Fixed
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@@ -0,0 +1,32 @@
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using UnityEngine;
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[CreateAssetMenu(
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fileName = "CannonConfig",
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menuName = "FORT-BO/Cannon/Cannon Config")]
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public sealed class CannonConfig : ScriptableObject
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{
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[SerializeField, Min(0f)] private float minimumDelay = 0f;
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[SerializeField, Min(0.1f)] private float maximumDelay = 60f;
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[SerializeField, Min(0f)] private float defaultDelay = 5f;
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[SerializeField, Min(0.1f)] private float adjustmentStep = 1f;
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[SerializeField] private bool acceptDefectiveRockets = true;
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[SerializeField] private bool acceptCriticallyDamagedRockets;
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public float MinimumDelay => minimumDelay;
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public float MaximumDelay => maximumDelay;
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public float DefaultDelay => ClampDelay(defaultDelay);
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public float AdjustmentStep => adjustmentStep;
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public bool AcceptDefectiveRockets => acceptDefectiveRockets;
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public bool AcceptCriticallyDamagedRockets => acceptCriticallyDamagedRockets;
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public float ClampDelay(float value) =>
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Mathf.Clamp(value, minimumDelay, Mathf.Max(minimumDelay, maximumDelay));
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private void OnValidate()
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{
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minimumDelay = Mathf.Max(0f, minimumDelay);
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maximumDelay = Mathf.Max(minimumDelay, maximumDelay);
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defaultDelay = ClampDelay(defaultDelay);
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adjustmentStep = Mathf.Max(0.1f, adjustmentStep);
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}
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}
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