%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-8597609426550157861 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: GM-Grid-20-URP m_Shader: {fileID: -6465566751694194690, guid: 44f8dfd6d74d14469bb0ef07b544f59e, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Base_Texture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Emission_Texture: m_Texture: {fileID: 2800000, guid: 21dde9b6a63a84eadba0a7681b526b66, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Metallic_Texture: m_Texture: {fileID: 2800000, guid: 2280b8795bb4644f9a7791f51aa21be8, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Texture: m_Texture: {fileID: 2800000, guid: a839cc2fd4502488bb0e69e39496f5c3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _Blend: 1 - _Emission: 1 - _Metallic: 1 - _QueueControl: 0 - _QueueOffset: 0 - _Smoothness: 0.5 - _Tile: 1 - _Tiling: 1 m_Colors: - _Base_Color: {r: 0.2735849, g: 0.2735849, b: 0.2735849, a: 0} - _Emission_Color: {r: 6.88318, g: 3.1457925, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1