Added many other
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using System.Collections.Generic;
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using Unity.Netcode;
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using UnityEngine;
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public interface IUsableHandItem
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{
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string ItemName { get; }
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bool IsHeld { get; }
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bool IsHeldByLocalPlayer { get; }
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void RequestUse();
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void RequestThrow();
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}
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public abstract class NetworkHandItemInteractable : NetworkInteractable, IUsableHandItem
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{
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private const ulong NoHolder = ulong.MaxValue;
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private static readonly HashSet<NetworkHandItemInteractable> SpawnedItems = new();
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[Header("Hand item physics")]
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[SerializeField] private Rigidbody physicsBody;
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[SerializeField] private Collider[] itemColliders;
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[SerializeField, Min(0f)] private float throwForce = 4f;
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[SerializeField, Min(0f)] private float throwUpwardForce = 1f;
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private readonly NetworkVariable<ulong> holderClientId = new(
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NoHolder,
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NetworkVariableReadPermission.Everyone,
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NetworkVariableWritePermission.Server);
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public string ItemName => InteractionLabel;
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public bool IsHeld => holderClientId.Value != NoHolder;
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public bool IsHeldByLocalPlayer =>
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NetworkManager != null && holderClientId.Value == NetworkManager.LocalClientId;
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public override bool IsInteractionAvailable => base.IsInteractionAvailable && !IsHeld;
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protected virtual void Awake()
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{
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if (physicsBody == null)
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physicsBody = GetComponent<Rigidbody>();
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if (itemColliders == null || itemColliders.Length == 0)
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itemColliders = GetComponentsInChildren<Collider>(true);
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}
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public override void OnNetworkSpawn()
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{
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SpawnedItems.Add(this);
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holderClientId.OnValueChanged += HandleHolderChanged;
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ApplyHeldState(IsHeld);
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}
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public override void OnNetworkDespawn()
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{
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holderClientId.OnValueChanged -= HandleHolderChanged;
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SpawnedItems.Remove(this);
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ApplyHeldState(false);
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}
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private void LateUpdate()
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{
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if (!IsSpawned || !IsHeld)
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return;
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if (!TryGetPlayerObject(holderClientId.Value, out NetworkObject holder))
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{
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if (IsServer)
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DropWithoutThrow();
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return;
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}
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PlayerHandController hand = holder.GetComponent<PlayerHandController>();
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if (hand == null || hand.ItemSocket == null)
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return;
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transform.SetPositionAndRotation(
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hand.ItemSocket.position,
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hand.ItemSocket.rotation);
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}
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public void RequestUse()
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{
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if (IsSpawned && IsHeldByLocalPlayer)
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RequestUseServerRpc();
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}
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public void RequestThrow()
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{
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if (IsSpawned && IsHeldByLocalPlayer)
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RequestThrowServerRpc();
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}
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protected override bool CanInteractOnServer(ulong senderClientId) =>
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!IsHeld && !TryGetHeldItem(senderClientId, out _);
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protected override void InteractOnServer(ulong senderClientId, NetworkObject playerObject)
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{
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holderClientId.Value = senderClientId;
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ApplyHeldState(true);
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}
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[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
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private void RequestUseServerRpc(RpcParams rpcParams = default)
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{
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ulong senderClientId = rpcParams.Receive.SenderClientId;
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if (holderClientId.Value != senderClientId ||
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!TryGetPlayerObject(senderClientId, out NetworkObject playerObject))
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{
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return;
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}
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UseOnServer(playerObject);
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}
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[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
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private void RequestThrowServerRpc(RpcParams rpcParams = default)
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{
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ulong senderClientId = rpcParams.Receive.SenderClientId;
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if (holderClientId.Value != senderClientId ||
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!TryGetPlayerObject(senderClientId, out NetworkObject playerObject))
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{
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return;
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}
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Vector3 throwVelocity = playerObject.transform.forward * throwForce +
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Vector3.up * throwUpwardForce;
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holderClientId.Value = NoHolder;
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ApplyHeldState(false);
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if (physicsBody != null)
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physicsBody.linearVelocity = throwVelocity;
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}
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protected abstract void UseOnServer(NetworkObject playerObject);
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public static bool TryGetHeldItem(
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ulong clientId,
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out NetworkHandItemInteractable heldItem)
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{
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foreach (NetworkHandItemInteractable item in SpawnedItems)
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{
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if (item != null && item.holderClientId.Value == clientId)
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{
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heldItem = item;
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return true;
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}
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}
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heldItem = null;
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return false;
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}
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private void DropWithoutThrow()
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{
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holderClientId.Value = NoHolder;
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ApplyHeldState(false);
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}
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private void HandleHolderChanged(ulong _, ulong currentHolder) =>
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ApplyHeldState(currentHolder != NoHolder);
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private void ApplyHeldState(bool held)
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{
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if (physicsBody != null)
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{
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physicsBody.isKinematic = held || !IsServer;
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if (held)
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{
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physicsBody.linearVelocity = Vector3.zero;
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physicsBody.angularVelocity = Vector3.zero;
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}
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}
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foreach (Collider itemCollider in itemColliders)
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{
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if (itemCollider != null)
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itemCollider.enabled = !held;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f64a3a9624397b24c882498533a78ae7
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@@ -0,0 +1,82 @@
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using DG.Tweening;
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using Unity.Netcode;
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using UnityEngine;
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public sealed class NetworkTestCubeItem : NetworkHandItemInteractable
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{
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[Header("Use feedback")]
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[SerializeField] private Transform visual;
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[SerializeField, Min(0.01f)] private float punchDuration = 0.25f;
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[SerializeField, Min(0f)] private float punchStrength = 0.2f;
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private readonly NetworkVariable<uint> useSequence = new(
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0,
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NetworkVariableReadPermission.Everyone,
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NetworkVariableWritePermission.Server);
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private Vector3 restingVisualScale;
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private Tween useTween;
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protected override void Awake()
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{
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base.Awake();
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if (visual == null)
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{
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Renderer itemRenderer = GetComponentInChildren<Renderer>(true);
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visual = itemRenderer != null ? itemRenderer.transform : transform;
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}
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restingVisualScale = visual.localScale;
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}
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public override void OnNetworkSpawn()
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{
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base.OnNetworkSpawn();
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useSequence.OnValueChanged += HandleUseSequenceChanged;
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}
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public override void OnNetworkDespawn()
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{
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useSequence.OnValueChanged -= HandleUseSequenceChanged;
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useTween?.Kill();
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base.OnNetworkDespawn();
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}
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protected override void UseOnServer(NetworkObject playerObject)
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{
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useSequence.Value++;
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}
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[ContextMenu("Preview/Use")]
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private void PreviewUse()
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{
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if (Application.isPlaying)
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PlayUseFeedback();
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else if (visual != null)
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visual.localScale = restingVisualScale * (1f + punchStrength);
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}
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[ContextMenu("Preview/Reset")]
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private void PreviewReset()
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{
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useTween?.Kill();
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if (visual != null)
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visual.localScale = restingVisualScale;
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}
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private void HandleUseSequenceChanged(uint _, uint currentValue) =>
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PlayUseFeedback();
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private void PlayUseFeedback()
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{
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if (visual == null)
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return;
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useTween?.Kill();
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visual.localScale = restingVisualScale;
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useTween = visual
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.DOPunchScale(Vector3.one * punchStrength, punchDuration, 6, 0.5f)
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.SetLink(gameObject);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9601a3599f93e74478faa19125cdb3e6
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