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using UnityEditor;
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using UnityEngine;
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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[CustomEditor(typeof(ftLightmapsStorage))]
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public class ftLightmapsStorageInspector : UnityEditor.Editor
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{
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static bool showDebug = false;
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public override void OnInspectorGUI() {
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EditorGUILayout.LabelField("This object stores Bakery lightmapping data");
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if (showDebug)
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{
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if (GUILayout.Button("Hide debug info")) showDebug = false;
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DrawDefaultInspector();
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}
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else
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{
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if (GUILayout.Button("Show debug info")) showDebug = true;
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}
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}
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}
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