This commit is contained in:
2026-08-21 17:59:13 +03:00
parent b98901c366
commit f6a7547e84
951 changed files with 909007 additions and 70938 deletions
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using System.Collections;
using UnityEngine;
using UnityEngine.Events;
[DisallowMultipleComponent]
public sealed class CannonView : MonoBehaviour
{
[SerializeField] private NetworkCannonController controller;
[SerializeField] private Transform recoilVisual;
[SerializeField] private Vector3 localRecoilOffset = new(0f, 0f, -0.75f);
[SerializeField, Min(0.01f)] private float recoilOutDuration = 0.08f;
[SerializeField, Min(0.01f)] private float recoilReturnDuration = 0.45f;
[SerializeField] private UnityEvent shotFired;
[SerializeField] private UnityEvent<MissileType> missileFired;
private Vector3 baseLocalPosition;
private Coroutine recoilRoutine;
private void Awake()
{
if (recoilVisual != null)
baseLocalPosition = recoilVisual.localPosition;
}
private void OnEnable()
{
if (controller != null)
controller.ShotFired += HandleShotFired;
}
private void OnDisable()
{
if (controller != null)
controller.ShotFired -= HandleShotFired;
if (recoilRoutine != null)
StopCoroutine(recoilRoutine);
if (recoilVisual != null)
recoilVisual.localPosition = baseLocalPosition;
}
private void HandleShotFired(CannonShotState shot)
{
if (recoilRoutine != null)
StopCoroutine(recoilRoutine);
recoilRoutine = StartCoroutine(PlayRecoil());
shotFired?.Invoke();
missileFired?.Invoke(shot.MissileType);
}
private IEnumerator PlayRecoil()
{
if (recoilVisual == null)
yield break;
Vector3 recoilPosition = baseLocalPosition + localRecoilOffset;
yield return Move(recoilVisual.localPosition, recoilPosition, recoilOutDuration);
yield return Move(recoilVisual.localPosition, baseLocalPosition, recoilReturnDuration);
recoilRoutine = null;
}
private IEnumerator Move(Vector3 from, Vector3 to, float duration)
{
float elapsed = 0f;
while (elapsed < duration)
{
elapsed += Time.deltaTime;
float t = Mathf.Clamp01(elapsed / duration);
recoilVisual.localPosition = Vector3.LerpUnclamped(
from, to, 1f - Mathf.Pow(1f - t, 3f));
yield return null;
}
recoilVisual.localPosition = to;
}
[ContextMenu("Preview/Recoil")]
private void PreviewRecoil()
{
if (Application.isPlaying)
HandleShotFired(new CannonShotState(0, MissileType.Standard));
else if (recoilVisual != null)
recoilVisual.localPosition = baseLocalPosition + localRecoilOffset;
}
[ContextMenu("Preview/Reset")]
private void ResetPreview()
{
if (recoilVisual != null)
recoilVisual.localPosition = baseLocalPosition;
}
}