Added new particle Package

This commit is contained in:
2026-08-18 17:37:22 +03:00
parent bb2f4a3b16
commit b98901c366
879 changed files with 2856231 additions and 662 deletions
+5 -1
View File
@@ -506,7 +506,11 @@ MonoBehaviour:
- Assets/UnityTechnologies/EffectExamples/WaterEffects/Models/WaterFaucet.FBX - Assets/UnityTechnologies/EffectExamples/WaterEffects/Models/WaterFaucet.FBX
- Assets/UnityTechnologies/EffectExamples/Shared/Models/LowMan.fbx - Assets/UnityTechnologies/EffectExamples/Shared/Models/LowMan.fbx
- Assets/UnityTechnologies/EffectExamples/WaterEffects/Models/ImpactSplash.FBX - Assets/UnityTechnologies/EffectExamples/WaterEffects/Models/ImpactSplash.FBX
uvOverlapAssetList: 00000000ffffffff0101000001010000010100000000000000000000000000000000000000000000010100000000000000000000010100000000000000000000000000000000000000000000000000000101000000000000000000000000000001010000000000000101000000000000000000000000000001010000000000000101000000000000010100000000000000000000010100000101000000000000000000000101000000000000000000000101000001010000000000000000000000000000000000000000000000000000000000000000000001010000000000000101000001010000000000000000000000000000 - Assets/JMO Assets/WarFX/Mesh/icosphere.fbx
- Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M4.fbx
- Assets/JMO Assets/WarFX/Mesh/CirclePlane12v.FBX
- Assets/JMO Assets/WarFX/Mesh/Plane1x1.FBX
uvOverlapAssetList: 00000000ffffffff010100000101000001010000000000000000000000000000000000000000000001010000000000000000000001010000000000000000000000000000000000000000000000000000010100000000000000000000000000000101000000000000010100000000000000000000000000000101000000000000010100000000000001010000000000000000000001010000010100000000000000000000010100000000000000000000010100000101000000000000000000000000000000000000000000000000000000000000000000000101000000000000010100000101000000000000000000000000000000000000000000000000000000000000
xatlasWarningShown: 0 xatlasWarningShown: 0
foundCompatibleSetup: 1 foundCompatibleSetup: 1
gpuName_2: NVIDIA GeForce RTX 5080 gpuName_2: NVIDIA GeForce RTX 5080
File diff suppressed because it is too large Load Diff
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5dadf86789e7deb4288a24ddcc1c184f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7a7171bf41aeb6949b08451fbcd42dd7
@@ -0,0 +1,29 @@
Cartoon FX Easy Editor
2017/09/28
© 2017 - Jean Moreno
======================
You can open the editor within the Unity top menu:
Window -> Cartoon FX Easy Editor
It allows you to easily change properties of the selected Particle System(s):
"Quick Edit" can change various properties in one click:
- "Scale Size" to change the size of your Particle Systems; it is different than using the Transform scale, because it will actually directly scale the relevant properties (speed, velocity, gravity, etc.).
The scaling should thus be more accurante than changing the Transform scale (even when using 'Hierarchy' scaling mode).
It will also scale lights' intensity accordingly if any are found.
Tip: If you don't want to scale a particular module, disable it before scaling the system and re-enable it afterwards!
- The other functions should be self-explanatory
"Color Edit" to easily change the colors, either by selecting the color directly, or tinting the existing colors.
This works on gradient too.
"Copy Modules" allows you to copy all values/curves/gradients/etc. from specific modules of a source Particle System to other Particle Systems.
Just select which modules you want to copy, choose the source Particle System to copy values from, select the Particle Systems you want to change, and click on "Copy properties to selected GameObject(s)".
CONTACT
-------
Questions, suggestions, help needed?
Contact me at:
jean.moreno.public+unity@gmail.com
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 459d1fc7f02e45a45806af5efd38b025
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/Cartoon FX Easy Editor/CartoonFX Easy Editor Readme.txt
uploadId: 301034
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ef74fe7f8dfc6894481d107231650819
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,14 @@
fileFormatVersion: 2
guid: d56b3c7055d81cb44803b5d7db4b65e0
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs
uploadId: 301034
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: bf67b04f7e403384eb93f422cf479252
+141
View File
@@ -0,0 +1,141 @@
War FX, version 1.8
2019/03/20
© 2019 - Jean Moreno
====================
PREFABS
-------
Effects are located in the "_Effects" folders, and "_Effects (Mobile)" for mobile versions.
CARTOON FX EASY EDITOR
----------------------
Open the editor in the menu:
GameObject -> CartoonFX Easy Editor
Change the options of the editor, select the GameObject(s) you want to change, and press the corresponding buttons in the editor to apply the changes.
CARTOON FX SPAWN SYSTEM
-----------------------
CFX_SpawnSystem allows you to easily preload your effects at the beginning of a Scene and get them later, avoiding the need to call Instantiate. It is highly recommended for mobile platforms!
Create an empty GameObject and drag the script on it. You can then add GameObjects to it with its custom interface.
To get an object in your code, use CFX_SpawnSystem.GetNextObject(object), where 'object' is the original reference to the GameObject (same as if you used Instantiate).
Use the CFX_SpawnSystem.AllObjectsLoaded boolean value to check when objects have finished loading.
TROUBLESHOOTING
---------------
* Almost all prefabs have auto-destruction scripts for the Demo scene; remove them if you do not want your particle system to destroy itself upon completion.
* Some effects might lack luminosity in Linear Color Space (Unity Pro only); you can correct this issue on a case by case basis by increasing either the Tint Color of each Material, or the Start Color on the effect's Particle System Inspector.
PLEASE LEAVE A REVIEW OR RATE THE PACKAGE IF YOU FIND IT USEFUL!
Enjoy! :)
CONTACT
-------
Questions, suggestions, help needed?
Contact me at:
jean.moreno.public+unity@gmail.com
I'd be happy to see any effects used in your project, so feel free to drop me a line about that! :)
UPDATE NOTES
------------
1.8.04
- Removed 'JMOAssets.dll', became obsolete with the Asset Store update notification system
1.8.03
- fixed small API deprecation (Unity 2017.4+)
1.8.02
- updated demo scene to use Unity UI system
1.8.01
- Cartoon FX Easy Editor: added "Hue Shift" slider
- Cartoon FX Easy Editor: improved UI
- CartoonFX Easy Editor: fixed scaling for Unity 2017.1+
1.8
- War FX is now free!
- Unity 2017.1 minor fixes
- all effects can now be scaled using the Transform component
- updated CartoonFX Easy Editor (bug fixes)
1.76.1
- Unity 5.5 compatibility
1.76
- fixed Spawn System property 'hideObjectsInHierarchy' not being saved properly
- added more options to the CFX Spawn System:
* "Spawn as children of this GameObject": will spawn the instances as children of the Spawn System GameObject
* "Only retrieve inactive GameObjects": will only retrieve GameObjects that are inactive
* "Instantiate new instances if needed": will create new instances when no inactive instance is available
1.751
- removed Soft Particles for bullet holes
1.75
- updated demo scene
- fixed missing scripts
1.74
- fixed deprecated method warning in Unity 4.3+
1.73
- updated "JMO Assets" menu
- removed WFX_ParticleMeshBillboard, ends up being too expensive for mobile CPUs
1.72
- fixed warning in Unity 4.3+ for Spawn System editor
1.71
- fixed CFX_SpawnSystem not being set dirty when changed
- replaced WFX_AutoDestructShuriken with CFX_AutoDestructShuriken so that WarFX can be imported along the Cartoon FX packs
- using the same CFX_SpawnSystem as the Cartoon FX packs now
1.7
- updated CFX Editor
- updated max particle count for each prefab to lower memory usage
- removed all Lights for Mobile prefabs
1.61
- updated CFX Editor
1.6
- updated CFX Editor
(now in Window > CartoonFX Easy Editor, and more options)
- added JMO Assets menu (Window -> JMO Assets), to check for updates or get support
1.52
- fixed other Unity 4.1 incompatibilities
1.51
- fixed fog for a shader
1.5
- fixed Compilation error for CFX_SpawnSystem in Unity 4.1
- fixed Cartoon FX editor scaling, now supports "Size by Speed"
1.4
- inclusion of Cartoon FX Spawn System
1.3
- fix fog colors for some shaders
- better colors in linear color space
1.2
- fix compilation error with DirectX 11
1.1
- added a more realistic Flame Thrower (WFX_FlameThrower Big Alt)
- added Asset Labels to the prefabs
NOTES
-----
M4 Weapon model from Unity 3.5 Bootcamp Demo
Bullet Holes textures edited from Unity 3.5 Bootcamp Demo
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 8d452a2501eaf7c47b01213988e3e5ec
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/!WarFX Readme.txt
uploadId: 301034
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 33cdb7619e571aa4fa20a61357cb8de7
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e233e61b35e4aa746b298e1eafd39296
@@ -0,0 +1,38 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
// Cartoon FX - (c) 2015 Jean Moreno
//
// Script handling looped effect in the Demo Scene, so that they eventually stop
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoStopLoopedEffect : MonoBehaviour
{
public float effectDuration = 2.5f;
private float d;
void OnEnable()
{
d = effectDuration;
}
void Update()
{
if(d > 0)
{
d -= Time.deltaTime;
if(d <= 0)
{
this.GetComponent<ParticleSystem>().Stop(true);
CFX_Demo_Translate translation = this.gameObject.GetComponent<CFX_Demo_Translate>();
if(translation != null)
{
translation.enabled = false;
}
}
}
}
}
@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: d9c4e89389fa607479b0744ec6611490
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/CFX_AutoStopLoopedEffect.cs
uploadId: 301034
@@ -0,0 +1,14 @@
using UnityEngine;
using System.Collections;
public class CFX_Demo_RandomDir : MonoBehaviour
{
public Vector3 min = new Vector3(0,0,0);
public Vector3 max = new Vector3(0,360,0);
void Awake ()
{
this.transform.eulerAngles = new Vector3(Random.Range(min.x,max.x),Random.Range(min.y,max.y),Random.Range(min.z,max.z));
}
}
@@ -0,0 +1,14 @@
fileFormatVersion: 2
guid: 27666076fd6e86245aa62dfd9e943d6c
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RandomDir.cs
uploadId: 301034
@@ -0,0 +1,16 @@
using UnityEngine;
using System.Collections;
public class CFX_Demo_RotateCamera : MonoBehaviour
{
static public bool rotating = true;
public float speed = 30.0f;
public Transform rotationCenter;
void Update ()
{
if(rotating)
transform.RotateAround(rotationCenter.position, Vector3.up, speed*Time.deltaTime);
}
}
@@ -0,0 +1,14 @@
fileFormatVersion: 2
guid: f71e90e62dfae594490eb4d9b611f930
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RotateCamera.cs
uploadId: 301034
@@ -0,0 +1,25 @@
using UnityEngine;
using System.Collections;
// Cartoon FX - (c) 2015, Jean Moreno
public class CFX_Demo_Translate : MonoBehaviour
{
public float speed = 30.0f;
public Vector3 rotation = Vector3.forward;
public Vector3 axis = Vector3.forward;
public bool gravity;
private Vector3 dir;
void Start ()
{
dir = new Vector3(Random.Range(0.0f,360.0f),Random.Range(0.0f,360.0f),Random.Range(0.0f,360.0f));
dir.Scale(rotation);
this.transform.localEulerAngles = dir;
}
void Update ()
{
this.transform.Translate(axis * speed * Time.deltaTime, Space.Self);
}
}
@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 1e42ac40a6fba2e4d94a0070ef45cea1
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_Translate.cs
uploadId: 301034
@@ -0,0 +1,346 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
/**
* Demo Scene Script for WAR FX
*
* (c) 2015, Jean Moreno
**/
public class WFX_Demo : MonoBehaviour
{
public float cameraSpeed = 10f;
public bool orderedSpawns = true;
public float step = 1.0f;
public float range = 5.0f;
private float order = -5.0f;
public GameObject walls;
public GameObject bulletholes;
public GameObject[] ParticleExamples;
private int exampleIndex;
private string randomSpawnsDelay = "0.5";
private bool randomSpawns;
private bool slowMo;
private bool rotateCam = true;
public Material wood,concrete,metal,checker;
public Material woodWall,concreteWall,metalWall,checkerWall;
private string groundTextureStr = "Checker";
private List<string> groundTextures = new List<string>(new string[]{"Concrete","Wood","Metal","Checker"});
void OnMouseDown()
{
RaycastHit hit = new RaycastHit();
if(this.GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 9999f))
{
GameObject particle = spawnParticle();
if(!particle.name.StartsWith("WFX_MF"))
particle.transform.position = hit.point + particle.transform.position;
}
}
public GameObject spawnParticle()
{
GameObject particles = (GameObject)Instantiate(ParticleExamples[exampleIndex]);
if(particles.name.StartsWith("WFX_MF"))
{
particles.transform.parent = ParticleExamples[exampleIndex].transform.parent;
particles.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition;
particles.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation;
}
else if(particles.name.Contains("Hole"))
{
particles.transform.parent = bulletholes.transform;
}
SetActiveCrossVersions(particles, true);
return particles;
}
void SetActiveCrossVersions(GameObject obj, bool active)
{
#if UNITY_3_5
obj.SetActiveRecursively(active);
#else
obj.SetActive(active);
for(int i = 0; i < obj.transform.childCount; i++)
obj.transform.GetChild(i).gameObject.SetActive(active);
#endif
}
void OnGUI()
{
GUILayout.BeginArea(new Rect(5,20,Screen.width-10,60));
GUILayout.BeginHorizontal();
GUILayout.Label("Effect: " + ParticleExamples[exampleIndex].name, GUILayout.Width(280));
if(GUILayout.Button("<", GUILayout.Width(30)))
{
prevParticle();
}
if(GUILayout.Button(">", GUILayout.Width(30)))
{
nextParticle();
}
GUILayout.FlexibleSpace();
GUILayout.Label("Click on the ground to spawn the selected effect");
GUILayout.FlexibleSpace();
if(GUILayout.Button(rotateCam ? "Pause Camera" : "Rotate Camera", GUILayout.Width(110)))
{
rotateCam = !rotateCam;
}
/*
if(GUILayout.Button(randomSpawns ? "Stop Random Spawns" : "Start Random Spawns", GUILayout.Width(140)))
{
randomSpawns = !randomSpawns;
if(randomSpawns) StartCoroutine("RandomSpawnsCoroutine");
else StopCoroutine("RandomSpawnsCoroutine");
}
randomSpawnsDelay = GUILayout.TextField(randomSpawnsDelay, 10, GUILayout.Width(42));
randomSpawnsDelay = Regex.Replace(randomSpawnsDelay, @"[^0-9.]", "");
*/
if(GUILayout.Button(this.GetComponent<Renderer>().enabled ? "Hide Ground" : "Show Ground", GUILayout.Width(90)))
{
this.GetComponent<Renderer>().enabled = !this.GetComponent<Renderer>().enabled;
}
if(GUILayout.Button(slowMo ? "Normal Speed" : "Slow Motion", GUILayout.Width(100)))
{
slowMo = !slowMo;
if(slowMo) Time.timeScale = 0.33f;
else Time.timeScale = 1.0f;
}
GUILayout.EndHorizontal();
//--------------------
GUILayout.BeginHorizontal();
GUILayout.Label("Ground texture: " + groundTextureStr, GUILayout.Width(160));
if(GUILayout.Button("<", GUILayout.Width(30)))
{
prevTexture();
}
if(GUILayout.Button(">", GUILayout.Width(30)))
{
nextTexture();
}
GUILayout.EndHorizontal();
GUILayout.EndArea();
//--------------------
if(m4.GetComponent<Renderer>().enabled)
{
GUILayout.BeginArea(new Rect(5, Screen.height - 100, Screen.width - 10, 90));
rotate_m4 = GUILayout.Toggle(rotate_m4, "AutoRotate Weapon", GUILayout.Width(250));
GUI.enabled = !rotate_m4;
float rx = m4.transform.localEulerAngles.x;
rx = rx > 90 ? rx-180 : rx;
float ry = m4.transform.localEulerAngles.y;
float rz = m4.transform.localEulerAngles.z;
rx = GUILayout.HorizontalSlider(rx, 0, 179, GUILayout.Width(256));
ry = GUILayout.HorizontalSlider(ry, 0, 359, GUILayout.Width(256));
rz = GUILayout.HorizontalSlider(rz, 0, 359, GUILayout.Width(256));
if(GUI.changed)
{
if(rx > 90)
rx += 180;
m4.transform.localEulerAngles = new Vector3(rx,ry,rz);
Debug.Log(rx);
}
GUILayout.EndArea();
}
}
public GameObject m4, m4fps;
private bool rotate_m4 = true;
IEnumerator RandomSpawnsCoroutine()
{
LOOP:
GameObject particles = spawnParticle();
if(orderedSpawns)
{
particles.transform.position = this.transform.position + new Vector3(order,particles.transform.position.y,0);
order -= step;
if(order < -range) order = range;
}
else particles.transform.position = this.transform.position + new Vector3(Random.Range(-range,range),0,Random.Range(-range,range)) + new Vector3(0,particles.transform.position.y,0);
yield return new WaitForSeconds(float.Parse(randomSpawnsDelay));
goto LOOP;
}
void Update()
{
if(Input.GetKeyDown(KeyCode.LeftArrow))
{
prevParticle();
}
else if(Input.GetKeyDown(KeyCode.RightArrow))
{
nextParticle();
}
if(rotateCam)
{
Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, cameraSpeed*Time.deltaTime);
}
if(rotate_m4)
{
m4.transform.Rotate(new Vector3(0,40f,0) * Time.deltaTime, Space.World);
}
}
private void prevTexture()
{
int index = groundTextures.IndexOf(groundTextureStr);
index--;
if(index < 0)
index = groundTextures.Count-1;
groundTextureStr = groundTextures[index];
selectMaterial();
}
private void nextTexture()
{
int index = groundTextures.IndexOf(groundTextureStr);
index++;
if(index >= groundTextures.Count)
index = 0;
groundTextureStr = groundTextures[index];
selectMaterial();
}
private void selectMaterial()
{
switch(groundTextureStr)
{
case "Concrete":
this.GetComponent<Renderer>().material = concrete;
walls.transform.GetChild(0).GetComponent<Renderer>().material = concreteWall;
walls.transform.GetChild(1).GetComponent<Renderer>().material = concreteWall;
break;
case "Wood":
this.GetComponent<Renderer>().material = wood;
walls.transform.GetChild(0).GetComponent<Renderer>().material = woodWall;
walls.transform.GetChild(1).GetComponent<Renderer>().material = woodWall;
break;
case "Metal":
this.GetComponent<Renderer>().material = metal;
walls.transform.GetChild(0).GetComponent<Renderer>().material = metalWall;
walls.transform.GetChild(1).GetComponent<Renderer>().material = metalWall;
break;
case "Checker":
this.GetComponent<Renderer>().material = checker;
walls.transform.GetChild(0).GetComponent<Renderer>().material = checkerWall;
walls.transform.GetChild(1).GetComponent<Renderer>().material = checkerWall;
break;
}
}
private void prevParticle()
{
exampleIndex--;
if(exampleIndex < 0) exampleIndex = ParticleExamples.Length - 1;
showHideStuff();
}
private void nextParticle()
{
exampleIndex++;
if(exampleIndex >= ParticleExamples.Length) exampleIndex = 0;
showHideStuff();
}
private void showHideStuff()
{
//Show m4
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_MF Spr"))
m4.GetComponent<Renderer>().enabled = true;
else
m4.GetComponent<Renderer>().enabled = false;
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_MF FPS"))
m4fps.GetComponent<Renderer>().enabled = true;
else
m4fps.GetComponent<Renderer>().enabled = false;
//Show walls
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_BImpact"))
{
SetActiveCrossVersions(walls, true);
Renderer[] rs = bulletholes.GetComponentsInChildren<Renderer>();
foreach(Renderer r in rs)
r.enabled = true;
}
else
{
SetActiveCrossVersions(walls, false);
Renderer[] rs = bulletholes.GetComponentsInChildren<Renderer>();
foreach(Renderer r in rs)
r.enabled = false;
}
//Change ground texture
if(ParticleExamples[exampleIndex].name.Contains("Wood"))
{
groundTextureStr = "Wood";
selectMaterial();
}
else if(ParticleExamples[exampleIndex].name.Contains("Concrete"))
{
groundTextureStr = "Concrete";
selectMaterial();
}
else if(ParticleExamples[exampleIndex].name.Contains("Metal"))
{
groundTextureStr = "Metal";
selectMaterial();
}
else if(ParticleExamples[exampleIndex].name.Contains("Dirt")
|| ParticleExamples[exampleIndex].name.Contains("Sand")
|| ParticleExamples[exampleIndex].name.Contains("SoftBody"))
{
groundTextureStr = "Checker";
selectMaterial();
}
else if(ParticleExamples[exampleIndex].name == "WFX_Explosion")
{
groundTextureStr = "Checker";
selectMaterial();
}
}
}
@@ -0,0 +1,14 @@
fileFormatVersion: 2
guid: f29cbe1088b10084fb12c7ba8a19f151
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo.cs
uploadId: 301034
@@ -0,0 +1,14 @@
using UnityEngine;
using System.Collections;
public class WFX_Demo_DeleteAfterDelay : MonoBehaviour
{
public float delay = 1.0f;
void Update ()
{
delay -= Time.deltaTime;
if(delay < 0f)
GameObject.Destroy(this.gameObject);
}
}
@@ -0,0 +1,14 @@
fileFormatVersion: 2
guid: cce2a86394e858c419a5d614b1036533
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
uploadId: 301034
Binary file not shown.
@@ -0,0 +1,70 @@
fileFormatVersion: 2
guid: dbf4c26b2cf668240ab620f2af9cc48c
ModelImporter:
serializedVersion: 15
fileIDToRecycleName:
100000: //RootNode
400000: //RootNode
2300000: //RootNode
3300000: //RootNode
4300000: polySurface1
11100000: //RootNode
materials:
importMaterials: 0
materialName: 3
materialSearch: 1
animations:
legacyGenerateAnimations: 3
bakeSimulation: 0
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 180
splitTangentsAcrossUV: 0
normalImportMode: 1
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
handles: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
additionalBone: 1
animationType: 1
userData:
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M4.fbx
uploadId: 301034
@@ -0,0 +1,86 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_Checker Wall
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 8, y: 8}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 54c2645bfa981ee44bfdce36b7823367, type: 3}
m_Scale: {x: 6, y: 1.5}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.039
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 0.38674912
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5298507, g: 0.5298507, b: 0.5298507, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: af09f8959d2e3e5409129ec9ec5ab06e
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker Wall.mat
uploadId: 301034
@@ -0,0 +1,86 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_Checker
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 8, y: 8}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 54c2645bfa981ee44bfdce36b7823367, type: 3}
m_Scale: {x: 8, y: 8}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.039
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 0.38674912
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5298507, g: 0.5298507, b: 0.5298507, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: dc070aa3464121b4d92dc268f1a79c93
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker.mat
uploadId: 301034
@@ -0,0 +1,87 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_Concrete Wall
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 9ad1b7cbb4464c54ea0514cfe41f9bed, type: 3}
m_Scale: {x: 4, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 3795ce9fd3b225244b8149252918c4e9, type: 3}
m_Scale: {x: 4, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.05
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 0.22827822
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.61194026, g: 0.61194026, b: 0.61194026, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.12686568, g: 0.12686568, b: 0.12686568, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: ab6453a18f7ff2f4ebb1d7ccb0fe1353
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Concrete Wall.mat
uploadId: 301034
@@ -0,0 +1,87 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_Concrete
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 9ad1b7cbb4464c54ea0514cfe41f9bed, type: 3}
m_Scale: {x: 6, y: 6}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 3795ce9fd3b225244b8149252918c4e9, type: 3}
m_Scale: {x: 6, y: 6}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.05
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 0.22827822
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.61194026, g: 0.61194026, b: 0.61194026, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.12686568, g: 0.12686568, b: 0.12686568, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c071c19d8a6f8b34aa95017397002b83
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Concrete.mat
uploadId: 301034
@@ -0,0 +1,85 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_M4 Normal
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: b58f7bfc777b4ad45af55a8166ff1d01, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 8bb64b30715a946c4af195846eb24774, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.6
- _GlossyReflections: 1
- _Metallic: 0.4
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: d18b9b1f2eaad0b46801529e4cdbaa94
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_M4 Normal.mat
uploadId: 301034
@@ -0,0 +1,90 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_M4
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: b58f7bfc777b4ad45af55a8166ff1d01, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 8bb64b30715a946c4af195846eb24774, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 0.733
- _Glossiness: 0.6
- _GlossyReflections: 1
- _Metallic: 0.4
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _Shininess: 0.07335264
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.6268657, g: 0.6268657, b: 0.6268657, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 59a86acc489cd454cbc07c4848d68ef3
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_M4.mat
uploadId: 301034
@@ -0,0 +1,87 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_Metal Wall
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: eb7b1c04257f39243a38762db836d80c, type: 3}
m_Scale: {x: 8, y: 2}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: a0e33cc5ebc3c214d906f6d5cc5aa18a, type: 3}
m_Scale: {x: 8, y: 2}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0.7
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.86567163, g: 0.86567163, b: 0.86567163, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 97a1c489739b9654294f9eec96f9988f
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Metal Wall.mat
uploadId: 301034
@@ -0,0 +1,87 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_Metal
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: eb7b1c04257f39243a38762db836d80c, type: 3}
m_Scale: {x: 7, y: 7}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: a0e33cc5ebc3c214d906f6d5cc5aa18a, type: 3}
m_Scale: {x: 7, y: 7}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 0.905
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0.7
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.86567163, g: 0.86567163, b: 0.86567163, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: d172212e29c865242b5302054f759758
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Metal.mat
uploadId: 301034
@@ -0,0 +1,87 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_Wood Wall
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: d5bbdfb7cec442b408c8834fcadb7b55, type: 3}
m_Scale: {x: 8, y: 4}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 0938b4bdb94798b4896d7a4ab653e85e, type: 3}
m_Scale: {x: 8, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.4
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 0.22827822
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.12686568, g: 0.12686568, b: 0.12686568, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 2b3f9a49a1177774e923a5b708423b4c
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Wood Wall.mat
uploadId: 301034
@@ -0,0 +1,87 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_Demo_M_Wood
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: d5bbdfb7cec442b408c8834fcadb7b55, type: 3}
m_Scale: {x: 8, y: 8}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 0938b4bdb94798b4896d7a4ab653e85e, type: 3}
m_Scale: {x: 8, y: 8}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.4
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 0.7331746
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.20588237, g: 0.20588237, b: 0.20588237, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c4b3df7d7d9b4194aad9879ce91ea700
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Wood.mat
uploadId: 301034
@@ -0,0 +1,384 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
// Cartoon FX - (c) 2015 - Jean Moreno
//
// Script handling the Demo scene of the Cartoon FX Packs
public class WFX_Demo_New : MonoBehaviour
{
public Renderer groundRenderer;
public Collider groundCollider;
[Space]
[Space]
public Image slowMoBtn;
public Text slowMoLabel;
public Image camRotBtn;
public Text camRotLabel;
public Image groundBtn;
public Text groundLabel;
[Space]
public Text EffectLabel;
public Text EffectIndexLabel;
//WFX
public GameObject[] AdditionalEffects;
public GameObject ground;
public GameObject walls;
public GameObject bulletholes;
public GameObject m4, m4fps;
public Material wood,concrete,metal,checker;
public Material woodWall,concreteWall,metalWall,checkerWall;
private string groundTextureStr = "Checker";
private List<string> groundTextures = new List<string>(new string[]{"Concrete","Wood","Metal","Checker"});
//-------------------------------------------------------------
private GameObject[] ParticleExamples;
private int exampleIndex;
private bool slowMo;
private Vector3 defaultCamPosition;
private Quaternion defaultCamRotation;
private List<GameObject> onScreenParticles = new List<GameObject>();
//-------------------------------------------------------------
void Awake()
{
List<GameObject> particleExampleList = new List<GameObject>();
int nbChild = this.transform.childCount;
for(int i = 0; i < nbChild; i++)
{
GameObject child = this.transform.GetChild(i).gameObject;
particleExampleList.Add(child);
}
particleExampleList.AddRange(AdditionalEffects);
ParticleExamples = particleExampleList.ToArray();
defaultCamPosition = Camera.main.transform.position;
defaultCamRotation = Camera.main.transform.rotation;
StartCoroutine("CheckForDeletedParticles");
UpdateUI();
}
void Update()
{
if(Input.GetKeyDown(KeyCode.LeftArrow))
{
prevParticle();
}
else if(Input.GetKeyDown(KeyCode.RightArrow))
{
nextParticle();
}
else if(Input.GetKeyDown(KeyCode.Delete))
{
destroyParticles();
}
if(Input.GetMouseButtonDown(0))
{
RaycastHit hit = new RaycastHit();
if(groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 9999f))
{
GameObject particle = spawnParticle();
if(!particle.name.StartsWith("WFX_MF"))
particle.transform.position = hit.point + particle.transform.position;
}
}
float scroll = Input.GetAxis("Mouse ScrollWheel");
if(scroll != 0f)
{
Camera.main.transform.Translate(Vector3.forward * (scroll < 0f ? -1f : 1f), Space.Self);
}
if(Input.GetMouseButtonDown(2))
{
Camera.main.transform.position = defaultCamPosition;
Camera.main.transform.rotation = defaultCamRotation;
}
}
//-------------------------------------------------------------
// MESSAGES
public void OnToggleGround()
{
var c = Color.white;
groundRenderer.enabled = !groundRenderer.enabled;
c.a = groundRenderer.enabled ? 1f : 0.33f;
groundBtn.color = c;
groundLabel.color = c;
}
public void OnToggleCamera()
{
var c = Color.white;
CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating;
c.a = CFX_Demo_RotateCamera.rotating ? 1f : 0.33f;
camRotBtn.color = c;
camRotLabel.color = c;
}
public void OnToggleSlowMo()
{
var c = Color.white;
slowMo = !slowMo;
if(slowMo)
{
Time.timeScale = 0.33f;
c.a = 1f;
}
else
{
Time.timeScale = 1.0f;
c.a = 0.33f;
}
slowMoBtn.color = c;
slowMoLabel.color = c;
}
public void OnPreviousEffect()
{
prevParticle();
}
public void OnNextEffect()
{
nextParticle();
}
//-------------------------------------------------------------
// UI
private void UpdateUI()
{
EffectLabel.text = ParticleExamples[exampleIndex].name;
EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex+1).ToString("00"), ParticleExamples.Length.ToString("00"));
}
//-------------------------------------------------------------
// SYSTEM
public GameObject spawnParticle()
{
GameObject particles = (GameObject)Instantiate(ParticleExamples[exampleIndex]);
particles.transform.position = new Vector3(0,particles.transform.position.y,0);
#if UNITY_3_5
particles.SetActiveRecursively(true);
#else
particles.SetActive(true);
// for(int i = 0; i < particles.transform.childCount; i++)
// particles.transform.GetChild(i).gameObject.SetActive(true);
#endif
if(particles.name.StartsWith("WFX_MF"))
{
particles.transform.parent = ParticleExamples[exampleIndex].transform.parent;
particles.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition;
particles.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation;
}
else if(particles.name.Contains("Hole"))
{
particles.transform.parent = bulletholes.transform;
}
ParticleSystem ps = particles.GetComponent<ParticleSystem>();
#if UNITY_5_5_OR_NEWER
if (ps != null)
{
var main = ps.main;
if (main.loop)
{
ps.gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
ps.gameObject.AddComponent<CFX_AutoDestructShuriken>();
}
}
#else
if(ps != null && ps.loop)
{
ps.gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
ps.gameObject.AddComponent<CFX_AutoDestructShuriken>();
}
#endif
onScreenParticles.Add(particles);
return particles;
}
IEnumerator CheckForDeletedParticles()
{
while(true)
{
yield return new WaitForSeconds(5.0f);
for(int i = onScreenParticles.Count - 1; i >= 0; i--)
{
if(onScreenParticles[i] == null)
{
onScreenParticles.RemoveAt(i);
}
}
}
}
private void prevParticle()
{
exampleIndex--;
if(exampleIndex < 0) exampleIndex = ParticleExamples.Length - 1;
UpdateUI();
showHideStuff();
}
private void nextParticle()
{
exampleIndex++;
if(exampleIndex >= ParticleExamples.Length) exampleIndex = 0;
UpdateUI();
showHideStuff();
}
private void destroyParticles()
{
for(int i = onScreenParticles.Count - 1; i >= 0; i--)
{
if(onScreenParticles[i] != null)
{
GameObject.Destroy(onScreenParticles[i]);
}
onScreenParticles.RemoveAt(i);
}
}
// Change Textures
private void prevTexture()
{
int index = groundTextures.IndexOf(groundTextureStr);
index--;
if(index < 0)
index = groundTextures.Count-1;
groundTextureStr = groundTextures[index];
selectMaterial();
}
private void nextTexture()
{
int index = groundTextures.IndexOf(groundTextureStr);
index++;
if(index >= groundTextures.Count)
index = 0;
groundTextureStr = groundTextures[index];
selectMaterial();
}
private void selectMaterial()
{
switch(groundTextureStr)
{
case "Concrete":
ground.GetComponent<Renderer>().material = concrete;
walls.transform.GetChild(0).GetComponent<Renderer>().material = concreteWall;
walls.transform.GetChild(1).GetComponent<Renderer>().material = concreteWall;
break;
case "Wood":
ground.GetComponent<Renderer>().material = wood;
walls.transform.GetChild(0).GetComponent<Renderer>().material = woodWall;
walls.transform.GetChild(1).GetComponent<Renderer>().material = woodWall;
break;
case "Metal":
ground.GetComponent<Renderer>().material = metal;
walls.transform.GetChild(0).GetComponent<Renderer>().material = metalWall;
walls.transform.GetChild(1).GetComponent<Renderer>().material = metalWall;
break;
case "Checker":
ground.GetComponent<Renderer>().material = checker;
walls.transform.GetChild(0).GetComponent<Renderer>().material = checkerWall;
walls.transform.GetChild(1).GetComponent<Renderer>().material = checkerWall;
break;
}
}
private void showHideStuff()
{
//Show m4
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_MF Spr"))
{
m4.GetComponent<Renderer>().enabled = true;
Camera.main.transform.position = new Vector3(-2.482457f, 3.263842f, -0.004924395f);
Camera.main.transform.eulerAngles = new Vector3(20f, 90f, 0f);
}
else
m4.GetComponent<Renderer>().enabled = false;
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_MF FPS"))
m4fps.GetComponent<Renderer>().enabled = true;
else
m4fps.GetComponent<Renderer>().enabled = false;
//Show walls
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_BImpact"))
{
walls.SetActive(true);
Renderer[] rs = bulletholes.GetComponentsInChildren<Renderer>();
foreach(Renderer r in rs)
r.enabled = true;
}
else
{
walls.SetActive(false);
Renderer[] rs = bulletholes.GetComponentsInChildren<Renderer>();
foreach(Renderer r in rs)
r.enabled = false;
}
//Change ground texture
if(ParticleExamples[exampleIndex].name.Contains("Wood"))
{
groundTextureStr = "Wood";
selectMaterial();
}
else if(ParticleExamples[exampleIndex].name.Contains("Concrete"))
{
groundTextureStr = "Concrete";
selectMaterial();
}
else if(ParticleExamples[exampleIndex].name.Contains("Metal"))
{
groundTextureStr = "Metal";
selectMaterial();
}
else if(ParticleExamples[exampleIndex].name.Contains("Dirt")
|| ParticleExamples[exampleIndex].name.Contains("Sand")
|| ParticleExamples[exampleIndex].name.Contains("SoftBody"))
{
groundTextureStr = "Checker";
selectMaterial();
}
else if(ParticleExamples[exampleIndex].name == "WFX_Explosion")
{
groundTextureStr = "Checker";
selectMaterial();
}
}
}
@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 6b322923f82d20c4ba75b8657b00331b
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_New.cs
uploadId: 301034
@@ -0,0 +1,13 @@
using UnityEngine;
using System.Collections;
public class WFX_Demo_RandomDir : MonoBehaviour
{
public Vector3 min = new Vector3(0,0,0);
public Vector3 max = new Vector3(0,360,0);
void Awake ()
{
this.transform.eulerAngles = new Vector3(Random.Range(min.x,max.x),Random.Range(min.y,max.y),Random.Range(min.z,max.z));
}
}
@@ -0,0 +1,14 @@
fileFormatVersion: 2
guid: 936f98d748ce69c4caf9bc76c7e38a8b
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_RandomDir.cs
uploadId: 301034
Binary file not shown.
@@ -0,0 +1,40 @@
fileFormatVersion: 2
guid: 54c2645bfa981ee44bfdce36b7823367
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
textureFormat: -2
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
textureType: -1
buildTargetSettings: []
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Checker.tga
uploadId: 301034
@@ -0,0 +1,40 @@
fileFormatVersion: 2
guid: 9ad1b7cbb4464c54ea0514cfe41f9bed
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 1
externalNormalMap: 1
heightScale: .0186999999
normalMapFilter: 1
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: 5
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
textureType: 1
buildTargetSettings: []
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone Normal.tga
uploadId: 301034
@@ -0,0 +1,40 @@
fileFormatVersion: 2
guid: 3795ce9fd3b225244b8149252918c4e9
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: 5
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
textureType: -1
buildTargetSettings: []
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone.tga
uploadId: 301034
@@ -0,0 +1,40 @@
fileFormatVersion: 2
guid: b58f7bfc777b4ad45af55a8166ff1d01
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 1
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
textureType: 1
buildTargetSettings: []
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4 Normal.jpg
uploadId: 301034
Binary file not shown.
@@ -0,0 +1,40 @@
fileFormatVersion: 2
guid: d8f39b2a369a9af4ea952606f86cfa48
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: 1
aniso: 1
mipBias: -1
wrapMode: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
textureType: 5
buildTargetSettings: []
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4.tga
uploadId: 301034
@@ -0,0 +1,43 @@
fileFormatVersion: 2
guid: eb7b1c04257f39243a38762db836d80c
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 1
externalNormalMap: 1
heightScale: .0500000007
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: 5
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
alphaIsTransparency: 0
textureType: 1
buildTargetSettings: []
userData:
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Metal Normal.tga
uploadId: 301034
Binary file not shown.
@@ -0,0 +1,43 @@
fileFormatVersion: 2
guid: a0e33cc5ebc3c214d906f6d5cc5aa18a
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: 5
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
userData:
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Metal.tga
uploadId: 301034
@@ -0,0 +1,40 @@
fileFormatVersion: 2
guid: d5bbdfb7cec442b408c8834fcadb7b55
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 1
externalNormalMap: 1
heightScale: .0520000011
normalMapFilter: 1
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: 5
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
textureType: 1
buildTargetSettings: []
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Wood Normal.tga
uploadId: 301034
Binary file not shown.
@@ -0,0 +1,43 @@
fileFormatVersion: 2
guid: 0938b4bdb94798b4896d7a4ab653e85e
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: 5
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
userData:
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Wood.tga
uploadId: 301034
@@ -0,0 +1,26 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
/**
* Demo Scene Script for WAR FX
*
* (c) 2015, Jean Moreno
**/
public class WFX_Demo_Wall : MonoBehaviour
{
public WFX_Demo_New demo;
void OnMouseDown()
{
RaycastHit hit = new RaycastHit();
if(this.GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 9999f))
{
GameObject particle = demo.spawnParticle();
particle.transform.position = hit.point;
particle.transform.rotation = Quaternion.FromToRotation(Vector3.forward, hit.normal);
}
}
}
@@ -0,0 +1,14 @@
fileFormatVersion: 2
guid: 9e1b171d14b3d5549a9080c5bb8eb2b1
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_Wall.cs
uploadId: 301034
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: e9d55d43b1e68cc40a16c4de3455b729
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,137 @@
fileFormatVersion: 2
guid: 3783f195e2c8dc84cb1461fbe881e9cb
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/UI Canvas/CFX Demo Btn Arrow R.png
uploadId: 301034
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
fileFormatVersion: 2
guid: 6ca93523b0317c242b05932fedb07cb3
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/UI Canvas/CFX Demo Btn Arrow.png
uploadId: 301034
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
fileFormatVersion: 2
guid: 90cdb91b8028d984b9adf63a23402f86
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/UI Canvas/CFX Demo Btn Camera H.png
uploadId: 301034
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
fileFormatVersion: 2
guid: 4c72f3c555f96274787f31379fabb6ff
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/UI Canvas/CFX Demo Btn Camera.png
uploadId: 301034
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
fileFormatVersion: 2
guid: 5cc9c4a6db9a74a40aaed761fc99294c
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/UI Canvas/CFX Demo Btn Ground H.png
uploadId: 301034
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
fileFormatVersion: 2
guid: a2bcf923df54ffa4ba7e795955c5dc22
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/UI Canvas/CFX Demo Btn Ground.png
uploadId: 301034
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
fileFormatVersion: 2
guid: 48624f05b683e4a4ab1a142e40fd6971
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/UI Canvas/CFX Demo Btn SlowMo H.png
uploadId: 301034
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
fileFormatVersion: 2
guid: 5ec8fc5d939ea2244985ca77a114c9d0
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/UI Canvas/CFX Demo Btn SlowMo.png
uploadId: 301034
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,137 @@
fileFormatVersion: 2
guid: 9162d39dfff8eee418769488b7282343
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/UI Canvas/WFX Demo Logo.png
uploadId: 301034
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c3f02a419ecea464bbd721a17732b8d2
DefaultImporter:
userData:
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Demo/WarFX Demo New.unity
uploadId: 301034
@@ -0,0 +1,63 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!850595691 &4890085278179872738
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WarFX Demo NewSettings
serializedVersion: 9
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 0
m_BakeBackend: 1
m_LightmapMaxSize: 1024
m_LightmapSizeFixed: 0
m_UseMipmapLimits: 1
m_BakeResolution: 50
m_Padding: 2
m_LightmapCompression: 0
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 0
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 1
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_EnableWorkerProcessBaking: 1
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 1
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 512
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
m_PVREnvironmentImportanceSampling: 0
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 1
m_PVRFilteringGaussRadiusAO: 1
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_RespectSceneVisibilityWhenBakingGI: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1d01a45398f5daf459a492f665303587
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 4890085278179872738
userData:
assetBundleName:
assetBundleVariant:
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 56b0aae9a89a04d408982a4eea97cba3
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b532e50c08f91d645a79e03616d48d58
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7d220f99a004f5a4092ebeb1580b79e5
@@ -0,0 +1,44 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WFX_BulletHole Concrete Lighted
m_Shader: {fileID: 4800000, guid: edb905ac1dd1f8d4688248976976eae3, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: d77a22b01dacaba49910f7c4df02cf40, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: eca10a393fd9c894fa28b8013cedf3cb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Cutoff: 0.13432838
- _InvFade: 1.0128732
- _ScrollSpeed: 8
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmisColor: {r: 0.2, g: 0.2, b: 0.2, a: 0}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 510d824c243583b488605ed79cd5f7d0
AssetOrigin:
serializedVersion: 1
productId: 5669
packageName: War FX
packageVersion: 1.8.04
assetPath: Assets/JMO Assets/WarFX/Desktop/Materials/Bullet Holes/WFX_BulletHole
Concrete Lighted.mat
uploadId: 301034

Some files were not shown because too many files have changed in this diff Show More