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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using System;
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using System.Collections;
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using System.Collections.Generic;
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[HelpURL("https://geom.io/bakery/wiki/index.php?title=Manual#Bakery_Light_Filter")]
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[DisallowMultipleComponent]
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public class BakeryLightFilter : MonoBehaviour
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{
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public Texture2D texture;
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[HideInInspector]
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public int lmid = 0;
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}
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