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using UnityEngine;
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using System.Collections;
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public class RotateGameObject : MonoBehaviour {
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public float rot_speed_x=0;
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public float rot_speed_y=0;
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public float rot_speed_z=0;
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public bool local=false;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void FixedUpdate () {
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if (local) {
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transform.RotateAroundLocal(transform.up, Time.fixedDeltaTime*rot_speed_x);
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} else {
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transform.Rotate(Time.fixedDeltaTime*new Vector3(rot_speed_x,rot_speed_y,rot_speed_z), Space.World);
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}
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}
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}
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