This commit is contained in:
2026-08-21 17:59:13 +03:00
parent b98901c366
commit f6a7547e84
951 changed files with 909007 additions and 70938 deletions
@@ -5,14 +5,20 @@ using UnityEngine.Events;
public sealed class NetworkButtonInteractable : NetworkInteractable
{
[SerializeField] private UnityEvent pressed = new();
[SerializeField] private UnityEvent<bool> buttonStateChanged;
private readonly NetworkVariable<bool> isPressed = new(
false,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private readonly NetworkVariable<uint> pressSequence = new(
0,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
public bool IsPressed => isPressed.Value;
public uint PressSequence => pressSequence.Value;
public event Action Pressed;
public event Action<bool> StateChanged;
@@ -20,24 +26,35 @@ public sealed class NetworkButtonInteractable : NetworkInteractable
public override void OnNetworkSpawn()
{
isPressed.OnValueChanged += HandleStateChanged;
pressSequence.OnValueChanged += HandlePressSequenceChanged;
ApplyState(isPressed.Value);
}
public override void OnNetworkDespawn()
{
isPressed.OnValueChanged -= HandleStateChanged;
pressSequence.OnValueChanged -= HandlePressSequenceChanged;
}
protected override bool CanInteractOnServer(ulong senderClientId) => true;
protected override void InteractOnServer(ulong senderClientId, NetworkObject playerObject)
{
Pressed?.Invoke();
isPressed.Value = !isPressed.Value;
pressSequence.Value++;
}
private void HandleStateChanged(bool _, bool currentValue) => ApplyState(currentValue);
private void HandlePressSequenceChanged(uint previous, uint current)
{
if (current == previous)
return;
Pressed?.Invoke();
pressed?.Invoke();
}
private void ApplyState(bool currentValue)
{
StateChanged?.Invoke(currentValue);