Added Dohya
This commit is contained in:
@@ -0,0 +1,35 @@
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@@ -0,0 +1,680 @@
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Shader "Custom/ProceduralGrid_Local_Lit"
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{
|
||||
Properties
|
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{
|
||||
_ColorA ("Color A", Color) = (1,1,1,1)
|
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_ColorB ("Color B", Color) = (0,0,0,1)
|
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|
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_CellSize ("Cell Size", Float) = 1.0
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_Metallic ("Metallic", Range(0,1)) = 0.0
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_Smoothness ("Smoothness", Range(0,1)) = 0.5
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}
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SubShader
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{
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Tags
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{
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"RenderType" = "Opaque"
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"RenderPipeline" = "UniversalPipeline"
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"Queue" = "Geometry"
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}
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|
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Cull Back
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||||
ZWrite On
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||||
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||||
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// ============================================================
|
||||
// COMMON
|
||||
// ============================================================
|
||||
|
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HLSLINCLUDE
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||||
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
|
||||
CBUFFER_START(UnityPerMaterial)
|
||||
|
||||
half4 _ColorA;
|
||||
half4 _ColorB;
|
||||
|
||||
float _CellSize;
|
||||
|
||||
half _Metallic;
|
||||
half _Smoothness;
|
||||
|
||||
CBUFFER_END
|
||||
|
||||
|
||||
float Checker(float2 uv)
|
||||
{
|
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float2 cell = floor(uv);
|
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return frac((cell.x + cell.y) * 0.5) * 2.0;
|
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}
|
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|
||||
|
||||
half4 GetCheckerColor(
|
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float3 positionOS,
|
||||
float3 normalOS
|
||||
)
|
||||
{
|
||||
float cellSize = max(_CellSize, 0.0001);
|
||||
|
||||
float3 n = abs(normalize(normalOS));
|
||||
|
||||
float2 uv;
|
||||
|
||||
|
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// Верх / низ
|
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if (n.y >= n.x && n.y >= n.z)
|
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{
|
||||
uv = positionOS.xz / cellSize;
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}
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// Боковины X
|
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else if (n.x >= n.y && n.x >= n.z)
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{
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uv = positionOS.zy / cellSize;
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}
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// Боковины Z
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else
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{
|
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uv = positionOS.xy / cellSize;
|
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}
|
||||
|
||||
|
||||
float checker = Checker(uv);
|
||||
|
||||
return lerp(
|
||||
_ColorA,
|
||||
_ColorB,
|
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checker
|
||||
);
|
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}
|
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ENDHLSL
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// ============================================================
|
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// FORWARD LIT
|
||||
// ============================================================
|
||||
|
||||
Pass
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{
|
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Name "ForwardLit"
|
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Tags
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{
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"LightMode" = "UniversalForward"
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}
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HLSLPROGRAM
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#pragma target 3.0
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|
||||
#pragma vertex Vert
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||||
#pragma fragment Frag
|
||||
|
||||
|
||||
// --------------------------------------------------------
|
||||
// Main light
|
||||
// --------------------------------------------------------
|
||||
|
||||
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
|
||||
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
|
||||
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_SCREEN
|
||||
|
||||
|
||||
// --------------------------------------------------------
|
||||
// Additional lights
|
||||
// --------------------------------------------------------
|
||||
|
||||
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
||||
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
||||
|
||||
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
||||
|
||||
|
||||
// --------------------------------------------------------
|
||||
// LIGHTMAPS
|
||||
// --------------------------------------------------------
|
||||
|
||||
#pragma multi_compile _ LIGHTMAP_ON
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||||
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
||||
|
||||
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
||||
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
||||
|
||||
// Reflection Probes
|
||||
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
||||
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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||||
|
||||
#pragma multi_compile_fog
|
||||
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||
|
||||
|
||||
struct Attributes
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
float3 normalOS : NORMAL;
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||||
|
||||
// UV2 модели
|
||||
float2 staticLightmapUV : TEXCOORD1;
|
||||
};
|
||||
|
||||
|
||||
struct Varyings
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
|
||||
float3 positionWS : TEXCOORD0;
|
||||
float3 normalWS : TEXCOORD1;
|
||||
|
||||
float3 positionOS : TEXCOORD2;
|
||||
float3 normalOS : TEXCOORD3;
|
||||
|
||||
float4 shadowCoord : TEXCOORD4;
|
||||
|
||||
half fogFactor : TEXCOORD5;
|
||||
|
||||
half3 vertexLighting : TEXCOORD6;
|
||||
|
||||
|
||||
// Если LIGHTMAP_ON:
|
||||
// float2 lightmapUV
|
||||
//
|
||||
// иначе:
|
||||
// half3 vertexSH
|
||||
|
||||
DECLARE_LIGHTMAP_OR_SH(
|
||||
lightmapUV,
|
||||
vertexSH,
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||||
7
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||||
);
|
||||
};
|
||||
|
||||
|
||||
// ========================================================
|
||||
// VERTEX
|
||||
// ========================================================
|
||||
|
||||
Varyings Vert(Attributes input)
|
||||
{
|
||||
Varyings output = (Varyings)0;
|
||||
|
||||
|
||||
VertexPositionInputs positionInputs =
|
||||
GetVertexPositionInputs(
|
||||
input.positionOS.xyz
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||||
);
|
||||
|
||||
|
||||
VertexNormalInputs normalInputs =
|
||||
GetVertexNormalInputs(
|
||||
input.normalOS
|
||||
);
|
||||
|
||||
|
||||
output.positionCS =
|
||||
positionInputs.positionCS;
|
||||
|
||||
output.positionWS =
|
||||
positionInputs.positionWS;
|
||||
|
||||
|
||||
output.normalWS =
|
||||
normalInputs.normalWS;
|
||||
|
||||
|
||||
output.positionOS =
|
||||
input.positionOS.xyz;
|
||||
|
||||
output.normalOS =
|
||||
input.normalOS;
|
||||
|
||||
|
||||
// ----------------------------------------------------
|
||||
// Lightmap UV
|
||||
// ----------------------------------------------------
|
||||
|
||||
OUTPUT_LIGHTMAP_UV(
|
||||
input.staticLightmapUV,
|
||||
unity_LightmapST,
|
||||
output.lightmapUV
|
||||
);
|
||||
|
||||
|
||||
// Если объект lightmap не использует,
|
||||
// Unity возьмет SH / Light Probes
|
||||
OUTPUT_SH(
|
||||
output.normalWS,
|
||||
output.vertexSH
|
||||
);
|
||||
|
||||
|
||||
// ----------------------------------------------------
|
||||
// Realtime shadows
|
||||
// ----------------------------------------------------
|
||||
|
||||
output.shadowCoord =
|
||||
GetShadowCoord(
|
||||
positionInputs
|
||||
);
|
||||
|
||||
|
||||
// ----------------------------------------------------
|
||||
// Fog
|
||||
// ----------------------------------------------------
|
||||
|
||||
output.fogFactor =
|
||||
ComputeFogFactor(
|
||||
positionInputs.positionCS.z
|
||||
);
|
||||
|
||||
|
||||
// ----------------------------------------------------
|
||||
// Vertex additional lights
|
||||
// ----------------------------------------------------
|
||||
|
||||
output.vertexLighting =
|
||||
VertexLighting(
|
||||
positionInputs.positionWS,
|
||||
normalInputs.normalWS
|
||||
);
|
||||
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
// ========================================================
|
||||
// FRAGMENT
|
||||
// ========================================================
|
||||
|
||||
half4 Frag(Varyings input) : SV_Target
|
||||
{
|
||||
half4 baseColor =
|
||||
GetCheckerColor(
|
||||
input.positionOS,
|
||||
input.normalOS
|
||||
);
|
||||
|
||||
|
||||
// ----------------------------------------------------
|
||||
// URP lighting
|
||||
// ----------------------------------------------------
|
||||
|
||||
InputData inputData =
|
||||
(InputData)0;
|
||||
|
||||
|
||||
inputData.positionWS =
|
||||
input.positionWS;
|
||||
|
||||
|
||||
inputData.normalWS =
|
||||
normalize(
|
||||
input.normalWS
|
||||
);
|
||||
|
||||
|
||||
inputData.viewDirectionWS =
|
||||
GetWorldSpaceNormalizeViewDir(
|
||||
input.positionWS
|
||||
);
|
||||
|
||||
|
||||
inputData.shadowCoord =
|
||||
input.shadowCoord;
|
||||
|
||||
|
||||
inputData.fogCoord =
|
||||
input.fogFactor;
|
||||
|
||||
|
||||
inputData.vertexLighting =
|
||||
input.vertexLighting;
|
||||
|
||||
|
||||
// ----------------------------------------------------
|
||||
// BAKED GI / LIGHTMAP
|
||||
// ----------------------------------------------------
|
||||
|
||||
inputData.bakedGI =
|
||||
SAMPLE_GI(
|
||||
input.lightmapUV,
|
||||
input.vertexSH,
|
||||
inputData.normalWS
|
||||
);
|
||||
|
||||
|
||||
// Mixed Lighting / Shadowmask
|
||||
inputData.shadowMask =
|
||||
SAMPLE_SHADOWMASK(
|
||||
input.lightmapUV
|
||||
);
|
||||
|
||||
|
||||
inputData.normalizedScreenSpaceUV =
|
||||
GetNormalizedScreenSpaceUV(
|
||||
input.positionCS
|
||||
);
|
||||
|
||||
|
||||
// ----------------------------------------------------
|
||||
// PBR
|
||||
// ----------------------------------------------------
|
||||
|
||||
half4 color =
|
||||
UniversalFragmentPBR(
|
||||
inputData,
|
||||
|
||||
// Albedo
|
||||
baseColor.rgb,
|
||||
|
||||
// Metallic
|
||||
_Metallic,
|
||||
|
||||
// Specular
|
||||
half3(0,0,0),
|
||||
|
||||
// Smoothness
|
||||
_Smoothness,
|
||||
|
||||
// Occlusion
|
||||
1.0h,
|
||||
|
||||
// Emission
|
||||
half3(0,0,0),
|
||||
|
||||
// Alpha
|
||||
baseColor.a
|
||||
);
|
||||
|
||||
|
||||
color.rgb =
|
||||
MixFog(
|
||||
color.rgb,
|
||||
inputData.fogCoord
|
||||
);
|
||||
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
|
||||
// ============================================================
|
||||
// SHADOW CASTER
|
||||
// ============================================================
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
|
||||
Tags
|
||||
{
|
||||
"LightMode" = "ShadowCaster"
|
||||
}
|
||||
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
ColorMask 0
|
||||
|
||||
HLSLPROGRAM
|
||||
|
||||
#pragma vertex ShadowVert
|
||||
#pragma fragment ShadowFrag
|
||||
|
||||
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
||||
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
||||
|
||||
|
||||
struct ShadowAttributes
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
float3 normalOS : NORMAL;
|
||||
};
|
||||
|
||||
|
||||
struct ShadowVaryings
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
};
|
||||
|
||||
|
||||
float3 _LightDirection;
|
||||
float3 _LightPosition;
|
||||
|
||||
|
||||
float4 GetShadowPositionHClip(
|
||||
ShadowAttributes input
|
||||
)
|
||||
{
|
||||
float3 positionWS =
|
||||
TransformObjectToWorld(
|
||||
input.positionOS.xyz
|
||||
);
|
||||
|
||||
|
||||
float3 normalWS =
|
||||
TransformObjectToWorldNormal(
|
||||
input.normalOS
|
||||
);
|
||||
|
||||
|
||||
#if _CASTING_PUNCTUAL_LIGHT_SHADOW
|
||||
|
||||
float3 lightDirectionWS =
|
||||
normalize(
|
||||
_LightPosition -
|
||||
positionWS
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
float3 lightDirectionWS =
|
||||
_LightDirection;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
float4 positionCS =
|
||||
TransformWorldToHClip(
|
||||
ApplyShadowBias(
|
||||
positionWS,
|
||||
normalWS,
|
||||
lightDirectionWS
|
||||
)
|
||||
);
|
||||
|
||||
|
||||
#if UNITY_REVERSED_Z
|
||||
|
||||
positionCS.z =
|
||||
min(
|
||||
positionCS.z,
|
||||
UNITY_NEAR_CLIP_VALUE *
|
||||
positionCS.w
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
positionCS.z =
|
||||
max(
|
||||
positionCS.z,
|
||||
UNITY_NEAR_CLIP_VALUE *
|
||||
positionCS.w
|
||||
);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
return positionCS;
|
||||
}
|
||||
|
||||
|
||||
ShadowVaryings ShadowVert(
|
||||
ShadowAttributes input
|
||||
)
|
||||
{
|
||||
ShadowVaryings output;
|
||||
|
||||
output.positionCS =
|
||||
GetShadowPositionHClip(
|
||||
input
|
||||
);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
half4 ShadowFrag(
|
||||
ShadowVaryings input
|
||||
) : SV_Target
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
|
||||
// ============================================================
|
||||
// META
|
||||
//
|
||||
// Используется Unity при bake lightmap.
|
||||
// Checker участвует в расчете bounced GI.
|
||||
// ============================================================
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Meta"
|
||||
|
||||
Tags
|
||||
{
|
||||
"LightMode" = "Meta"
|
||||
}
|
||||
|
||||
Cull Off
|
||||
|
||||
|
||||
HLSLPROGRAM
|
||||
|
||||
#pragma target 3.0
|
||||
|
||||
#pragma vertex MetaVert
|
||||
#pragma fragment MetaFrag
|
||||
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/BRDF.hlsl"
|
||||
|
||||
|
||||
struct MetaAttributes
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
float3 normalOS : NORMAL;
|
||||
|
||||
// Lightmap UV
|
||||
float2 uv1 : TEXCOORD1;
|
||||
|
||||
// Dynamic lightmap UV, если есть
|
||||
float2 uv2 : TEXCOORD2;
|
||||
};
|
||||
|
||||
|
||||
struct MetaVaryings
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
|
||||
float3 positionOS : TEXCOORD0;
|
||||
float3 normalOS : TEXCOORD1;
|
||||
};
|
||||
|
||||
|
||||
MetaVaryings MetaVert(
|
||||
MetaAttributes input
|
||||
)
|
||||
{
|
||||
MetaVaryings output;
|
||||
|
||||
|
||||
output.positionCS =
|
||||
UnityMetaVertexPosition(
|
||||
input.positionOS.xyz,
|
||||
input.uv1,
|
||||
input.uv2
|
||||
);
|
||||
|
||||
|
||||
output.positionOS =
|
||||
input.positionOS.xyz;
|
||||
|
||||
output.normalOS =
|
||||
input.normalOS;
|
||||
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
half4 MetaFrag(
|
||||
MetaVaryings input
|
||||
) : SV_Target
|
||||
{
|
||||
half4 baseColor =
|
||||
GetCheckerColor(
|
||||
input.positionOS,
|
||||
input.normalOS
|
||||
);
|
||||
|
||||
|
||||
BRDFData brdfData;
|
||||
|
||||
|
||||
half alpha =
|
||||
baseColor.a;
|
||||
|
||||
|
||||
InitializeBRDFData(
|
||||
baseColor.rgb,
|
||||
_Metallic,
|
||||
half3(0,0,0),
|
||||
_Smoothness,
|
||||
alpha,
|
||||
brdfData
|
||||
);
|
||||
|
||||
|
||||
MetaInput metaInput =
|
||||
(MetaInput)0;
|
||||
|
||||
|
||||
// Аналогично стандартному URP Lit
|
||||
metaInput.Albedo =
|
||||
brdfData.diffuse +
|
||||
brdfData.specular *
|
||||
brdfData.roughness *
|
||||
0.5h;
|
||||
|
||||
|
||||
metaInput.Emission =
|
||||
half3(0,0,0);
|
||||
|
||||
|
||||
return UnityMetaFragment(
|
||||
metaInput
|
||||
);
|
||||
}
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97e50197142e4734b97c64bf8928b7b0
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1275,6 +1275,7 @@
|
||||
"m_OutputNode": {
|
||||
"m_Id": "0042e7f694d34893886501f56ae267c7"
|
||||
},
|
||||
"m_SubDatas": [],
|
||||
"m_ActiveTargets": []
|
||||
}
|
||||
|
||||
@@ -1304,6 +1305,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -1337,6 +1339,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -1543,6 +1546,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -1695,6 +1699,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -1799,6 +1804,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": false,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -1851,6 +1857,7 @@
|
||||
],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -1887,6 +1894,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -1917,6 +1925,29 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "19e027905f7f4126bf32dde18dd35feb",
|
||||
"m_Id": 2,
|
||||
"m_DisplayName": "World Bounds Min",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "World Bounds Min",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||
@@ -2021,6 +2052,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": false,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -2068,6 +2100,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 1,
|
||||
"m_PreviewExpanded": false,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 1,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -2235,6 +2268,29 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "233e12ac9be94cef8159e2a22c3d5288",
|
||||
"m_Id": 4,
|
||||
"m_DisplayName": "Bounds Size",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Bounds Size",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
|
||||
@@ -2267,6 +2323,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": false,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -2408,6 +2465,7 @@
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
||||
"m_DismissedVersion": 0,
|
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"m_Precision": 0,
|
||||
"overrideHLSLDeclaration": false,
|
||||
"hlslDeclarationOverride": 0,
|
||||
@@ -2454,6 +2512,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
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"m_PreviewExpanded": false,
|
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"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -2519,6 +2578,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
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"m_PreviewExpanded": false,
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"m_DismissedVersion": 0,
|
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"m_PreviewMode": 0,
|
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"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -2684,6 +2744,7 @@
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
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"m_CustomSlotLabel": "",
|
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"m_DismissedVersion": 0,
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"m_Precision": 0,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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@@ -2751,6 +2812,7 @@
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"synonyms": [],
|
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"m_Precision": 0,
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"m_PreviewExpanded": false,
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"m_DismissedVersion": 0,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_SerializableColors": []
|
||||
@@ -2820,6 +2882,7 @@
|
||||
],
|
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"m_Precision": 0,
|
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"m_PreviewExpanded": true,
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"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -2865,6 +2928,7 @@
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
||||
"m_DismissedVersion": 0,
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"m_Precision": 0,
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||||
"overrideHLSLDeclaration": false,
|
||||
"hlslDeclarationOverride": 0,
|
||||
@@ -3175,6 +3239,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -3264,6 +3329,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 1,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -3318,6 +3384,29 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "46f44c1bbe30491585ede8b18f114992",
|
||||
"m_Id": 3,
|
||||
"m_DisplayName": "World Bounds Max",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "World Bounds Max",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
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"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot",
|
||||
@@ -3433,6 +3522,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -3474,6 +3564,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 1,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -3563,6 +3654,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 1,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -3699,6 +3791,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
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"m_PreviewExpanded": false,
|
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"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -3788,6 +3881,7 @@
|
||||
"synonyms": [],
|
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"m_Precision": 0,
|
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"m_PreviewExpanded": true,
|
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"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 2,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -3809,6 +3903,7 @@
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
||||
"m_DismissedVersion": 0,
|
||||
"m_Precision": 0,
|
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"overrideHLSLDeclaration": false,
|
||||
"hlslDeclarationOverride": 0,
|
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@@ -3859,6 +3954,7 @@
|
||||
"synonyms": [],
|
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"m_Precision": 0,
|
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"m_PreviewExpanded": true,
|
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"m_DismissedVersion": 0,
|
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"m_PreviewMode": 0,
|
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"m_CustomColors": {
|
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"m_SerializableColors": []
|
||||
@@ -3945,6 +4041,7 @@
|
||||
"synonyms": [],
|
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"m_Precision": 0,
|
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"m_PreviewExpanded": false,
|
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"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -4038,6 +4135,7 @@
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
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"m_DismissedVersion": 0,
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"m_Precision": 0,
|
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"overrideHLSLDeclaration": false,
|
||||
"hlslDeclarationOverride": 0,
|
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@@ -4103,6 +4201,7 @@
|
||||
"synonyms": [],
|
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"m_Precision": 0,
|
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"m_PreviewExpanded": false,
|
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"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -4165,6 +4264,7 @@
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 1,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -4475,6 +4575,7 @@
|
||||
"synonyms": [],
|
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"m_Precision": 0,
|
||||
"m_PreviewExpanded": false,
|
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"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 2,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
@@ -4511,6 +4612,7 @@
|
||||
"synonyms": [],
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"x": -928.0,
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"y": -230.0,
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"width": 165.0,
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"height": 33.999977111816409
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"height": 34.0
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}
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},
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"m_Slots": [
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@@ -5257,6 +5320,7 @@
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": false,
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"m_DismissedVersion": 0,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_SerializableColors": []
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@@ -5267,18 +5331,20 @@
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}
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{
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"m_SGVersion": 0,
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"m_SGVersion": 2,
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"m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalLitSubTarget",
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"m_ObjectId": "f806e4775473473b91d368eaadab0a31",
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"m_WorkflowMode": 1,
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"m_NormalDropOffSpace": 0,
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"m_ClearCoat": false
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"m_ClearCoat": false,
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"m_BlendModePreserveSpecular": false
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}
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{
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget",
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"m_ObjectId": "fa65a91a648d4c1380c8cd6f5724f8ec",
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"m_Datas": [],
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"m_ActiveSubTarget": {
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"m_Id": "f806e4775473473b91d368eaadab0a31"
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},
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@@ -5291,6 +5357,10 @@
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"m_AlphaClip": false,
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"m_CastShadows": true,
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"m_ReceiveShadows": true,
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"m_DisableTint": false,
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"m_AdditionalMotionVectorMode": 0,
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"m_AlembicMotionVectors": false,
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"m_SupportsLODCrossFade": false,
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"m_CustomEditorGUI": "",
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"m_SupportVFX": false
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}
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@@ -5321,6 +5391,7 @@
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": false,
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"m_DismissedVersion": 0,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_SerializableColors": []
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@@ -5345,6 +5416,7 @@
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"m_GeneratePropertyBlock": true,
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"m_UseCustomSlotLabel": false,
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"m_CustomSlotLabel": "",
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"m_DismissedVersion": 0,
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"m_Precision": 0,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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Reference in New Issue
Block a user