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2026-08-04 13:47:07 +03:00
parent 48bc19d79f
commit bca1cbb323
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# Keep Unity's human-readable project files consistent across platforms.
* text=auto
.gitignore text eol=lf
.gitattributes text eol=lf
*.cs text eol=lf
*.shader text eol=lf
*.hlsl text eol=lf
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*.compute text eol=lf
*.asmdef text eol=lf
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# Unity SmartMerge for YAML-serialized assets.
*.unity text eol=lf merge=unityyamlmerge
*.prefab text eol=lf merge=unityyamlmerge
*.asset text eol=lf merge=unityyamlmerge
*.mat text eol=lf merge=unityyamlmerge
*.anim text eol=lf merge=unityyamlmerge
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*.overrideController text eol=lf merge=unityyamlmerge
*.playable text eol=lf merge=unityyamlmerge
*.mask text eol=lf merge=unityyamlmerge
*.spriteatlas text eol=lf merge=unityyamlmerge
*.physicsMaterial2D text eol=lf merge=unityyamlmerge
*.physicMaterial text eol=lf merge=unityyamlmerge
*.terrainlayer text eol=lf merge=unityyamlmerge
*.renderTexture text eol=lf merge=unityyamlmerge
*.lighting text eol=lf merge=unityyamlmerge
*.preset text eol=lf merge=unityyamlmerge
*.guiskin text eol=lf merge=unityyamlmerge
# Source-art and runtime media are binary and belong in Git LFS.
*.psd filter=lfs diff=lfs merge=lfs -text
*.psb filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
*.webp filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.glb filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.aif filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.flac filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.avi filter=lfs diff=lfs merge=lfs -text
*.webm filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.otf filter=lfs diff=lfs merge=lfs -text
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# Visual Studio cache directory # Visual Studio cache directory
.vs/ .vs/
.vscode/
# Gradle cache directory # Gradle cache directory
.gradle/ .gradle/
@@ -47,6 +48,8 @@ ExportedObj/
*.mdb *.mdb
*.opendb *.opendb
*.VC.db *.VC.db
*.VC.opendb
*.slnx
# Unity3D generated meta files # Unity3D generated meta files
*.pidb.meta *.pidb.meta
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#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.UIElements;
using System.Reflection;
using System.Linq;
using System.IO;
using UnityEngine.SceneManagement;
[InitializeOnLoad]
public static class SceneSwitcherToolbar
{
private static string[] sceneNames = new string[0];
private static int selectedIndex = 0;
private static string lastActiveScene = "";
private static VisualElement toolbarUI;
private static float positionOffset = 180f;
private static float dropdownBoxHeight = 20f;
private static bool fetchAllScenes
{
get => EditorPrefs.GetBool("SceneSwitcher_FetchAllScenes", false);
set => EditorPrefs.SetBool("SceneSwitcher_FetchAllScenes", value);
}
static SceneSwitcherToolbar()
{
RefreshSceneList();
SelectCurrentScene();
EditorSceneManager.activeSceneChangedInEditMode += (prev, current) => UpdateSceneSelection();
EditorApplication.playModeStateChanged += OnPlayModeChanged;
EditorApplication.delayCall += AddToolbarUI;
}
static void AddToolbarUI()
{
var toolbarType = typeof(Editor).Assembly.GetType("UnityEditor.Toolbar");
if (toolbarType == null) return;
var toolbars = Resources.FindObjectsOfTypeAll(toolbarType);
if (toolbars.Length == 0) return;
var toolbar = toolbars[0];
var rootField = toolbarType.GetField("m_Root", BindingFlags.NonPublic | BindingFlags.Instance);
if (rootField == null) return;
var root = rootField.GetValue(toolbar) as VisualElement;
if (root == null) return;
var leftContainer = root.Q("ToolbarZoneLeftAlign");
if (leftContainer == null) return;
if (toolbarUI != null)
{
leftContainer.Remove(toolbarUI);
}
toolbarUI = new IMGUIContainer(OnGUI);
toolbarUI.style.marginLeft = positionOffset;
leftContainer.Add(toolbarUI);
}
static void OnGUI()
{
CheckAndRefreshScenes();
if (selectedIndex >= sceneNames.Length)
selectedIndex = 0;
bool isPlaying = EditorApplication.isPlaying;
GUILayout.BeginHorizontal();
// Fetch all scenes toggle button
EditorGUI.BeginDisabledGroup(isPlaying);
bool newFetchAllScenes = GUILayout.Toggle(fetchAllScenes, "All Scenes", "Button", GUILayout.Height(dropdownBoxHeight));
if (newFetchAllScenes != fetchAllScenes)
{
fetchAllScenes = newFetchAllScenes;
RefreshSceneList();
SelectCurrentScene();
}
EditorGUI.EndDisabledGroup();
// Add Scene button
EditorGUI.BeginDisabledGroup(isPlaying || fetchAllScenes);
if (GUILayout.Button("Add Scene", GUILayout.Height(dropdownBoxHeight)))
{
AddCurrentSceneToBuildSettings();
}
EditorGUI.EndDisabledGroup();
// Scene dropdown
EditorGUI.BeginDisabledGroup(isPlaying);
GUIStyle popupStyle = new GUIStyle(EditorStyles.popup)
{
fixedHeight = dropdownBoxHeight
};
int newIndex = EditorGUILayout.Popup(selectedIndex, sceneNames, popupStyle, GUILayout.Width(150), GUILayout.Height(dropdownBoxHeight));
if (newIndex != selectedIndex)
{
selectedIndex = newIndex;
LoadScene(sceneNames[selectedIndex]);
}
EditorGUI.EndDisabledGroup();
GUILayout.EndHorizontal();
}
static void AddCurrentSceneToBuildSettings()
{
string currentScenePath = EditorSceneManager.GetActiveScene().path;
if (string.IsNullOrEmpty(currentScenePath))
{
EditorUtility.DisplayDialog("Scene Not Saved",
"Please save the scene before adding it to Build Settings.", "OK");
return;
}
// Check if scene is already in build settings
var buildScenes = EditorBuildSettings.scenes.ToList();
bool sceneExists = buildScenes.Any(s => s.path == currentScenePath);
if (sceneExists)
{
// Enable the scene if it was disabled
var existingScene = buildScenes.Find(s => s.path == currentScenePath);
if (!existingScene.enabled)
{
existingScene.enabled = true;
EditorBuildSettings.scenes = buildScenes.ToArray();
Debug.Log($"<color=green>Scene '{Path.GetFileNameWithoutExtension(currentScenePath)}' enabled in Build Settings.</color>");
RefreshSceneList();
SelectCurrentScene();
}
else
{
Debug.Log($"Scene '{Path.GetFileNameWithoutExtension(currentScenePath)}' is already in Build Settings.");
}
}
else
{
// Add new scene to build settings
buildScenes.Add(new EditorBuildSettingsScene(currentScenePath, true));
EditorBuildSettings.scenes = buildScenes.ToArray();
Debug.Log($"<color=green>Scene '{Path.GetFileNameWithoutExtension(currentScenePath)}' added to Build Settings.</color>");
RefreshSceneList();
SelectCurrentScene();
}
}
static void RefreshSceneList()
{
if (fetchAllScenes)
{
sceneNames = Directory.GetFiles("Assets", "*.unity", SearchOption.AllDirectories)
.Select(path => Path.GetFileNameWithoutExtension(path))
.ToArray();
}
else
{
sceneNames = EditorBuildSettings.scenes
.Where(scene => scene.enabled)
.Select(scene => Path.GetFileNameWithoutExtension(scene.path))
.ToArray();
}
}
static void CheckAndRefreshScenes()
{
string[] currentScenes;
if (fetchAllScenes)
{
currentScenes = Directory.GetFiles("Assets", "*.unity", SearchOption.AllDirectories)
.Select(path => Path.GetFileNameWithoutExtension(path))
.ToArray();
}
else
{
currentScenes = EditorBuildSettings.scenes
.Where(scene => scene.enabled)
.Select(scene => Path.GetFileNameWithoutExtension(scene.path))
.ToArray();
}
if (!currentScenes.SequenceEqual(sceneNames))
{
sceneNames = currentScenes;
SelectCurrentScene();
}
}
static void SelectCurrentScene()
{
string currentScene = Path.GetFileNameWithoutExtension(EditorSceneManager.GetActiveScene().path);
int index = System.Array.IndexOf(sceneNames, currentScene);
if (index != -1)
{
selectedIndex = index;
lastActiveScene = currentScene;
}
else
{
string notInBuildName = currentScene + " (not in build index)";
sceneNames = new[] { notInBuildName }.Concat(sceneNames).ToArray();
selectedIndex = 0;
lastActiveScene = currentScene;
}
}
static void UpdateSceneSelection()
{
string currentScene = Path.GetFileNameWithoutExtension(EditorSceneManager.GetActiveScene().path);
if (currentScene != lastActiveScene)
{
lastActiveScene = currentScene;
sceneNames = sceneNames.Where(name => !name.EndsWith(" (not in build index)")).ToArray();
SelectCurrentScene();
}
}
static void LoadScene(string sceneName)
{
string scenePath;
if (fetchAllScenes)
{
scenePath = Directory.GetFiles("Assets", "*.unity", SearchOption.AllDirectories)
.FirstOrDefault(path => Path.GetFileNameWithoutExtension(path) == sceneName);
}
else
{
scenePath = EditorBuildSettings.scenes
.FirstOrDefault(scene => scene.enabled && scene.path.Contains(sceneName))?.path;
}
if (!string.IsNullOrEmpty(scenePath))
{
if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
EditorSceneManager.OpenScene(scenePath);
}
}
else
{
Debug.LogError("Scene not found: " + sceneName);
}
}
static void OnPlayModeChanged(PlayModeStateChange state)
{
if (state == PlayModeStateChange.EnteredPlayMode || state == PlayModeStateChange.ExitingPlayMode)
{
EditorApplication.delayCall += () => AddToolbarUI();
}
}
}
#endif
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packageName: Scene Switcher Pro
packageVersion: 1.0.0
assetPath: Assets/SceneSwitcherPro/Editor/SceneSwitcherToolbar.cs
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{
"name": "VFavorites",
"rootNamespace": "",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
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"autoReferenced": true,
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VFavorites.VFavoritesState;
using static VFavorites.Libs.VUtils;
using static VFavorites.Libs.VGUI;
namespace VFavorites
{
public class VFavoritesData : ScriptableObject
{
public List<Page> pages = new List<Page>();
public Page curPage
{
get
{
while (curPageIndex >= pages.Count - 1)
pages.Add(new Page("Page " + (pages.Count + 1)));
return pages[curPageIndex];
}
}
public int curPageIndex { get => VFavoritesState.instance.curPageIndex; set => VFavoritesState.instance.curPageIndex = value; }
public float rowScale = 1;
[System.Serializable]
public class Page
{
public List<Item> items = new List<Item>();
public string name = "";
public Page(string name) => this.name = name;
[System.NonSerialized]
public List<float> _rowGaps = new List<float>();
public List<float> rowGaps
{
get
{
if (_rowGaps == null)
_rowGaps = new List<float>();
while (_rowGaps.Count < items.Count + 1) _rowGaps.Add(0);
while (_rowGaps.Count > items.Count + 1) _rowGaps.RemoveLast();
return _rowGaps;
}
}
public float scrollPos { get => state.scrollPos; set => state.scrollPos = value; }
public long lastItemSelectTime_ticks { get => state.lastItemSelectTime_ticks; set => state.lastItemSelectTime_ticks = value; }
public long lastItemDragTime_ticks { get => state.lastItemDragTime_ticks; set => state.lastItemDragTime_ticks = value; }
public PageState state
{
get
{
if (!VFavoritesState.instance.pageStates_byPageId.ContainsKey(id))
VFavoritesState.instance.pageStates_byPageId[id] = new PageState();
return VFavoritesState.instance.pageStates_byPageId[id];
}
}
public int id
{
get
{
if (_id == 0)
_id = Random.value.GetHashCode();
return _id;
}
}
public int _id = 0;
}
[System.Serializable]
public class Item
{
public GlobalID globalId;
public Type type => Type.GetType(_typeString) ?? typeof(DefaultAsset);
public string _typeString;
public Object obj => _obj != null ? _obj : (_obj = globalId.GetObject());
public Object _obj;
public bool isSceneGameObject;
public bool isFolder;
public bool isAsset;
public bool isLoadable => obj != null;
public bool isDeleted
{
get
{
if (!isSceneGameObject)
return !isLoadable;
if (isLoadable)
return false;
if (!AssetDatabase.LoadAssetAtPath<SceneAsset>(globalId.guid.ToPath()))
return true;
for (int i = 0; i < EditorSceneManager.sceneCount; i++)
if (EditorSceneManager.GetSceneAt(i).path == globalId.guid.ToPath())
return true;
return false;
}
}
public string assetPath => globalId.guid.ToPath();
public Item(Object o)
{
globalId = o.GetGlobalID();
isSceneGameObject = o is GameObject go && go.scene.rootCount != 0;
isFolder = AssetDatabase.IsValidFolder(o.GetPath());
isAsset = !isSceneGameObject && !isFolder;
_typeString = o.GetType().AssemblyQualifiedName;
_name = o.name;
}
public string name
{
get
{
if (!isLoadable) return _name;
if (assetPath.GetExtension() == ".cs")
_name = obj.name.Decamelcase();
else
_name = obj.name;
return _name;
}
}
public string _name { get => state._name; set => state._name = value; }
public string sceneGameObjectIconName { get => state.sceneGameObjectIconName; set => state.sceneGameObjectIconName = value; }
public long lastSelectTime_ticks { get => state.lastSelectTime_ticks; set => state.lastSelectTime_ticks = value; }
public bool isSelected { get => state.isSelected; set => state.isSelected = value; }
public ItemState state
{
get
{
if (!VFavoritesState.instance.itemStates_byItemId.ContainsKey(id))
VFavoritesState.instance.itemStates_byItemId[id] = new ItemState();
return VFavoritesState.instance.itemStates_byItemId[id];
}
}
public int id
{
get
{
if (_id == 0)
_id = Random.value.GetHashCode();
return _id;
}
}
public int _id = 0;
}
}
}
#endif
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using static VFavorites.Libs.VUtils;
using static VFavorites.Libs.VGUI;
namespace VFavorites
{
public class VFavoritesMenu
{
public static bool pageScrollEnabled { get => EditorPrefsCached.GetBool("vFavorites-pageScrollEnabled", true); set => EditorPrefsCached.SetBool("vFavorites-pageScrollEnabled", value); }
public static bool numberKeysEnabled { get => EditorPrefsCached.GetBool("vFavorites-numberKeysEnabled", true); set => EditorPrefsCached.SetBool("vFavorites-numberKeysEnabled", value); }
public static bool arrowKeysEnabled { get => EditorPrefsCached.GetBool("vFavorites-arrowKeysEnabled", true); set => EditorPrefsCached.SetBool("vFavorites-arrowKeysEnabled", value); }
public static bool fadeAnimationsEnabled { get => EditorPrefsCached.GetBool("vFavorites-fadeAnimationsEnabled", true); set => EditorPrefsCached.SetBool("vFavorites-fadeAnimationsEnabled", value); }
public static bool pageScrollAnimationEnabled { get => EditorPrefsCached.GetBool("vFavorites-pageScrollAnimationEnabled", true); set => EditorPrefsCached.SetBool("vFavorites-pageScrollAnimationEnabled", value); }
public static int activeOnKeyCombination { get => EditorPrefsCached.GetInt("vFavorites-activeOnKeyCombination", 0); set => EditorPrefsCached.SetInt("vFavorites-activeOnKeyCombination", value); }
public static bool activeOnAltEnabled { get => activeOnKeyCombination == 0; set => activeOnKeyCombination = 0; }
public static bool activeOnAltShiftEnabled { get => activeOnKeyCombination == 1; set => activeOnKeyCombination = 1; }
public static bool activeOnCtrlAltEnabled { get => activeOnKeyCombination == 2; set => activeOnKeyCombination = 2; }
public static bool pluginDisabled { get => EditorPrefsCached.GetBool("vFavorites-pluginDisabled", false); set => EditorPrefsCached.SetBool("vFavorites-pluginDisabled", value); }
const string dir = "Tools/vFavorites/";
const string pageScroll = dir + "Scroll to change page";
const string numberKeys = dir + "1-9 keys to change page";
const string arrowKeys = dir + "Arrow keys to change page or selection ";
const string fadeAnimations = dir + "Fade animations";
const string pageScrollAnimation = dir + "Page scroll animation";
const string activeOnAlt = dir + "Holding Alt";
const string activeOnAltShift = dir + "Holding Alt and Shift";
#if UNITY_EDITOR_OSX
const string activeOnCtrlAlt = dir + "Holding Cmd and Alt";
#else
const string activeOnCtrlAlt = dir + "Holding Ctrl and Alt";
#endif
const string disablePlugin = dir + "Disable vFavorites";
[MenuItem(dir + "Shortcuts", false, 1)] static void dadsas() { }
[MenuItem(dir + "Shortcuts", true, 1)] static bool dadsas123() => false;
[MenuItem(pageScroll, false, 2)] static void dadsadasadsdadsas() => pageScrollEnabled = !pageScrollEnabled;
[MenuItem(pageScroll, true, 2)] static bool dadsadasdadsdasadsas() { Menu.SetChecked(pageScroll, pageScrollEnabled); return !pluginDisabled; }
[MenuItem(numberKeys, false, 4)] static void dadsadadsas() => numberKeysEnabled = !numberKeysEnabled;
[MenuItem(numberKeys, true, 4)] static bool dadsaddasadsas() { Menu.SetChecked(numberKeys, numberKeysEnabled); return !pluginDisabled; }
[MenuItem(arrowKeys, false, 5)] static void dadsadaddassas() => arrowKeysEnabled = !arrowKeysEnabled;
[MenuItem(arrowKeys, true, 5)] static bool dadadssaddasadsas() { Menu.SetChecked(arrowKeys, arrowKeysEnabled); return !pluginDisabled; }
[MenuItem(dir + "Animations", false, 101)] static void dadsadsas() { }
[MenuItem(dir + "Animations", true, 101)] static bool dadadssas123() => false;
[MenuItem(fadeAnimations, false, 102)] static void dadsdasadadsas() => fadeAnimationsEnabled = !fadeAnimationsEnabled;
[MenuItem(fadeAnimations, true, 102)] static bool dadsadadsadsdasadsas() { Menu.SetChecked(fadeAnimations, fadeAnimationsEnabled); return !pluginDisabled; }
[MenuItem(pageScrollAnimation, false, 103)] static void dadsdasdasadadsas() => pageScrollAnimationEnabled = !pageScrollAnimationEnabled;
[MenuItem(pageScrollAnimation, true, 103)] static bool dadsadaddassadsdasadsas() { Menu.SetChecked(pageScrollAnimation, pageScrollAnimationEnabled); return !pluginDisabled; }
[MenuItem(dir + "Open when", false, 1001)] static void dadsaddssas() { }
[MenuItem(dir + "Open when", true, 1001)] static bool dadadsssas123() => false;
[MenuItem(activeOnAlt, false, 1002)] static void dadsdasasdadsas() => activeOnAltEnabled = !activeOnAltEnabled;
[MenuItem(activeOnAlt, true, 1002)] static bool dadsadadssdadsdasadsas() { Menu.SetChecked(activeOnAlt, activeOnAltEnabled); return !pluginDisabled; }
[MenuItem(activeOnAltShift, false, 1003)] static void dadsdasasdadsadsas() => activeOnAltShiftEnabled = !activeOnAltShiftEnabled;
[MenuItem(activeOnAltShift, true, 1003)] static bool dadsadadssdasdadsdasadsas() { Menu.SetChecked(activeOnAltShift, activeOnAltShiftEnabled); return !pluginDisabled; }
[MenuItem(activeOnCtrlAlt, false, 1004)] static void dadsdasadasadssdadsas() => activeOnCtrlAltEnabled = !activeOnCtrlAltEnabled;
[MenuItem(activeOnCtrlAlt, true, 1004)] static bool dadsadadsadssdadsdasadsas() { Menu.SetChecked(activeOnCtrlAlt, activeOnCtrlAltEnabled); return !pluginDisabled; }
[MenuItem(dir + "More", false, 10001)] static void daasadsddsas() { }
[MenuItem(dir + "More", true, 10001)] static bool dadsadsdasas123() => false;
// [MenuItem(dir + "Open manual", false, 10002)]
// static void dadadssadsas() => AssetDatabase.OpenAsset(AssetDatabase.LoadAssetAtPath<Object>(GetScriptPath("VFavorites").GetParentPath().CombinePath("Manual.pdf")));
[MenuItem(dir + "Join our Discord", false, 10002)]
static void dadasdsas() => Application.OpenURL("https://discord.gg/pUektnZeJT");
[MenuItem(dir + "Deals ending soon/Get vHierarchy 2 at 60% off", false, 10003)]
static void dadadssadasdsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/253397?aid=1100lGLBn&pubref=deal60menuvfav");
[MenuItem(dir + "Deals ending soon/Get vFolders 2 at 60% off", false, 10004)]
static void dadadssasddsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/255470?aid=1100lGLBn&pubref=deal60menuvfav");
[MenuItem(dir + "Deals ending soon/Get vInspector 2 at 60% off", false, 10005)]
static void dadadadsssadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/252297?aid=1100lGLBn&pubref=deal60menuvfav");
[MenuItem(dir + "Deals ending soon/Get vTabs 2 at 60% off", false, 10006)]
static void dadadadsssadsadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/253396?aid=1100lGLBn&pubref=deal60menuvfav");
[MenuItem(disablePlugin, false, 100001)] static void dadsadsdasadasdasdsadadsas() { pluginDisabled = !pluginDisabled; UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation(); }
[MenuItem(disablePlugin, true, 100001)] static bool dadsaddssdaasadsadadsdasadsas() { Menu.SetChecked(disablePlugin, pluginDisabled); return true; }
}
}
#endif
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// this file was present in a previus version and is supposed to be deleted now
// but asset store update delivery system doesn't allow deleting files
// so instead this file is now emptied
// feel free to delete it if you want
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VFavorites.Libs.VUtils;
using static VFavorites.Libs.VGUI;
namespace VFavorites
{
[FilePath("Library/vFavorites State.asset", FilePathAttribute.Location.ProjectFolder)]
public class VFavoritesState : ScriptableSingleton<VFavoritesState>
{
public int curPageIndex;
public SerializableDictionary<int, PageState> pageStates_byPageId = new SerializableDictionary<int, PageState>();
public SerializableDictionary<int, ItemState> itemStates_byItemId = new SerializableDictionary<int, ItemState>();
[System.Serializable]
public class PageState
{
public long lastItemSelectTime_ticks;
public long lastItemDragTime_ticks;
public float scrollPos;
}
[System.Serializable]
public class ItemState
{
public string _name;
public string sceneGameObjectIconName;
public long lastSelectTime_ticks;
public bool isSelected;
}
public static void Save() => instance.Save(true);
}
}
#endif
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 066cf82f8f80d408c856e48fc8f1127b, type: 3}
m_Name: vFavorites Data
m_EditorClassIdentifier:
pages:
- items: []
name: Page 1
_id: 1039256194
- items: []
name: Page 2
_id: 0
rowScale: 1
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{
"name": "VFolders",
"rootNamespace": "",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using static VFolders.Libs.VUtils;
using static VFolders.Libs.VGUI;
// using static VTools.VDebug;
namespace VFolders
{
[FilePath("Library/vFolders Cache.asset", FilePathAttribute.Location.ProjectFolder)]
public class VFoldersCache : ScriptableSingleton<VFoldersCache>
{
public Texture2D GetIcon(int key)
{
if (instance.iconTextures_byKey.ContainsKey(key))
return instance.iconTextures_byKey[key];
if (instance.iconTextureDatas_byKey.ContainsKey(key))
return instance.iconTextures_byKey[key] = instance.iconTextureDatas_byKey[key].GetTexture();
return null;
}
public void AddIcon(int key, Texture2D icon)
{
instance.iconTextures_byKey[key] = icon;
instance.iconTextureDatas_byKey[key] = new TextureData(icon);
instance.Save(true);
}
public bool HasIcon(int key) => instance.iconTextureDatas_byKey.ContainsKey(key);
public Dictionary<int, Texture2D> iconTextures_byKey = new();
public SerializableDictionary<int, TextureData> iconTextureDatas_byKey = new();
[System.Serializable]
public class TextureData
{
public byte[] rawData;
public int width;
public int height;
public TextureFormat format;
public int mipCount;
public float pixelsPerPoint;
public TextureData(Texture2D t)
{
rawData = t.GetRawTextureData();
width = t.width;
height = t.height;
format = t.format;
mipCount = t.mipmapCount;
pixelsPerPoint = t.GetPropertyValue<float>("pixelsPerPoint");
}
public Texture2D GetTexture()
{
var t = new Texture2D(width, height, format, mipCount, false);
t.LoadRawTextureData(rawData);
t.SetPropertyValue("pixelsPerPoint", pixelsPerPoint);
t.hideFlags = HideFlags.DontSave;
t.Apply();
return t;
}
}
public SerializableDictionary<string, FolderState> folderStates_byGuid = new();
[System.Serializable]
public class FolderState
{
public bool isEmpty;
public List<string> contentMinimapIconNames = new();
public string autoIconName = "";
public bool needsUpdate;
}
}
}
#endif
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userData:
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@@ -0,0 +1,521 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditor.IMGUI.Controls;
using Type = System.Type;
using static VFolders.Libs.VUtils;
using static VFolders.Libs.VGUI;
// using static VTools.VDebug;
using static VFolders.VFolders;
using static VFolders.VFoldersData;
using static VFolders.VFoldersCache;
namespace VFolders
{
public class VFoldersController
{
public void UpdateExpandQueue()
{
if (treeViewAnimatesExpansion) return;
if (!expandQueue_toAnimate.Any())
{
if (!expandQueue_toCollapseAfterAnimation.Any()) return;
foreach (var id in expandQueue_toCollapseAfterAnimation)
SetExpanded_withoutAnimation(id, false);
expandQueue_toCollapseAfterAnimation.Clear();
return;
}
var iid = expandQueue_toAnimate.First().id;
var expand = expandQueue_toAnimate.First().expand;
if (expandedIds.Contains(iid) != expand)
SetExpanded_withAnimation(iid, expand);
expandQueue_toAnimate.RemoveAt(0);
window.Repaint();
}
public List<ExpandQueueEntry> expandQueue_toAnimate = new();
public List<int> expandQueue_toCollapseAfterAnimation = new();
public struct ExpandQueueEntry { public int id; public bool expand; }
public bool animatingExpansion => expandQueue_toAnimate.Any() || expandQueue_toCollapseAfterAnimation.Any();
public void UpdateScrollAnimation()
{
if (!animatingScroll) return;
var lerpSpeed = 10;
var lerpedScrollPos = MathUtil.SmoothDamp(currentScrollPos, targetScrollPos, lerpSpeed, ref scrollPosDerivative, editorDeltaTime);
SetScrollPos(lerpedScrollPos);
window.Repaint();
if (lerpedScrollPos.DistanceTo(targetScrollPos) > .4f) return;
SetScrollPos(targetScrollPos);
animatingScroll = false;
}
public float targetScrollPos;
public float scrollPosDerivative;
public bool animatingScroll;
public void UpdateHighlightAnimation()
{
if (!animatingHighlight) return;
var lerpSpeed = 1.2f;
MathUtil.SmoothDamp(ref highlightAmount, 0, lerpSpeed, ref highlightDerivative, editorDeltaTime);
window.Repaint();
if (highlightAmount > .05f) return;
highlightAmount = 0;
animatingHighlight = false;
}
public float highlightAmount;
public float highlightDerivative;
public bool animatingHighlight;
public string folderToHighlight;
public void UpdateState()
{
isOneColumn = window.GetFieldValue<int>("m_ViewMode") == 0;
treeViewController = window.GetFieldValue(isOneColumn ? "m_AssetTree" : "m_FolderTree");
treeViewControllerData = treeViewController?.GetPropertyValue("data");
var treeViewState = treeViewController?.GetPropertyValue<TreeViewState>("state");
currentScrollPos = treeViewState?.scrollPos.y ?? 0;
expandedIds = treeViewState?.expandedIDs ?? new List<int>();
var treeViewAnimator = treeViewController?.GetMemberValue("m_ExpansionAnimator");
var treeViewAnimatorSetup = treeViewAnimator?.GetMemberValue("m_Setup");
treeViewAnimatesScroll = treeViewController?.GetMemberValue<UnityEditor.AnimatedValues.AnimFloat>("m_FramingAnimFloat").isAnimating ?? false;
treeViewAnimatesExpansion = treeViewAnimator?.GetMemberValue<bool>("isAnimating") ?? false;
}
bool isOneColumn;
object treeViewController;
object treeViewControllerData;
public float currentScrollPos;
public List<int> expandedIds = new();
public bool treeViewAnimatesScroll;
public bool treeViewAnimatesExpansion;
public int GetRowIndex(int instanceId)
{
return treeViewControllerData.InvokeMethod<int>("GetRow", instanceId);
}
public void ToggleExpanded(TreeViewItem item)
{
SetExpanded_withAnimation(item.id, !expandedIds.Contains(item.id));
window.Repaint();
}
public void CollapseAll()
{
var idsToCollapse_roots = expandedIds.Where(id => EditorUtility.InstanceIDToObject(id).GetPath() is string path &&
path.HasParentPath() &&
(path.GetParentPath() == "Assets" || path.GetParentPath() == "Packages"));
var idsToCollapse_children = expandedIds.Where(id => EditorUtility.InstanceIDToObject(id).GetPath() is string path &&
!path.IsNullOrEmpty() &&
path != "Assets" &&
path != "Packages" &&
!idsToCollapse_roots.Contains(id));
expandQueue_toCollapseAfterAnimation = idsToCollapse_children.ToList();
expandQueue_toAnimate = idsToCollapse_roots.Select(id => new ExpandQueueEntry { id = id, expand = false })
.OrderBy(row => GetRowIndex(row.id)).ToList();
StartScrollAnimation(targetScrollPos: 0);
window.Repaint();
}
public void Isolate(TreeViewItem targetItem)
{
List<TreeViewItem> getParents(TreeViewItem item)
{
var parents = new List<TreeViewItem>();
while (item.parent != null)
parents.Add(item = item.parent);
return parents;
}
var targetItemParents = getParents(targetItem);
var expandedVisibleItems = new List<TreeViewItem>();
foreach (var expandedId in expandedIds)
if (GetRowIndex(expandedId) is int rowIndex && rowIndex != -1)
expandedVisibleItems.Add(treeViewControllerData.InvokeMethod<TreeViewItem>("GetItem", rowIndex));
var itemsToCollapse = expandedVisibleItems.ToList();
itemsToCollapse.Remove(targetItem);
itemsToCollapse.RemoveAll(r => targetItemParents.Contains(r));
itemsToCollapse.RemoveAll(r => itemsToCollapse.Intersect(getParents(r)).Any());
expandQueue_toAnimate = itemsToCollapse.Select(item => new ExpandQueueEntry { id = item.id, expand = false })
.Append(new ExpandQueueEntry { id = targetItem.id, expand = true })
.OrderBy(r => GetRowIndex(r.id)).ToList();
window.Repaint();
}
public void StartExpandAnimation(List<int> targetExpandedIds)
{
var toExpand = targetExpandedIds.Except(expandedIds).ToHashSet();
var toCollapse = expandedIds.Except(targetExpandedIds).ToHashSet();
// hanlde non-animated expansions/collapses
bool hasParentToCollapse(int id)
{
var o = Resources.InstanceIDToObject(id);
if (!o) return false;
var assetPath = AssetDatabase.GetAssetPath(o);
if (!assetPath.HasParentPath()) return false;
if (assetPath == "Assets") return false;
var parentAsset = AssetDatabase.LoadAssetAtPath<DefaultAsset>(assetPath.GetParentPath());
if (!parentAsset) return false; // packages item
var parentId = parentAsset.GetInstanceID();
return toCollapse.Contains(parentId)
|| hasParentToCollapse(parentId);
}
bool areAllParentsExpanded(int id)
{
var o = Resources.InstanceIDToObject(id);
if (!o) return true;
var assetPath = AssetDatabase.GetAssetPath(o);
if (!assetPath.HasParentPath()) return true;
if (assetPath == "Assets") return true;
var parentAsset = AssetDatabase.LoadAssetAtPath<DefaultAsset>(assetPath.GetParentPath());
if (!parentAsset) return true; // packages item
var parentId = parentAsset.GetInstanceID();
return expandedIds.Contains(parentId)
&& areAllParentsExpanded(parentId);
}
var toExpand_beforeAnimation = toExpand.Where(id => !areAllParentsExpanded(id)).ToHashSet();
var toCollapse_afterAnimation = toCollapse.Where(id => hasParentToCollapse(id)).ToHashSet();
foreach (var id in toExpand_beforeAnimation)
SetExpanded_withoutAnimation(id, true);
foreach (var id in toCollapse_afterAnimation)
expandQueue_toCollapseAfterAnimation.Add(id);
toExpand.ExceptWith(toExpand_beforeAnimation);
toCollapse.ExceptWith(toCollapse_afterAnimation);
// setup animation
expandQueue_toAnimate = toCollapse.Select(id => new ExpandQueueEntry { id = id, expand = false })
.Concat(toExpand.Select(id => new ExpandQueueEntry { id = id, expand = true }))
.OrderBy(r => GetRowIndex(r.id)).ToList();
}
public void SetExpandedIds(List<int> targetExpandedIds)
{
treeViewControllerData.InvokeMethod("SetExpandedIDs", targetExpandedIds.ToArray());
}
public void SetExpanded_withAnimation(int instanceId, bool expanded)
{
treeViewController.InvokeMethod("ChangeFoldingForSingleItem", instanceId, expanded);
}
public void SetExpanded_withoutAnimation(int instanceId, bool expanded)
{
treeViewControllerData.InvokeMethod("SetExpanded", instanceId, expanded);
}
public void StartScrollAnimation(float targetScrollPos)
{
if (targetScrollPos.DistanceTo(currentScrollPos) < .05f) return;
this.targetScrollPos = targetScrollPos;
animatingScroll = true;
}
public void SetScrollPos(float targetScrollPos)
{
treeViewController.GetPropertyValue<TreeViewState>("state").scrollPos = Vector2.up * targetScrollPos;
}
public void RevealFolder(string path, bool expand, bool highlight, bool snapToTopMargin)
{
int getId(string path) => AssetDatabase.LoadAssetAtPath<DefaultAsset>(path).GetInstanceID();
var idsToExpand = new List<int>();
if (expand)
idsToExpand.Add(getId(path));
var cur = path;
while (!(cur = cur.GetParentPath()).IsNullOrEmpty())
idsToExpand.Add(getId(cur));
idsToExpand.RemoveAll(r => expandedIds.Contains(r));
foreach (var id in idsToExpand.SkipLast(1))
SetExpanded_withoutAnimation(id, true);
if (idsToExpand.Any())
SetExpanded_withAnimation(idsToExpand.Last(), true);
var rowCount = treeViewControllerData.GetMemberValue<ICollection>("m_Rows").Count;
var maxScrollPos = rowCount * 16 - window.position.height + (isOneColumn ? 49.9f : 45.9f);
var rowIndex = treeViewControllerData.InvokeMethod<int>("GetRow", getId(path));
var rowPos = rowIndex * 16f + (isOneColumn ? 11 : 23);
var scrollAreaHeight = window.GetMemberValue<Rect>("m_TreeViewRect").height;
var margin = 48;
var targetScrollPos = 0f;
if (snapToTopMargin)
targetScrollPos = (rowPos - margin).Min(maxScrollPos)
.Max(0);
else
targetScrollPos = currentScrollPos.Min(rowPos - margin)
.Max(rowPos - scrollAreaHeight + margin)
.Min(maxScrollPos)
.Max(0);
if (targetScrollPos < 25)
targetScrollPos = 0;
StartScrollAnimation(targetScrollPos);
if (!highlight) return;
highlightAmount = 2.2f;
animatingHighlight = true;
folderToHighlight = path;
}
public void OpenFolder(string path)
{
// update search
window.GetMemberValue("m_SearchFilter").InvokeMethod("ClearSearch");
window.GetMemberValue("m_SearchFilter").SetMemberValue("folders", new[] { path });
// update folder tree
window.GetMemberValue("m_FolderTree").InvokeMethod("SetSelection", new[] { AssetDatabase.LoadAssetAtPath<DefaultAsset>(path).GetInstanceID() }, false);
// update list area
var listAreaRect = window.GetMemberValue("m_ListAreaRect");
var searchFilter = window.GetMemberValue("m_SearchFilter");
var checkThumbnails = false;
var assetToInstanceId = (System.Func<string, int>)((s) => typeof(AssetDatabase).InvokeMethod<int>("GetMainAssetInstanceID", s));
window.GetMemberValue("m_ListArea")?.InvokeMethod("InitForSearch", listAreaRect, HierarchyType.Assets, searchFilter, checkThumbnails, assetToInstanceId);
// updat breadcrumbs
window.GetMemberValue<IList>("m_BreadCrumbs").Clear();
// pretty much the same as ProjectBrowser.ShowFolderContents()
// but without m_FolderTree.SetSelection()
}
public VFoldersController(EditorWindow window) => this.window = window;
public EditorWindow window;
public VFoldersGUI gui => VFolders.guis_byWindow[window];
}
}
#endif
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@@ -0,0 +1,145 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using static VFolders.Libs.VUtils;
using static VFolders.Libs.VGUI;
// using static VTools.VDebug;
namespace VFolders
{
public class VFoldersData : ScriptableObject, ISerializationCallbackReceiver
{
public SerializableDictionary<string, FolderData> folderDatas_byGuid = new();
[System.Serializable]
public class FolderData
{
public string iconNameOrGuid = "";
public int colorIndex = 0;
public bool isIconRecursive;
public bool isColorRecursive;
}
public void OnBeforeSerialize() => VFolders.OnDataSerialization();
public void OnAfterDeserialize() { }
public List<Bookmark> bookmarks = new();
[System.Serializable]
public class Bookmark
{
public string name => isDeleted ? "Deleted" : guid.ToPath().GetFilename();
public bool isDeleted => !AssetDatabase.IsValidFolder(guid.ToPath());
public Bookmark(Object o) => guid = o.GetGuid();
public string guid;
}
[CustomEditor(typeof(VFoldersData))]
class Editor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
void normal()
{
if (storeDataInMetaFiles) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("This file stores data about which icons and colors are assigned to folders, along with bookmarks from navigation bar.", style);
Space(6);
GUILayout.Label("If there are multiple people working on the project, it's better to store icon and color data in .meta files of folders to avoid merge conflicts. To do that, click the ⋮ button at the top right corner and enable Team Mode.", style);
EndIndent(10);
ResetGUIEnabled();
}
void meta()
{
if (!storeDataInMetaFiles) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("Icon and color data is currently stored in folders .meta files of folders, and this file only contains bookmarks from navigation bar.", style);
Space(6);
GUILayout.Label("If you want all data to be stored in this file, click the ⋮ button at the top right corner and disable Team Mode.", style);
EndIndent(10);
ResetGUIEnabled();
}
normal();
meta();
}
}
public static bool storeDataInMetaFiles { get => EditorPrefsCached.GetBool("vFolders-teamModeEnabled", false); set => EditorPrefsCached.SetBool("vFolders-teamModeEnabled", value); }
[ContextMenu("Enable Team Mode", isValidateFunction: false, priority: 1)]
public void EnableTeamMode()
{
var option = EditorUtility.DisplayDialogComplex("Licensing notice",
"To use vFolders 2 within a team, licenses must be purchased for each individual user as per the Asset Store EULA.\n\n Sharing one license across the team is illegal and considered piracy.",
"Acknowledge",
"Cancel",
"Purchase more seats");
if (option == 0)
storeDataInMetaFiles = true;
if (option == 2)
Application.OpenURL("https://prf.hn/click/camref:1100lGLBn/pubref:teammode/destination:https://assetstore.unity.com/packages/tools/utilities/vfolders-2-255470");
// Application.OpenURL("https://assetstore.unity.com/packages/slug/255470");
}
[ContextMenu("Disable Team Mode", isValidateFunction: false, priority: 2)]
public void DisableTeamMode() => storeDataInMetaFiles = false;
[ContextMenu("Enable Team Mode", isValidateFunction: true, priority: 1)] bool asd() => !storeDataInMetaFiles;
[ContextMenu("Disable Team Mode", isValidateFunction: true, priority: 2)] bool ads() => storeDataInMetaFiles;
}
}
#endif
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditor.IMGUI.Controls;
using Type = System.Type;
using static VFolders.Libs.VUtils;
using static VFolders.Libs.VGUI;
// using static VTools.VDebug;
using static VFolders.VFolders;
using static VFolders.VFoldersData;
using static VFolders.VFoldersCache;
namespace VFolders
{
[System.Serializable]
public class VFoldersHistory
{
public void CheckTreeStateChange()
{
if (!VFoldersMenu.navigationBarEnabled) return;
if (!isOneColumn) return;
if (lastTreeState == null) { lastTreeState = new() { scrollPos = currentScrollPos, expandedIds = expandedIds.ToList() }; return; }
var curTreeState = new TreeState();
var targetScrollPosChanged = false;
var targetExpandedIdsChanged = false;
void set_curState_scrollPos()
{
if (controller.animatingScroll)
curTreeState.scrollPos = controller.targetScrollPos;
else
curTreeState.scrollPos = currentScrollPos;
}
void set_curState_expandedIds()
{
var expandedIdsHashset = expandedIds.ToHashSet();
if (treeViewAnimatesExpansion)
if (animatingItemTragetExpanded_fromTreeViewExpandAnimator == true)
expandedIdsHashset.UnionWith(new HashSet<int>() { animatingItemId_fromTreeViewExpandAnimator });
else
expandedIdsHashset.ExceptWith(new HashSet<int>() { animatingItemId_fromTreeViewExpandAnimator });
if (controller.animatingExpansion)
{
foreach (var r in controller.expandQueue_toAnimate)
if (r.expand)
expandedIdsHashset.UnionWith(new HashSet<int>() { r.id });
else
expandedIdsHashset.ExceptWith(new HashSet<int>() { r.id });
expandedIdsHashset.ExceptWith(controller.expandQueue_toCollapseAfterAnimation.ToHashSet());
}
curTreeState.expandedIds = expandedIdsHashset.ToList();
}
void checkScrollPosChange()
{
if (framesSinceLastExpansionAnimation < 2) return;
if (framesSinceLastScrollAnimation < 2) return;
if (curTreeState.scrollPos == lastTreeState.scrollPos) return;
if (EditorApplication.timeSinceStartup - lastScrollTime > 2 || lastTargetStateChangeWasExpandedIds)
targetScrollPosChanged = true;
lastScrollTime = EditorApplication.timeSinceStartup;
}
void checkExpandedIdsChange()
{
if (lastTreeState.expandedIds.ToHashSet().SetEquals(curTreeState.expandedIds.ToHashSet())) return;
targetExpandedIdsChanged = true;
// lastTargetState.expandedIds.LogAll("lastTargetState");
// curTargetState.expandedIds.LogAll("curTargetState");
}
void registerStateChange()
{
if (!targetScrollPosChanged && !targetExpandedIdsChanged) return;
prevTreeStates.Add(lastTreeState);
nextTreeStates.Clear();
lastTargetStateChangeWasExpandedIds = targetExpandedIdsChanged;
if (prevTreeStates.Count > 50)
prevTreeStates.RemoveAt(0);
// if (targetScrollPosChanged && targetExpandedIdsChanged)
// "expand and scroll".Log();
// else if (targetScrollPosChanged)
// "scroll".Log();
// else if (targetExpandedIdsChanged)
// "expand".Log();
}
void updateCountersSinceAnimation()
{
if (controller.animatingExpansion || treeViewAnimatesExpansion)
framesSinceLastExpansionAnimation = 0;
else
framesSinceLastExpansionAnimation++;
if (controller.animatingScroll || treeViewAnimatesScroll)
framesSinceLastScrollAnimation = 0;
else
framesSinceLastScrollAnimation++;
}
set_curState_scrollPos();
set_curState_expandedIds();
checkScrollPosChange();
checkExpandedIdsChange();
registerStateChange();
updateCountersSinceAnimation();
lastTreeState = curTreeState;
}
int framesSinceLastExpansionAnimation;
int framesSinceLastScrollAnimation;
public double lastScrollTime = 0;
bool lastTargetStateChangeWasExpandedIds;
[System.NonSerialized] TreeState lastTreeState = null;
public void CheckFolderPathChange()
{
if (!VFoldersMenu.navigationBarEnabled) return;
if (isOneColumn) return;
var curFolderPath = window.GetMemberValue("m_SearchFilter").GetMemberValue<string[]>("folders").FirstOrDefault();
if (curFolderPath.IsNullOrEmpty()) return;
if (lastFolderPath.IsNullOrEmpty()) lastFolderPath = curFolderPath;
if (curFolderPath == lastFolderPath) return;
prevFolderPaths.Add(lastFolderPath);
nextFolderPaths.Clear();
if (prevFolderPaths.Count > 50)
prevFolderPaths.RemoveAt(0);
lastFolderPath = curFolderPath;
}
string lastFolderPath = "";
public void UpdateState()
{
if (!VFoldersMenu.navigationBarEnabled) return;
isOneColumn = window.GetFieldValue<int>("m_ViewMode") == 0;
var treeViewController = window.GetFieldValue(isOneColumn ? "m_AssetTree" : "m_FolderTree");
var treeViewControllerData = treeViewController?.GetPropertyValue("data");
var treeViewControllerState = treeViewController?.GetPropertyValue<TreeViewState>("state");
currentScrollPos = treeViewControllerState?.scrollPos.y ?? 0;
expandedIds = treeViewControllerState?.expandedIDs ?? new List<int>();
var treeViewAnimator = treeViewController?.GetMemberValue("m_ExpansionAnimator");
var treeViewAnimatorSetup = treeViewAnimator?.GetMemberValue("m_Setup");
treeViewAnimatesScroll = treeViewController?.GetMemberValue<UnityEditor.AnimatedValues.AnimFloat>("m_FramingAnimFloat").isAnimating ?? false;
treeViewAnimatesExpansion = treeViewAnimator?.GetMemberValue<bool>("isAnimating") ?? false;
animatingItemTragetExpanded_fromTreeViewExpandAnimator = treeViewAnimatorSetup?.GetMemberValue<bool>("expanding") ?? false;
animatingItemId_fromTreeViewExpandAnimator = treeViewAnimatorSetup?.GetMemberValue("item").GetMemberValue<int>("id") ?? 0;
}
public bool isOneColumn;
public bool isTwoColumns => !isOneColumn;
public bool isSearchActive;
public float currentScrollPos;
public List<int> expandedIds = new();
public bool treeViewAnimatesScroll;
public bool treeViewAnimatesExpansion;
public bool animatingItemTragetExpanded_fromTreeViewExpandAnimator;
public int animatingItemId_fromTreeViewExpandAnimator;
public void MoveBack_OneColumn(bool withAnimation = true)
{
var prevState = prevTreeStates.Last();
prevTreeStates.Remove(prevState);
nextTreeStates.Add(lastTreeState);
lastTreeState = prevState;
if (withAnimation)
{
controller.StartScrollAnimation(prevState.scrollPos);
controller.StartExpandAnimation(prevState.expandedIds);
}
else
{
controller.SetScrollPos(prevState.scrollPos);
controller.SetExpandedIds(prevState.expandedIds);
}
}
public void MoveForward_OneColumn(bool withAnimation = true)
{
var nextState = nextTreeStates.Last();
nextTreeStates.Remove(nextState);
prevTreeStates.Add(lastTreeState);
lastTreeState = nextState;
if (withAnimation)
{
controller.StartScrollAnimation(nextState.scrollPos);
controller.StartExpandAnimation(nextState.expandedIds);
}
else
{
controller.SetScrollPos(nextState.scrollPos);
controller.SetExpandedIds(nextState.expandedIds);
}
}
public List<TreeState> prevTreeStates = new();
public List<TreeState> nextTreeStates = new();
public void MoveBack_TwoColumns(bool withAnimation = true)
{
var prevPath = prevFolderPaths.Last();
prevFolderPaths.RemoveLast();
nextFolderPaths.Add(lastFolderPath);
lastFolderPath = prevPath;
if (withAnimation)
{
controller.RevealFolder(prevPath, expand: false, highlight: false, snapToTopMargin: false);
controller.OpenFolder(prevPath);
}
else
{
window.InvokeMethod("ShowFolderContents", AssetDatabase.LoadAssetAtPath<DefaultAsset>(prevPath).GetInstanceID(), true);
}
}
public void MoveForward_TwoColumns(bool withAnimation = true)
{
var nextPath = nextFolderPaths.Last();
nextFolderPaths.RemoveLast();
prevFolderPaths.Add(lastFolderPath);
lastFolderPath = nextPath;
if (withAnimation)
{
controller.RevealFolder(nextPath, expand: false, highlight: false, snapToTopMargin: false);
controller.OpenFolder(nextPath);
}
else
{
window.InvokeMethod("ShowFolderContents", AssetDatabase.LoadAssetAtPath<DefaultAsset>(nextPath).GetInstanceID(), true);
}
}
public List<string> prevFolderPaths = new();
public List<string> nextFolderPaths = new();
[System.Serializable]
public class TreeState
{
public List<int> expandedIds = new();
public float scrollPos;
}
public VFoldersHistory(EditorWindow window) => this.window = window;
EditorWindow window;
VFoldersGUI gui => VFolders.guis_byWindow[window];
VFoldersController controller => VFolders.controllers_byWindow[window];
}
public class VFoldersHistorySingleton : ScriptableSingleton<VFoldersHistorySingleton>
{
public SerializableDictionary<EditorWindow, VFoldersHistory> histories_byWindow = new();
}
}
#endif
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using static VFolders.Libs.VUtils;
using static VFolders.Libs.VGUI;
// using static VTools.VDebug;
namespace VFolders
{
class VFoldersMenu
{
public static bool navigationBarEnabled { get => EditorPrefsCached.GetBool("vFolders-navigationBarEnabled", false); set => EditorPrefsCached.SetBool("vFolders-navigationBarEnabled", value); }
public static bool twoLineNamesEnabled { get => EditorPrefsCached.GetBool("vFolders-twoLineNamesEnabled", false); set => EditorPrefsCached.SetBool("vFolders-twoLineNamesEnabled", value); }
public static bool autoIconsEnabled { get => EditorPrefsCached.GetBool("vFolders-autoIconsEnabled", false); set => EditorPrefsCached.SetBool("vFolders-autoIconsEnabled", value); }
public static bool hierarchyLinesEnabled { get => EditorPrefsCached.GetBool("vFolders-hierarchyLinesEnabled", false); set => EditorPrefsCached.SetBool("vFolders-hierarchyLinesEnabled", value); }
public static bool zebraStripingEnabled { get => EditorPrefsCached.GetBool("vFolders-zebraStripingEnabled", false); set => EditorPrefsCached.SetBool("vFolders-zebraStripingEnabled", value); }
public static bool contentMinimapEnabled { get => EditorPrefsCached.GetBool("vFolders-contentMinimapEnabled", false); set => EditorPrefsCached.SetBool("vFolders-contentMinimapEnabled", value); }
public static bool backgroundColorsEnabled { get => EditorPrefsCached.GetBool("vFolders-backgroundColorsEnabled", false); set => EditorPrefsCached.SetBool("vFolders-backgroundColorsEnabled", value); }
public static bool minimalModeEnabled { get => EditorPrefsCached.GetBool("vFolders-minimalModeEnabled", false); set => EditorPrefsCached.SetBool("vFolders-minimalModeEnabled", value); }
public static bool foldersFirstEnabled { get => EditorPrefsCached.GetBool("vFolders-foldersFirstEnabled", false); set => EditorPrefsCached.SetBool("vFolders-foldersFirstEnabled", value); }
public static bool toggleExpandedEnabled { get => EditorPrefsCached.GetBool("vFolders-toggleExpandedEnabled", true); set => EditorPrefsCached.SetBool("vFolders-toggleExpandedEnabled", value); }
public static bool collapseEverythingElseEnabled { get => EditorPrefsCached.GetBool("vFolders-collapseEverythingElseEnabled", true); set => EditorPrefsCached.SetBool("vFolders-collapseEverythingElseEnabled", value); }
public static bool collapseEverythingEnabled { get => EditorPrefsCached.GetBool("vFolders-collapseEverythingEnabled", true); set => EditorPrefsCached.SetBool("vFolders-collapseEverythingEnabled", value); }
public static bool pluginDisabled { get => EditorPrefsCached.GetBool("vFolders-pluginDisabled", false); set => EditorPrefsCached.SetBool("vFolders-pluginDisabled", value); }
const string dir = "Tools/vFolders/";
const string navigationBar = dir + "Navigation bar";
const string autoIcons = dir + "Automatic icons";
const string twoLineNames = dir + "Two-line names";
const string hierarchyLines = dir + "Hierarchy lines";
const string backgroundColors = dir + "Background colors";
const string minimalMode = dir + "Minimal mode";
const string zebraStriping = dir + "Zebra striping";
const string contentMinimap = dir + "Content minimap";
const string foldersFirst = dir + "Sort folders first";
const string toggleExpanded = dir + "E to expand \u2215 collapse folder";
const string collapseEverythingElse = dir + "Shift-E to isolate folder";
const string collapseEverything = dir + "Ctrl-Shift-E to collapse all folders";
const string disablePlugin = dir + "Disable vFolders";
[MenuItem(dir + "Features", false, 1)] static void daasddsas() { }
[MenuItem(dir + "Features", true, 1)] static bool dadsdasas123() => false;
[MenuItem(navigationBar, false, 2)] static void dadsaadsdsadasdsadadsas() { navigationBarEnabled = !navigationBarEnabled; EditorApplication.RepaintProjectWindow(); }
[MenuItem(navigationBar, true, 2)] static bool dadsaddasdsasadadsdasadsas() { Menu.SetChecked(navigationBar, navigationBarEnabled); return !pluginDisabled; }
[MenuItem(twoLineNames, false, 3)] static void dadsadaddssadass() { twoLineNamesEnabled = !twoLineNamesEnabled; EditorApplication.RepaintProjectWindow(); }
[MenuItem(twoLineNames, true, 3)] static bool dadsaddasdsaasddsas() { Menu.SetChecked(twoLineNames, twoLineNamesEnabled); return !pluginDisabled; }
[MenuItem(autoIcons, false, 4)] static void dadsadadsas() { autoIconsEnabled = !autoIconsEnabled; VFolders.folderInfoCache.Clear(); EditorApplication.RepaintProjectWindow(); }
[MenuItem(autoIcons, true, 4)] static bool dadsaddasadsas() { Menu.SetChecked(autoIcons, autoIconsEnabled); return !pluginDisabled; }
[MenuItem(hierarchyLines, false, 5)] static void dadsadadsadass() { hierarchyLinesEnabled = !hierarchyLinesEnabled; EditorApplication.RepaintProjectWindow(); }
[MenuItem(hierarchyLines, true, 5)] static bool dadsaddasaasddsas() { Menu.SetChecked(hierarchyLines, hierarchyLinesEnabled); return !pluginDisabled; }
[MenuItem(zebraStriping, false, 6)] static void dadsadaddsasadsadass() { zebraStripingEnabled = !zebraStripingEnabled; EditorApplication.RepaintProjectWindow(); }
[MenuItem(zebraStriping, true, 6)] static bool dadsaddadassadsaasddsas() { Menu.SetChecked(zebraStriping, zebraStripingEnabled); return !pluginDisabled; }
[MenuItem(contentMinimap, false, 7)] static void dadsadadasdsadass() { contentMinimapEnabled = !contentMinimapEnabled; EditorApplication.RepaintProjectWindow(); }
[MenuItem(contentMinimap, true, 7)] static bool dadsadddasasaasddsas() { Menu.SetChecked(contentMinimap, contentMinimapEnabled); return !pluginDisabled; }
[MenuItem(backgroundColors, false, 8)] static void dadsadadsadsadass() { backgroundColorsEnabled = !backgroundColorsEnabled; EditorApplication.RepaintProjectWindow(); }
[MenuItem(backgroundColors, true, 8)] static bool dadsaddasadsaasddsas() { Menu.SetChecked(backgroundColors, backgroundColorsEnabled); return !pluginDisabled; }
[MenuItem(minimalMode, false, 9)] static void dadsadadsaddsasadass() { minimalModeEnabled = !minimalModeEnabled; EditorApplication.RepaintProjectWindow(); }
[MenuItem(minimalMode, true, 9)] static bool dadsaddasadsadsaasddsas() { Menu.SetChecked(minimalMode, minimalModeEnabled); return !pluginDisabled; }
#if UNITY_EDITOR_OSX
[MenuItem(foldersFirst, false, 10)] static void dadsdsfaadsdadsas() { foldersFirstEnabled = !foldersFirstEnabled; EditorApplication.RepaintProjectWindow(); if (!foldersFirstEnabled) UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation(); }
[MenuItem(foldersFirst, true, 10)] static bool dadsasdfdadsdasadsas() { Menu.SetChecked(foldersFirst, foldersFirstEnabled); return !pluginDisabled; }
#endif
[MenuItem(dir + "Shortcuts", false, 101)] static void dadsas() { }
[MenuItem(dir + "Shortcuts", true, 101)] static bool dadsas123() => false;
[MenuItem(toggleExpanded, false, 102)] static void dadsadsadasdsadadsas() => toggleExpandedEnabled = !toggleExpandedEnabled;
[MenuItem(toggleExpanded, true, 102)] static bool dadsaddsasadadsdasadsas() { Menu.SetChecked(toggleExpanded, toggleExpandedEnabled); return !pluginDisabled; }
[MenuItem(collapseEverythingElse, false, 103)] static void dadsadsasdadasdsadadsas() => collapseEverythingElseEnabled = !collapseEverythingElseEnabled;
[MenuItem(collapseEverythingElse, true, 103)] static bool dadsaddsdasasadadsdasadsas() { Menu.SetChecked(collapseEverythingElse, collapseEverythingElseEnabled); return !pluginDisabled; }
[MenuItem(collapseEverything, false, 104)] static void dadsadsdasadasdsadadsas() => collapseEverythingEnabled = !collapseEverythingEnabled;
[MenuItem(collapseEverything, true, 104)] static bool dadsaddssdaasadadsdasadsas() { Menu.SetChecked(collapseEverything, collapseEverythingEnabled); return !pluginDisabled; }
[MenuItem(dir + "More", false, 1001)] static void daasadsddsas() { }
[MenuItem(dir + "More", true, 1001)] static bool dadsadsdasas123() => false;
[MenuItem(dir + "Open manual", false, 1002)]
static void dadadssadsas() => Application.OpenURL("https://kubacho-lab.gitbook.io/vfolders-2");
[MenuItem(dir + "Join our Discord", false, 1003)]
static void dadasdsas() => Application.OpenURL("https://discord.gg/pUektnZeJT");
[MenuItem(disablePlugin, false, 10001)] static void dadsadsdasadasdasdsadadsas() { pluginDisabled = !pluginDisabled; UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation(); }
[MenuItem(disablePlugin, true, 10001)] static bool dadsaddssdaasadsadadsdasadsas() { Menu.SetChecked(disablePlugin, pluginDisabled); return true; }
}
}
#endif
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using static VFolders.Libs.VUtils;
using static VFolders.Libs.VGUI;
// using static VTools.VDebug;
namespace VFolders
{
public class VFoldersPalette : ScriptableObject
{
public List<Color> colors = new();
public bool colorsEnabled;
public float colorSaturation = 1;
public float colorBrightness = 1;
public bool colorGradientsEnabled = true;
public void ResetColors()
{
colors.Clear();
for (int i = 0; i < colorsCount; i++)
colors.Add(GetDefaultColor(i));
colorsEnabled = true;
this.Dirty();
}
public static Color GetDefaultColor(int colorIndex)
{
Color color = default;
void grey()
{
if (colorIndex >= greyColorsCount) return;
#if UNITY_2022_1_OR_NEWER
color = Greyscale(EditorGUIUtility.isProSkin ? .16f : .9f);
#else
color = Greyscale(EditorGUIUtility.isProSkin ? .315f : .9f);
#endif
}
void rainbowDarkTheme()
{
if (colorIndex < greyColorsCount) return;
if (!isDarkTheme) return;
var t = (colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount;
if (colorIndex == 0)
t += .01f;
if (colorIndex == 1)
t -= .02f;
if (colorIndex == 2)
t -= .015f;
if (colorIndex == 3)
t -= .01f;
if (colorIndex == 4)
t += .02f;
if (colorIndex == 5)
t += .01f;
if (colorIndex == 8)
t -= .01f;
// color = HSLToRGB(t, .61f, .57f);
color = ColorUtils.HSLToRGB(t, .61f, .57f);
if (colorIndex == 0)
color *= 1.16f;
if (colorIndex == 1)
color *= 1.17f;
if (colorIndex == 2)
color *= 1.03f;
if (colorIndex == 6)
color *= 1.2f;
if (colorIndex == 7)
color *= 1.55f;
if (colorIndex == 8)
color *= 1.2f;
if (colorIndex == 9)
color *= 1.08f;
color.a = .1f;
}
void rainbowLightTheme()
{
if (colorIndex < greyColorsCount) return;
if (isDarkTheme) return;
color = ColorUtils.HSLToRGB((colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount, .99f, .75f);
if (colorIndex == 0)
color *= 1.1f;
if (colorIndex == 1)
color *= 1.05f;
color.a = .1f;
}
grey();
rainbowDarkTheme();
rainbowLightTheme();
return color;
}
public static int greyColorsCount = 0;
public static int rainbowColorsCount = 10;
public static int colorsCount => greyColorsCount + rainbowColorsCount;
public List<IconRow> iconRows = new();
[System.Serializable]
public class IconRow
{
public List<string> builtinIcons = new(); // names
public List<string> customIcons = new(); // guids
public bool enabled = true;
public bool isCustom => !builtinIcons.Any() || customIcons.Any();
public bool isEmpty => !builtinIcons.Any() && !customIcons.Any();
public int iconCount => builtinIcons.Count + customIcons.Count;
public IconRow(string[] builtinIcons) => this.builtinIcons = builtinIcons.ToList();
public IconRow() { }
}
public void ResetIcons()
{
iconRows.Clear();
iconRows.Add(new IconRow(new[]
{
"SceneAsset Icon",
"Prefab Icon",
"PrefabModel Icon",
"Material Icon",
"Texture Icon",
"Mesh Icon",
"cs Script Icon",
"Shader Icon",
"ComputeShader Icon",
"ScriptableObject Icon",
}));
iconRows.Add(new IconRow(new[]
{
"Light Icon",
"LightProbes Icon",
"LightmapParameters Icon",
"LightingDataAsset Icon",
"Cubemap Icon"
}));
iconRows.Add(new IconRow(new[]
{
#if UNITY_6000_0_OR_NEWER
"PhysicsMaterial Icon",
#else
"PhysicMaterial Icon",
#endif
"BoxCollider Icon",
"TerrainCollider Icon",
"MeshCollider Icon",
"WheelCollider Icon",
"Rigidbody Icon",
}));
iconRows.Add(new IconRow(new[]
{
"AudioClip Icon",
"AudioMixerController Icon",
"AudioMixerGroup Icon",
"AudioEchoFilter Icon",
"AudioSource Icon",
}));
iconRows.Add(new IconRow(new[]
{
"TextAsset Icon",
"AssemblyDefinitionAsset Icon",
"TerrainData Icon",
"Terrain Icon",
"AnimatorController Icon",
"AnimationClip Icon",
"Font Icon",
"RawImage Icon",
"Settings Icon",
}));
this.Dirty();
}
[ContextMenu("Export palette")]
public void Export()
{
var packagePath = EditorUtility.SaveFilePanel("Export vFolders Palette", "", this.GetPath().GetFilename(withExtension: false), "unitypackage");
var iconPaths = iconRows.SelectMany(r => r.customIcons).Select(r => r.ToPath()).Where(r => !r.IsNullOrEmpty());
AssetDatabase.ExportPackage(iconPaths.Append(this.GetPath()).ToArray(), packagePath);
EditorUtility.RevealInFinder(packagePath);
}
void Reset()
{
ResetColors();
ResetIcons();
VFolders.folderInfoCache.Clear();
}
}
}
#endif
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VFolders.VFolders;
using static VFolders.VFoldersData;
using static VFolders.VFoldersPalette;
using static VFolders.VFoldersCache;
using static VFolders.Libs.VUtils;
using static VFolders.Libs.VGUI;
// using static VTools.VDebug;
namespace VFolders
{
public class VFoldersPaletteWindow : EditorWindow
{
void OnGUI()
{
if (!palette) { Close(); return; }
int hoveredColorIndex = -1;
string hoveredIconNameOrGuid = null;
void background()
{
position.SetPos(0, 0).Draw(windowBackground);
}
void outline()
{
if (Application.platform == RuntimePlatform.OSXEditor) return;
position.SetPos(0, 0).DrawOutline(Greyscale(.1f));
}
void colors()
{
if (!palette.colorsEnabled) return;
var rowRect = this.position.SetPos(paddingX, paddingY).SetHeight(cellSize);
void color(int i)
{
var cellRect = rowRect.MoveX(i * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
void backgroundSelected()
{
if (!colorIndexes_initial.Contains(i)) return;
cellRect.Resize(1).DrawRounded(selectedBackground, 2);
}
void backgroundHovered()
{
if (!cellRect.IsHovered()) return;
cellRect.Resize(1).DrawRounded(this.hoveredBackground, 2);
}
void crossIcon()
{
if (i != 0) return;
GUI.DrawTexture(cellRect.SetSizeFromMid(iconSize), EditorIcons.GetIcon("CrossIcon"));
}
void colorOutline()
{
if (i == 0) return;
var outlineColor = i <= VFoldersPalette.greyColorsCount ? Greyscale(.0f, .4f) : Greyscale(.15f, .2f);
cellRect.Resize(3).DrawRounded(outlineColor, 4);
}
void color()
{
if (i == 0) return;
var brightness = palette.colorBrightness;
var saturation = palette.colorSaturation;
var drawGradients = palette.colorGradientsEnabled;
if (!palette.colorGradientsEnabled)
brightness *= isDarkTheme ? .75f : .97f;
if (i <= VFoldersPalette.greyColorsCount)
{
saturation = brightness = 1;
drawGradients = false;
}
var colorRaw = palette ? palette.colors[i - 1] : VFoldersPalette.GetDefaultColor(i - 1);
var color = MathUtil.Lerp(Greyscale(.2f), colorRaw, brightness);
Color.RGBToHSV(color, out float h, out float s, out float v);
color = Color.HSVToRGB(h, s * saturation, v);
color = MathUtil.Lerp(color, colorRaw, .5f).SetAlpha(1);
cellRect.Resize(4).DrawRounded(color, 3);
if (drawGradients)
cellRect.Resize(4).AddWidthFromRight(-2).DrawCurtainLeft(GUIColors.windowBackground.SetAlpha(.45f));
}
void recursiveIndicator()
{
if (!curEvent.isRepaint) return;
var isRecursive = folderDatas.First().colorIndex == i && folderDatas.First().isColorRecursive;
if (!isRecursive) return;
var iconRect = cellRect.SetSizeFromMid(16).Move(-6, -7);
var shadowRect = iconRect.Resize(3).Move(2, 1).AddWidthFromRight(3);
var shadowRadius = 4;
shadowRect.DrawBlurred(GUIColors.windowBackground, shadowRadius);
SetGUIColor(Color.white * 2);
GUI.DrawTexture(iconRect, EditorIcons.GetIcon("UnityEditor.SceneHierarchyWindow@2x"));
ResetGUIColor();
}
void setHovered()
{
if (!cellRect.IsHovered()) return;
hoveredColorIndex = i;
}
void closeOnClick()
{
if (!cellRect.IsHovered()) return;
if (!curEvent.isMouseUp) return;
curEvent.Use();
Close();
}
cellRect.MarkInteractive();
backgroundSelected();
backgroundHovered();
crossIcon();
colorOutline();
color();
recursiveIndicator();
setHovered();
closeOnClick();
}
for (int i = 0; i < palette.colors.Count + 1; i++)
color(i);
}
void icons()
{
void row(int i, IconRow iconRow)
{
var rowRect = this.position.SetPos(paddingX, paddingY).SetHeight(cellSize).MoveY(palette.colorsEnabled ? cellSize + spaceAfterColors : 0).MoveY(i * (cellSize + rowSpacing));
var isFirstEnabledRow = palette.iconRows.First(r => r.enabled) == iconRow;
void icon(int i)
{
var cellRect = rowRect.MoveX(i * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
var isCrossIcon = isFirstEnabledRow && i == 0;
var actualIconIndex = isFirstEnabledRow ? i - 1 : i;
var isCustomIcon = !isCrossIcon && actualIconIndex >= iconRow.builtinIcons.Count;
var iconNameOrGuid = isCrossIcon ? "" : isCustomIcon ? iconRow.customIcons[actualIconIndex - iconRow.builtinIcons.Count] : iconRow.builtinIcons[actualIconIndex];
void backgroundSelected()
{
if (!iconNamesOrGuids_initial.Contains(iconNameOrGuid)) return;
cellRect.Resize(1).DrawRounded(selectedBackground, 2);
}
void backgroundHovered()
{
if (!cellRect.IsHovered()) return;
cellRect.Resize(1).DrawRounded(this.hoveredBackground, 2);
}
void crossIcon()
{
if (!isCrossIcon) return;
GUI.DrawTexture(cellRect.SetSizeFromMid(iconSize), EditorIcons.GetIcon("CrossIcon"));
}
void normalIcon()
{
if (isCrossIcon) return;
var iconNameOrPath = iconNameOrGuid?.Length == 32 ? iconNameOrGuid.ToPath() : iconNameOrGuid;
var icon = EditorIcons.GetIcon(iconNameOrPath) ?? Texture2D.blackTexture;
var iconRect = cellRect.SetSizeFromMid(iconSize);
if (icon.width < icon.height) iconRect = iconRect.SetWidthFromMid(iconRect.height * icon.width / icon.height);
if (icon.height < icon.width) iconRect = iconRect.SetHeightFromMid(iconRect.width * icon.height / icon.width);
GUI.DrawTexture(iconRect, icon);
}
void recursiveIndicator()
{
if (!curEvent.isRepaint) return;
var isRecursive = folderDatas.First().iconNameOrGuid == iconNameOrGuid && folderDatas.First().isIconRecursive;
if (!isRecursive) return;
var iconRect = cellRect.SetSizeFromMid(16).Move(-6, -7);
var shadowRect = iconRect.Resize(3).Move(2, 1).AddWidthFromRight(3);
var shadowRadius = 4;
shadowRect.DrawBlurred(GUIColors.windowBackground, shadowRadius);
SetGUIColor(Color.white * 2);
GUI.DrawTexture(iconRect, EditorIcons.GetIcon("UnityEditor.SceneHierarchyWindow@2x"));
ResetGUIColor();
}
void setHovered()
{
if (!cellRect.IsHovered()) return;
hoveredIconNameOrGuid = iconNameOrGuid;
}
void closeOnClick()
{
if (!cellRect.IsHovered()) return;
if (!curEvent.isMouseUp) return;
curEvent.Use();
Close();
}
cellRect.MarkInteractive();
backgroundSelected();
backgroundHovered();
crossIcon();
normalIcon();
recursiveIndicator();
setHovered();
closeOnClick();
}
for (int j = 0; j < iconRow.iconCount + (isFirstEnabledRow ? 1 : 0); j++)
icon(j);
}
var i = 0;
foreach (var iconRow in palette.iconRows)
{
if (!iconRow.enabled) continue;
if (iconRow.isEmpty) continue;
row(i, iconRow);
i++;
}
}
void editPaletteButton()
{
var buttonRect = position.SetPos(0, 0).SetWidthFromRight(16).SetHeightFromBottom(16).Move(-14, -14);
var buttonColor = isDarkTheme ? Greyscale(.6f) : Greyscale(1, .6f);
if (!IconButton(buttonRect, "Toolbar Plus", 16, buttonColor)) return;
palette.SelectInInspector(frameInProject: false);
this.Close();
}
void setColorsAndIcons()
{
if (!curEvent.isLayout) return;
if (palette.iconRows.Any(r => r.enabled))
if (hoveredIconNameOrGuid != null)
SetIcon(hoveredIconNameOrGuid, isRecursive: curEvent.holdingAlt);
else
SetInitialIcons();
if (palette.colorsEnabled)
if (hoveredColorIndex != -1)
SetColor(hoveredColorIndex, isRecursive: curEvent.holdingAlt);
else
SetInitialColors();
}
void updatePosition()
{
if (!curEvent.isLayout) return;
void calcDeltaTime()
{
deltaTime = (float)(EditorApplication.timeSinceStartup - lastLayoutTime);
if (deltaTime > .05f)
deltaTime = .0166f;
lastLayoutTime = EditorApplication.timeSinceStartup;
}
void resetCurPos()
{
if (currentPosition != default) return;
currentPosition = position.position; // position.position is always int, which can't be used for lerping
}
void lerpCurPos()
{
var speed = 9;
MathUtil.SmoothDamp(ref currentPosition, targetPosition, speed, ref positionDeriv, deltaTime);
// MathfUtils.Lerp(ref currentPosition, targetPosition, speed, deltaTime);
}
void setCurPos()
{
position = position.SetPos(currentPosition);
}
calcDeltaTime();
resetCurPos();
lerpCurPos();
setCurPos();
if (!currentPosition.magnitude.Approx(targetPosition.magnitude))
Repaint();
}
void closeOnEscape()
{
if (!curEvent.isKeyDown) return;
if (curEvent.keyCode != KeyCode.Escape) return;
SetInitialColors();
SetInitialIcons();
Close();
}
RecordUndoOnDatas();
background();
outline();
colors();
icons();
editPaletteButton();
setColorsAndIcons();
updatePosition();
closeOnEscape();
VFolders.folderInfoCache.Clear();
EditorApplication.RepaintProjectWindow();
EditorApplication.delayCall += EditorApplication.RepaintProjectWindow; // to show icons that will be generated in update
}
static float iconSize => 14;
static float iconSpacing => 6;
static float cellSize => iconSize + iconSpacing;
static float spaceAfterColors => 13;
public float rowSpacing = 1;
static float paddingX => 12;
static float paddingY => 12;
Color windowBackground => isDarkTheme ? Greyscale(.23f) : Greyscale(.75f);
Color selectedBackground => isDarkTheme ? new Color(.3f, .5f, .7f, .8f) : new Color(.3f, .5f, .7f, .6f) * 1.25f;
Color hoveredBackground => isDarkTheme ? Greyscale(1, .3f) : Greyscale(0, .1f);
public Vector2 targetPosition;
public Vector2 currentPosition;
Vector2 positionDeriv;
float deltaTime;
double lastLayoutTime;
void SetIcon(string iconNameOrGuid, bool isRecursive)
{
foreach (var r in folderDatas)
{
r.isIconRecursive = isRecursive; // setting it firstbecause iconNameOrGuid setter relies on isIconRecursive
r.iconNameOrGuid = iconNameOrGuid;
}
}
void SetColor(int colorIndex, bool isRecursive)
{
foreach (var r in folderDatas)
{
r.isColorRecursive = isRecursive;
r.colorIndex = colorIndex;
}
}
void SetInitialIcons()
{
for (int i = 0; i < folderDatas.Count; i++)
{
folderDatas[i].isIconRecursive = isIconRecursives_initial[i];
folderDatas[i].iconNameOrGuid = iconNamesOrGuids_initial[i];
}
}
void SetInitialColors()
{
for (int i = 0; i < folderDatas.Count; i++)
{
folderDatas[i].isColorRecursive = isColorRecursives_initial[i];
folderDatas[i].colorIndex = colorIndexes_initial[i];
}
}
void RemoveEmptyFolderDatas()
{
if (VFoldersData.storeDataInMetaFiles) return; // empties removed from meta files in SaveData()
var toRemove = folderDatas.Select(r => r.folderData).Where(r => r.iconNameOrGuid == "" && r.colorIndex == 0);
foreach (var r in toRemove)
data.folderDatas_byGuid.RemoveValue(r);
if (toRemove.Any())
Undo.CollapseUndoOperations(Undo.GetCurrentGroup() - 1);
}
void RecordUndoOnDatas()
{
if (!VFoldersData.storeDataInMetaFiles)
if (data)
data.RecordUndo();
if (VFoldersData.storeDataInMetaFiles)
foreach (var r in guids)
AssetImporter.GetAtPath(r.ToPath()).RecordUndo();
}
void MarkDatasDirty()
{
if (!VFoldersData.storeDataInMetaFiles)
if (data)
data.Dirty();
if (VFoldersData.storeDataInMetaFiles)
VFolders.folderDatasFromMetaFiles_byGuid.Clear();
}
void SaveData()
{
if (!VFoldersData.storeDataInMetaFiles) return;
// if (!VFoldersData.storeDataInMetaFiles) { data.Save(); return; }
for (int i = 0; i < guids.Count; i++)
if (folderDatas[i].iconNameOrGuid == "" && folderDatas[i].colorIndex == 0)
AssetImporter.GetAtPath(guids[i].ToPath()).userData = "";
else
AssetImporter.GetAtPath(guids[i].ToPath()).userData = JsonUtility.ToJson(folderDatas[i].folderData);
for (int i = 0; i < guids.Count; i++)
AssetImporter.GetAtPath(guids[i].ToPath()).SaveAndReimport();
}
void OnLostFocus()
{
if (curEvent.holdingAlt && EditorWindow.focusedWindow?.GetType().Name == "ProjectBrowser")
CloseNextFrameIfNotRefocused();
else
Close();
}
void CloseNextFrameIfNotRefocused()
{
EditorApplication.delayCall += () => { if (EditorWindow.focusedWindow != this) Close(); };
}
static void RepaintOnAlt() // Update
{
if (curEvent.holdingAlt != wasHoldingAlt)
if (EditorWindow.mouseOverWindow is VFoldersPaletteWindow paletteWindow)
paletteWindow.Repaint();
wasHoldingAlt = curEvent.holdingAlt;
}
static bool wasHoldingAlt;
public void Init(List<string> guids)
{
void createData()
{
if (VFolders.data) return;
VFolders.data = ScriptableObject.CreateInstance<VFoldersData>();
AssetDatabase.CreateAsset(VFolders.data, GetScriptPath("VFolders").GetParentPath().CombinePath("vFolders Data.asset"));
}
void createPalette()
{
if (VFolders.palette) return;
VFolders.palette = ScriptableObject.CreateInstance<VFoldersPalette>();
AssetDatabase.CreateAsset(VFolders.palette, GetScriptPath("VFolders").GetParentPath().CombinePath("vFolders Palette.asset"));
}
void setSize()
{
if (!palette.colorsEnabled && !palette.iconRows.Any(r => r.enabled && !r.isEmpty)) // somehow happened on first palette window opening in 2022.3.50
palette.InvokeMethod("Reset");
var rowCellCounts = new List<int>();
if (palette.colorsEnabled)
rowCellCounts.Add(palette.colors.Count + 1);
foreach (var r in palette.iconRows.Where(r => r.enabled && !r.isEmpty))
rowCellCounts.Add(r.iconCount + (r == palette.iconRows.First(r => r.enabled) ? 1 : 0));
var width = paddingX
+ rowCellCounts.Max() * cellSize
+ (rowCellCounts.Last() == rowCellCounts.Max() ? cellSize : 0)
+ paddingX;
var iconRowCount = palette.iconRows.Count(r => r.enabled && !r.isEmpty);
var height = paddingY
+ (palette.colorsEnabled ? cellSize : 0)
+ (palette.colorsEnabled && palette.iconRows.Any(r => r.enabled && !r.isEmpty) ? spaceAfterColors : 0)
+ cellSize * iconRowCount
+ rowSpacing * (iconRowCount - 1)
+ paddingY;
position = position.SetSize(width, height).SetPos(targetPosition);
}
void getFolderDatas()
{
folderDatas.Clear();
foreach (var guid in guids)
folderDatas.Add(new FolderDataWrapper(guid));
}
void getInitialState()
{
iconNamesOrGuids_initial = folderDatas.Select(r => r.iconNameOrGuid).ToList();
colorIndexes_initial = folderDatas.Select(r => r.colorIndex).ToList();
isIconRecursives_initial = folderDatas.Select(r => r.isIconRecursive).ToList();
isColorRecursives_initial = folderDatas.Select(r => r.isColorRecursive).ToList();
}
this.guids = guids;
RecordUndoOnDatas();
createData();
createPalette();
setSize();
getFolderDatas();
getInitialState();
Undo.undoRedoPerformed -= EditorApplication.RepaintProjectWindow;
Undo.undoRedoPerformed += EditorApplication.RepaintProjectWindow;
EditorApplication.update -= RepaintOnAlt;
EditorApplication.update += RepaintOnAlt;
}
void OnDestroy()
{
RemoveEmptyFolderDatas();
MarkDatasDirty();
SaveData();
EditorApplication.update -= RepaintOnAlt;
}
public List<string> guids = new();
public List<FolderDataWrapper> folderDatas = new();
public List<string> iconNamesOrGuids_initial = new();
public List<int> colorIndexes_initial = new();
public List<bool> isIconRecursives_initial = new();
public List<bool> isColorRecursives_initial = new();
static VFoldersPalette palette => VFolders.palette;
static VFoldersData data => VFolders.data;
public static void CreateInstance(Vector2 position)
{
instance = ScriptableObject.CreateInstance<VFoldersPaletteWindow>();
instance.ShowPopup();
instance.position = instance.position.SetPos(position).SetSize(200, 300);
instance.targetPosition = position;
}
public static VFoldersPaletteWindow instance;
public class FolderDataWrapper
{
public string iconNameOrGuid
{
get
{
if (folderData != null && folderData.iconNameOrGuid != "")
if (folderData.iconNameOrGuid == "none") return "";
else return folderData.iconNameOrGuid ?? "";
else if (VFoldersMenu.autoIconsEnabled && folderState.autoIconName != "")
return folderState.autoIconName;
else return "";
}
set
{
if (VFoldersMenu.autoIconsEnabled && folderState.autoIconName != "")
if (value == folderState.autoIconName && !folderData.isIconRecursive)
folderData.iconNameOrGuid = "";
else if (value == "")
folderData.iconNameOrGuid = "none";
else
folderData.iconNameOrGuid = value;
else folderData.iconNameOrGuid = value;
}
}
public bool isIconRecursive { get => folderData.isIconRecursive; set => folderData.isIconRecursive = value; }
public int colorIndex { get => folderData.colorIndex; set => folderData.colorIndex = value; }
public bool isColorRecursive { get => folderData.isColorRecursive; set => folderData.isColorRecursive = value; }
public FolderDataWrapper(string guid)
{
folderData = VFolders.GetFolderData(guid, createDataIfDoesntExist: true);
folderState = VFolders.GetFolderState(guid);
}
public FolderData folderData;
public FolderState folderState;
// used as an interlayer between folderData and palette window to account for automatic icons
// it's the only structural difference between vFolders' PaletteWindow and vHierarchy's
}
}
}
#endif
@@ -0,0 +1,11 @@
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{
"name": "VHierarchy",
"rootNamespace": "",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
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@@ -0,0 +1,61 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyData;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
[FilePath("Library/vHierarchy Cache.asset", FilePathAttribute.Location.ProjectFolder)]
public class VHierarchyCache : ScriptableSingleton<VHierarchyCache>
{
// used for finding SceneData and SceneIdMap for objects that were moved out of their original scene
public SerializableDictionary<int, string> originalSceneGuids_byInstanceId = new();
// used as cache for converting GlobalID to InstanceID and as a way to find GameObjectData for prefabs in playmode (when prefabs produce invalid GlobalIDs)
public SerializableDictionary<string, SceneIdMap> sceneIdMaps_bySceneGuid = new();
// used for fetching icons set inside prefab instances in playmode (when prefabs produce invalid GlobalIDs)
public SerializableDictionary<int, GlobalID> prefabInstanceGlobalIds_byInstanceIds = new SerializableDictionary<int, GlobalID>();
[System.Serializable]
public class SceneIdMap
{
public SerializableDictionary<int, GlobalID> globalIds_byInstanceId = new();
public int instanceIdsHash;
public int globalIdsHash;
}
public static void Clear()
{
instance.originalSceneGuids_byInstanceId.Clear();
instance.sceneIdMaps_bySceneGuid.Clear();
}
}
}
#endif
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userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,6 @@
// this file was present in a previus version and is supposed to be deleted now
// but asset store update delivery system doesn't allow deleting files
// so instead this file is now emptied
// feel free to delete it if you want
@@ -0,0 +1,11 @@
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guid: d51d8117d96b64eaa9a83667bf4297d6
MonoImporter:
externalObjects: {}
serializedVersion: 2
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executionOrder: 0
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userData:
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@@ -0,0 +1,599 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyData;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
public class VHierarchyComponentWindow : EditorWindow
{
void OnGUI()
{
if (!component) component = EditorUtility.InstanceIDToObject(componentIid) as Component;
if (!component) { Close(); return; }
if (!editor) Init(component);
void background()
{
position.SetPos(0, 0).Draw(GUIColors.windowBackground);
}
void header()
{
var headerRect = ExpandWidthLabelRect(18).Resize(-1).AddWidthFromMid(6);
var pinButtonRect = headerRect.SetWidthFromRight(17).SetHeightFromMid(17).Move(-21, .5f);
var closeButtonRect = headerRect.SetWidthFromRight(16).SetHeightFromMid(16).Move(-3, .5f);
var backgroundColor = isDarkTheme ? Greyscale(.25f) : GUIColors.windowBackground;
void startDragging()
{
if (isResizingVertically) return;
if (isResizingHorizontally) return;
if (isDragged) return;
if (!curEvent.isMouseDrag) return;
if (!headerRect.IsHovered()) return;
isDragged = true;
dragStartMousePos = EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition);
dragStartWindowPos = position.position;
isPinned = true;
if (floatingInstance == this)
floatingInstance = null;
EditorApplication.RepaintHierarchyWindow();
}
void updateDragging()
{
if (!isDragged) return;
var draggedPosition = dragStartWindowPos + EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition) - dragStartMousePos;
if (!curEvent.isRepaint)
position = position.SetPos(draggedPosition);
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
}
void stopDragging()
{
if (!isDragged) return;
if (!curEvent.isMouseUp) return;
isDragged = false;
EditorGUIUtility.hotControl = 0;
}
void background()
{
headerRect.Draw(backgroundColor);
headerRect.SetHeightFromBottom(1).Draw(isDarkTheme ? Greyscale(.2f) : Greyscale(.7f));
}
void icon()
{
var iconRect = headerRect.SetWidth(20).MoveX(14).MoveY(-1);
GUI.Label(iconRect, VHierarchy.GetComponentIcon(component));
}
void toggle()
{
var toggleRect = headerRect.MoveX(36).SetSize(20, 20);
var pi_enabled = component.GetType().GetProperty("enabled") ??
component.GetType().BaseType?.GetProperty("enabled") ??
component.GetType().BaseType?.BaseType?.GetProperty("enabled") ??
component.GetType().BaseType?.BaseType?.BaseType?.GetProperty("enabled");
if (pi_enabled == null) return;
var enabled = (bool)pi_enabled.GetValue(component);
if (GUI.Toggle(toggleRect, enabled, "") == enabled) return;
component.RecordUndo();
pi_enabled.SetValue(component, !enabled);
}
void name()
{
var nameRect = headerRect.MoveX(54).MoveY(-1);
var s = new GUIContent(EditorGUIUtility.ObjectContent(component, component.GetType())).text;
s = s.Substring(s.LastIndexOf('(') + 1);
s = s.Substring(0, s.Length - 1);
if (isPinned)
s += " of " + component.gameObject.name;
SetLabelBold();
GUI.Label(nameRect, s);
ResetLabelStyle();
}
void nameCurtain()
{
var flatColorRect = headerRect.SetX(pinButtonRect.x + 3).SetXMax(headerRect.xMax);
var gradientRect = headerRect.SetXMax(flatColorRect.x).SetWidthFromRight(30);
flatColorRect.Draw(backgroundColor);
gradientRect.DrawCurtainLeft(backgroundColor);
}
void pinButton()
{
if (!isPinned && closeButtonRect.IsHovered()) return;
var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.8f);
var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
var activeColor = Color.white;
SetGUIColor(isPinned ? activeColor : pinButtonRect.IsHovered() ? hoveredColor : normalColor);
GUI.Label(pinButtonRect, EditorGUIUtility.IconContent("pinned"));
ResetGUIColor();
SetGUIColor(Color.clear);
var clicked = GUI.Button(pinButtonRect, "");
ResetGUIColor();
if (!clicked) return;
isPinned = !isPinned;
if (isPinned && floatingInstance == this)
floatingInstance = null;
if (!isPinned && !floatingInstance)
floatingInstance = this;
EditorApplication.RepaintHierarchyWindow();
}
void closeButton()
{
SetGUIColor(Color.clear);
if (GUI.Button(closeButtonRect, ""))
Close();
ResetGUIColor();
var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.35f);
var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
SetGUIColor(closeButtonRect.IsHovered() ? hoveredColor : normalColor);
GUI.Label(closeButtonRect, EditorGUIUtility.IconContent("CrossIcon"));
ResetGUIColor();
if (isPinned) return;
var escRect = closeButtonRect.Move(-22, -1).SetWidth(70);
SetGUIEnabled(false);
if (closeButtonRect.IsHovered())
GUI.Label(escRect, "Esc");
ResetGUIEnabled();
}
void rightClick()
{
if (!curEvent.isMouseDown) return;
if (curEvent.mouseButton != 1) return;
if (!headerRect.IsHovered()) return;
typeof(EditorUtility).InvokeMethod("DisplayObjectContextMenu", Rect.zero.SetPos(curEvent.mousePosition), component, 0);
}
startDragging();
updateDragging();
stopDragging();
background();
icon();
toggle();
name();
nameCurtain();
pinButton();
closeButton();
rightClick();
}
void body()
{
EditorGUIUtility.labelWidth = (this.position.width * .4f).Max(120);
scrollPosition = EditorGUILayout.BeginScrollView(Vector2.up * scrollPosition).y;
BeginIndent(17);
editor?.OnInspectorGUI();
updateHeight();
EndIndent(1);
EditorGUILayout.EndScrollView();
EditorGUIUtility.labelWidth = 0;
}
void outline()
{
if (Application.platform == RuntimePlatform.OSXEditor) return;
position.SetPos(0, 0).DrawOutline(Greyscale(.1f));
}
void updateHeight()
{
ExpandWidthLabelRect(height: -5);
if (!curEvent.isRepaint) return;
if (isResizingVertically) return;
targetHeight = lastRect.y + 30;
position = position.SetHeight(targetHeight.Min(maxHeight));
prevHeight = position.height;
}
void updatePosition()
{
if (!curEvent.isLayout) return;
void calcDeltaTime()
{
deltaTime = (float)(EditorApplication.timeSinceStartup - lastLayoutTime);
if (deltaTime > .05f)
deltaTime = .0166f;
lastLayoutTime = EditorApplication.timeSinceStartup;
}
void resetCurPos()
{
if (currentPosition != default && !isPinned) return;
currentPosition = position.position; // position.position is always int, which can't be used for lerping
}
void lerpCurPos()
{
if (isPinned) return;
var speed = 9;
MathUtil.SmoothDamp(ref currentPosition, targetPosition, speed, ref positionDeriv, deltaTime);
// MathfUtils.Lerp(ref currentPosition, targetPosition, speed, deltaTime);
}
void setCurPos()
{
if (isPinned) return;
position = position.SetPos(currentPosition);
}
calcDeltaTime();
resetCurPos();
lerpCurPos();
setCurPos();
}
void closeOnEscape()
{
if (isPinned) return;
if (!curEvent.isKeyDown) return;
if (curEvent.keyCode != KeyCode.Escape) return;
Close();
}
void horizontalResize()
{
var showingScrollbar = targetHeight > maxHeight;
var resizeArea = this.position.SetPos(0, 0).SetWidthFromRight(showingScrollbar ? 3 : 5).AddHeightFromBottom(-20);
void startResize()
{
if (isDragged) return;
if (isResizingHorizontally) return;
if (!curEvent.isMouseDown && !curEvent.isMouseDrag) return;
if (!resizeArea.IsHovered()) return;
isResizingHorizontally = true;
resizeStartMousePos = curEvent.mousePosition_screenSpace;
resizeStartWindowSize = this.position.size;
}
void updateResize()
{
if (!isResizingHorizontally) return;
var resizedWidth = resizeStartWindowSize.x + curEvent.mousePosition_screenSpace.x - resizeStartMousePos.x;
var width = resizedWidth.Max(300);
if (!curEvent.isRepaint)
position = position.SetWidth(width);
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
// GUI.focused
}
void stopResize()
{
if (!isResizingHorizontally) return;
if (!curEvent.isMouseUp) return;
isResizingHorizontally = false;
EditorGUIUtility.hotControl = 0;
}
EditorGUIUtility.AddCursorRect(resizeArea, MouseCursor.ResizeHorizontal);
startResize();
updateResize();
stopResize();
}
void verticalResize()
{
var resizeArea = this.position.SetPos(0, 0).SetHeightFromBottom(5);
void startResize()
{
if (isDragged) return;
if (isResizingVertically) return;
if (!curEvent.isMouseDown && !curEvent.isMouseDrag) return;
if (!resizeArea.IsHovered()) return;
isResizingVertically = true;
resizeStartMousePos = curEvent.mousePosition_screenSpace;
resizeStartWindowSize = this.position.size;
}
void updateResize()
{
if (!isResizingVertically) return;
var resizedHeight = resizeStartWindowSize.y + curEvent.mousePosition_screenSpace.y - resizeStartMousePos.y;
var height = resizedHeight.Min(targetHeight).Max(50);
if (!curEvent.isRepaint)
position = position.SetHeight(height);
maxHeight = height;
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
// GUI.focused
}
void stopResize()
{
if (!isResizingVertically) return;
if (!curEvent.isMouseUp) return;
isResizingVertically = false;
EditorGUIUtility.hotControl = 0;
}
EditorGUIUtility.AddCursorRect(resizeArea, MouseCursor.ResizeVertical);
startResize();
updateResize();
stopResize();
}
background();
horizontalResize();
verticalResize();
header();
Space(3);
body();
outline();
Space(7);
updatePosition();
closeOnEscape();
if (!isPinned)
Repaint();
EditorApplication.delayCall -= Repaint;
EditorApplication.delayCall += Repaint;
}
public Vector2 targetPosition;
public Vector2 currentPosition;
Vector2 positionDeriv;
float deltaTime;
double lastLayoutTime;
bool isDragged;
Vector2 dragStartMousePos;
Vector2 dragStartWindowPos;
public bool isResizingHorizontally;
public bool isResizingVertically;
public Vector2 resizeStartMousePos;
public Vector2 resizeStartWindowSize;
public float scrollPosition;
public float targetHeight;
public float maxHeight;
public float prevHeight;
void OnLostFocus()
{
if (isPinned) return;
if (curEvent.holdingAlt && EditorWindow.focusedWindow.GetType().Name == "SceneHierarchyWindow")
CloseNextFrameIfNotRefocused();
else
Close();
}
void CloseNextFrameIfNotRefocused()
{
EditorApplication.delayCall += () => { if (EditorWindow.focusedWindow != this) Close(); };
}
public bool isPinned;
public void Init(Component component)
{
if (editor)
editor.DestroyImmediate();
this.component = component;
this.componentIid = component.GetInstanceID();
this.editor = Editor.CreateEditor(component);
}
void OnDestroy()
{
editor?.DestroyImmediate();
editor = null;
component = null;
EditorPrefs.SetFloat("vHierarchy-componentWindowWidth", position.width);
}
public Component component;
public Editor editor;
public int componentIid;
public static void CreateFloatingInstance(Vector2 position)
{
floatingInstance = ScriptableObject.CreateInstance<VHierarchyComponentWindow>();
floatingInstance.ShowPopup();
floatingInstance.maxHeight = EditorGUIUtility.GetMainWindowPosition().height * .7f;
var savedWidth = EditorPrefs.GetFloat("vHierarchy-componentWindowWidth", minWidth);
var width = savedWidth.Max(minWidth);
floatingInstance.position = Rect.zero.SetPos(position).SetWidth(width).SetHeight(200);
floatingInstance.prevHeight = floatingInstance.position.height;
floatingInstance.targetPosition = position;
}
public static VHierarchyComponentWindow floatingInstance;
public static float minWidth => 300;
}
}
#endif
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4b48d49a631ab443990f28938cbdedb8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,511 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditor.IMGUI.Controls;
using Type = System.Type;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
using static VHierarchy.VHierarchy;
using static VHierarchy.VHierarchyData;
using static VHierarchy.VHierarchyCache;
namespace VHierarchy
{
public class VHierarchyController
{
public void UpdateExpandQueue()
{
if (treeViewAnimatesExpansion) return;
if (!expandQueue_toAnimate.Any())
{
if (!expandQueue_toCollapseAfterAnimation.Any()) return;
foreach (var r in expandQueue_toCollapseAfterAnimation)
SetExpanded_withoutAnimation(r, false);
expandQueue_toCollapseAfterAnimation.Clear();
return;
}
var id = expandQueue_toAnimate.First().id;
var expand = expandQueue_toAnimate.First().expand;
var itemIndex = treeViewControllerData.InvokeMethod<int>("GetRow", id);
var items = treeViewControllerData.GetMemberValue<List<TreeViewItem>>("m_Rows");
var stuckCollapsing = itemIndex != -1 && items[itemIndex].id != id; // happens when collapsing long hierarchies due to a bug in TreeViewController
if (stuckCollapsing) { window.SendEvent(new Event() { type = EventType.KeyDown, keyCode = KeyCode.None }); return; }
if (expandedIds.Contains(id) != expand)
SetExpanded_withAnimation(id, expand);
expandQueue_toAnimate.RemoveAt(0);
window.Repaint();
// must be called from gui because reflected methods rely on Event.current
}
public List<ExpandQueueEntry> expandQueue_toAnimate = new();
public List<int> expandQueue_toCollapseAfterAnimation = new();
public struct ExpandQueueEntry { public int id; public bool expand; }
public bool animatingExpansion => expandQueue_toAnimate.Any() || expandQueue_toCollapseAfterAnimation.Any();
public void UpdateScrollAnimation()
{
if (!animatingScroll) return;
var lerpSpeed = 10;
var lerpedScrollPos = MathUtil.SmoothDamp(currentScrollPos, targetScrollPos, lerpSpeed, ref scrollPosDerivative, editorDeltaTime);
SetScrollPos(lerpedScrollPos);
window.Repaint();
if (lerpedScrollPos.DistanceTo(targetScrollPos) > .4f) return;
SetScrollPos(targetScrollPos);
animatingScroll = false;
}
public float targetScrollPos;
public float scrollPosDerivative;
public bool animatingScroll;
public void UpdateHighlightAnimation()
{
if (!animatingHighlight) return;
var lerpSpeed = 1.3f;
MathUtil.SmoothDamp(ref highlightAmount, 0, lerpSpeed, ref highlightDerivative, editorDeltaTime);
window.Repaint();
if (highlightAmount > .05f) return;
highlightAmount = 0;
animatingHighlight = false;
}
public float highlightAmount;
public float highlightDerivative;
public bool animatingHighlight;
public GameObject objectToHighlight;
public void UpdateState()
{
var sceneHierarchy = window?.GetFieldValue("m_SceneHierarchy");
treeViewController = sceneHierarchy.GetFieldValue("m_TreeView");
treeViewControllerData = treeViewController.GetMemberValue("data");
var treeViewControllerState = treeViewController?.GetPropertyValue<TreeViewState>("state");
currentScrollPos = treeViewControllerState?.scrollPos.y ?? 0;
expandedIds = treeViewControllerState?.expandedIDs ?? new List<int>();
var treeViewAnimator = treeViewController?.GetMemberValue("m_ExpansionAnimator");
var treeViewAnimatorSetup = treeViewAnimator?.GetMemberValue("m_Setup");
treeViewAnimatesScroll = treeViewController?.GetMemberValue<UnityEditor.AnimatedValues.AnimFloat>("m_FramingAnimFloat").isAnimating ?? false;
treeViewAnimatesExpansion = treeViewAnimator?.GetMemberValue<bool>("isAnimating") ?? false;
}
object treeViewController;
object treeViewControllerData;
public float currentScrollPos;
public List<int> expandedIds = new();
public bool treeViewAnimatesScroll;
public bool treeViewAnimatesExpansion;
public int GetRowIndex(int instanceId)
{
return treeViewControllerData.InvokeMethod<int>("GetRow", instanceId);
}
public void ToggleExpanded(int id)
{
SetExpanded_withAnimation(id, !expandedIds.Contains(id));
window.Repaint();
}
public void CollapseAll()
{
var expandedRoots = new List<GameObject>();
var expandedChildren = new List<GameObject>();
foreach (var iid in expandedIds)
if (EditorUtility.InstanceIDToObject(iid) is GameObject expandedGo)
if (expandedGo.transform.parent)
expandedChildren.Add(expandedGo);
else
expandedRoots.Add(expandedGo);
expandQueue_toCollapseAfterAnimation = expandedChildren.Select(r => r.GetInstanceID()).ToList();
expandQueue_toAnimate = expandedRoots.Select(r => new ExpandQueueEntry { id = r.GetInstanceID(), expand = false })
.OrderBy(r => GetRowIndex(r.id)).ToList();
StartScrollAnimation(targetScrollPos: 0);
window.Repaint();
}
public void Isolate(int targetId)
{
List<int> getParents(int id)
{
var parentIds = new List<int>();
if (EditorUtility.InstanceIDToObject(id) is not GameObject go) return parentIds;
while (go.transform.parent)
parentIds.Add((go = go.transform.parent.gameObject).GetInstanceID());
parentIds.Add(go.scene.handle);
return parentIds;
}
var targetItemParents = getParents(targetId);
var itemsToCollapse = expandedIds.ToList();
itemsToCollapse.Remove(targetId);
itemsToCollapse.RemoveAll(r => targetItemParents.Contains(r));
itemsToCollapse.RemoveAll(r => itemsToCollapse.Intersect(getParents(r)).Any());
if (EditorUtility.InstanceIDToObject(targetId) is GameObject)
itemsToCollapse.RemoveAll(r => EditorUtility.InstanceIDToObject(r) is not GameObject); // won't collapse scenes
expandQueue_toAnimate = itemsToCollapse.Select(id => new ExpandQueueEntry { id = id, expand = false })
.Append(new ExpandQueueEntry { id = targetId, expand = true })
.OrderBy(r => GetRowIndex(r.id)).ToList();
window.Repaint();
}
public void StartExpandAnimation(List<int> targetExpandedIds)
{
var toExpand = targetExpandedIds.Except(expandedIds).ToHashSet();
var toCollapse = expandedIds.Except(targetExpandedIds).ToHashSet();
// hanlde destroyed objects
var sceneIds = Enumerable.Range(0, EditorSceneManager.sceneCount).Select(i => EditorSceneManager.GetSceneAt(i).handle).ToHashSet();
var toExpand_destroyed = toExpand.Where(id => !sceneIds.Contains(id) && Resources.InstanceIDToObject(id) as GameObject == null).ToHashSet();
var toCollapse_destroyed = toCollapse.Where(id => !sceneIds.Contains(id) && Resources.InstanceIDToObject(id) as GameObject == null).ToHashSet();
foreach (var id in toExpand_destroyed)
expandedIds.Add(id);
foreach (var id in toCollapse_destroyed)
expandedIds.Remove(id);
toExpand.ExceptWith(toExpand_destroyed);
toCollapse.ExceptWith(toCollapse_destroyed);
// hanlde non-animated expansions/collapses
bool hasParentToCollapse(int id)
{
var go = Resources.InstanceIDToObject(id) as GameObject;
if (!go) return false;
if (!go.transform.parent) return false;
var parentId = go.transform.parent.gameObject.GetInstanceID();
return toCollapse.Contains(parentId)
|| hasParentToCollapse(parentId);
}
bool areAllParentsExpanded(int id)
{
var go = Resources.InstanceIDToObject(id) as GameObject;
if (!go) return true;
if (!go.transform.parent) return true;
var parentId = go.transform.parent.gameObject.GetInstanceID();
return expandedIds.Contains(parentId)
&& areAllParentsExpanded(parentId);
}
var toExpand_beforeAnimation = toExpand.Where(id => !areAllParentsExpanded(id)).ToHashSet();
var toCollapse_afterAnimation = toCollapse.Where(id => hasParentToCollapse(id)).ToHashSet();
foreach (var id in toExpand_beforeAnimation)
SetExpanded_withoutAnimation(id, true);
foreach (var id in toCollapse_afterAnimation)
expandQueue_toCollapseAfterAnimation.Add(id);
toExpand.ExceptWith(toExpand_beforeAnimation);
toCollapse.ExceptWith(toCollapse_afterAnimation);
// setup animation
expandQueue_toAnimate = toCollapse.Select(id => new ExpandQueueEntry { id = id, expand = false })
.Concat(toExpand.Select(id => new ExpandQueueEntry { id = id, expand = true }))
.OrderBy(r => GetRowIndex(r.id)).ToList();
}
public void SetExpandedIds(List<int> targetExpandedIds)
{
treeViewControllerData.InvokeMethod("SetExpandedIDs", targetExpandedIds.ToArray());
}
public void SetExpanded_withAnimation(int instanceId, bool expanded)
{
treeViewController.InvokeMethod("ChangeFoldingForSingleItem", instanceId, expanded);
}
public void SetExpanded_withoutAnimation(int instanceId, bool expanded)
{
treeViewControllerData.InvokeMethod("SetExpanded", instanceId, expanded);
}
public void StartScrollAnimation(float targetScrollPos)
{
if (targetScrollPos.DistanceTo(currentScrollPos) < .05f) return;
this.targetScrollPos = targetScrollPos;
animatingScroll = true;
}
public void SetScrollPos(float targetScrollPos)
{
window.GetMemberValue("m_SceneHierarchy").GetMemberValue<UnityEditor.IMGUI.Controls.TreeViewState>("m_TreeViewState").scrollPos = Vector2.up * targetScrollPos;
}
public void RevealObject(GameObject go, bool expand, bool highlight, bool snapToTopMargin)
{
var idsToExpand = new List<int>();
if (expand && go.transform.childCount > 0)
idsToExpand.Add(go.GetInstanceID());
var cur = go.transform;
while (cur = cur.parent)
idsToExpand.Add(cur.gameObject.GetInstanceID());
idsToExpand.Add(go.scene.handle);
idsToExpand.RemoveAll(r => expandedIds.Contains(r));
foreach (var id in idsToExpand.SkipLast(1))
SetExpanded_withoutAnimation(id, true);
if (idsToExpand.Any())
SetExpanded_withAnimation(idsToExpand.Last(), true);
var rowCount = treeViewControllerData.GetMemberValue<ICollection>("m_Rows").Count;
var maxScrollPos = rowCount * 16 - window.position.height + 26.9f;
var rowIndex = treeViewControllerData.InvokeMethod<int>("GetRow", go.GetInstanceID());
var rowPos = rowIndex * 16f + 8;
var scrollAreaHeight = window.GetMemberValue<Rect>("treeViewRect").height;
var margin = 48;
var targetScrollPos = 0f;
if (expand)
targetScrollPos = (rowPos - margin).Min(maxScrollPos)
.Max(0);
else
targetScrollPos = currentScrollPos.Min(rowPos - margin)
.Max(rowPos - scrollAreaHeight + margin)
.Min(maxScrollPos)
.Max(0);
if (targetScrollPos < 25)
targetScrollPos = 0;
StartScrollAnimation(targetScrollPos);
if (!highlight) return;
highlightAmount = 2.2f;
animatingHighlight = true;
objectToHighlight = go;
}
public VHierarchyController(EditorWindow window) => this.window = window;
public EditorWindow window;
public VHierarchyGUI gui => VHierarchy.guis_byWindow[window];
}
}
#endif
@@ -0,0 +1,11 @@
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -0,0 +1,227 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyCache;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
public class VHierarchyData : ScriptableObject, ISerializationCallbackReceiver
{
public SerializableDictionary<string, SceneData> sceneDatas_byGuid = new();
[System.Serializable]
public class SceneData
{
public SerializableDictionary<GlobalID, GameObjectData> goDatas_byGlobalId = new();
}
[System.Serializable]
public class GameObjectData
{
public int colorIndex;
public string iconNameOrGuid = "";
public bool isIconRecursive;
public bool isColorRecursive;
[System.NonSerialized]
public SceneData sceneData; // set in GetGameObjectData
}
public void OnBeforeSerialize() => VHierarchy.OnDataSerialization();
public void OnAfterDeserialize() { }
public List<Bookmark> bookmarks = new();
[System.Serializable]
public class Bookmark
{
public GameObject go
{
get
{
if (_go == null)
if (!failedToLoadSceneObject) // to prevent continuous GlobalID.GetObjects() calls if object is deleted
VHierarchy.unloadedSceneBookmarks_sceneGuids.Add(globalId.guid);
return _go;
}
}
public GameObject _go;
[System.NonSerialized]
public bool failedToLoadSceneObject;
public bool isLoadable => go != null;
public bool isDeleted
{
get
{
if (isLoadable)
return false;
if (!AssetDatabase.LoadAssetAtPath<SceneAsset>(globalId.guid.ToPath()))
return true;
for (int i = 0; i < EditorSceneManager.sceneCount; i++)
if (EditorSceneManager.GetSceneAt(i).path == globalId.guid.ToPath())
return true;
return false;
}
}
public string assetPath => globalId.guid.ToPath();
public string name => go ? go.name : "Can't load object";
public Bookmark(GameObject o)
{
globalId = o.GetGlobalID();
_go = o;
}
public GlobalID globalId;
}
public List<string> bookmarkedScenePaths = new();
[CustomEditor(typeof(VHierarchyData))]
class Editor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
void normal()
{
if (teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("This file stores data about which icons and colors are assigned to objects, along with bookmarks from navigation bar and scene selector.", style);
Space(6);
GUILayout.Label("If there are multiple people working on the project, you might want to store icon/color data in scenes to avoid merge conflicts. To do that, click the ⋮ button at the top right corner and enable Team Mode.", style);
EndIndent(10);
ResetGUIEnabled();
}
void teamMode()
{
if (!teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("Now that Team Mode is enabled, create an empty script that inherits from VHierarchy.VHierarchyDataComponent and add it to any object in a scene.", style);
Space(6);
GUILayout.Label("If such a script is present in a scene - all icon/color data for that scene will be serialized in that script, otherwise icon/color data for the scene will end up in this file.", style);
EndIndent(10);
ResetGUIEnabled();
}
normal();
teamMode();
}
}
public static bool teamModeEnabled { get => EditorPrefsCached.GetBool("vHierarchy-teamModeEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-teamModeEnabled", value); }
[ContextMenu("Enable Team Mode", isValidateFunction: false, priority: 1)]
public void EnableTeamMode()
{
var option = EditorUtility.DisplayDialogComplex("Licensing notice",
"To use vHierarchy 2 within a team, licenses must be purchased for each individual user as per the Asset Store EULA.\n\n Sharing one license across the team is illegal and considered piracy.",
"Acknowledge",
"Cancel",
"Purchase more seats");
if (option == 2)
Application.OpenURL("https://prf.hn/click/camref:1100lGLBn/pubref:teammode/destination:https://assetstore.unity.com/packages/tools/utilities/vhierarchy-2-253397");
// Application.OpenURL("https://assetstore.unity.com/packages/slug/253397");
if (option != 0) return;
teamModeEnabled = true;
VHierarchy.goInfoCache.Clear();
VHierarchy.goDataCache.Clear();
EditorApplication.RepaintHierarchyWindow();
}
[ContextMenu("Disable Team Mode", isValidateFunction: false, priority: 2)]
public void DisableTeamMode()
{
teamModeEnabled = false;
VHierarchy.goInfoCache.Clear();
VHierarchy.goDataCache.Clear();
EditorApplication.RepaintHierarchyWindow();
}
[ContextMenu("Enable Team Mode", isValidateFunction: true, priority: 1)] bool asd() => !teamModeEnabled;
[ContextMenu("Disable Team Mode", isValidateFunction: true, priority: 2)] bool ads() => teamModeEnabled;
}
}
#endif
@@ -0,0 +1,11 @@
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@@ -0,0 +1,142 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditor.Experimental.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyData;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
[ExecuteInEditMode]
public abstract class VHierarchyDataComponent : MonoBehaviour, ISerializationCallbackReceiver
{
public void Awake()
{
void register()
{
VHierarchy.dataComponents_byScene[gameObject.scene] = this;
}
void handleSceneDuplication()
{
if (sceneData == null) return;
if (!sceneData.goDatas_byGlobalId.Any()) return;
var curSceneGuid = gameObject.scene.path.ToGuid();
var dataSceneGuid = sceneData.goDatas_byGlobalId.Keys.First().guid;
if (curSceneGuid == dataSceneGuid) return;
var newDic = new SerializableDictionary<GlobalID, GameObjectData>();
foreach (var kvp in sceneData.goDatas_byGlobalId)
newDic[new GlobalID(kvp.Key.ToString().Replace(dataSceneGuid, curSceneGuid))] = kvp.Value;
sceneData.goDatas_byGlobalId = newDic;
EditorSceneManager.MarkSceneDirty(gameObject.scene);
EditorSceneManager.SaveScene(gameObject.scene);
}
register();
handleSceneDuplication();
}
public SceneData sceneData;
public void OnBeforeSerialize() => VHierarchy.goDataCache.Clear();
public void OnAfterDeserialize() => VHierarchy.goDataCache.Clear();
[CustomEditor(typeof(VHierarchyDataComponent), true)]
class Editor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
void teamModeOn()
{
if (!VHierarchyData.teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(4);
EditorGUILayout.LabelField("This component stores vHierarchy's data about which icons and colors are assigned to objects in this scene", style);
// Space(6);
// EditorGUILayout.LabelField("You can disable Team Mode to store icon/color data in vHierarchy Data scriptable object, as it is done by default", style);
Space(2);
EndIndent(10);
ResetGUIEnabled();
// Space(10);
// if (!GUILayout.Button("Disable Team Mode", GUILayout.Height(27))) return;
// VHierarchy.data?.DisableTeamMode();
}
void teamModeOff()
{
if (VHierarchyData.teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(4);
EditorGUILayout.LabelField("Enable Team Mode to store icon/color data for this scene in this component", style);
Space(2);
EndIndent(10);
ResetGUIEnabled();
Space(4);
if (!GUILayout.Button("Enable Team Mode", GUILayout.Height(27))) return;
VHierarchy.data?.EnableTeamMode();
}
teamModeOn();
teamModeOff();
}
}
}
}
#endif
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// this file was present in a previus version and is supposed to be deleted now
// but asset store update delivery system doesn't allow deleting files
// so instead this file is now emptied
// feel free to delete it if you want
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// this file was present in a previus version and is supposed to be deleted now
// but asset store update delivery system doesn't allow deleting files
// so instead this file is now emptied
// feel free to delete it if you want
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
class VHierarchyMenu
{
public static bool navigationBarEnabled { get => EditorPrefsCached.GetBool("vHierarchy-navigationBarEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-navigationBarEnabled", value); }
public static bool sceneSelectorEnabled { get => EditorPrefsCached.GetBool("vHierarchy-sceneSelectorEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-sceneSelectorEnabled", value); }
public static bool componentMinimapEnabled { get => EditorPrefsCached.GetBool("vHierarchy-componentMinimapEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-componentMinimapEnabled", value); }
public static bool activationToggleEnabled { get => EditorPrefsCached.GetBool("vHierarchy-acctivationToggleEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-acctivationToggleEnabled", value); }
public static bool hierarchyLinesEnabled { get => EditorPrefsCached.GetBool("vHierarchy-hierarchyLinesEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-hierarchyLinesEnabled", value); }
public static bool minimalModeEnabled { get => EditorPrefsCached.GetBool("vHierarchy-minimalModeEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-minimalModeEnabled", value); }
public static bool zebraStripingEnabled { get => EditorPrefsCached.GetBool("vHierarchy-zebraStripingEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-zebraStripingEnabled", value); }
public static bool toggleActiveEnabled { get => EditorPrefsCached.GetBool("vHierarchy-toggleActiveEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-toggleActiveEnabled", value); }
public static bool focusEnabled { get => EditorPrefsCached.GetBool("vHierarchy-focusEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-focusEnabled", value); }
public static bool deleteEnabled { get => EditorPrefsCached.GetBool("vHierarchy-deleteEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-deleteEnabled", value); }
public static bool toggleExpandedEnabled { get => EditorPrefsCached.GetBool("vHierarchy-toggleExpandedEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-toggleExpandedEnabled", value); }
public static bool isolateEnabled { get => EditorPrefsCached.GetBool("vHierarchy-collapseEverythingElseEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-collapseEverythingElseEnabled", value); }
public static bool collapseEverythingEnabled { get => EditorPrefsCached.GetBool("vHierarchy-collapseEverythingEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-collapseEverythingEnabled", value); }
public static bool setDefaultParentEnabled { get => EditorPrefsCached.GetBool("vHierarchy-setDefaultParentEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-setDefaultParentEnabled", value); }
public static bool pluginDisabled { get => EditorPrefsCached.GetBool("vHierarchy-pluginDisabled", false); set => EditorPrefsCached.SetBool("vHierarchy-pluginDisabled", value); }
const string dir = "Tools/vHierarchy/";
const string navigationBar = dir + "Navigation bar";
const string sceneSelector = dir + "Scene selector";
const string componentMinimap = dir + "Component minimap";
const string activationToggle = dir + "Activation toggle";
const string hierarchyLines = dir + "Hierarchy lines";
const string zebraStriping = dir + "Zebra striping";
const string minimalMode = dir + "Minimal mode";
const string toggleActive = dir + "A to toggle active";
const string focus = dir + "F to focus";
const string delete = dir + "X to delete";
const string toggleExpanded = dir + "E to expand or collapse";
const string isolate = dir + "Shift-E to isolate";
const string collapseEverything = dir + "Ctrl-Shift-E to collapse all";
const string setDefaultParent = dir + "D to set default parent";
const string disablePlugin = dir + "Disable vHierarchy";
[MenuItem(dir + "Features", false, 1)] static void daasddsas() { }
[MenuItem(dir + "Features", true, 1)] static bool dadsdasas123() => false;
[MenuItem(navigationBar, false, 2)] static void dadsaadsdsadasdsadadsas() { navigationBarEnabled = !navigationBarEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(navigationBar, true, 2)] static bool dadsaddasdsasadadsdasadsas() { Menu.SetChecked(navigationBar, navigationBarEnabled); return !pluginDisabled; }
[MenuItem(sceneSelector, false, 3)] static void dadsaadsdsadassddsadadsas() { sceneSelectorEnabled = !sceneSelectorEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(sceneSelector, true, 3)] static bool dadsaddasdsasadsdadsdasadsas() { Menu.SetChecked(sceneSelector, sceneSelectorEnabled); return !pluginDisabled; }
[MenuItem(componentMinimap, false, 4)] static void daadsdsadasdadsas() { componentMinimapEnabled = !componentMinimapEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(componentMinimap, true, 4)] static bool dadsadasddasadsas() { Menu.SetChecked(componentMinimap, componentMinimapEnabled); return !pluginDisabled; }
[MenuItem(activationToggle, false, 5)] static void daadsdsadadsasdadsas() { activationToggleEnabled = !activationToggleEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(activationToggle, true, 5)] static bool dadsadasdsaddasadsas() { Menu.SetChecked(activationToggle, activationToggleEnabled); return !pluginDisabled; }
[MenuItem(hierarchyLines, false, 6)] static void dadsadadsadadasss() { hierarchyLinesEnabled = !hierarchyLinesEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(hierarchyLines, true, 6)] static bool dadsaddasdasaasddsas() { Menu.SetChecked(hierarchyLines, hierarchyLinesEnabled); return !pluginDisabled; }
[MenuItem(zebraStriping, false, 7)] static void dadsadadadssadsadass() { zebraStripingEnabled = !zebraStripingEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(zebraStriping, true, 7)] static bool dadsaddadaadsssadsaasddsas() { Menu.SetChecked(zebraStriping, zebraStripingEnabled); return !pluginDisabled; }
[MenuItem(minimalMode, false, 8)] static void dadsadadasdsdasadadasss() { minimalModeEnabled = !minimalModeEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(minimalMode, true, 8)] static bool dadsaddadsasdadsasaasddsas() { Menu.SetChecked(minimalMode, minimalModeEnabled); return !pluginDisabled; }
[MenuItem(dir + "Shortcuts", false, 101)] static void dadsas() { }
[MenuItem(dir + "Shortcuts", true, 101)] static bool dadsas123() => false;
[MenuItem(setDefaultParent, false, 102)] static void dadsadasdsdasadasdsadadsas() => setDefaultParentEnabled = !setDefaultParentEnabled;
[MenuItem(setDefaultParent, true, 102)] static bool dadsadsdadssdaasadadsdasadsas() { Menu.SetChecked(setDefaultParent, setDefaultParentEnabled); return !pluginDisabled; }
[MenuItem(toggleActive, false, 103)] static void dadsadadsas() => toggleActiveEnabled = !toggleActiveEnabled;
[MenuItem(toggleActive, true, 103)] static bool dadsaddasadsas() { Menu.SetChecked(toggleActive, toggleActiveEnabled); return !pluginDisabled; }
[MenuItem(focus, false, 104)] static void dadsadasdadsas() => focusEnabled = !focusEnabled;
[MenuItem(focus, true, 104)] static bool dadsadsaddasadsas() { Menu.SetChecked(focus, focusEnabled); return !pluginDisabled; }
[MenuItem(delete, false, 105)] static void dadsadsadasdadsas() => deleteEnabled = !deleteEnabled;
[MenuItem(delete, true, 105)] static bool dadsaddsasaddasadsas() { Menu.SetChecked(delete, deleteEnabled); return !pluginDisabled; }
[MenuItem(toggleExpanded, false, 106)] static void dadsadsadasdsadadsas() => toggleExpandedEnabled = !toggleExpandedEnabled;
[MenuItem(toggleExpanded, true, 106)] static bool dadsaddsasadadsdasadsas() { Menu.SetChecked(toggleExpanded, toggleExpandedEnabled); return !pluginDisabled; }
[MenuItem(isolate, false, 107)] static void dadsadsasdadasdsadadsas() => isolateEnabled = !isolateEnabled;
[MenuItem(isolate, true, 107)] static bool dadsaddsdasasadadsdasadsas() { Menu.SetChecked(isolate, isolateEnabled); return !pluginDisabled; }
[MenuItem(collapseEverything, false, 108)] static void dadsadsdasadasdsadadsas() => collapseEverythingEnabled = !collapseEverythingEnabled;
[MenuItem(collapseEverything, true, 108)] static bool dadsaddssdaasadadsdasadsas() { Menu.SetChecked(collapseEverything, collapseEverythingEnabled); return !pluginDisabled; }
[MenuItem(dir + "More", false, 1001)] static void daasadsddsas() { }
[MenuItem(dir + "More", true, 1001)] static bool dadsadsdasas123() => false;
[MenuItem(dir + "Open manual", false, 1002)]
static void dadadssadsas() => Application.OpenURL("https://kubacho-lab.gitbook.io/vhierarchy-2");
[MenuItem(dir + "Join our Discord", false, 1003)]
static void dadasdsas() => Application.OpenURL("https://discord.gg/pUektnZeJT");
[MenuItem(dir + "Deals ending soon/Get vFolders 2 at 50% off", false, 1004)]
static void dadadssadasdsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/255470?aid=1100lGLBn&pubref=deal50menu");
[MenuItem(dir + "Deals ending soon/Get vInspector 2 at 50% off", false, 1005)]
static void dadadssasddsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/252297?aid=1100lGLBn&pubref=deal50menu");
[MenuItem(dir + "Deals ending soon/Get vTabs 2 at 50% off", false, 1006)]
static void dadadadsssadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/253396?aid=1100lGLBn&pubref=deal50menu");
[MenuItem(dir + "Deals ending soon/Get vFavorites 2 at 50% off", false, 1007)]
static void dadadadsssadsadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/263643?aid=1100lGLBn&pubref=deal50menu");
[MenuItem(disablePlugin, false, 10001)] static void dadsadsdasadasdasdsadadsas() { pluginDisabled = !pluginDisabled; UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation(); }
[MenuItem(disablePlugin, true, 10001)] static bool dadsaddssdaasadsadadsdasadsas() { Menu.SetChecked(disablePlugin, pluginDisabled); return true; }
}
}
#endif
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// this file was present in a previus version and is supposed to be deleted now
// but asset store update delivery system doesn't allow deleting files
// so instead this file is now emptied
// feel free to delete it if you want
@@ -0,0 +1,11 @@
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
public class VHierarchyPalette : ScriptableObject
{
public List<Color> colors = new();
public bool colorsEnabled;
public float colorSaturation = 1;
public float colorBrightness = 1;
public bool colorGradientsEnabled = true;
public void ResetColors()
{
colors.Clear();
for (int i = 0; i < colorsCount; i++)
colors.Add(GetDefaultColor(i));
colorsEnabled = true;
this.Dirty();
}
public static Color GetDefaultColor(int colorIndex)
{
Color color = default;
void grey()
{
if (colorIndex >= greyColorsCount) return;
#if UNITY_2022_1_OR_NEWER
color = Greyscale(isDarkTheme ? .16f : .9f);
#else
color = Greyscale(isDarkTheme ? .315f : .9f);
#endif
}
void rainbowDarkTheme()
{
if (colorIndex < greyColorsCount) return;
if (!isDarkTheme) return;
color = ColorUtils.HSLToRGB((colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount, .45f, .35f);
if (colorIndex == 1)
color *= 1.2f;
if (colorIndex == 2)
color *= 1.1f;
if (colorIndex == 6)
color *= 1.35f;
if (colorIndex == 7)
color *= 1.3f;
if (colorIndex == 8)
color *= 1.05f;
color.a = .1f;
}
void rainbowLightTheme()
{
if (colorIndex < greyColorsCount) return;
if (isDarkTheme) return;
color = ColorUtils.HSLToRGB((colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount, .62f, .8f);
color.a = .1f;
}
grey();
rainbowDarkTheme();
rainbowLightTheme();
return color;
}
public static int greyColorsCount = 1;
public static int rainbowColorsCount = 8;
public static int colorsCount => greyColorsCount + rainbowColorsCount;
public List<IconRow> iconRows = new();
[System.Serializable]
public class IconRow
{
public List<string> builtinIcons = new(); // names
public List<string> customIcons = new(); // names or guids
public bool enabled = true;
public bool isCustom => !builtinIcons.Any() || customIcons.Any();
public bool isEmpty => !builtinIcons.Any() && !customIcons.Any();
public int iconCount => builtinIcons.Count + customIcons.Count;
public IconRow(string[] builtinIcons) => this.builtinIcons = builtinIcons.ToList();
public IconRow() { }
}
public void ResetIcons()
{
iconRows.Clear();
iconRows.Add(new IconRow(new[]
{
"Folder Icon",
"Canvas Icon",
"AvatarMask On Icon",
"cs Script Icon",
"StandaloneInputModule Icon",
"EventSystem Icon",
"Terrain Icon",
"ScriptableObject Icon",
}));
iconRows.Add(new IconRow(new[]
{
"Camera Icon",
"ParticleSystem Icon",
"TrailRenderer Icon",
"Material Icon",
"ReflectionProbe Icon",
}));
iconRows.Add(new IconRow(new[]
{
"Light Icon",
"DirectionalLight Icon",
"LightmapParameters Icon",
"LightProbes Icon",
}));
iconRows.Add(new IconRow(new[]
{
"Rigidbody Icon",
"BoxCollider Icon",
"SphereCollider Icon",
"CapsuleCollider Icon",
"WheelCollider Icon",
"MeshCollider Icon",
}));
iconRows.Add(new IconRow(new[]
{
"AudioSource Icon",
"AudioClip Icon",
"AudioListener Icon",
"AudioEchoFilter Icon",
"AudioReverbZone Icon",
}));
iconRows.Add(new IconRow(new[]
{
"PreMatCube",
"PreMatSphere",
"PreMatCylinder",
"PreMatQuad",
"Favorite",
#if UNITY_2021_3_OR_NEWER
"Settings Icon",
#endif
}));
this.Dirty();
}
[ContextMenu("Export palette")]
public void Export()
{
var packagePath = EditorUtility.SaveFilePanel("Export vHierarchy Palette", "", this.GetPath().GetFilename(withExtension: false), "unitypackage");
var iconPaths = iconRows.SelectMany(r => r.customIcons).Select(r => r.ToPath()).Where(r => !r.IsNullOrEmpty());
AssetDatabase.ExportPackage(iconPaths.Append(this.GetPath()).ToArray(), packagePath);
EditorUtility.RevealInFinder(packagePath);
}
void Reset() { ResetColors(); ResetIcons(); }
}
}
#endif

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