Author SHA1 Message Date
AsanoRema 7912604faf update .gitignore 2026-08-11 17:22:28 +03:00
Henjke d71b90c8bd Edited
Добавлен таймер, конфиг и публичный метод
SpawnItems()
CooldownRemaining - оставшееся время до спавна float
CooldownSecondsRemaining - оставшееся время до спавна int
2026-08-11 18:42:09 +05:00
AsanoRema 5b888fba95 Changed .gitignore 2026-08-11 10:30:09 +03:00
Henjke e3d5561fc8 New
Второй спавнер с нормальными настройками и обновленные префабы
2026-08-11 10:47:35 +05:00
2016 changed files with 48038 additions and 1771297 deletions
-1
View File
@@ -79,4 +79,3 @@ crashlytics-build.properties
ProjectSettings/Packages/com.unity.probuilder/Settings.json ProjectSettings/Packages/com.unity.probuilder/Settings.json
Assets/Editor/x64/Bakery/.uvgblog.txt Assets/Editor/x64/Bakery/.uvgblog.txt
Assets/Editor/x64/Bakery/.uvgblog.txt Assets/Editor/x64/Bakery/.uvgblog.txt
Assets/Editor/x64/Bakery/.uvgblog.txt
-6
View File
@@ -1,6 +0,0 @@
{
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"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
@@ -1,7 +1,7 @@
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licenseType: Free licenseType: Store
TextureImporter: TextureImporter:
fileIDToRecycleName: {} fileIDToRecycleName: {}
serializedVersion: 4 serializedVersion: 4
@@ -12,7 +12,6 @@ Material:
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- _ENVIRONMENTREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF - _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: m_InvalidKeywords:
- _GLOSSYREFLECTIONS_OFF - _GLOSSYREFLECTIONS_OFF
@@ -158,7 +157,7 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.7941176, g: 0.4969275, b: 0.2685986, a: 1} - _BaseColor: {r: 0.7941176, g: 0.4969275, b: 0.2685986, a: 1}
- _Color: {r: 0.7941176, g: 0.49692744, b: 0.26859856, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1} - _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
+1 -2
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@@ -12,7 +12,6 @@ Material:
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- _ENVIRONMENTREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF - _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: m_InvalidKeywords:
- _GLOSSYREFLECTIONS_OFF - _GLOSSYREFLECTIONS_OFF
@@ -158,7 +157,7 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.7647059, g: 0.7647059, b: 0.7647059, a: 1} - _BaseColor: {r: 0.7647059, g: 0.7647059, b: 0.7647059, a: 1}
- _Color: {r: 0.7647059, g: 0.7647059, b: 0.7647059, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1} - _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
+1 -2
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@@ -12,7 +12,6 @@ Material:
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- _ENVIRONMENTREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF - _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: m_InvalidKeywords:
- _GLOSSYREFLECTIONS_OFF - _GLOSSYREFLECTIONS_OFF
@@ -158,7 +157,7 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0, g: 1, b: 0.006896496, a: 1} - _BaseColor: {r: 0, g: 1, b: 0.006896496, a: 1}
- _Color: {r: 0, g: 1, b: 0.006896496, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1} - _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
+1 -2
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@@ -12,7 +12,6 @@ Material:
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- _ENVIRONMENTREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF - _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: m_InvalidKeywords:
- _GLOSSYREFLECTIONS_OFF - _GLOSSYREFLECTIONS_OFF
@@ -158,7 +157,7 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.83823526, g: 0, b: 0.2254565, a: 1} - _BaseColor: {r: 0.83823526, g: 0, b: 0.2254565, a: 1}
- _Color: {r: 0.83823526, g: 0, b: 0.22545648, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1} - _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 1}
+8 -49
View File
@@ -1,18 +1,5 @@
%YAML 1.1 %YAML 1.1
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 8 serializedVersion: 8
@@ -21,34 +8,25 @@ Material:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: demotrain m_Name: demotrain
m_Shader: {fileID: -6465566751694194690, guid: c13b7071fc06bb646b061f89205f01ac, type: 3} m_Shader: {fileID: 4800000, guid: 3334d0a534d2dac45b2c1a9a7e0a6c64, type: 3}
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: [] m_ValidKeywords:
- BAKERY_VERTEXLMMASK
- BAKERY_VERTEXLMSH
- BAKERY_VOLUME
m_InvalidKeywords: [] m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap:
disabledShaderPasses: RenderType: Opaque
- MOTIONVECTORS disabledShaderPasses: []
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BakeryLitBase_7a7bbda58bdbe88b9878b358f4a19616_Specularmap_3317505707_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap: - _BumpMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@@ -109,21 +87,8 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- BAKERY_COMPRESSED_VOLUME: 0
- _BAKERY_2SIDED: 2 - _BAKERY_2SIDED: 2
- _BAKERY_2SIDEDON: 0 - _BAKERY_2SIDEDON: 0
- _BAKERY_BICUBIC: 0 - _BAKERY_BICUBIC: 0
@@ -153,10 +118,6 @@ Material:
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- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.02 - _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _SmoothnessFromMetallic: 0
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SrcBlend: 1 - _SrcBlend: 1
@@ -164,11 +125,9 @@ Material:
- _VolumeNormalOffset: 0 - _VolumeNormalOffset: 0
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.64705884, g: 0.64705884, b: 0.64705884, a: 1} - _Color: {r: 0.64705884, g: 0.64705884, b: 0.64705884, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecOcclusionParams: {r: 10, g: -0.5, b: 0.8, a: 0} - _SpecOcclusionParams: {r: 10, g: -0.5, b: 0.8, a: 0}
- _Tiling_and_offset: {r: 1, g: 1, b: 0, a: 0}
- _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 0} - _VolumeInvSize: {r: 1000001, g: 1000001, b: 1000001, a: 0}
- _VolumeMin: {r: 0, g: 0, b: 0, a: 0} - _VolumeMin: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
@@ -12,7 +12,6 @@ Material:
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m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- _ENVIRONMENTREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF - _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: m_InvalidKeywords:
- _GLOSSYREFLECTIONS_OFF - _GLOSSYREFLECTIONS_OFF
@@ -1,163 +1,77 @@
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timeCreated: 1605866141
licenseType: Store
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serializedVersion: 22200 serializedVersion: 19
internalIDToNameTable: fileIDToRecycleName:
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1: 100000 100002: lamp2
second: lamp 100004: main
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1: 100002 100008: terrain
second: lamp2 100010: //RootNode
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1: 100004 100014: wagon001
second: main 100016: wagon_joint
- first: 100018: wagon_joint001
1: 100006 400000: lamp
second: main_rear 400002: lamp2
- first: 400004: main
1: 100008 400006: main_rear
second: terrain 400008: terrain
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second: //RootNode 400014: wagon001
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second: wagon001 2300006: terrain
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second: wagon_joint001 3300006: terrain
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second: main 7400000: Take 001
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second: Take 001
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second: //RootNode
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materialName: 0 materialName: 0
materialSearch: 1 materialSearch: 1
materialLocation: 0
animations: animations:
legacyGenerateAnimations: 4 legacyGenerateAnimations: 4
bakeSimulation: 0 bakeSimulation: 0
resampleCurves: 1 resampleCurves: 1
optimizeGameObjects: 0 optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName: motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors: animationImportErrors:
animationImportWarnings: animationImportWarnings:
animationRetargetingWarnings: animationRetargetingWarnings:
animationDoRetargetingWarnings: 0 animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1 animationCompression: 1
animationRotationError: 0.5 animationRotationError: 0.5
animationPositionError: 0.5 animationPositionError: 0.5
animationScaleError: 0.5 animationScaleError: 0.5
animationWrapMode: 0 animationWrapMode: 0
extraExposedTransformPaths: [] extraExposedTransformPaths: []
extraUserProperties:
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clipAnimations: clipAnimations:
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name: Take 001 name: Take 001
takeName: Take 001 takeName: Take 001
internalID: 0
firstFrame: 0 firstFrame: 0
lastFrame: 500 lastFrame: 500
wrapMode: 2 wrapMode: 2
@@ -209,49 +123,26 @@ ModelImporter:
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meshCompression: 0 meshCompression: 0
addColliders: 0 addColliders: 0
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sortHierarchyByName: 1
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importCameras: 0
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fileIdsGeneration: 1
swapUVChannels: 0 swapUVChannels: 0
generateSecondaryUV: 1 generateSecondaryUV: 1
useFileUnits: 1 useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0 keepQuads: 0
weldVertices: 1 weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
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indexFormat: 1
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secondaryUVAreaDistortion: 15 secondaryUVAreaDistortion: 15
secondaryUVHardAngle: 1 secondaryUVHardAngle: 1
secondaryUVMarginMethod: 0
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secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4 secondaryUVPackMargin: 4
useFileScale: 0 useFileScale: 0
strictVertexDataChecks: 0
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copyAvatar: 0
humanDescription: humanDescription:
serializedVersion: 3 serializedVersion: 2
human: [] human: []
skeleton: [] skeleton: []
armTwist: 0.5 armTwist: 0.5
@@ -261,19 +152,14 @@ ModelImporter:
armStretch: 0.05 armStretch: 0.05
legStretch: 0.05 legStretch: 0.05
feetSpacing: 0 feetSpacing: 0
globalScale: 0.2
rootMotionBoneName: rootMotionBoneName:
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skeletonHasParents: 1 skeletonHasParents: 1
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humanoidOversampling: 1 humanoidOversampling: 1
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remapMaterialsIfMaterialImportModeIsNone: 1
additionalBone: 0 additionalBone: 0
userData: userData:
assetBundleName: assetBundleName:
@@ -867,7 +867,7 @@ MonoBehaviour:
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renderSettingsPerformRendering: 1 renderSettingsPerformRendering: 1
renderSettingsUserRenderMode: 0 renderSettingsUserRenderMode: 0
renderSettingsDistanceShadowmask: 1 renderSettingsDistanceShadowmask: 0
renderSettingsSettingsMode: 2 renderSettingsSettingsMode: 2
renderSettingsFixSeams: 1 renderSettingsFixSeams: 1
renderSettingsDenoise: 1 renderSettingsDenoise: 1
@@ -214,7 +214,7 @@ MonoBehaviour:
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renderSettingsPerformRendering: 1 renderSettingsPerformRendering: 1
renderSettingsUserRenderMode: 0 renderSettingsUserRenderMode: 0
renderSettingsDistanceShadowmask: 1 renderSettingsDistanceShadowmask: 0
renderSettingsSettingsMode: 2 renderSettingsSettingsMode: 2
renderSettingsFixSeams: 1 renderSettingsFixSeams: 1
renderSettingsDenoise: 1 renderSettingsDenoise: 1
@@ -270,7 +270,7 @@ MonoBehaviour:
renderSettingsAlphaDithering: 0 renderSettingsAlphaDithering: 0
renderSettingsBeepOnFinish: 0 renderSettingsBeepOnFinish: 0
renderSettingsExportTerrainAsHeightmap: 0 renderSettingsExportTerrainAsHeightmap: 0
renderSettingsRTXMode: 1 renderSettingsRTXMode: 0
renderSettingsLightProbeMode: 1 renderSettingsLightProbeMode: 1
renderSettingsClientMode: 0 renderSettingsClientMode: 0
renderSettingsServerAddress: 127.0.0.1 renderSettingsServerAddress: 127.0.0.1
@@ -292,17 +292,17 @@ MonoBehaviour:
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renderSettingsRTPVExposure: 0.99999994 renderSettingsRTPVExposure: 0.99999994
renderSettingsRemoveDuplicateLightmaps: 0 renderSettingsRemoveDuplicateLightmaps: 0
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enlightenWarningShown: 0 enlightenWarningShown: 0
enlightenWarningShown2: 0 enlightenWarningShown2: 0
uniqueLights: uniqueLights:
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implicitGroups: implicitGroups:
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- {fileID: 1477737642} - {fileID: 1317175472}
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implicitGroupedObjects: implicitGroupedObjects:
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@@ -396,11 +396,12 @@ MonoBehaviour:
- Assets/Bakery/examples/content/volume_test_scene.FBX - Assets/Bakery/examples/content/volume_test_scene.FBX
modifiedAssets: modifiedAssets:
- meshName: - meshName:
- lamp2
- lamp - lamp
- terrain - terrain
- lamp2 - wagon
padding: 9d000000060000009d000000 padding: 9d0000009d0000000600000032000000
unwrapper: 000000000000000000000000 unwrapper: 00000000000000000000000000000000
bakedRenderers: bakedRenderers:
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- {fileID: 1191666461} - {fileID: 1191666461}
@@ -409,7 +410,7 @@ MonoBehaviour:
bakedLights: [] bakedLights: []
bakedRenderersTerrain: [] bakedRenderersTerrain: []
maps: maps:
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masks: [] masks: []
dirMaps: [] dirMaps: []
rnmMaps0: [] rnmMaps0: []
@@ -418,9 +419,9 @@ MonoBehaviour:
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bakedScaleOffset: bakedScaleOffset:
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@@ -1,11 +1,9 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(NetworkObject))] public class ItemPipe : MonoBehaviour
public sealed class ItemPipe : NetworkBehaviour
{ {
[Header("Pipe")] [Header("Pipe")]
[SerializeField] private Transform spawnPoint; [SerializeField] private Transform spawnPoint;
@@ -13,192 +11,84 @@ public sealed class ItemPipe : NetworkBehaviour
[Header("Configuration")] [Header("Configuration")]
[SerializeField] private ItemPipeConfig config; [SerializeField] private ItemPipeConfig config;
private readonly NetworkVariable<bool> spawnSequenceActive = new( [Header("Temporary testing")]
false, [SerializeField] private bool spawnOnE = true;
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private readonly NetworkVariable<double> cooldownEndsAt = new( private bool isSpawning;
0d,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private Coroutine spawnRoutine;
public float CooldownDuration => config != null ? config.SpawnCooldown : 0f; public float CooldownDuration => config != null ? config.SpawnCooldown : 0f;
public float CooldownRemaining public float CooldownRemaining { get; private set; }
{
get
{
double now = NetworkManager != null
? NetworkManager.ServerTime.Time
: Time.timeAsDouble;
return Mathf.Max(0f, (float)(cooldownEndsAt.Value - now));
}
}
public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining); public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining);
public bool IsSpawning => spawnSequenceActive.Value; public bool CanSpawnItems => config != null && !isSpawning && CooldownRemaining <= 0f;
public bool CanSpawnItems =>
IsSpawned &&
config != null &&
!spawnSequenceActive.Value &&
CooldownRemaining <= 0f;
public event Action Changed; private void Update()
private void Reset() => spawnPoint = transform;
public override void OnNetworkSpawn()
{ {
spawnSequenceActive.OnValueChanged += HandleSpawnStateChanged; if (CooldownRemaining > 0f)
cooldownEndsAt.OnValueChanged += HandleCooldownChanged; CooldownRemaining = Mathf.Max(0f, CooldownRemaining - Time.deltaTime);
if (IsServer) if (!spawnOnE || Keyboard.current == null)
{ return;
spawnSequenceActive.Value = false;
cooldownEndsAt.Value = 0d;
}
Changed?.Invoke(); if (Keyboard.current.eKey.wasPressedThisFrame)
SpawnItems();
} }
public override void OnNetworkDespawn()
{
spawnSequenceActive.OnValueChanged -= HandleSpawnStateChanged;
cooldownEndsAt.OnValueChanged -= HandleCooldownChanged;
if (spawnRoutine != null)
{
StopCoroutine(spawnRoutine);
spawnRoutine = null;
}
}
/// <summary>
/// Starts one configured batch. Safe to connect directly to a Button or UnityEvent.
/// Calls made on a client are forwarded to the server.
/// </summary>
public void SpawnItems() public void SpawnItems()
{ {
if (!IsSpawned) if (!CanSpawnItems)
return; return;
if (IsServer) StartCoroutine(SpawnSequence(config));
TryStartSpawnSequenceOnServer();
else
RequestSpawnItemsRpc();
} }
/// <summary> private IEnumerator SpawnSequence(ItemPipeConfig activeConfig)
/// UnityEvent&lt;bool&gt; adapter for a lever. Only the true edge starts a batch;
/// returning a momentary lever to false does not cancel the current batch.
/// </summary>
public void SpawnItems(bool activated)
{ {
if (activated) isSpawning = true;
SpawnItems();
}
/// <summary>
/// Starts while true and cancels the current batch while false. Use this when
/// the lever position must control whether the pipe is allowed to keep running.
/// </summary>
public void SetSpawning(bool shouldSpawn)
{
if (shouldSpawn)
SpawnItems();
else
StopSpawning();
}
public void StopSpawning()
{
if (!IsSpawned)
return;
if (IsServer)
StopSpawnSequenceOnServer(applyCooldown: true);
else
RequestStopSpawningRpc();
}
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
private void RequestSpawnItemsRpc() => TryStartSpawnSequenceOnServer();
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
private void RequestStopSpawningRpc() =>
StopSpawnSequenceOnServer(applyCooldown: true);
private bool TryStartSpawnSequenceOnServer()
{
if (!IsServer || !CanSpawnItems)
return false;
spawnSequenceActive.Value = true;
spawnRoutine = StartCoroutine(SpawnSequenceOnServer(config));
return true;
}
private IEnumerator SpawnSequenceOnServer(ItemPipeConfig activeConfig)
{
List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig); List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig);
for (int index = 0; index < spawnQueue.Count; index++) for (int i = 0; i < spawnQueue.Count; i++)
{ {
SpawnNetworkItemOnServer(spawnQueue[index], activeConfig); Spawn(spawnQueue[i], activeConfig);
if (index < spawnQueue.Count - 1) if (i < spawnQueue.Count - 1)
yield return new WaitForSeconds(activeConfig.SpawnInterval); yield return new WaitForSeconds(activeConfig.SpawnInterval);
} }
spawnRoutine = null; isSpawning = false;
cooldownEndsAt.Value = CooldownRemaining = activeConfig.SpawnCooldown;
NetworkManager.ServerTime.Time + activeConfig.SpawnCooldown;
spawnSequenceActive.Value = false;
} }
private void StopSpawnSequenceOnServer(bool applyCooldown) private List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig)
{
if (!IsServer || !spawnSequenceActive.Value)
return;
if (spawnRoutine != null)
{
StopCoroutine(spawnRoutine);
spawnRoutine = null;
}
cooldownEndsAt.Value = applyCooldown && config != null
? NetworkManager.ServerTime.Time + config.SpawnCooldown
: 0d;
spawnSequenceActive.Value = false;
}
private static List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig)
{ {
List<GameObject> queue = new(); List<GameObject> queue = new();
// Добавляем предметы в точном количестве.
foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems) foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems)
{ {
if (item.prefab == null) if (item.prefab == null)
continue; continue;
for (int index = 0; index < item.amount; index++) for (int i = 0; i < item.amount; i++)
queue.Add(item.prefab); queue.Add(item.prefab);
} }
for (int index = 0; index < activeConfig.RandomItemCount; index++) // Выбираем указанное количество случайных предметов.
for (int i = 0; i < activeConfig.RandomItemCount; i++)
{ {
GameObject selectedPrefab = ChooseWeightedRandom(activeConfig); GameObject selectedPrefab = ChooseWeightedRandom(activeConfig);
if (selectedPrefab != null) if (selectedPrefab != null)
queue.Add(selectedPrefab); queue.Add(selectedPrefab);
} }
// Перемешиваем гарантированные и случайные предметы вместе.
Shuffle(queue); Shuffle(queue);
return queue; return queue;
} }
private static GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig) private GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig)
{ {
float totalWeight = 0f; float totalWeight = 0f;
@@ -211,81 +101,64 @@ public sealed class ItemPipe : NetworkBehaviour
if (totalWeight <= 0f) if (totalWeight <= 0f)
return null; return null;
float roll = UnityEngine.Random.value * totalWeight; float roll = Random.value * totalWeight;
float accumulatedWeight = 0f; float currentWeight = 0f;
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems) foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
{ {
if (item.prefab == null || item.weight <= 0f) if (item.prefab == null || item.weight <= 0f)
continue; continue;
accumulatedWeight += item.weight; currentWeight += item.weight;
if (roll < accumulatedWeight)
if (roll < currentWeight)
return item.prefab; return item.prefab;
} }
return null; return null;
} }
private static void Shuffle(List<GameObject> queue) private void Shuffle(List<GameObject> queue)
{ {
for (int index = queue.Count - 1; index > 0; index--) for (int i = queue.Count - 1; i > 0; i--)
{ {
int randomIndex = UnityEngine.Random.Range(0, index + 1); int randomIndex = Random.Range(0, i + 1);
(queue[index], queue[randomIndex]) =
(queue[randomIndex], queue[index]); (queue[i], queue[randomIndex]) =
(queue[randomIndex], queue[i]);
} }
} }
private void SpawnNetworkItemOnServer( private void Spawn(GameObject prefab, ItemPipeConfig activeConfig)
GameObject prefab,
ItemPipeConfig activeConfig)
{ {
Transform activeSpawnPoint = spawnPoint != null ? spawnPoint : transform; if (prefab == null || spawnPoint == null)
if (prefab == null)
return; return;
float offsetX = UnityEngine.Random.Range( float offsetX = RandomRange(-activeConfig.RandomSpawnX, activeConfig.RandomSpawnX);
-activeConfig.RandomSpawnX, float offsetZ = RandomRange(-activeConfig.RandomSpawnZ, activeConfig.RandomSpawnZ);
activeConfig.RandomSpawnX);
float offsetZ = UnityEngine.Random.Range(
-activeConfig.RandomSpawnZ,
activeConfig.RandomSpawnZ);
Vector3 spawnPosition = Vector3 spawnPosition =
activeSpawnPoint.position + spawnPoint.position +
activeSpawnPoint.right * offsetX + spawnPoint.right * offsetX +
activeSpawnPoint.forward * offsetZ; spawnPoint.forward * offsetZ;
GameObject item = Instantiate( GameObject item = Instantiate(
prefab, prefab,
spawnPosition, spawnPosition,
UnityEngine.Random.rotationUniform); Random.rotationUniform
);
if (!item.TryGetComponent(out NetworkObject networkObject))
{
Debug.LogError(
$"{name} cannot spawn '{prefab.name}': the prefab has no NetworkObject.",
this);
Destroy(item);
return;
}
networkObject.Spawn();
if (item.TryGetComponent(out Rigidbody body)) if (item.TryGetComponent(out Rigidbody body))
{ {
Vector3 worldVelocityChange = Vector3 worldVelocityChange =
activeSpawnPoint.TransformDirection(activeConfig.LocalVelocityChange); spawnPoint.TransformDirection(activeConfig.LocalVelocityChange);
body.AddForce(worldVelocityChange, ForceMode.VelocityChange); body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
} }
} }
private void HandleSpawnStateChanged(bool _, bool __) => Changed?.Invoke(); private float RandomRange(float min, float max)
private void HandleCooldownChanged(double _, double __) => Changed?.Invoke(); {
return Random.Range(min, max);
[ContextMenu("Debug/Spawn Batch (Network Play Mode)")] }
private void DebugSpawnBatch() => SpawnItems();
[ContextMenu("Debug/Stop Batch (Network Play Mode)")]
private void DebugStopBatch() => StopSpawning();
} }
@@ -9,7 +9,6 @@ GameObject:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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@@ -129,7 +129,7 @@ MonoBehaviour:
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AuthorityMode: 1 AuthorityMode: 1
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