
||||
|
||||
public async Task RefreshPublicLobbiesAsync()
|
||||
{
|
||||
if (IsBusy) return;
|
||||
IsBusy = true;
|
||||
try
|
||||
{
|
||||
await InitializeServicesAsync();
|
||||
QueryResponse response = await LobbyService.Instance.QueryLobbiesAsync(new QueryLobbiesOptions { Count = 20 });
|
||||
publicLobbies.Clear();
|
||||
publicLobbies.AddRange(response.Results);
|
||||
Status = $"{publicLobbies.Count} open lobby/lobbies found.";
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Status = $"Lobby query error: {exception.Message}";
|
||||
Debug.LogException(exception);
|
||||
}
|
||||
finally { IsBusy = false; }
|
||||
}
|
||||
|
||||
public async Task JoinPublicLobbyAsync(string lobbyId)
|
||||
{
|
||||
if (IsBusy || IsOnline || string.IsNullOrWhiteSpace(lobbyId)) return;
|
||||
string relayCode = null;
|
||||
IsBusy = true;
|
||||
try
|
||||
{
|
||||
await InitializeServicesAsync();
|
||||
Lobby lobby = await LobbyService.Instance.JoinLobbyByIdAsync(lobbyId);
|
||||
if (lobby.Data.TryGetValue(RelayCodeDataKey, out DataObject relayCodeData))
|
||||
relayCode = relayCodeData.Value;
|
||||
else
|
||||
throw new InvalidOperationException("The lobby has no Relay join code.");
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Status = $"Lobby join error: {exception.Message}";
|
||||
Debug.LogException(exception);
|
||||
}
|
||||
finally { IsBusy = false; }
|
||||
|
||||
if (!string.IsNullOrEmpty(relayCode))
|
||||
await StartClientAsync(relayCode);
|
||||
}
|
||||
|
||||
private async Task PublishLobbyAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
var options = new CreateLobbyOptions
|
||||
{
|
||||
IsPrivate = false,
|
||||
Data = new Dictionary<string, DataObject>
|
||||
{
|
||||
{ RelayCodeDataKey, new DataObject(DataObject.VisibilityOptions.Public, JoinCode) }
|
||||
}
|
||||
};
|
||||
await LobbyService.Instance.CreateLobbyAsync($"{LocalPlayerName}'s Factory", maxClientCount + 1, options);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogWarning($"Lobby publishing failed. Join code still works. {exception.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task InitializeServicesAsync()
|
||||
{
|
||||
if (UnityServices.State == ServicesInitializationState.Uninitialized)
|
||||
await UnityServices.InitializeAsync();
|
||||
if (!AuthenticationService.Instance.IsSignedIn)
|
||||
await AuthenticationService.Instance.SignInAnonymouslyAsync();
|
||||
}
|
||||
|
||||
private void HandleServerStarted()
|
||||
{
|
||||
if (!loadFactoryAfterServerStart) return;
|
||||
loadFactoryAfterServerStart = false;
|
||||
LoadGameplayScene();
|
||||
}
|
||||
|
||||
private void HandleClientConnected(ulong clientId)
|
||||
{
|
||||
if (!networkManager.IsHost && clientId == networkManager.LocalClientId)
|
||||
{
|
||||
Status = "Connected. Loading Factory...";
|
||||
if (SceneManager.GetActiveScene().name != gameplaySceneName)
|
||||
SceneManager.LoadScene(gameplaySceneName);
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadGameplayScene()
|
||||
{
|
||||
Status = "Loading factory...";
|
||||
if (!IsHost) return;
|
||||
Status = "Loading Factory...";
|
||||
networkManager.SceneManager.LoadScene(gameplaySceneName, LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class FirstPersonCameraController : NetworkBehaviour, IPlayerSystem
|
||||
{
|
||||
[SerializeField, Range(1f, 89f)] private float verticalLookLimit = 80f;
|
||||
|
||||
private Camera playerCamera;
|
||||
private AudioListener audioListener;
|
||||
private MeshRenderer playerRenderer;
|
||||
private float pitch;
|
||||
private bool isInitialized;
|
||||
|
||||
public void Initialize(PlayerFacade facade)
|
||||
{
|
||||
playerCamera = GetComponentInChildren<Camera>(true);
|
||||
audioListener = playerCamera != null ? playerCamera.GetComponent<AudioListener>() : null;
|
||||
playerRenderer = GetComponentInChildren<MeshRenderer>();
|
||||
isInitialized = playerCamera != null;
|
||||
|
||||
if (!isInitialized)
|
||||
return;
|
||||
|
||||
bool isLocalPlayer = IsOwner;
|
||||
playerCamera.gameObject.SetActive(isLocalPlayer);
|
||||
|
||||
if (!isLocalPlayer)
|
||||
return;
|
||||
|
||||
if (playerRenderer != null)
|
||||
playerRenderer.enabled = false;
|
||||
|
||||
foreach (Camera camera in FindObjectsByType<Camera>(FindObjectsSortMode.None))
|
||||
{
|
||||
if (camera != playerCamera)
|
||||
camera.enabled = false;
|
||||
}
|
||||
|
||||
if (audioListener != null)
|
||||
audioListener.enabled = true;
|
||||
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
|
||||
public void ApplyPitch(float pitchDelta)
|
||||
{
|
||||
if (!isInitialized || !IsOwner)
|
||||
return;
|
||||
|
||||
pitch = Mathf.Clamp(pitch - pitchDelta, -verticalLookLimit, verticalLookLimit);
|
||||
playerCamera.transform.localRotation = Quaternion.Euler(pitch, 0f, 0f);
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
if (IsOwner)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40a194304b53aea488f1573da427fbd4
|
||||
@@ -0,0 +1,59 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
|
||||
{
|
||||
[Header("Movement")]
|
||||
[SerializeField, Min(0.1f)] private float walkSpeed = 4.5f;
|
||||
[SerializeField, Min(0.1f)] private float sprintSpeed = 7f;
|
||||
|
||||
[Header("Vertical movement")]
|
||||
[SerializeField, Min(0.1f)] private float jumpHeight = 1.4f;
|
||||
[SerializeField, Min(0.1f)] private float gravity = 20f;
|
||||
|
||||
private CharacterController characterController;
|
||||
private Vector3 verticalVelocity;
|
||||
private bool isInitialized;
|
||||
|
||||
public void Initialize(PlayerFacade facade)
|
||||
{
|
||||
characterController = GetComponent<CharacterController>();
|
||||
isInitialized = characterController != null;
|
||||
}
|
||||
|
||||
public void SubmitMovement(Vector2 moveInput, bool wantsToSprint, bool wantsToJump)
|
||||
{
|
||||
if (!isInitialized || !IsOwner)
|
||||
return;
|
||||
|
||||
SimulateMovement(moveInput, wantsToSprint, wantsToJump);
|
||||
}
|
||||
|
||||
public void SubmitYaw(float yawDelta)
|
||||
{
|
||||
if (!isInitialized || !IsOwner)
|
||||
return;
|
||||
|
||||
transform.Rotate(0f, yawDelta, 0f, Space.Self);
|
||||
}
|
||||
|
||||
private void SimulateMovement(Vector2 moveInput, bool wantsToSprint, bool wantsToJump)
|
||||
{
|
||||
if (moveInput.sqrMagnitude > 1f)
|
||||
moveInput.Normalize();
|
||||
|
||||
if (characterController.isGrounded && verticalVelocity.y < 0f)
|
||||
verticalVelocity.y = -2f;
|
||||
|
||||
if (wantsToJump && characterController.isGrounded)
|
||||
verticalVelocity.y = Mathf.Sqrt(jumpHeight * 2f * gravity);
|
||||
|
||||
verticalVelocity.y -= gravity * Time.deltaTime;
|
||||
|
||||
float speed = wantsToSprint ? sprintSpeed : walkSpeed;
|
||||
Vector3 horizontalDirection = transform.right * moveInput.x + transform.forward * moveInput.y;
|
||||
characterController.Move((horizontalDirection * speed + verticalVelocity) * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2df317ead1e2c824f8544bef0a049887
|
||||
@@ -0,0 +1,74 @@
|
||||
using Unity.Collections;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class PlayerIdentity : NetworkBehaviour, IPlayerSystem
|
||||
{
|
||||
private readonly NetworkVariable<FixedString64Bytes> displayName = new(
|
||||
new FixedString64Bytes("Worker"),
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Owner);
|
||||
|
||||
private TextMesh nameLabel;
|
||||
private bool isInitialized;
|
||||
|
||||
public string DisplayName => displayName.Value.ToString();
|
||||
|
||||
public void Initialize(PlayerFacade facade)
|
||||
{
|
||||
isInitialized = true;
|
||||
}
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
displayName.OnValueChanged += HandleNameChanged;
|
||||
CreateNameLabel();
|
||||
HandleNameChanged(default, displayName.Value);
|
||||
|
||||
if (IsOwner)
|
||||
{
|
||||
string localName = NetworkSessionController.Instance != null
|
||||
? NetworkSessionController.Instance.LocalPlayerName
|
||||
: "Worker";
|
||||
displayName.Value = new FixedString64Bytes(localName);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
displayName.OnValueChanged -= HandleNameChanged;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!isInitialized || nameLabel == null || Camera.main == null)
|
||||
return;
|
||||
|
||||
Vector3 cameraPosition = Camera.main.transform.position;
|
||||
nameLabel.transform.rotation = Quaternion.LookRotation(nameLabel.transform.position - cameraPosition);
|
||||
}
|
||||
|
||||
private void CreateNameLabel()
|
||||
{
|
||||
if (nameLabel != null)
|
||||
return;
|
||||
|
||||
var labelObject = new GameObject("PlayerNameLabel");
|
||||
labelObject.transform.SetParent(transform, false);
|
||||
labelObject.transform.localPosition = new Vector3(0f, 2.25f, 0f);
|
||||
labelObject.transform.localScale = Vector3.one * 0.12f;
|
||||
|
||||
nameLabel = labelObject.AddComponent<TextMesh>();
|
||||
nameLabel.anchor = TextAnchor.MiddleCenter;
|
||||
nameLabel.alignment = TextAlignment.Center;
|
||||
nameLabel.fontSize = 48;
|
||||
nameLabel.characterSize = 0.1f;
|
||||
nameLabel.color = Color.white;
|
||||
}
|
||||
|
||||
private void HandleNameChanged(FixedString64Bytes previousValue, FixedString64Bytes newValue)
|
||||
{
|
||||
if (nameLabel != null)
|
||||
nameLabel.text = newValue.ToString();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77d253756ae661e4a9ba738e9a4d8d86
|
||||
@@ -0,0 +1,42 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[RequireComponent(typeof(PlayerController), typeof(FirstPersonCameraController))]
|
||||
public sealed class PlayerInputController : NetworkBehaviour, IPlayerSystem
|
||||
{
|
||||
[SerializeField, Min(0.001f)] private float mouseSensitivity = 0.08f;
|
||||
|
||||
private PlayerController playerController;
|
||||
private FirstPersonCameraController cameraController;
|
||||
private bool isInitialized;
|
||||
|
||||
public void Initialize(PlayerFacade facade)
|
||||
{
|
||||
playerController = GetComponent<PlayerController>();
|
||||
cameraController = GetComponent<FirstPersonCameraController>();
|
||||
isInitialized = playerController != null && cameraController != null;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!isInitialized || !IsOwner || Keyboard.current == null)
|
||||
return;
|
||||
|
||||
Vector2 moveInput = new(
|
||||
(Keyboard.current.dKey.isPressed ? 1f : 0f) - (Keyboard.current.aKey.isPressed ? 1f : 0f),
|
||||
(Keyboard.current.wKey.isPressed ? 1f : 0f) - (Keyboard.current.sKey.isPressed ? 1f : 0f));
|
||||
|
||||
playerController.SubmitMovement(
|
||||
moveInput,
|
||||
Keyboard.current.leftShiftKey.isPressed,
|
||||
Keyboard.current.spaceKey.wasPressedThisFrame);
|
||||
|
||||
if (Mouse.current == null)
|
||||
return;
|
||||
|
||||
Vector2 mouseDelta = Mouse.current.delta.ReadValue() * mouseSensitivity;
|
||||
playerController.SubmitYaw(mouseDelta.x);
|
||||
cameraController.ApplyPitch(mouseDelta.y);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b45058d0c34be841ad35cce7370cbb7
|
||||
@@ -0,0 +1,70 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public sealed class PlayerInteractionController : NetworkBehaviour, IPlayerSystem
|
||||
{
|
||||
[SerializeField, Min(0.1f)] private float interactionDistance = 3f;
|
||||
[SerializeField] private LayerMask interactionMask = ~0;
|
||||
|
||||
private Camera playerCamera;
|
||||
private IInteractable focusedInteractable;
|
||||
private bool isInitialized;
|
||||
|
||||
public void Initialize(PlayerFacade facade)
|
||||
{
|
||||
playerCamera = GetComponentInChildren<Camera>(true);
|
||||
isInitialized = playerCamera != null;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!isInitialized || !IsOwner || Keyboard.current == null)
|
||||
return;
|
||||
|
||||
focusedInteractable = FindFocusedInteractable();
|
||||
|
||||
if (Keyboard.current.eKey.wasPressedThisFrame &&
|
||||
focusedInteractable != null &&
|
||||
focusedInteractable.IsInteractionAvailable)
|
||||
{
|
||||
focusedInteractable.RequestInteraction();
|
||||
}
|
||||
}
|
||||
|
||||
private IInteractable FindFocusedInteractable()
|
||||
{
|
||||
Ray ray = new(playerCamera.transform.position, playerCamera.transform.forward);
|
||||
if (!Physics.Raycast(ray, out RaycastHit hit, interactionDistance, interactionMask, QueryTriggerInteraction.Collide))
|
||||
return null;
|
||||
|
||||
foreach (MonoBehaviour component in hit.collider.GetComponentsInParent<MonoBehaviour>())
|
||||
{
|
||||
if (component is IInteractable interactable)
|
||||
return interactable;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (!IsOwner || focusedInteractable == null)
|
||||
return;
|
||||
|
||||
GUIStyle style = new(GUI.skin.label)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = 16,
|
||||
normal = { textColor = Color.white }
|
||||
};
|
||||
|
||||
string prompt = focusedInteractable.IsInteractionAvailable
|
||||
? "[E] " + focusedInteractable.InteractionPrompt
|
||||
: "In use";
|
||||
|
||||
Rect area = new(0f, Screen.height * 0.62f, Screen.width, 28f);
|
||||
GUI.Label(area, prompt, style);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0cd5aa652e2f0b145ac4579b39076584
|
||||
@@ -0,0 +1,43 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class PlayerSpawnController : NetworkBehaviour, IPlayerSystem
|
||||
{
|
||||
[Header("Random spawn area")]
|
||||
[SerializeField] private Vector3 spawnCenter = new(0f, 1f, 0f);
|
||||
[SerializeField, Min(0f)] private float spawnRadius = 8f;
|
||||
|
||||
private readonly NetworkVariable<Vector3> assignedSpawnPosition = new(
|
||||
Vector3.zero,
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Server);
|
||||
|
||||
public void Initialize(PlayerFacade facade) { }
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
assignedSpawnPosition.OnValueChanged += HandleSpawnPositionChanged;
|
||||
|
||||
if (IsServer)
|
||||
{
|
||||
Vector2 randomOffset = Random.insideUnitCircle * spawnRadius;
|
||||
assignedSpawnPosition.Value = spawnCenter + new Vector3(randomOffset.x, 0f, randomOffset.y);
|
||||
}
|
||||
|
||||
ApplySpawnPosition(assignedSpawnPosition.Value);
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
assignedSpawnPosition.OnValueChanged -= HandleSpawnPositionChanged;
|
||||
}
|
||||
|
||||
private void HandleSpawnPositionChanged(Vector3 _, Vector3 position) =>
|
||||
ApplySpawnPosition(position);
|
||||
|
||||
private void ApplySpawnPosition(Vector3 position)
|
||||
{
|
||||
if (IsOwner)
|
||||
transform.position = position;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb5685deb3f0e014583330890079ebcd
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 573f6124361b715449d31115ecff1db8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
public enum RoundPhase : byte
|
||||
{
|
||||
WaitingForPlayers,
|
||||
DayInProgress,
|
||||
WaitingForPlayersToReturn
|
||||
}
|
||||
|
||||
[RequireComponent(typeof(NetworkObject))]
|
||||
public sealed class RoundGameLoopController : NetworkBehaviour
|
||||
{
|
||||
[Header("Day")]
|
||||
[SerializeField, Min(1f)] private float dayDurationSeconds = 300f;
|
||||
[SerializeField, Min(0.05f)] private float timerSyncInterval = 0.1f;
|
||||
|
||||
private readonly NetworkVariable<RoundPhase> phase = new(
|
||||
RoundPhase.WaitingForPlayers,
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Server);
|
||||
|
||||
private readonly NetworkVariable<int> dayNumber = new(
|
||||
0,
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Server);
|
||||
|
||||
private readonly NetworkVariable<float> remainingDaySeconds = new(
|
||||
0f,
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Server);
|
||||
|
||||
private StartRoomZone startRoom;
|
||||
private float dayEndTime;
|
||||
private float nextTimerSyncTime;
|
||||
|
||||
public RoundPhase Phase => phase.Value;
|
||||
public int DayNumber => dayNumber.Value;
|
||||
public float RemainingDaySeconds => remainingDaySeconds.Value;
|
||||
|
||||
public event Action<RoundPhase> PhaseChanged;
|
||||
public event Action<int> DayStarted;
|
||||
public event Action<float> DayTimerChanged;
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
phase.OnValueChanged += HandlePhaseChanged;
|
||||
dayNumber.OnValueChanged += HandleDayNumberChanged;
|
||||
remainingDaySeconds.OnValueChanged += HandleTimerChanged;
|
||||
|
||||
startRoom = FindFirstObjectByType<StartRoomZone>();
|
||||
|
||||
if (IsServer)
|
||||
{
|
||||
phase.Value = RoundPhase.WaitingForPlayers;
|
||||
remainingDaySeconds.Value = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
phase.OnValueChanged -= HandlePhaseChanged;
|
||||
dayNumber.OnValueChanged -= HandleDayNumberChanged;
|
||||
remainingDaySeconds.OnValueChanged -= HandleTimerChanged;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!IsServer)
|
||||
return;
|
||||
|
||||
if (startRoom == null)
|
||||
startRoom = FindFirstObjectByType<StartRoomZone>();
|
||||
|
||||
if (startRoom == null || Time.time < nextTimerSyncTime)
|
||||
return;
|
||||
|
||||
nextTimerSyncTime = Time.time + timerSyncInterval;
|
||||
|
||||
switch (phase.Value)
|
||||
{
|
||||
case RoundPhase.WaitingForPlayers:
|
||||
case RoundPhase.WaitingForPlayersToReturn:
|
||||
if (AreAllPlayersInStartRoom())
|
||||
StartNextDay();
|
||||
break;
|
||||
|
||||
case RoundPhase.DayInProgress:
|
||||
float secondsLeft = Mathf.Max(0f, dayEndTime - Time.time);
|
||||
remainingDaySeconds.Value = secondsLeft;
|
||||
|
||||
if (secondsLeft <= 0f)
|
||||
{
|
||||
phase.Value = RoundPhase.WaitingForPlayersToReturn;
|
||||
remainingDaySeconds.Value = 0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private bool AreAllPlayersInStartRoom()
|
||||
{
|
||||
if (NetworkManager == null || NetworkManager.ConnectedClients.Count == 0)
|
||||
return false;
|
||||
|
||||
foreach (NetworkClient client in NetworkManager.ConnectedClients.Values)
|
||||
{
|
||||
if (client.PlayerObject == null || !startRoom.Contains(client.PlayerObject.transform.position))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void StartNextDay()
|
||||
{
|
||||
dayNumber.Value++;
|
||||
dayEndTime = Time.time + dayDurationSeconds;
|
||||
remainingDaySeconds.Value = dayDurationSeconds;
|
||||
phase.Value = RoundPhase.DayInProgress;
|
||||
}
|
||||
|
||||
private void HandlePhaseChanged(RoundPhase _, RoundPhase current) =>
|
||||
PhaseChanged?.Invoke(current);
|
||||
|
||||
private void HandleDayNumberChanged(int _, int current) =>
|
||||
DayStarted?.Invoke(current);
|
||||
|
||||
private void HandleTimerChanged(float _, float current) =>
|
||||
DayTimerChanged?.Invoke(current);
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 520cf065a136e624c9eba714e60891c2
|
||||
@@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public sealed class StartRoomZone : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Collider roomCollider;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (roomCollider == null)
|
||||
roomCollider = GetComponent<Collider>();
|
||||
}
|
||||
|
||||
public bool Contains(Vector3 worldPosition) =>
|
||||
roomCollider != null && roomCollider.bounds.Contains(worldPosition);
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Collider targetCollider = roomCollider != null ? roomCollider : GetComponent<Collider>();
|
||||
if (targetCollider == null)
|
||||
return;
|
||||
|
||||
Gizmos.color = new Color(0.2f, 0.75f, 1f, 0.22f);
|
||||
Gizmos.DrawCube(targetCollider.bounds.center, targetCollider.bounds.size);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c25f56fa92e0cc1438d12b2ebd5f0b96
|
||||
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class FactoryLobbyCodeView : MonoBehaviour
|
||||
{
|
||||
private void OnGUI()
|
||||
{
|
||||
NetworkSessionController session = NetworkSessionController.Instance;
|
||||
if (session == null || !session.IsOnline) return;
|
||||
|
||||
GUI.Box(new Rect(24, 24, 340, 112), string.Empty);
|
||||
GUILayout.BeginArea(new Rect(42, 42, 304, 76));
|
||||
if (session.IsHost)
|
||||
{
|
||||
GUILayout.Label("LOBBY CODE");
|
||||
GUILayout.Label(string.IsNullOrEmpty(session.JoinCode) ? "Generating..." : session.JoinCode);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("CONNECTED TO FACTORY");
|
||||
}
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39ec4765e311f5f4c989834e9d9055d2
|
||||
@@ -1,24 +1,75 @@
|
||||
using Unity.Services.Lobbies.Models;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class MainMenuController : MonoBehaviour
|
||||
{
|
||||
private string address = "127.0.0.1";
|
||||
private string portText = "7777";
|
||||
private string joinCode = string.Empty;
|
||||
private string playerName = string.Empty;
|
||||
private Vector2 lobbyScrollPosition;
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
NetworkSessionController session = NetworkSessionController.Instance;
|
||||
GUI.Box(new Rect(24, 24, 380, 285), string.Empty);
|
||||
GUILayout.BeginArea(new Rect(44, 44, 340, 245));
|
||||
GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY"); GUILayout.Space(10);
|
||||
if (session == null) { GUILayout.Label("Bootstrap is unavailable."); GUILayout.EndArea(); return; }
|
||||
if (session.IsOnline) { GUILayout.Label(session.Status); GUILayout.EndArea(); return; }
|
||||
GUILayout.Label("Host LAN IP"); address = GUILayout.TextField(address);
|
||||
GUILayout.Label("Port"); portText = GUILayout.TextField(portText); GUILayout.Space(12);
|
||||
if (GUILayout.Button("Start Host", GUILayout.Height(36))) StartHost(session);
|
||||
if (GUILayout.Button("Join Factory", GUILayout.Height(36))) StartClient(session);
|
||||
GUILayout.FlexibleSpace(); GUILayout.Label(session.Status); GUILayout.EndArea();
|
||||
GUI.Box(new Rect(24, 24, 480, 620), string.Empty);
|
||||
GUILayout.BeginArea(new Rect(44, 44, 440, 580));
|
||||
GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY");
|
||||
GUILayout.Space(10);
|
||||
|
||||
if (session == null)
|
||||
{
|
||||
GUILayout.Label("Network bootstrap is unavailable.");
|
||||
GUILayout.EndArea();
|
||||
return;
|
||||
}
|
||||
|
||||
if (session.IsOnline)
|
||||
{
|
||||
GUILayout.Label(session.Status);
|
||||
GUILayout.EndArea();
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(playerName))
|
||||
playerName = session.LocalPlayerName;
|
||||
|
||||
GUILayout.Label("Player name");
|
||||
playerName = GUILayout.TextField(playerName, 24);
|
||||
session.SetLocalPlayerName(playerName);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUI.enabled = !session.IsBusy;
|
||||
if (GUILayout.Button("Create Relay Host", GUILayout.Height(34)))
|
||||
_ = session.StartHostAsync();
|
||||
|
||||
GUILayout.Space(12);
|
||||
GUILayout.Label("Join by code");
|
||||
joinCode = GUILayout.TextField(joinCode).ToUpperInvariant();
|
||||
if (GUILayout.Button("Join via Relay", GUILayout.Height(30)))
|
||||
_ = session.StartClientAsync(joinCode);
|
||||
|
||||
GUILayout.Space(14);
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Open factories");
|
||||
if (GUILayout.Button("Refresh", GUILayout.Width(90)))
|
||||
_ = session.RefreshPublicLobbiesAsync();
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
lobbyScrollPosition = GUILayout.BeginScrollView(lobbyScrollPosition, GUILayout.Height(220));
|
||||
foreach (Lobby lobby in session.PublicLobbies)
|
||||
{
|
||||
GUILayout.BeginHorizontal(GUI.skin.box);
|
||||
GUILayout.Label($"{lobby.Name} {lobby.Players.Count}/{lobby.MaxPlayers}", GUILayout.ExpandWidth(true));
|
||||
GUI.enabled = !session.IsBusy && lobby.AvailableSlots > 0;
|
||||
if (GUILayout.Button("Join", GUILayout.Width(70)))
|
||||
_ = session.JoinPublicLobbyAsync(lobby.Id);
|
||||
GUI.enabled = !session.IsBusy;
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
GUILayout.EndScrollView();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label(session.Status);
|
||||
GUI.enabled = true;
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
private void StartHost(NetworkSessionController session) { if (TryReadPort(out ushort port)) session.StartHost(port); }
|
||||
private void StartClient(NetworkSessionController session) { if (TryReadPort(out ushort port) && !string.IsNullOrWhiteSpace(address)) session.StartClient(address, port); }
|
||||
private bool TryReadPort(out ushort port) => ushort.TryParse(portText, out port) && port > 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -255,6 +255,8 @@ MonoBehaviour:
|
||||
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|
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menuSceneName: MainMenu
|
||||
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|
||||
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Block a user