Map mehanic ready to multiplayer

This commit is contained in:
2026-08-18 17:17:48 +03:00
parent c01ff800f6
commit bb2f4a3b16
20 changed files with 4691 additions and 1648 deletions
@@ -0,0 +1,73 @@
using UnityEngine;
[DisallowMultipleComponent]
public sealed class MapControlBinder : MonoBehaviour
{
[SerializeField] private MapController mapController;
[SerializeField] private NetworkPhysicalWheelInteractable horizontalWheel;
[SerializeField] private NetworkPhysicalWheelInteractable verticalWheel;
[SerializeField] private NetworkPhysicalLeverInteractable fireLever;
[SerializeField] private NetworkButtonInteractable scanButton;
private bool initialValuesApplied;
private void Reset() => mapController = GetComponent<MapController>();
private void OnEnable()
{
if (horizontalWheel != null)
horizontalWheel.ValueChanged += HandleHorizontalChanged;
if (verticalWheel != null)
verticalWheel.ValueChanged += HandleVerticalChanged;
if (fireLever != null)
fireLever.StateChanged += HandleFireChanged;
if (scanButton != null)
scanButton.Pressed += HandleScanPressed;
}
private void OnDisable()
{
if (horizontalWheel != null)
horizontalWheel.ValueChanged -= HandleHorizontalChanged;
if (verticalWheel != null)
verticalWheel.ValueChanged -= HandleVerticalChanged;
if (fireLever != null)
fireLever.StateChanged -= HandleFireChanged;
if (scanButton != null)
scanButton.Pressed -= HandleScanPressed;
}
private void Update()
{
if (initialValuesApplied || mapController == null || !mapController.IsSpawned ||
horizontalWheel == null || verticalWheel == null ||
!horizontalWheel.IsSpawned || !verticalWheel.IsSpawned)
{
return;
}
initialValuesApplied = true;
HandleHorizontalChanged(horizontalWheel.NormalizedValue);
HandleVerticalChanged(verticalWheel.NormalizedValue);
}
private void HandleHorizontalChanged(float value) =>
ApplyOnServer(() => mapController.SetHorizontalNormalized(value));
private void HandleVerticalChanged(float value) =>
ApplyOnServer(() => mapController.SetVerticalNormalized(value));
private void HandleFireChanged(bool active)
{
if (active)
ApplyOnServer(mapController.RequestPseudoFire);
}
private void HandleScanPressed() => ApplyOnServer(mapController.RequestRadarScan);
private void ApplyOnServer(System.Action action)
{
if (mapController != null && mapController.IsSpawned && mapController.IsServer)
action?.Invoke();
}
}