This commit is contained in:
2026-08-21 17:59:13 +03:00
parent b98901c366
commit f6a7547e84
951 changed files with 909007 additions and 70938 deletions
@@ -13,10 +13,16 @@ public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
[SerializeField, Min(0.1f)] private float jumpHeight = 1.4f;
[SerializeField, Min(0.1f)] private float gravity = 20f;
[Header("External impulses")]
[SerializeField, Min(0.1f)] private float impulseDamping = 9f;
private CharacterController characterController;
private Vector3 verticalVelocity;
private Vector3 externalImpulseVelocity;
private bool isInitialized;
public Vector3 ExternalImpulseVelocity => externalImpulseVelocity;
public void Initialize(PlayerFacade facade)
{
characterController = GetComponent<CharacterController>();
@@ -39,6 +45,14 @@ public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
transform.Rotate(0f, yawDelta, 0f, Space.Self);
}
public void AddImpulse(Vector3 velocityChange)
{
if (!isInitialized || !IsOwner)
return;
externalImpulseVelocity += velocityChange;
}
private void SimulateMovement(Vector2 moveInput, bool wantsToSprint, bool wantsToJump)
{
if (moveInput.sqrMagnitude > 1f)
@@ -54,6 +68,12 @@ public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
float speed = wantsToSprint ? sprintSpeed : walkSpeed;
Vector3 horizontalDirection = transform.right * moveInput.x + transform.forward * moveInput.y;
characterController.Move((horizontalDirection * speed + verticalVelocity) * Time.deltaTime);
characterController.Move(
(horizontalDirection * speed + verticalVelocity + externalImpulseVelocity) *
Time.deltaTime);
externalImpulseVelocity = Vector3.MoveTowards(
externalImpulseVelocity,
Vector3.zero,
impulseDamping * Time.deltaTime);
}
}