Fixed
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@@ -13,10 +13,16 @@ public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
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[SerializeField, Min(0.1f)] private float jumpHeight = 1.4f;
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[SerializeField, Min(0.1f)] private float gravity = 20f;
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[Header("External impulses")]
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[SerializeField, Min(0.1f)] private float impulseDamping = 9f;
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private CharacterController characterController;
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private Vector3 verticalVelocity;
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private Vector3 externalImpulseVelocity;
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private bool isInitialized;
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public Vector3 ExternalImpulseVelocity => externalImpulseVelocity;
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public void Initialize(PlayerFacade facade)
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{
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characterController = GetComponent<CharacterController>();
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@@ -39,6 +45,14 @@ public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
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transform.Rotate(0f, yawDelta, 0f, Space.Self);
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}
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public void AddImpulse(Vector3 velocityChange)
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{
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if (!isInitialized || !IsOwner)
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return;
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externalImpulseVelocity += velocityChange;
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}
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private void SimulateMovement(Vector2 moveInput, bool wantsToSprint, bool wantsToJump)
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{
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if (moveInput.sqrMagnitude > 1f)
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@@ -54,6 +68,12 @@ public sealed class PlayerController : NetworkBehaviour, IPlayerSystem
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float speed = wantsToSprint ? sprintSpeed : walkSpeed;
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Vector3 horizontalDirection = transform.right * moveInput.x + transform.forward * moveInput.y;
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characterController.Move((horizontalDirection * speed + verticalVelocity) * Time.deltaTime);
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characterController.Move(
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(horizontalDirection * speed + verticalVelocity + externalImpulseVelocity) *
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Time.deltaTime);
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externalImpulseVelocity = Vector3.MoveTowards(
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externalImpulseVelocity,
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Vector3.zero,
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impulseDamping * Time.deltaTime);
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}
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}
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