Added MainMenu, Bootstrap and Factory scenes

This commit is contained in:
2026-08-04 18:04:42 +03:00
parent bca1cbb323
commit a259a64e80
43 changed files with 1991 additions and 10 deletions
@@ -0,0 +1,24 @@
using UnityEngine;
public sealed class MainMenuController : MonoBehaviour
{
private string address = "127.0.0.1";
private string portText = "7777";
private void OnGUI()
{
NetworkSessionController session = NetworkSessionController.Instance;
GUI.Box(new Rect(24, 24, 380, 285), string.Empty);
GUILayout.BeginArea(new Rect(44, 44, 340, 245));
GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY"); GUILayout.Space(10);
if (session == null) { GUILayout.Label("Bootstrap is unavailable."); GUILayout.EndArea(); return; }
if (session.IsOnline) { GUILayout.Label(session.Status); GUILayout.EndArea(); return; }
GUILayout.Label("Host LAN IP"); address = GUILayout.TextField(address);
GUILayout.Label("Port"); portText = GUILayout.TextField(portText); GUILayout.Space(12);
if (GUILayout.Button("Start Host", GUILayout.Height(36))) StartHost(session);
if (GUILayout.Button("Join Factory", GUILayout.Height(36))) StartClient(session);
GUILayout.FlexibleSpace(); GUILayout.Label(session.Status); GUILayout.EndArea();
}
private void StartHost(NetworkSessionController session) { if (TryReadPort(out ushort port)) session.StartHost(port); }
private void StartClient(NetworkSessionController session) { if (TryReadPort(out ushort port) && !string.IsNullOrWhiteSpace(address)) session.StartClient(address, port); }
private bool TryReadPort(out ushort port) => ushort.TryParse(portText, out port) && port > 0;
}