ry: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.414 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.427 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 565mb, available GPU memory: 14857mb Used host memory: 565mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 565mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb ----- Mem stats: Total: 736 Alphas: 0 GI albedos: 16 GI lightmaps: 544 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.419 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.322 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.44 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.422 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 565mb, available GPU memory: 14857mb Used host memory: 565mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 565mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb ----- Mem stats: Total: 736 Alphas: 0 GI albedos: 16 GI lightmaps: 544 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.42 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.328 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.423 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.428 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 565mb, available GPU memory: 14857mb Used host memory: 565mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 565mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb ----- Mem stats: Total: 736 Alphas: 0 GI albedos: 16 GI lightmaps: 544 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.429 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.325 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 613mb, available GPU memory: 14857mb Used host memory: 613mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 613mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb ----- Mem stats: Total: 880 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 637mb, available GPU memory: 13977mb Render time: 0.422 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 565mb, available GPU memory: 14857mb Used host memory: 565mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 565mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb ----- Mem stats: Total: 736 Alphas: 0 GI albedos: 16 GI lightmaps: 544 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 589mb, available GPU memory: 14121mb Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 549mb, available GPU memory: 14857mb Used host memory: 549mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 549mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14127mb ----- Mem stats: Total: 730 Alphas: 0 GI albedos: 4 GI lightmaps: 544 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.091 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 549mb, available GPU memory: 14857mb Used host memory: 549mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 549mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb ----- Mem stats: Total: 818 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Render time: 0.417 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 549mb, available GPU memory: 14857mb Used host memory: 549mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 549mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb ----- Mem stats: Total: 818 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Render time: 0.325 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 549mb, available GPU memory: 14857mb Used host memory: 549mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 549mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb ----- Mem stats: Total: 818 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Render time: 0.422 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 549mb, available GPU memory: 14857mb Used host memory: 549mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 549mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb ----- Mem stats: Total: 818 Alphas: 0 GI albedos: 64 GI lightmaps: 544 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 573mb, available GPU memory: 14039mb Render time: 0.413 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 549mb, available GPU memory: 14857mb Used host memory: 549mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 549mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14135mb ----- Mem stats: Total: 722 Alphas: 0 GI albedos: 16 GI lightmaps: 544 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 573mb, available GPU memory: 14135mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 573mb, available GPU memory: 14135mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 573mb, available GPU memory: 14135mb Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14709mb ----- Mem stats: Total: 148 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 16 Scene: 16500 ----- Render time: 0.028 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.105 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.105 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.106 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 16500 ----- Render time: 0.027 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_6_HDR... Skipping pass Mask Pass PointBatch_3_0_6_RNM0... Pass PointBatch_3_0_6_RNM1... Pass PointBatch_3_0_6_RNM2... Pass PointBatch_3_0_6_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 14683mb ----- Mem stats: Total: 174 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 16502 ----- Render time: 0.028 sec Writing... PointBatch_3_0_6_HDR.lz4 PointBatch_3_0_6_RNM0.lz4 PointBatch_3_0_6_RNM1.lz4 PointBatch_3_0_6_RNM2.lz4 PointBatch_3_0_6_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.119 sec Writing... light_1_0_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb ----- Mem stats: Total: 262 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 17mb, available GPU memory: 14595mb Render time: 0.46 sec Writing... PointBatch_0_0_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.165 sec Writing... light_1_1_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb ----- Mem stats: Total: 262 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Render time: 0.072 sec Writing... PointBatch_1_0_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.098 sec Writing... light_1_2_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb ----- Mem stats: Total: 262 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 18mb, available GPU memory: 14595mb Render time: 0.079 sec Writing... PointBatch_2_0_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.381 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.405 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.388 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.39 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 389mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14287mb ----- Mem stats: Total: 570 Alphas: 0 GI albedos: 4 GI lightmaps: 384 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.077 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14709mb ----- Mem stats: Total: 148 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 16 Scene: 16500 ----- Render time: 0.024 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.109 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.107 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.106 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_13_HDR... Skipping pass Mask Pass PointBatch_3_0_13_RNM0... Pass PointBatch_3_0_13_RNM1... Pass PointBatch_3_0_13_RNM2... Pass PointBatch_3_0_13_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 16504 ----- Render time: 0.464 sec Writing... PointBatch_3_0_13_HDR.lz4 PointBatch_3_0_13_RNM0.lz4 PointBatch_3_0_13_RNM1.lz4 PointBatch_3_0_13_RNM2.lz4 PointBatch_3_0_13_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb ----- Mem stats: Total: 262 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Render time: 0.452 sec Writing... PointBatch_1_0_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb ----- Mem stats: Total: 262 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Render time: 0.071 sec Writing... PointBatch_2_0_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb ----- Mem stats: Total: 262 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Render time: 0.079 sec Writing... PointBatch_0_0_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.418 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.391 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 389mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14287mb ----- Mem stats: Total: 570 Alphas: 0 GI albedos: 4 GI lightmaps: 384 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.071 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14709mb ----- Mem stats: Total: 148 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 16 Scene: 16500 ----- Render time: 0.028 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.115 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.102 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.109 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 16500 ----- Render time: 0.029 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_13_HDR... Skipping pass Mask Pass PointBatch_3_0_13_RNM0... Pass PointBatch_3_0_13_RNM1... Pass PointBatch_3_0_13_RNM2... Pass PointBatch_3_0_13_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 16504 ----- Render time: 0.028 sec Writing... PointBatch_3_0_13_HDR.lz4 PointBatch_3_0_13_RNM0.lz4 PointBatch_3_0_13_RNM1.lz4 PointBatch_3_0_13_RNM2.lz4 PointBatch_3_0_13_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.164 sec Writing... light_1_1_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.439 sec Writing... PointBatch_1_0_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.091 sec Writing... light_1_2_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.068 sec Writing... PointBatch_2_0_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.117 sec Writing... light_1_0_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb ----- Mem stats: Total: 262 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14595mb Render time: 0.074 sec Writing... PointBatch_0_0_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.414 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.402 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.282 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.282 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 389mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14287mb ----- Mem stats: Total: 570 Alphas: 0 GI albedos: 4 GI lightmaps: 384 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.08 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.4 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14709mb ----- Mem stats: Total: 148 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 16 Scene: 16500 ----- Render time: 0.029 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.103 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.099 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.105 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 16500 ----- Render time: 0.031 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 16500 ----- Render time: 0.03 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_14_HDR... Skipping pass Mask Pass PointBatch_3_0_14_RNM0... Pass PointBatch_3_0_14_RNM1... Pass PointBatch_3_0_14_RNM2... Pass PointBatch_3_0_14_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 16504 ----- Render time: 0.455 sec Writing... PointBatch_3_0_14_HDR.lz4 PointBatch_3_0_14_RNM0.lz4 PointBatch_3_0_14_RNM1.lz4 PointBatch_3_0_14_RNM2.lz4 PointBatch_3_0_14_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.153 sec Writing... light_1_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.159 sec Writing... light_2_1_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.461 sec Writing... PointBatch_1_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.097 sec Writing... light_1_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.098 sec Writing... light_2_2_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.075 sec Writing... PointBatch_2_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.118 sec Writing... light_1_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.122 sec Writing... light_2_0_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.075 sec Writing... PointBatch_0_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.36 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.27 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 389mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14287mb ----- Mem stats: Total: 570 Alphas: 0 GI albedos: 4 GI lightmaps: 384 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.076 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.404 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14709mb ----- Mem stats: Total: 148 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 16 Scene: 16500 ----- Render time: 0.031 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.112 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.105 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.106 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 16500 ----- Render time: 0.03 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 16500 ----- Render time: 0.027 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_14_HDR... Skipping pass Mask Pass PointBatch_3_0_14_RNM0... Pass PointBatch_3_0_14_RNM1... Pass PointBatch_3_0_14_RNM2... Pass PointBatch_3_0_14_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 16504 ----- Render time: 0.03 sec Writing... PointBatch_3_0_14_HDR.lz4 PointBatch_3_0_14_RNM0.lz4 PointBatch_3_0_14_RNM1.lz4 PointBatch_3_0_14_RNM2.lz4 PointBatch_3_0_14_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.152 sec Writing... light_1_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.153 sec Writing... light_2_1_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.075 sec Writing... PointBatch_1_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.096 sec Writing... light_1_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.099 sec Writing... light_2_2_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.072 sec Writing... PointBatch_2_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.13 sec Writing... light_1_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.124 sec Writing... light_2_0_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.072 sec Writing... PointBatch_0_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.393 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.407 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 389mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14287mb ----- Mem stats: Total: 570 Alphas: 0 GI albedos: 4 GI lightmaps: 384 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.074 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.411 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.294 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14709mb ----- Mem stats: Total: 148 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 16 Scene: 16500 ----- Render time: 0.028 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.104 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.105 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.105 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 16500 ----- Render time: 0.028 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 16500 ----- Render time: 0.032 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_14_HDR... Skipping pass Mask Pass PointBatch_3_0_14_RNM0... Pass PointBatch_3_0_14_RNM1... Pass PointBatch_3_0_14_RNM2... Pass PointBatch_3_0_14_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 16504 ----- Render time: 0.031 sec Writing... PointBatch_3_0_14_HDR.lz4 PointBatch_3_0_14_RNM0.lz4 PointBatch_3_0_14_RNM1.lz4 PointBatch_3_0_14_RNM2.lz4 PointBatch_3_0_14_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.155 sec Writing... light_1_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.158 sec Writing... light_2_1_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.076 sec Writing... PointBatch_1_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.097 sec Writing... light_1_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.09 sec Writing... light_2_2_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.074 sec Writing... PointBatch_2_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.128 sec Writing... light_1_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 21mb, available GPU memory: 14593mb Render time: 0.119 sec Writing... light_2_0_HDR.lz4 Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.068 sec Writing... PointBatch_0_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.394 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.366 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.394 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 389mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14287mb ----- Mem stats: Total: 570 Alphas: 0 GI albedos: 4 GI lightmaps: 384 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.071 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 0mb, available GPU memory: 14857mb Used host memory: 0mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 0mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 4mb, available GPU memory: 14721mb ----- Mem stats: Total: 136 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 4 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 4mb, available GPU memory: 14721mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 4mb, available GPU memory: 14721mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 4mb, available GPU memory: 14721mb Render time: 0.027 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 14857mb Used host memory: 0mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_example_volumes_simple_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 10mb, available GPU memory: 14729mb ----- Mem stats: Total: 128 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 16498 ----- Render time: 0.02 sec Writing... uvpos_example_volumes_simple_LM0.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 14697mb ----- Mem stats: Total: 160 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 5 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 14697mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 5mb, available GPU memory: 14697mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 5mb, available GPU memory: 14697mb Render time: 0.343 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 14697mb ----- Mem stats: Total: 160 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 5 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 14697mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 5mb, available GPU memory: 14697mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 5mb, available GPU memory: 14697mb Render time: 0.208 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_0_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 14735mb ----- Mem stats: Total: 122 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 16499 ----- Render time: 0.155 sec Writing... light_1_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 14735mb ----- Mem stats: Total: 122 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 16499 ----- Render time: 0.023 sec Writing... light_2_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4 Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass example_volumes_simple_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 14729mb ----- Mem stats: Total: 128 Alphas: 0 GI albedos: 1 GI lightmaps: 2 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16500 ----- Render time: 0.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... example_volumes_simple_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4 Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass example_volumes_simple_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 14729mb ----- Mem stats: Total: 128 Alphas: 0 GI albedos: 1 GI lightmaps: 2 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16500 ----- Render time: 0.023 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... example_volumes_simple_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4 Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass example_volumes_simple_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 14729mb ----- Mem stats: Total: 128 Alphas: 0 GI albedos: 1 GI lightmaps: 2 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16500 ----- Render time: 0.024 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... example_volumes_simple_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4 Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass example_volumes_simple_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 14729mb ----- Mem stats: Total: 128 Alphas: 0 GI albedos: 1 GI lightmaps: 2 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16500 ----- Render time: 0.024 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... example_volumes_simple_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 14691mb ----- Mem stats: Total: 166 Alphas: 0 GI albedos: 4 GI lightmaps: 2 Light data: 0 Output: 40 UV GBuffer: 7 Scene: 16497 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 14691mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 9mb, available GPU memory: 14691mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 9mb, available GPU memory: 14691mb Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass example_volumes_simple_LM0_final_HDR... Skipping pass HDR2 Used host memory: 3mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 14729mb ----- Mem stats: Total: 128 Alphas: 0 GI albedos: 1 GI lightmaps: 2 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16500 ----- Render time: 0.023 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... example_volumes_simple_LM0_final_HDR.lz4 Done Init... addsh Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14709mb ----- Mem stats: Total: 148 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 16 Scene: 16500 ----- Render time: 0.024 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.102 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.1 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.104 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_14_HDR... Skipping pass Mask Pass PointBatch_3_0_14_RNM0... Pass PointBatch_3_0_14_RNM1... Pass PointBatch_3_0_14_RNM2... Pass PointBatch_3_0_14_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 16504 ----- Render time: 0.025 sec Writing... PointBatch_3_0_14_HDR.lz4 PointBatch_3_0_14_RNM0.lz4 PointBatch_3_0_14_RNM1.lz4 PointBatch_3_0_14_RNM2.lz4 PointBatch_3_0_14_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.07 sec Writing... PointBatch_1_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.07 sec Writing... PointBatch_2_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.072 sec Writing... PointBatch_0_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.273 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.4 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 389mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14287mb ----- Mem stats: Total: 570 Alphas: 0 GI albedos: 4 GI lightmaps: 384 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.07 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.348 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14709mb ----- Mem stats: Total: 148 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 16 Scene: 16500 ----- Render time: 0.03 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.105 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.099 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.114 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_14_HDR... Skipping pass Mask Pass PointBatch_3_0_14_RNM0... Pass PointBatch_3_0_14_RNM1... Pass PointBatch_3_0_14_RNM2... Pass PointBatch_3_0_14_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 16504 ----- Render time: 0.031 sec Writing... PointBatch_3_0_14_HDR.lz4 PointBatch_3_0_14_RNM0.lz4 PointBatch_3_0_14_RNM1.lz4 PointBatch_3_0_14_RNM2.lz4 PointBatch_3_0_14_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.081 sec Writing... PointBatch_1_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.08 sec Writing... PointBatch_2_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.079 sec Writing... PointBatch_0_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.447 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.294 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.399 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.402 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.281 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 389mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14287mb ----- Mem stats: Total: 570 Alphas: 0 GI albedos: 4 GI lightmaps: 384 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.074 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.366 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.36 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14709mb ----- Mem stats: Total: 148 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 16 Scene: 16500 ----- Render time: 0.025 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.099 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.099 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb ----- Mem stats: Total: 408 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14449mb Render time: 0.1 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_14_HDR... Skipping pass Mask Pass PointBatch_3_0_14_RNM0... Pass PointBatch_3_0_14_RNM1... Pass PointBatch_3_0_14_RNM2... Pass PointBatch_3_0_14_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14681mb ----- Mem stats: Total: 176 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 16504 ----- Render time: 0.025 sec Writing... PointBatch_3_0_14_HDR.lz4 PointBatch_3_0_14_RNM0.lz4 PointBatch_3_0_14_RNM1.lz4 PointBatch_3_0_14_RNM2.lz4 PointBatch_3_0_14_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.07 sec Writing... PointBatch_1_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.074 sec Writing... PointBatch_2_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 3mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb ----- Mem stats: Total: 264 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 19mb, available GPU memory: 14593mb Render time: 0.069 sec Writing... PointBatch_0_0_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.381 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.282 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.41 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.295 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.279 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 453mb, available GPU memory: 14857mb Used host memory: 453mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 453mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb ----- Mem stats: Total: 720 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 477mb, available GPU memory: 14137mb Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 389mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14287mb ----- Mem stats: Total: 570 Alphas: 0 GI albedos: 4 GI lightmaps: 384 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 16498 ----- Render time: 0.075 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.377 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 14857mb Used host memory: 389mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 14857mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb ----- Mem stats: Total: 658 Alphas: 0 GI albedos: 64 GI lightmaps: 384 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 16438 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 413mb, available GPU memory: 14199mb Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done