Added Dohya

This commit is contained in:
2026-08-29 13:34:57 +03:00
parent f6a7547e84
commit 9f87122a34
1478 changed files with 963649 additions and 35753 deletions
@@ -24,6 +24,35 @@ public sealed class ItemProcessingRecipe : ScriptableObject
(!string.IsNullOrEmpty(inputItem.ItemId) && item.ItemId == inputItem.ItemId);
}
private void OnValidate() =>
public bool TryValidateOutputPrefab(out string error)
{
error = string.Empty;
if (outputItem == null || outputItem.WorldPrefab == null)
return true;
NetworkItem prefabItem = outputItem.WorldPrefab.GetComponent<NetworkItem>();
if (prefabItem == null)
{
error = $"Output prefab '{outputItem.WorldPrefab.name}' has no NetworkItem.";
return false;
}
if (prefabItem.Definition == outputItem)
return true;
string actualOutput = prefabItem.Definition != null
? prefabItem.Definition.name
: "None";
error = $"Output item '{outputItem.name}' points to prefab " +
$"'{outputItem.WorldPrefab.name}', but that prefab uses definition " +
$"'{actualOutput}'.";
return false;
}
private void OnValidate()
{
recipeId = recipeId?.Trim().ToLowerInvariant();
if (!TryValidateOutputPrefab(out string error))
Debug.LogError($"Invalid processing recipe '{name}': {error}", this);
}
}
@@ -202,12 +202,16 @@ public sealed class NetworkItemProcessingWorkstation : NetworkWorkstationControl
outputObject.Spawn();
currentItem = outputObject.GetComponent<NetworkItem>();
if (currentItem == null ||
if (currentItem == null || currentItem.Definition != recipe.OutputItem ||
!WorkstationItemControlUtility.TryGetControl(currentItem, out _))
{
string actualDefinition = currentItem != null && currentItem.Definition != null
? currentItem.Definition.name
: "None";
Debug.LogError(
$"{name} cannot produce '{recipe.OutputItem.DisplayName}': " +
"the output prefab must contain NetworkItem and a supported " +
"the output prefab must contain NetworkItem with the same " +
$"definition (actual: '{actualDefinition}') and a supported " +
"Carry or Drag interaction component.",
this);
outputObject.Despawn(true);
@@ -292,6 +296,7 @@ public sealed class NetworkItemProcessingWorkstation : NetworkWorkstationControl
private static bool IsRecipeValid(ItemProcessingRecipe recipe) =>
recipe != null && recipe.InputItem != null &&
recipe.OutputItem != null && recipe.OutputItem.WorldPrefab != null;
recipe.OutputItem != null && recipe.OutputItem.WorldPrefab != null &&
recipe.TryValidateOutputPrefab(out _);
}