Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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7912604faf | ||
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d71b90c8bd | ||
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5b888fba95 | ||
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e3d5561fc8 |
@@ -77,3 +77,5 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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ProjectSettings/Packages/com.unity.probuilder/Settings.json
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ProjectSettings/Packages/com.unity.probuilder/Settings.json
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||||||
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Assets/Editor/x64/Bakery/.uvgblog.txt
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Assets/Editor/x64/Bakery/.uvgblog.txt
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@@ -15,11 +15,7 @@ MonoBehaviour:
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
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modifiedAssetPaddingHash: d6a958ff333fd3d9
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padding: 09000000
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padding: 10000000
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- Assets/Bakery/examples/content/sponza/bush.FBX
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- Assets/Bakery/examples/content/sponza/bush.FBX
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- Assets/Bakery/examples/content/floor_lamp.FBX
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- Assets/Bakery/examples/content/floor_lamp.FBX
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@@ -429,9 +409,7 @@ MonoBehaviour:
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- Assets/Objects/Boxes and pallets/Res/Boxes.fbx
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- Assets/Objects/Boxes and pallets/Res/Boxes.fbx
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- Assets/Objects/Boxes and pallets/Res/Pallet.fbx
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- Assets/Objects/Boxes and pallets/Res/Pallet.fbx
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx
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- Assets/Bitgem/StylisedWater/URP/Meshes/example-scene-01.fbx
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uvOverlapAssetList: 00000000ffffffff01010000010100000101000000000000
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uvOverlapAssetList: 00000000ffffffff010100000101000001010000000000000000000000000000
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gpuName_2: NVIDIA GeForce RTX 5080
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gpuName_2: NVIDIA GeForce RTX 5080
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@@ -533,5 +511,5 @@ MonoBehaviour:
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- Assets/Bakery/examples/content/sponza/sponza.FBX
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m_Name: ItemPipeConfig
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m_EditorClassIdentifier:
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spawnInterval: 0.05
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spawnCooldown: 10
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localVelocityChange: {x: 0, y: -5, z: 0}
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guaranteedItems:
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amount: 1
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randomItemCount: 7
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randomItems:
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weight: 1
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weight: 3
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randomSpawnX: 1
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randomSpawnZ: 1
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@@ -0,0 +1,54 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(
|
||||||
|
fileName = "ItemPipeConfig",
|
||||||
|
menuName = "Fort Bo/Pipe Junk/Item Pipe Config")]
|
||||||
|
public sealed class ItemPipeConfig : ScriptableObject
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public sealed class GuaranteedItem
|
||||||
|
{
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Min(1)]
|
||||||
|
public int amount = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class RandomItem
|
||||||
|
{
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Min(0f)]
|
||||||
|
public float weight = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Timing")]
|
||||||
|
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
|
||||||
|
[SerializeField, Min(0f)] private float spawnCooldown = 10f;
|
||||||
|
|
||||||
|
[Header("Instant velocity change")]
|
||||||
|
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
|
||||||
|
|
||||||
|
[Header("Guaranteed items")]
|
||||||
|
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
|
||||||
|
|
||||||
|
[Header("Random items")]
|
||||||
|
[SerializeField, Min(0)] private int randomItemCount = 5;
|
||||||
|
[SerializeField] private List<RandomItem> randomItems = new();
|
||||||
|
|
||||||
|
[Header("Spawn position randomization")]
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
|
||||||
|
|
||||||
|
public float SpawnInterval => spawnInterval;
|
||||||
|
public float SpawnCooldown => spawnCooldown;
|
||||||
|
public Vector3 LocalVelocityChange => localVelocityChange;
|
||||||
|
public IReadOnlyList<GuaranteedItem> GuaranteedItems => guaranteedItems;
|
||||||
|
public int RandomItemCount => randomItemCount;
|
||||||
|
public IReadOnlyList<RandomItem> RandomItems => randomItems;
|
||||||
|
public float RandomSpawnX => randomSpawnX;
|
||||||
|
public float RandomSpawnZ => randomSpawnZ;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 142c75ae48de4c7ba6fd0daad6905872
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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@@ -1,4 +1,3 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -6,77 +5,66 @@ using UnityEngine.InputSystem;
|
|||||||
|
|
||||||
public class ItemPipe : MonoBehaviour
|
public class ItemPipe : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Serializable]
|
|
||||||
private class GuaranteedItem
|
|
||||||
{
|
|
||||||
public GameObject prefab;
|
|
||||||
|
|
||||||
[Min(1)]
|
|
||||||
public int amount = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
private class RandomItem
|
|
||||||
{
|
|
||||||
public GameObject prefab;
|
|
||||||
|
|
||||||
[Min(0)]
|
|
||||||
public float weight = 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Header("Pipe")]
|
[Header("Pipe")]
|
||||||
[SerializeField] private Transform spawnPoint;
|
[SerializeField] private Transform spawnPoint;
|
||||||
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
|
|
||||||
|
|
||||||
[Header("Instant velocity change")]
|
[Header("Configuration")]
|
||||||
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
|
[SerializeField] private ItemPipeConfig config;
|
||||||
|
|
||||||
[Header("Guaranteed items")]
|
|
||||||
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
|
|
||||||
|
|
||||||
[Header("Random items")]
|
|
||||||
[SerializeField, Min(0)] private int randomItemCount = 5;
|
|
||||||
[SerializeField] private List<RandomItem> randomItems = new();
|
|
||||||
|
|
||||||
[Header("Spawn position randomization")]
|
|
||||||
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
|
|
||||||
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
|
|
||||||
|
|
||||||
[Header("Temporary testing")]
|
[Header("Temporary testing")]
|
||||||
[SerializeField] private bool spawnOnE = true;
|
[SerializeField] private bool spawnOnE = true;
|
||||||
|
|
||||||
private bool isSpawning;
|
private bool isSpawning;
|
||||||
|
|
||||||
|
public float CooldownDuration => config != null ? config.SpawnCooldown : 0f;
|
||||||
|
public float CooldownRemaining { get; private set; }
|
||||||
|
public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining);
|
||||||
|
public bool CanSpawnItems => config != null && !isSpawning && CooldownRemaining <= 0f;
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (!spawnOnE || isSpawning || Keyboard.current == null)
|
if (CooldownRemaining > 0f)
|
||||||
|
CooldownRemaining = Mathf.Max(0f, CooldownRemaining - Time.deltaTime);
|
||||||
|
|
||||||
|
if (!spawnOnE || Keyboard.current == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (Keyboard.current.eKey.wasPressedThisFrame)
|
if (Keyboard.current.eKey.wasPressedThisFrame)
|
||||||
StartCoroutine(SpawnSequence());
|
SpawnItems();
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator SpawnSequence()
|
public void SpawnItems()
|
||||||
|
{
|
||||||
|
if (!CanSpawnItems)
|
||||||
|
return;
|
||||||
|
|
||||||
|
StartCoroutine(SpawnSequence(config));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SpawnSequence(ItemPipeConfig activeConfig)
|
||||||
{
|
{
|
||||||
isSpawning = true;
|
isSpawning = true;
|
||||||
|
|
||||||
List<GameObject> spawnQueue = BuildSpawnQueue();
|
List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig);
|
||||||
|
|
||||||
foreach (GameObject prefab in spawnQueue)
|
for (int i = 0; i < spawnQueue.Count; i++)
|
||||||
{
|
{
|
||||||
Spawn(prefab);
|
Spawn(spawnQueue[i], activeConfig);
|
||||||
yield return new WaitForSeconds(spawnInterval);
|
|
||||||
|
if (i < spawnQueue.Count - 1)
|
||||||
|
yield return new WaitForSeconds(activeConfig.SpawnInterval);
|
||||||
}
|
}
|
||||||
|
|
||||||
isSpawning = false;
|
isSpawning = false;
|
||||||
|
CooldownRemaining = activeConfig.SpawnCooldown;
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<GameObject> BuildSpawnQueue()
|
private List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig)
|
||||||
{
|
{
|
||||||
List<GameObject> queue = new();
|
List<GameObject> queue = new();
|
||||||
|
|
||||||
// Добавляем предметы в точном количестве.
|
// Добавляем предметы в точном количестве.
|
||||||
foreach (GuaranteedItem item in guaranteedItems)
|
foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems)
|
||||||
{
|
{
|
||||||
if (item.prefab == null)
|
if (item.prefab == null)
|
||||||
continue;
|
continue;
|
||||||
@@ -86,9 +74,9 @@ public class ItemPipe : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Выбираем указанное количество случайных предметов.
|
// Выбираем указанное количество случайных предметов.
|
||||||
for (int i = 0; i < randomItemCount; i++)
|
for (int i = 0; i < activeConfig.RandomItemCount; i++)
|
||||||
{
|
{
|
||||||
GameObject selectedPrefab = ChooseWeightedRandom();
|
GameObject selectedPrefab = ChooseWeightedRandom(activeConfig);
|
||||||
|
|
||||||
if (selectedPrefab != null)
|
if (selectedPrefab != null)
|
||||||
queue.Add(selectedPrefab);
|
queue.Add(selectedPrefab);
|
||||||
@@ -100,11 +88,11 @@ public class ItemPipe : MonoBehaviour
|
|||||||
return queue;
|
return queue;
|
||||||
}
|
}
|
||||||
|
|
||||||
private GameObject ChooseWeightedRandom()
|
private GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig)
|
||||||
{
|
{
|
||||||
float totalWeight = 0f;
|
float totalWeight = 0f;
|
||||||
|
|
||||||
foreach (RandomItem item in randomItems)
|
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||||
{
|
{
|
||||||
if (item.prefab != null && item.weight > 0f)
|
if (item.prefab != null && item.weight > 0f)
|
||||||
totalWeight += item.weight;
|
totalWeight += item.weight;
|
||||||
@@ -113,10 +101,10 @@ public class ItemPipe : MonoBehaviour
|
|||||||
if (totalWeight <= 0f)
|
if (totalWeight <= 0f)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
float roll = UnityEngine.Random.value * totalWeight;
|
float roll = Random.value * totalWeight;
|
||||||
float currentWeight = 0f;
|
float currentWeight = 0f;
|
||||||
|
|
||||||
foreach (RandomItem item in randomItems)
|
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||||
{
|
{
|
||||||
if (item.prefab == null || item.weight <= 0f)
|
if (item.prefab == null || item.weight <= 0f)
|
||||||
continue;
|
continue;
|
||||||
@@ -134,20 +122,20 @@ public class ItemPipe : MonoBehaviour
|
|||||||
{
|
{
|
||||||
for (int i = queue.Count - 1; i > 0; i--)
|
for (int i = queue.Count - 1; i > 0; i--)
|
||||||
{
|
{
|
||||||
int randomIndex = UnityEngine.Random.Range(0, i + 1);
|
int randomIndex = Random.Range(0, i + 1);
|
||||||
|
|
||||||
(queue[i], queue[randomIndex]) =
|
(queue[i], queue[randomIndex]) =
|
||||||
(queue[randomIndex], queue[i]);
|
(queue[randomIndex], queue[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Spawn(GameObject prefab)
|
private void Spawn(GameObject prefab, ItemPipeConfig activeConfig)
|
||||||
{
|
{
|
||||||
if (prefab == null || spawnPoint == null)
|
if (prefab == null || spawnPoint == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float offsetX = RandomRange(-randomSpawnX, randomSpawnX);
|
float offsetX = RandomRange(-activeConfig.RandomSpawnX, activeConfig.RandomSpawnX);
|
||||||
float offsetZ = RandomRange(-randomSpawnZ, randomSpawnZ);
|
float offsetZ = RandomRange(-activeConfig.RandomSpawnZ, activeConfig.RandomSpawnZ);
|
||||||
|
|
||||||
Vector3 spawnPosition =
|
Vector3 spawnPosition =
|
||||||
spawnPoint.position +
|
spawnPoint.position +
|
||||||
@@ -157,13 +145,13 @@ public class ItemPipe : MonoBehaviour
|
|||||||
GameObject item = Instantiate(
|
GameObject item = Instantiate(
|
||||||
prefab,
|
prefab,
|
||||||
spawnPosition,
|
spawnPosition,
|
||||||
UnityEngine.Random.rotationUniform
|
Random.rotationUniform
|
||||||
);
|
);
|
||||||
|
|
||||||
if (item.TryGetComponent(out Rigidbody body))
|
if (item.TryGetComponent(out Rigidbody body))
|
||||||
{
|
{
|
||||||
Vector3 worldVelocityChange =
|
Vector3 worldVelocityChange =
|
||||||
spawnPoint.TransformDirection(localVelocityChange);
|
spawnPoint.TransformDirection(activeConfig.LocalVelocityChange);
|
||||||
|
|
||||||
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
|
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
|
||||||
}
|
}
|
||||||
@@ -171,6 +159,6 @@ public class ItemPipe : MonoBehaviour
|
|||||||
|
|
||||||
private float RandomRange(float min, float max)
|
private float RandomRange(float min, float max)
|
||||||
{
|
{
|
||||||
return UnityEngine.Random.Range(min, max);
|
return Random.Range(min, max);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -45,19 +45,5 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
spawnPoint: {fileID: 286431562970531899}
|
spawnPoint: {fileID: 286431562970531899}
|
||||||
spawnInterval: 0.05
|
config: {fileID: 11400000, guid: 3883e23238f84f748e616770b66fa885, type: 2}
|
||||||
localVelocityChange: {x: 0, y: -5, z: 0}
|
|
||||||
guaranteedItems:
|
|
||||||
- prefab: {fileID: 4504260422113134419, guid: 8790cd6f776403940ac664c5db12dab4, type: 3}
|
|
||||||
amount: 1
|
|
||||||
randomItemCount: 7
|
|
||||||
randomItems:
|
|
||||||
- prefab: {fileID: 2474374521670934351, guid: c91d2337125ccaf45a0c57af9a6703c8, type: 3}
|
|
||||||
weight: 1
|
|
||||||
- prefab: {fileID: 4728426142119307488, guid: 795e138cd804c7c42aa508895e6a61df, type: 3}
|
|
||||||
weight: 1
|
|
||||||
- prefab: {fileID: 4504260422113134419, guid: 8790cd6f776403940ac664c5db12dab4, type: 3}
|
|
||||||
weight: 3
|
|
||||||
randomSpawnX: 1
|
|
||||||
randomSpawnZ: 1
|
|
||||||
spawnOnE: 1
|
spawnOnE: 1
|
||||||
|
|||||||
@@ -488,10 +488,10 @@ MonoBehaviour:
|
|||||||
maximumAngle: 55
|
maximumAngle: 55
|
||||||
movementSpeed: 140
|
movementSpeed: 140
|
||||||
maximumControlDistance: 4
|
maximumControlDistance: 4
|
||||||
switchThreshold: 0.5
|
returnToRestOnRelease: 0
|
||||||
initialPositionIsMaximum: 0
|
restValue: 0
|
||||||
returnToInitialPositionAfterSwitch: 0
|
activationThreshold: 0.85
|
||||||
automaticReturnDelay: 0.25
|
deactivationThreshold: 0.15
|
||||||
leverValueChanged:
|
leverValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|||||||
@@ -19,12 +19,12 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
|
|
||||||
[Header("Control")]
|
[Header("Control")]
|
||||||
[SerializeField, Min(0.5f)] private float maximumControlDistance = 4f;
|
[SerializeField, Min(0.5f)] private float maximumControlDistance = 4f;
|
||||||
|
[SerializeField] private bool returnToRestOnRelease;
|
||||||
|
[SerializeField, Range(0f, 1f)] private float restValue;
|
||||||
|
|
||||||
[Header("Two positions")]
|
[Header("Activation")]
|
||||||
[SerializeField, Range(0.05f, 0.95f)] private float switchThreshold = 0.5f;
|
[SerializeField, Range(0f, 1f)] private float activationThreshold = 0.85f;
|
||||||
[SerializeField] private bool initialPositionIsMaximum;
|
[SerializeField, Range(0f, 1f)] private float deactivationThreshold = 0.15f;
|
||||||
[SerializeField] private bool returnToInitialPositionAfterSwitch;
|
|
||||||
[SerializeField, Min(0f)] private float automaticReturnDelay = 0.25f;
|
|
||||||
[SerializeField] private UnityEvent<float> leverValueChanged;
|
[SerializeField] private UnityEvent<float> leverValueChanged;
|
||||||
[SerializeField] private UnityEvent<bool> leverStateChanged;
|
[SerializeField] private UnityEvent<bool> leverStateChanged;
|
||||||
|
|
||||||
@@ -43,10 +43,6 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
NetworkVariableReadPermission.Everyone,
|
NetworkVariableReadPermission.Everyone,
|
||||||
NetworkVariableWritePermission.Server);
|
NetworkVariableWritePermission.Server);
|
||||||
|
|
||||||
private bool hasSnapTarget;
|
|
||||||
private float snapTargetValue;
|
|
||||||
private float automaticReturnTime = -1f;
|
|
||||||
|
|
||||||
public float Value => synchronizedValue.Value;
|
public float Value => synchronizedValue.Value;
|
||||||
public bool IsActivated => isActivated.Value;
|
public bool IsActivated => isActivated.Value;
|
||||||
public bool IsControlled => controllingClientId.Value != NoController;
|
public bool IsControlled => controllingClientId.Value != NoController;
|
||||||
@@ -70,7 +66,6 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f
|
private Vector3 HandleDirection => localHandleDirection.sqrMagnitude > 0.0001f
|
||||||
? localHandleDirection.normalized
|
? localHandleDirection.normalized
|
||||||
: Vector3.up;
|
: Vector3.up;
|
||||||
private float InitialPositionValue => initialPositionIsMaximum ? 1f : 0f;
|
|
||||||
|
|
||||||
private void Reset()
|
private void Reset()
|
||||||
{
|
{
|
||||||
@@ -82,18 +77,13 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
{
|
{
|
||||||
if (maximumAngle < minimumAngle)
|
if (maximumAngle < minimumAngle)
|
||||||
maximumAngle = minimumAngle;
|
maximumAngle = minimumAngle;
|
||||||
|
|
||||||
|
deactivationThreshold = Mathf.Min(deactivationThreshold, activationThreshold);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnNetworkSpawn()
|
public override void OnNetworkSpawn()
|
||||||
{
|
{
|
||||||
PlayerInteractionSessionRegistry.Register(this);
|
PlayerInteractionSessionRegistry.Register(this);
|
||||||
|
|
||||||
if (IsServer)
|
|
||||||
{
|
|
||||||
synchronizedValue.Value = InitialPositionValue;
|
|
||||||
isActivated.Value = initialPositionIsMaximum;
|
|
||||||
}
|
|
||||||
|
|
||||||
synchronizedValue.OnValueChanged += HandleValueChanged;
|
synchronizedValue.OnValueChanged += HandleValueChanged;
|
||||||
isActivated.OnValueChanged += HandleActivationChanged;
|
isActivated.OnValueChanged += HandleActivationChanged;
|
||||||
ApplyVisual(synchronizedValue.Value);
|
ApplyVisual(synchronizedValue.Value);
|
||||||
@@ -118,26 +108,17 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) ||
|
if (!TryGetPlayerObject(controllingClientId.Value, out NetworkObject playerObject) ||
|
||||||
!IsPlayerWithinControlDistance(playerObject))
|
!IsPlayerWithinControlDistance(playerObject))
|
||||||
{
|
{
|
||||||
EndControl();
|
controllingClientId.Value = NoController;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (TryCalculateTargetValue(playerObject, out float targetValue))
|
if (TryCalculateTargetValue(playerObject, out float targetValue))
|
||||||
MoveTowardsValue(targetValue);
|
MoveTowardsValue(targetValue);
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
else if (returnToRestOnRelease)
|
||||||
if (hasSnapTarget)
|
|
||||||
{
|
{
|
||||||
if (MoveTowardsValue(snapTargetValue))
|
MoveTowardsValue(restValue);
|
||||||
CompleteSnap();
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (automaticReturnTime >= 0f && Time.time >= automaticReturnTime)
|
|
||||||
BeginSnap(InitialPositionValue);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsControlledBy(ulong clientId) =>
|
public bool IsControlledBy(ulong clientId) =>
|
||||||
@@ -156,57 +137,16 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
ulong senderClientId,
|
ulong senderClientId,
|
||||||
NetworkObject playerObject)
|
NetworkObject playerObject)
|
||||||
{
|
{
|
||||||
if (IsControlledBy(senderClientId))
|
controllingClientId.Value = IsControlledBy(senderClientId)
|
||||||
EndControl();
|
? NoController
|
||||||
else
|
: senderClientId;
|
||||||
BeginControl(senderClientId);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||||
private void RequestReleaseServerRpc(RpcParams rpcParams = default)
|
private void RequestReleaseServerRpc(RpcParams rpcParams = default)
|
||||||
{
|
{
|
||||||
if (IsControlledBy(rpcParams.Receive.SenderClientId))
|
if (IsControlledBy(rpcParams.Receive.SenderClientId))
|
||||||
EndControl();
|
controllingClientId.Value = NoController;
|
||||||
}
|
|
||||||
|
|
||||||
private void BeginControl(ulong clientId)
|
|
||||||
{
|
|
||||||
hasSnapTarget = false;
|
|
||||||
automaticReturnTime = -1f;
|
|
||||||
controllingClientId.Value = clientId;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EndControl()
|
|
||||||
{
|
|
||||||
if (!IsControlled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
controllingClientId.Value = NoController;
|
|
||||||
float targetPosition = synchronizedValue.Value >= switchThreshold ? 1f : 0f;
|
|
||||||
BeginSnap(targetPosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void BeginSnap(float targetValue)
|
|
||||||
{
|
|
||||||
automaticReturnTime = -1f;
|
|
||||||
snapTargetValue = targetValue >= 0.5f ? 1f : 0f;
|
|
||||||
hasSnapTarget = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CompleteSnap()
|
|
||||||
{
|
|
||||||
hasSnapTarget = false;
|
|
||||||
bool snappedToMaximum = snapTargetValue >= 0.5f;
|
|
||||||
|
|
||||||
if (isActivated.Value != snappedToMaximum)
|
|
||||||
isActivated.Value = snappedToMaximum;
|
|
||||||
|
|
||||||
bool movedAwayFromInitialPosition =
|
|
||||||
!Mathf.Approximately(snapTargetValue, InitialPositionValue);
|
|
||||||
automaticReturnTime = returnToInitialPositionAfterSwitch &&
|
|
||||||
movedAwayFromInitialPosition
|
|
||||||
? Time.time + automaticReturnDelay
|
|
||||||
: -1f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsPlayerWithinControlDistance(NetworkObject playerObject)
|
private bool IsPlayerWithinControlDistance(NetworkObject playerObject)
|
||||||
@@ -268,7 +208,7 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool MoveTowardsValue(float targetValue)
|
private void MoveTowardsValue(float targetValue)
|
||||||
{
|
{
|
||||||
float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle);
|
float angleRange = Mathf.Max(0.01f, maximumAngle - minimumAngle);
|
||||||
float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime;
|
float valueStep = movementSpeed / angleRange * Time.fixedDeltaTime;
|
||||||
@@ -277,10 +217,24 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
Mathf.Clamp01(targetValue),
|
Mathf.Clamp01(targetValue),
|
||||||
valueStep);
|
valueStep);
|
||||||
|
|
||||||
if (!Mathf.Approximately(nextValue, synchronizedValue.Value))
|
if (Mathf.Approximately(nextValue, synchronizedValue.Value))
|
||||||
synchronizedValue.Value = nextValue;
|
return;
|
||||||
|
|
||||||
return Mathf.Approximately(nextValue, targetValue);
|
synchronizedValue.Value = nextValue;
|
||||||
|
UpdateActivationState(nextValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateActivationState(float currentValue)
|
||||||
|
{
|
||||||
|
bool nextState = isActivated.Value;
|
||||||
|
|
||||||
|
if (!nextState && currentValue >= activationThreshold)
|
||||||
|
nextState = true;
|
||||||
|
else if (nextState && currentValue <= deactivationThreshold)
|
||||||
|
nextState = false;
|
||||||
|
|
||||||
|
if (nextState != isActivated.Value)
|
||||||
|
isActivated.Value = nextState;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleValueChanged(float _, float currentValue)
|
private void HandleValueChanged(float _, float currentValue)
|
||||||
@@ -305,8 +259,8 @@ public sealed class NetworkPhysicalLeverInteractable :
|
|||||||
[ContextMenu("Preview/Minimum")]
|
[ContextMenu("Preview/Minimum")]
|
||||||
private void PreviewMinimum() => ApplyVisual(0f);
|
private void PreviewMinimum() => ApplyVisual(0f);
|
||||||
|
|
||||||
[ContextMenu("Preview/Initial Position")]
|
[ContextMenu("Preview/Rest")]
|
||||||
private void PreviewInitialPosition() => ApplyVisual(InitialPositionValue);
|
private void PreviewRest() => ApplyVisual(restValue);
|
||||||
|
|
||||||
[ContextMenu("Preview/Maximum")]
|
[ContextMenu("Preview/Maximum")]
|
||||||
private void PreviewMaximum() => ApplyVisual(1f);
|
private void PreviewMaximum() => ApplyVisual(1f);
|
||||||
|
|||||||
+679
-4872
File diff suppressed because one or more lines are too long
@@ -889,117 +889,3 @@ launch3
|
|||||||
launch4
|
launch4
|
||||||
$
|
$
|
||||||
Done
|
Done
|
||||||
2026-8-10
|
|
||||||
Init...
|
|
||||||
Context created
|
|
||||||
Tiles: 1
|
|
||||||
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
^
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
$
|
|
||||||
Done
|
|
||||||
2026-8-10
|
|
||||||
Init...
|
|
||||||
Context created
|
|
||||||
Tiles: 1
|
|
||||||
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
^
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
$
|
|
||||||
Done
|
|
||||||
2026-8-10
|
|
||||||
Init...
|
|
||||||
Context created
|
|
||||||
Tiles: 1
|
|
||||||
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
^
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
$
|
|
||||||
Done
|
|
||||||
2026-8-10
|
|
||||||
Init...
|
|
||||||
Context created
|
|
||||||
Tiles: 1
|
|
||||||
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
^
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
$
|
|
||||||
Done
|
|
||||||
2026-8-10
|
|
||||||
Init...
|
|
||||||
Context created
|
|
||||||
Tiles: 1
|
|
||||||
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
^
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
$
|
|
||||||
Done
|
|
||||||
2026-8-10
|
|
||||||
Init...
|
|
||||||
Context created
|
|
||||||
Tiles: 1
|
|
||||||
Loading shader denoisePrepareOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
Loading shader denoiseFinishOIDN.ptx::oxMain...
|
|
||||||
Loaded
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
^
|
|
||||||
launch1
|
|
||||||
launch2
|
|
||||||
launch3
|
|
||||||
launch4
|
|
||||||
$
|
|
||||||
Done
|
|
||||||
|
|||||||
+24629
-12448
File diff suppressed because it is too large
Load Diff
@@ -1465,3 +1465,171 @@ Symbol file LoadedFromMemory is not a mono symbol file
|
|||||||
[main 2026-08-11T07:49:01.962Z] Extension host with pid 9568 exited with code: 0, signal: unknown.
|
[main 2026-08-11T07:49:01.962Z] Extension host with pid 9568 exited with code: 0, signal: unknown.
|
||||||
[main 2026-08-11T07:49:01.972Z] Extension host with pid 8660 exited with code: 0, signal: unknown.
|
[main 2026-08-11T07:49:01.972Z] Extension host with pid 8660 exited with code: 0, signal: unknown.
|
||||||
[main 2026-08-11T07:49:01.977Z] Extension host with pid 32444 exited with code: 0, signal: unknown.
|
[main 2026-08-11T07:49:01.977Z] Extension host with pid 32444 exited with code: 0, signal: unknown.
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Loaded vertex shader: quad.vso
|
||||||
|
Loaded pixel shader: skyOutput.pso
|
||||||
|
Loaded pixel shader: cookieOutput.pso
|
||||||
|
initShaders done
|
||||||
|
initScene done
|
||||||
|
Done
|
||||||
|
Rendering UV GBuffer for Factory_LM0 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA1 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for Factory_LMA2 51
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Rendering UV normal...
|
||||||
|
Rendering faceted UV normal...
|
||||||
|
Rendering UV pos...
|
||||||
|
Rendering smooth UV pos...
|
||||||
|
Rendering UV GBuffer for volumes 512
|
||||||
|
RGBA32F...RGBA8...R8...RGBA8_SRGB...RGBA16F...states...
|
||||||
|
Done
|
||||||
|
Done
|
||||||
|
Running ftraceRTX fixpos3D "C:\Users\42\AppData\Local\Temp\frender" "uvpos_volumes.lz4" 2 0 3 fixPos3D_3.bin
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LM0.lz4" 2 0 0 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA1.lz4" 2 0 1 0
|
||||||
|
Running ftraceRTX fixpos12 "C:\Users\42\AppData\Local\Temp\frender" "uvpos_Factory_LMA2.lz4" 2 0 2 0
|
||||||
|
Running ftraceRTX arealightprobesh "C:\Users\42\AppData\Local\Temp\frender" "light_1_3" 1924 0 3 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightprobeshlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_3_0_5" 1924 0 3 batchpointlight_3_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "volumes" 4 0 3 comp_3.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_0" 4 0 0 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_0_0_5" 4 0 0 batchpointlight_0_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0" 4 0 0 comp_0.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_1" 4 0 1 lights0.bin
|
||||||
|
Running ftraceRTX batchpointlightlegacy "C:\Users\42\AppData\Local\Temp\frender" "PointBatch_1_0_5" 4 0 1 batchpointlight_1_0_5.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1" 4 0 1 comp_1.bin
|
||||||
|
Running ftraceRTX arealight "C:\Users\42\AppData\Local\Temp\frender" "light_1_2" 4 0 2 lights0.bin
|
||||||
|
Running ftraceRTX addmul "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2" 4 0 2 comp_2.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM00.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA10.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA20.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM01.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA11.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA21.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM02.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA12.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA22.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_diffuse" 4 16 0 "gi_Factory_LM03.bin" "Factory_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_diffuse" 4 16 1 "gi_Factory_LMA13.bin" "Factory_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_diffuse" 4 16 2 "gi_Factory_LMA23.bin" "Factory_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgiprobesh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final" 1924 16 3 "gi_volumes4.bin" "volumes_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LM0_final" 4 16 0 "gi_Factory_LM04.bin" "Factory_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA1_final" 4 16 1 "gi_Factory_LMA14.bin" "Factory_LMA1_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX texgi "C:\Users\42\AppData\Local\Temp\frender" "Factory_LMA2_final" 4 16 2 "gi_Factory_LMA24.bin" "Factory_LMA2_lights_HDR.lz4" vbTraceTex.bin
|
||||||
|
Running ftraceRTX addsh "C:\Users\42\AppData\Local\Temp\frender" "volumes_final_" 4 0 3 shcomp_3.bin
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "0" "Factory_LM0_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 3188
|
||||||
|
Collecting edges...
|
||||||
|
9564 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
948 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" 4096 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "1" "Factory_LMA1_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 5784
|
||||||
|
Collecting edges...
|
||||||
|
17289 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
1140 seams
|
||||||
|
Generating mesh...
|
||||||
|
Initializing D3D...
|
||||||
|
Selected device: NVIDIA GeForce RTX 5080
|
||||||
|
Loaded vertex shader: seamfix.vso
|
||||||
|
Loaded pixel shader: debugLines.pso
|
||||||
|
Loading half-float lightmap...
|
||||||
|
Rendering...
|
||||||
|
Saving...
|
||||||
|
Running denoiserOIDN c "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" 1024 0
|
||||||
|
Running seamfixer "C:\Users\42\AppData\Local\Temp\frender" "2" "Factory_LMA2_final_HDR.lz4"
|
||||||
|
Loading geometry...
|
||||||
|
Tris filtered by LMID: was 35936, left 12
|
||||||
|
Collecting edges...
|
||||||
|
36 edges
|
||||||
|
Sorting...
|
||||||
|
Finding seams...X
|
||||||
|
0 seams
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LM0_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LM0_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA1_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA1_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Running halffloat2hdr "C:\Users\42\AppData\Local\Temp\frender/Factory_LMA2_final_HDR.lz4" "D:/UnityProjects/FORT-BO/Assets/BakeryLightmaps/Factory_LMA2_final.hdr" 1024
|
||||||
|
Initializing D3D...
|
||||||
|
Done
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|
||||||
|
[main 2026-08-11T12:59:28.234Z] [RendererPing] enabled (intervalMs=5000, blockThresholdMs=15000, stacks=true)
|
||||||
|
[main 2026-08-11T12:59:28.334Z] updateURL https://api2.cursor.sh/updates/api/update/win32-x64-user/cursor/3.15.6/484e98c431d003939cb044bad799f11c5fc4746a8e9cc56f4e8964771f655062/stable
|
||||||
|
[main 2026-08-11T12:59:28.335Z] update#setState idle
|
||||||
|
[main 2026-08-11T12:59:42.208Z] [CursorProclistService] Config enabled feature (subsample every 10s; memoryPressureMonitorEnabled=false)
|
||||||
|
[main 2026-08-11T12:59:56.638Z] update#setState checking for updates
|
||||||
|
[main 2026-08-11T13:00:01.320Z] update#setState idle
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
[main 2026-08-11T13:17:01.878Z] [PowerMainService] Started wakelock id=0 owner=window:1 reason="agent-loop" activeCount=1
|
||||||
|
[main 2026-08-11T13:17:01.891Z] [PowerMainService] Disabled background throttling id=1 owner=window:1 reason="agent-loop" activeCount=1
|
||||||
|
[main 2026-08-11T13:18:09.839Z] [PowerMainService] Stopping wakelock id=0 owner=window:1 reason="agent-loop" heldForMs=67961
|
||||||
|
[main 2026-08-11T13:18:09.847Z] [PowerMainService] Stopped background throttling disable id=1 owner=window:1 reason="agent-loop" heldForMs=67956
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
[main 2026-08-11T13:23:39.041Z] [PowerMainService] Started wakelock id=1 owner=window:1 reason="agent-loop" activeCount=1
|
||||||
|
[main 2026-08-11T13:23:39.053Z] [PowerMainService] Disabled background throttling id=2 owner=window:1 reason="agent-loop" activeCount=1
|
||||||
|
[main 2026-08-11T13:25:39.905Z] [PowerMainService] Stopping wakelock id=1 owner=window:1 reason="agent-loop" heldForMs=120864
|
||||||
|
[main 2026-08-11T13:25:39.911Z] [PowerMainService] Stopped background throttling disable id=2 owner=window:1 reason="agent-loop" heldForMs=120859
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
[main 2026-08-11T13:56:24.373Z] update#setState checking for updates
|
||||||
|
[main 2026-08-11T13:56:24.934Z] update#setState idle
|
||||||
|
Symbol file LoadedFromMemory is not a mono symbol file
|
||||||
|
|||||||
@@ -1,9 +0,0 @@
|
|||||||
newmtl M_Lava02
|
|
||||||
map_Pm T_Lava02_height.png
|
|
||||||
bump T_Lava02_normal.png
|
|
||||||
disp T_Lava02_height.png
|
|
||||||
map_Ke T_Lava02_emissive.png
|
|
||||||
map_Kd T_Lava02_basecolor.png
|
|
||||||
Kd 1 1 1
|
|
||||||
d 1
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 29d80b9e252f9614b9ee1fdb1074c98f
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -75,7 +75,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 2800000, guid: 27cfd5114f148ff49acff242847ce022, type: 3}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex2:
|
- _MainTex2:
|
||||||
|
|||||||
@@ -75,7 +75,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 2800000, guid: 092dca7a8192dd548a017b0eb2af8d4e, type: 3}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex2:
|
- _MainTex2:
|
||||||
|
|||||||
@@ -75,7 +75,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 2800000, guid: 312c93ed564bd8840ab4818e3db14d8a, type: 3}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex2:
|
- _MainTex2:
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 2800000, guid: 2c14dee6b3a5fa4448cc7da72765ddde, type: 3}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex2:
|
- _MainTex2:
|
||||||
|
|||||||
@@ -1,45 +1,29 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: dfb9706df9ac8264ebf1e58976096256
|
guid: dfb9706df9ac8264ebf1e58976096256
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 6947
|
|
||||||
packageName: Rock and Boulders 2
|
|
||||||
packageVersion: 1.2
|
|
||||||
assetPath: Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock1A.fbx
|
|
||||||
uploadId: 228760
|
|
||||||
ModelImporter:
|
ModelImporter:
|
||||||
serializedVersion: 22200
|
serializedVersion: 19
|
||||||
internalIDToNameTable:
|
fileIDToRecycleName:
|
||||||
- first:
|
4300000: Rock1_LP:polySurface1
|
||||||
43: 4300000
|
|
||||||
second: Rock1_LP:polySurface1
|
|
||||||
externalObjects: {}
|
|
||||||
materials:
|
materials:
|
||||||
materialImportMode: 0
|
importMaterials: 0
|
||||||
materialName: 0
|
materialName: 0
|
||||||
materialSearch: 1
|
materialSearch: 1
|
||||||
materialLocation: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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spriteSheet:
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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indices:
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weights: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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serializedVersion: 1
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productId: 180943
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packageName: Stylized Lava materials
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packageVersion: 1.0
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||||||
assetPath: Assets/Stylized Lava Materials/Lava05/T_Lava0_basecolor.png
|
|
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uploadId: 395333
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|
||||||
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Reference in New Issue
Block a user