Init
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using UnityEngine;
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namespace Unity.Netcode.Samples
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{
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/// <summary>
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/// Class to display helper buttons and status labels on the GUI, as well as buttons to start host/client/server.
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/// Once a connection has been established to the server, the local player can be teleported to random positions via a GUI button.
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/// </summary>
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public class BootstrapManager : MonoBehaviour
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{
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private void OnGUI()
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{
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GUILayout.BeginArea(new Rect(10, 10, 300, 300));
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var networkManager = NetworkManager.Singleton;
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if (!networkManager.IsClient && !networkManager.IsServer)
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{
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if (GUILayout.Button("Host"))
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{
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networkManager.StartHost();
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}
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if (GUILayout.Button("Client"))
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{
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networkManager.StartClient();
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}
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if (GUILayout.Button("Server"))
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{
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networkManager.StartServer();
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}
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}
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else
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{
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GUILayout.Label($"Mode: {(networkManager.IsHost ? "Host" : networkManager.IsServer ? "Server" : "Client")}");
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// "Random Teleport" button will only be shown to clients
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if (networkManager.IsClient)
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{
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if (GUILayout.Button("Random Teleport"))
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{
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if (networkManager.LocalClient != null)
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{
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// Get `BootstrapPlayer` component from the player's `PlayerObject`
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if (networkManager.LocalClient.PlayerObject.TryGetComponent(out BootstrapPlayer bootstrapPlayer))
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{
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// Invoke a `ServerRpc` from client-side to teleport player to a random position on the server-side
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bootstrapPlayer.RandomTeleportServerRpc();
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}
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}
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}
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}
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}
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GUILayout.EndArea();
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}
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}
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}
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