This commit is contained in:
2026-08-21 17:59:13 +03:00
parent b98901c366
commit f6a7547e84
951 changed files with 909007 additions and 70938 deletions
@@ -5,14 +5,20 @@ using UnityEngine.Events;
public sealed class NetworkButtonInteractable : NetworkInteractable
{
[SerializeField] private UnityEvent pressed = new();
[SerializeField] private UnityEvent<bool> buttonStateChanged;
private readonly NetworkVariable<bool> isPressed = new(
false,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private readonly NetworkVariable<uint> pressSequence = new(
0,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
public bool IsPressed => isPressed.Value;
public uint PressSequence => pressSequence.Value;
public event Action Pressed;
public event Action<bool> StateChanged;
@@ -20,24 +26,35 @@ public sealed class NetworkButtonInteractable : NetworkInteractable
public override void OnNetworkSpawn()
{
isPressed.OnValueChanged += HandleStateChanged;
pressSequence.OnValueChanged += HandlePressSequenceChanged;
ApplyState(isPressed.Value);
}
public override void OnNetworkDespawn()
{
isPressed.OnValueChanged -= HandleStateChanged;
pressSequence.OnValueChanged -= HandlePressSequenceChanged;
}
protected override bool CanInteractOnServer(ulong senderClientId) => true;
protected override void InteractOnServer(ulong senderClientId, NetworkObject playerObject)
{
Pressed?.Invoke();
isPressed.Value = !isPressed.Value;
pressSequence.Value++;
}
private void HandleStateChanged(bool _, bool currentValue) => ApplyState(currentValue);
private void HandlePressSequenceChanged(uint previous, uint current)
{
if (current == previous)
return;
Pressed?.Invoke();
pressed?.Invoke();
}
private void ApplyState(bool currentValue)
{
StateChanged?.Invoke(currentValue);
@@ -404,6 +404,12 @@ public sealed class NetworkDraggableInteractable : NetworkInteractable, IWorksta
{
bool shouldBeKinematic = IsExternallyControlled || !IsServer;
if (IsExternallyControlled && !physicsBody.isKinematic)
{
physicsBody.linearVelocity = Vector3.zero;
physicsBody.angularVelocity = Vector3.zero;
}
if (shouldBeKinematic)
{
physicsBody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative;
@@ -417,11 +423,6 @@ public sealed class NetworkDraggableInteractable : NetworkInteractable, IWorksta
physicsBody.collisionDetectionMode = ResolveDynamicCollisionDetectionMode();
}
if (IsExternallyControlled)
{
physicsBody.linearVelocity = Vector3.zero;
physicsBody.angularVelocity = Vector3.zero;
}
}
if (HasAnyDragger)
@@ -37,8 +37,7 @@ public class NetworkInteractable : NetworkBehaviour, IInteractable
if (!TryGetPlayerObject(senderClientId, out NetworkObject playerObject))
return;
float maximumDistanceSquared = maximumInteractionDistance * maximumInteractionDistance;
if ((playerObject.transform.position - transform.position).sqrMagnitude > maximumDistanceSquared)
if (!IsWithinInteractionDistance(playerObject.transform.position))
return;
if (!CanInteractOnServer(senderClientId))
@@ -47,6 +46,28 @@ public class NetworkInteractable : NetworkBehaviour, IInteractable
InteractOnServer(senderClientId, playerObject);
}
private bool IsWithinInteractionDistance(Vector3 playerPosition)
{
float maximumDistanceSquared = maximumInteractionDistance * maximumInteractionDistance;
if ((playerPosition - transform.position).sqrMagnitude <= maximumDistanceSquared)
return true;
foreach (Collider interactionCollider in GetComponentsInChildren<Collider>(true))
{
if (interactionCollider == null || !interactionCollider.enabled ||
!interactionCollider.gameObject.activeInHierarchy)
{
continue;
}
Vector3 closestPoint = interactionCollider.ClosestPoint(playerPosition);
if ((playerPosition - closestPoint).sqrMagnitude <= maximumDistanceSquared)
return true;
}
return false;
}
protected virtual bool CanInteractOnServer(ulong senderClientId) => false;
protected virtual void InteractOnServer(ulong senderClientId, NetworkObject playerObject) { }
@@ -58,4 +79,3 @@ public class NetworkInteractable : NetworkBehaviour, IInteractable
return playerObject != null;
}
}