inal_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 49mb, available GPU memory: 3341mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2331mb ----- Mem stats: Total: 1009 Alphas: 1 GI albedos: 16 GI lightmaps: 18 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4881 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2332mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 73mb, available GPU memory: 2340mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 73mb, available GPU memory: 2339mb Render time: 0.731 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3333mb Used host memory: 49mb, available GPU memory: 3333mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 49mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2432mb ----- Mem stats: Total: 901 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4905 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3344mb Used host memory: 46mb, available GPU memory: 3344mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 46mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2482mb ----- Mem stats: Total: 862 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4920 ----- Render time: 0.048 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3344mb Used host memory: 49mb, available GPU memory: 3344mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 49mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2440mb ----- Mem stats: Total: 903 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4908 ----- Render time: 0.096 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3333mb Used host memory: 46mb, available GPU memory: 3333mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 46mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2490mb ----- Mem stats: Total: 842 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4914 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3352mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3324mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3333mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3341mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3341mb Used host memory: 24mb, available GPU memory: 3341mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 24mb, available GPU memory: 3341mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2441mb ----- Mem stats: Total: 900 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4915 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2441mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 40mb, available GPU memory: 2441mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 40mb, available GPU memory: 2441mb Render time: 0.085 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3332mb Used host memory: 24mb, available GPU memory: 3332mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2469mb ----- Mem stats: Total: 862 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4901 ----- Render time: 0.035 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3342mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3342mb Used host memory: 24mb, available GPU memory: 3342mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 34mb, available GPU memory: 2509mb ----- Mem stats: Total: 833 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4914 ----- Render time: 0.025 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3331mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3331mb Used host memory: 24mb, available GPU memory: 3331mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2461mb ----- Mem stats: Total: 870 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4909 ----- Render time: 0.033 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3342mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3342mb Used host memory: 24mb, available GPU memory: 3342mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 27mb, available GPU memory: 2521mb ----- Mem stats: Total: 821 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 4913 ----- Render time: 0.023 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3341mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3331mb Used host memory: 28mb, available GPU memory: 3331mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 28mb, available GPU memory: 3331mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2340mb ----- Mem stats: Total: 991 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4906 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2341mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2344mb Render time: 0.469 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3346mb Used host memory: 28mb, available GPU memory: 3343mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 28mb, available GPU memory: 3343mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2342mb ----- Mem stats: Total: 1000 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4915 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2335mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2335mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2335mb Render time: 0.076 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3356mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3343mb Used host memory: 28mb, available GPU memory: 3343mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 28mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2462mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4916 ----- Render time: 0.07 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3344mb Used host memory: 28mb, available GPU memory: 3344mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 28mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2462mb ----- Mem stats: Total: 882 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4917 ----- Render time: 0.039 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3357mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3334mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3334mb Used host memory: 25mb, available GPU memory: 3334mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 25mb, available GPU memory: 3334mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2501mb ----- Mem stats: Total: 832 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4912 ----- Render time: 0.039 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3345mb Used host memory: 25mb, available GPU memory: 3345mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 25mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2509mb ----- Mem stats: Total: 836 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4916 ----- Render time: 0.027 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3357mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3344mb Used host memory: 28mb, available GPU memory: 3344mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 28mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2463mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4916 ----- Render time: 0.065 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3345mb Used host memory: 28mb, available GPU memory: 3345mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 28mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2462mb ----- Mem stats: Total: 882 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4917 ----- Render time: 0.039 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3357mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3344mb Used host memory: 24mb, available GPU memory: 3344mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 24mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2523mb ----- Mem stats: Total: 821 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4912 ----- Render time: 0.024 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3335mb Used host memory: 24mb, available GPU memory: 3335mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 24mb, available GPU memory: 3334mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3144mb ----- Mem stats: Total: 190 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4281 ----- Render time: 0.027 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3356mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3346mb Used host memory: 53mb, available GPU memory: 3346mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2453mb ----- Mem stats: Total: 893 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4929 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3346mb Used host memory: 47mb, available GPU memory: 3346mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2491mb ----- Mem stats: Total: 855 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4921 ----- Render time: 0.045 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3334mb Used host memory: 53mb, available GPU memory: 3334mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3334mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2453mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.099 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3346mb Used host memory: 46mb, available GPU memory: 3346mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2499mb ----- Mem stats: Total: 847 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4921 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3334mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3334mb Used host memory: 53mb, available GPU memory: 3335mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3335mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2453mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4918 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3345mb Used host memory: 47mb, available GPU memory: 3345mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2491mb ----- Mem stats: Total: 854 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4920 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3334mb Used host memory: 53mb, available GPU memory: 3334mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3334mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2461mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4909 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3346mb Used host memory: 46mb, available GPU memory: 3346mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2499mb ----- Mem stats: Total: 847 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4921 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3345mb Used host memory: 53mb, available GPU memory: 3345mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2460mb ----- Mem stats: Total: 884 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4921 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3333mb Used host memory: 47mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2482mb ----- Mem stats: Total: 850 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4917 ----- Render time: 0.055 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3342mb Used host memory: 53mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2460mb ----- Mem stats: Total: 882 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4919 ----- Render time: 0.093 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3333mb Used host memory: 46mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2490mb ----- Mem stats: Total: 842 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4916 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3342mb Used host memory: 53mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2460mb ----- Mem stats: Total: 882 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4919 ----- Render time: 0.099 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3333mb Used host memory: 47mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2482mb ----- Mem stats: Total: 850 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4917 ----- Render time: 0.051 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3343mb Used host memory: 53mb, available GPU memory: 3343mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2460mb ----- Mem stats: Total: 883 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4919 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3342mb Used host memory: 46mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2498mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4918 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3342mb Used host memory: 49mb, available GPU memory: 3342mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 49mb, available GPU memory: 3342mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2320mb ----- Mem stats: Total: 1022 Alphas: 1 GI albedos: 16 GI lightmaps: 18 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4895 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2325mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 73mb, available GPU memory: 2311mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 73mb, available GPU memory: 2311mb Render time: 0.738 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3345mb Used host memory: 49mb, available GPU memory: 3345mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 49mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2430mb ----- Mem stats: Total: 915 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4919 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3336mb Used host memory: 46mb, available GPU memory: 3333mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 46mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2475mb ----- Mem stats: Total: 858 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4917 ----- Render time: 0.054 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3344mb Used host memory: 49mb, available GPU memory: 3344mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 49mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2430mb ----- Mem stats: Total: 914 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4918 ----- Render time: 0.099 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3343mb Used host memory: 46mb, available GPU memory: 3343mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 46mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2498mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4916 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3346mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3348mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3348mb Used host memory: 24mb, available GPU memory: 3337mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 24mb, available GPU memory: 3337mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2439mb ----- Mem stats: Total: 897 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4912 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2439mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 40mb, available GPU memory: 2439mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 40mb, available GPU memory: 2439mb Render time: 0.045 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3345mb Used host memory: 24mb, available GPU memory: 3345mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2471mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4912 ----- Render time: 0.03 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3338mb Used host memory: 24mb, available GPU memory: 3338mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 34mb, available GPU memory: 2507mb ----- Mem stats: Total: 831 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4912 ----- Render time: 0.025 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3341mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3341mb Used host memory: 24mb, available GPU memory: 3341mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3341mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2467mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4912 ----- Render time: 0.031 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3330mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3330mb Used host memory: 24mb, available GPU memory: 3330mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3330mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 27mb, available GPU memory: 3142mb ----- Mem stats: Total: 188 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 4279 ----- Render time: 0.024 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3330mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3330mb Used host memory: 28mb, available GPU memory: 3339mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 28mb, available GPU memory: 3339mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2339mb ----- Mem stats: Total: 999 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4914 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2340mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2340mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2340mb Render time: 0.421 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3312mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3312mb Used host memory: 28mb, available GPU memory: 3314mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 28mb, available GPU memory: 3314mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2334mb ----- Mem stats: Total: 979 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4894 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2332mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2332mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2332mb Render time: 0.068 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3349mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3339mb Used host memory: 28mb, available GPU memory: 3339mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 28mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2459mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4915 ----- Render time: 0.069 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3340mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3338mb Used host memory: 28mb, available GPU memory: 3338mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 28mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2458mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4914 ----- Render time: 0.039 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3351mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3340mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3340mb Used host memory: 25mb, available GPU memory: 3340mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 25mb, available GPU memory: 3340mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2505mb ----- Mem stats: Total: 835 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4915 ----- Render time: 0.035 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3340mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3340mb Used host memory: 25mb, available GPU memory: 3340mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 25mb, available GPU memory: 3340mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2505mb ----- Mem stats: Total: 835 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4915 ----- Render time: 0.028 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3344mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3339mb Used host memory: 28mb, available GPU memory: 3339mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 28mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2458mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4915 ----- Render time: 0.065 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3339mb Used host memory: 28mb, available GPU memory: 3339mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 28mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2459mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4914 ----- Render time: 0.039 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3351mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3347mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3347mb Used host memory: 24mb, available GPU memory: 3347mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 24mb, available GPU memory: 3347mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2524mb ----- Mem stats: Total: 822 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4913 ----- Render time: 0.025 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3346mb Used host memory: 24mb, available GPU memory: 3346mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 24mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3156mb ----- Mem stats: Total: 190 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4281 ----- Render time: 0.024 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3349mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3347mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3347mb Used host memory: 53mb, available GPU memory: 3347mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3347mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2462mb ----- Mem stats: Total: 884 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4921 ----- Render time: 0.098 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3346mb Used host memory: 47mb, available GPU memory: 3346mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2490mb ----- Mem stats: Total: 855 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4922 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3347mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3347mb Used host memory: 53mb, available GPU memory: 3347mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3347mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2462mb ----- Mem stats: Total: 884 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4921 ----- Render time: 0.093 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3345mb Used host memory: 46mb, available GPU memory: 3345mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2500mb ----- Mem stats: Total: 845 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4919 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3348mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3348mb Used host memory: 53mb, available GPU memory: 3348mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3348mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 893 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4929 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3348mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3348mb Used host memory: 47mb, available GPU memory: 3348mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3348mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2492mb ----- Mem stats: Total: 855 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4922 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3336mb Used host memory: 53mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3347mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3347mb Used host memory: 46mb, available GPU memory: 3347mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3347mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2500mb ----- Mem stats: Total: 846 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4920 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3338mb Used host memory: 53mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2454mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3347mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3347mb Used host memory: 47mb, available GPU memory: 3347mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3347mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2492mb ----- Mem stats: Total: 854 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4921 ----- Render time: 0.045 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3336mb Used host memory: 53mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2462mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4910 ----- Render time: 0.094 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3347mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3343mb Used host memory: 46mb, available GPU memory: 3343mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2498mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4918 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3347mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3347mb Used host memory: 53mb, available GPU memory: 3347mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3347mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2462mb ----- Mem stats: Total: 884 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4921 ----- Render time: 0.1 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3348mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3348mb Used host memory: 47mb, available GPU memory: 3348mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3348mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2492mb ----- Mem stats: Total: 855 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4922 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3336mb Used host memory: 53mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2462mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4910 ----- Render time: 0.093 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3336mb Used host memory: 46mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2493mb ----- Mem stats: Total: 843 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4917 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3347mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3347mb Used host memory: 49mb, available GPU memory: 3347mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 49mb, available GPU memory: 3347mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2313mb ----- Mem stats: Total: 1034 Alphas: 1 GI albedos: 16 GI lightmaps: 18 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4906 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2307mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 73mb, available GPU memory: 2305mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 73mb, available GPU memory: 2305mb Render time: 0.716 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3336mb Used host memory: 49mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 49mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2424mb ----- Mem stats: Total: 911 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4915 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3346mb Used host memory: 46mb, available GPU memory: 3346mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 46mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2484mb ----- Mem stats: Total: 862 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4920 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3336mb Used host memory: 49mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 49mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2432mb ----- Mem stats: Total: 904 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4908 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3348mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3348mb Used host memory: 46mb, available GPU memory: 3348mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 46mb, available GPU memory: 3348mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2500mb ----- Mem stats: Total: 847 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4919 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3348mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3351mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3360mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3360mb Used host memory: 24mb, available GPU memory: 3360mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 24mb, available GPU memory: 3360mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2460mb ----- Mem stats: Total: 900 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4915 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2460mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 40mb, available GPU memory: 2460mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 40mb, available GPU memory: 2466mb Render time: 0.126 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3345mb Used host memory: 24mb, available GPU memory: 3345mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2500mb ----- Mem stats: Total: 845 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4884 ----- Render time: 0.054 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3343mb Used host memory: 24mb, available GPU memory: 3343mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 34mb, available GPU memory: 2510mb ----- Mem stats: Total: 833 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4914 ----- Render time: 0.037 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3333mb Used host memory: 24mb, available GPU memory: 3333mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2476mb ----- Mem stats: Total: 857 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4896 ----- Render time: 0.032 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3343mb Used host memory: 24mb, available GPU memory: 3343mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 27mb, available GPU memory: 3150mb ----- Mem stats: Total: 193 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 4285 ----- Render time: 0.022 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3344mb Used host memory: 28mb, available GPU memory: 3344mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 28mb, available GPU memory: 3344mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2342mb ----- Mem stats: Total: 1001 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4916 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2343mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2343mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2345mb Render time: 0.493 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3345mb Used host memory: 28mb, available GPU memory: 3344mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 28mb, available GPU memory: 3344mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2343mb ----- Mem stats: Total: 1000 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4915 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2343mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2343mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2343mb Render time: 0.084 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3356mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3328mb Used host memory: 28mb, available GPU memory: 3328mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 28mb, available GPU memory: 3328mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2450mb ----- Mem stats: Total: 877 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4912 ----- Render time: 0.074 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3338mb Used host memory: 28mb, available GPU memory: 3338mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 28mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2458mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4915 ----- Render time: 0.038 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3337mb Used host memory: 25mb, available GPU memory: 3337mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 25mb, available GPU memory: 3337mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2504mb ----- Mem stats: Total: 833 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4913 ----- Render time: 0.035 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3338mb Used host memory: 25mb, available GPU memory: 3338mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 25mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2504mb ----- Mem stats: Total: 834 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4914 ----- Render time: 0.027 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3338mb Used host memory: 28mb, available GPU memory: 3338mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 28mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2458mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4915 ----- Render time: 0.065 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3328mb Used host memory: 28mb, available GPU memory: 3330mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 28mb, available GPU memory: 3330mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2450mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4914 ----- Render time: 0.039 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3338mb Used host memory: 24mb, available GPU memory: 3338mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 24mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3144mb ----- Mem stats: Total: 194 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4285 ----- Render time: 0.025 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3337mb Used host memory: 24mb, available GPU memory: 3337mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 24mb, available GPU memory: 3337mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3144mb ----- Mem stats: Total: 193 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4284 ----- Render time: 0.023 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3338mb Used host memory: 53mb, available GPU memory: 3337mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3337mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.1 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3338mb Used host memory: 47mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2485mb ----- Mem stats: Total: 852 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4918 ----- Render time: 0.045 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3329mb Used host memory: 53mb, available GPU memory: 3329mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3329mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2448mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4918 ----- Render time: 0.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3338mb Used host memory: 46mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2493mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4918 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3338mb Used host memory: 53mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 882 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4919 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3327mb Used host memory: 47mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2478mb ----- Mem stats: Total: 849 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4916 ----- Render time: 0.049 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3329mb Used host memory: 53mb, available GPU memory: 3329mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3329mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4910 ----- Render time: 0.093 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3337mb Used host memory: 46mb, available GPU memory: 3337mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3337mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2493mb ----- Mem stats: Total: 843 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4917 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3338mb Used host memory: 53mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2448mb ----- Mem stats: Total: 890 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4927 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3329mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3327mb Used host memory: 47mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2478mb ----- Mem stats: Total: 849 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4916 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3337mb Used host memory: 53mb, available GPU memory: 3337mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3337mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4918 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3339mb Used host memory: 46mb, available GPU memory: 3339mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2493mb ----- Mem stats: Total: 845 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4919 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3327mb Used host memory: 53mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2448mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4916 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3338mb Used host memory: 47mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2485mb ----- Mem stats: Total: 852 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4919 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3339mb Used host memory: 53mb, available GPU memory: 3339mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 883 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4919 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3327mb Used host memory: 46mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2486mb ----- Mem stats: Total: 841 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4915 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3338mb Used host memory: 49mb, available GPU memory: 3338mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 49mb, available GPU memory: 3338mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2306mb ----- Mem stats: Total: 1032 Alphas: 1 GI albedos: 16 GI lightmaps: 18 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4904 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2306mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 73mb, available GPU memory: 2322mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 73mb, available GPU memory: 2322mb Render time: 0.723 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3339mb Used host memory: 49mb, available GPU memory: 3339mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 49mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2427mb ----- Mem stats: Total: 911 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4916 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3330mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3330mb Used host memory: 46mb, available GPU memory: 3330mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 46mb, available GPU memory: 3330mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2472mb ----- Mem stats: Total: 858 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4916 ----- Render time: 0.051 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3340mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3340mb Used host memory: 49mb, available GPU memory: 3343mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 49mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2430mb ----- Mem stats: Total: 912 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.096 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3344mb Used host memory: 46mb, available GPU memory: 3344mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 46mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2498mb ----- Mem stats: Total: 845 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4917 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3346mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3335mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3332mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3336mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3346mb Used host memory: 24mb, available GPU memory: 3346mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 24mb, available GPU memory: 3344mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2437mb ----- Mem stats: Total: 906 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4921 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2437mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 40mb, available GPU memory: 2437mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 40mb, available GPU memory: 2437mb Render time: 0.058 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3344mb Used host memory: 24mb, available GPU memory: 3344mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2471mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4912 ----- Render time: 0.03 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3338mb Used host memory: 24mb, available GPU memory: 3338mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 34mb, available GPU memory: 2505mb ----- Mem stats: Total: 832 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4913 ----- Render time: 0.025 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3327mb Used host memory: 24mb, available GPU memory: 3327mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2458mb ----- Mem stats: Total: 869 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4908 ----- Render time: 0.033 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3327mb Used host memory: 24mb, available GPU memory: 3327mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 27mb, available GPU memory: 3137mb ----- Mem stats: Total: 190 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 4281 ----- Render time: 0.023 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3337mb Used host memory: 28mb, available GPU memory: 3337mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 28mb, available GPU memory: 3337mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2337mb ----- Mem stats: Total: 999 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4914 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Render time: 0.432 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3329mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3327mb Used host memory: 28mb, available GPU memory: 3327mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 28mb, available GPU memory: 3327mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2337mb ----- Mem stats: Total: 990 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4905 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2337mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Render time: 0.093 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3327mb Used host memory: 28mb, available GPU memory: 3327mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 28mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2450mb ----- Mem stats: Total: 877 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4912 ----- Render time: 0.076 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3337mb Used host memory: 28mb, available GPU memory: 3337mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 28mb, available GPU memory: 3337mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2457mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4914 ----- Render time: 0.039 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3338mb Used host memory: 25mb, available GPU memory: 3338mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 25mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2503mb ----- Mem stats: Total: 834 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4914 ----- Render time: 0.036 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3327mb Used host memory: 25mb, available GPU memory: 3327mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 25mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 3120mb ----- Mem stats: Total: 207 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4287 ----- Render time: 0.029 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3337mb Used host memory: 28mb, available GPU memory: 3337mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 28mb, available GPU memory: 3337mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2457mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4914 ----- Render time: 0.065 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3338mb Used host memory: 28mb, available GPU memory: 3338mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 28mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2450mb ----- Mem stats: Total: 888 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4923 ----- Render time: 0.04 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3343mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3333mb Used host memory: 24mb, available GPU memory: 3333mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 24mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3147mb ----- Mem stats: Total: 186 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4277 ----- Render time: 0.025 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3338mb Used host memory: 24mb, available GPU memory: 3338mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 24mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3144mb ----- Mem stats: Total: 194 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4285 ----- Render time: 0.023 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3327mb Used host memory: 53mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 871 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4908 ----- Render time: 0.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3338mb Used host memory: 47mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2485mb ----- Mem stats: Total: 852 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4918 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3338mb Used host memory: 53mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2448mb ----- Mem stats: Total: 890 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4926 ----- Render time: 0.094 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3327mb Used host memory: 46mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2486mb ----- Mem stats: Total: 841 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4915 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3323mb Used host memory: 53mb, available GPU memory: 3323mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2443mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4916 ----- Render time: 0.098 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3322mb Used host memory: 47mb, available GPU memory: 3322mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3322mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2473mb ----- Mem stats: Total: 849 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4915 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3321mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3321mb Used host memory: 53mb, available GPU memory: 3321mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3321mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2442mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4915 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3313mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3313mb Used host memory: 46mb, available GPU memory: 3313mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3313mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2480mb ----- Mem stats: Total: 832 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4906 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3322mb Used host memory: 53mb, available GPU memory: 3322mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3322mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2443mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4915 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3313mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3313mb Used host memory: 47mb, available GPU memory: 3313mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3313mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2466mb ----- Mem stats: Total: 846 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4913 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3325mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3325mb Used host memory: 53mb, available GPU memory: 3325mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3325mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2444mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3323mb Used host memory: 46mb, available GPU memory: 3323mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2482mb ----- Mem stats: Total: 840 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4914 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3313mb Used host memory: 53mb, available GPU memory: 3313mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3313mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2438mb ----- Mem stats: Total: 875 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4911 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3324mb Used host memory: 47mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3324mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2474mb ----- Mem stats: Total: 849 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4916 ----- Render time: 0.045 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3324mb Used host memory: 53mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3324mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2444mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4916 ----- Render time: 0.09 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3324mb Used host memory: 46mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3324mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2475mb ----- Mem stats: Total: 849 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4923 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3314mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3316mb Used host memory: 49mb, available GPU memory: 3315mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 49mb, available GPU memory: 3315mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2311mb ----- Mem stats: Total: 1004 Alphas: 1 GI albedos: 16 GI lightmaps: 18 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4876 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2311mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 73mb, available GPU memory: 2311mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 73mb, available GPU memory: 2311mb Render time: 0.679 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3344mb Used host memory: 49mb, available GPU memory: 3344mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 49mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2430mb ----- Mem stats: Total: 914 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4918 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3344mb Used host memory: 46mb, available GPU memory: 3344mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 46mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2482mb ----- Mem stats: Total: 862 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4920 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3333mb Used host memory: 49mb, available GPU memory: 3333mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 49mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2430mb ----- Mem stats: Total: 903 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4907 ----- Render time: 0.102 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3338mb Used host memory: 46mb, available GPU memory: 3338mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 46mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2493mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4916 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 1326mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 1325mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 1313mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 1326mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3257mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3257mb Used host memory: 24mb, available GPU memory: 3257mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 24mb, available GPU memory: 3257mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2474mb ----- Mem stats: Total: 782 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4797 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2474mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 40mb, available GPU memory: 2474mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 40mb, available GPU memory: 2474mb Render time: 0.066 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3368mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3368mb Used host memory: 24mb, available GPU memory: 3368mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3368mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2489mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4918 ----- Render time: 0.03 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3368mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3368mb Used host memory: 24mb, available GPU memory: 3368mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3368mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 34mb, available GPU memory: 2529mb ----- Mem stats: Total: 839 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4920 ----- Render time: 0.024 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3357mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3357mb Used host memory: 24mb, available GPU memory: 3356mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3356mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2481mb ----- Mem stats: Total: 875 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4914 ----- Render time: 0.031 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3364mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3364mb Used host memory: 24mb, available GPU memory: 3364mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3364mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 27mb, available GPU memory: 3170mb ----- Mem stats: Total: 193 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 4285 ----- Render time: 0.023 sec Writing... uvpos_Factory_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3366mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3366mb Used host memory: 24mb, available GPU memory: 3366mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3366mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 27mb, available GPU memory: 3170mb ----- Mem stats: Total: 195 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 4287 ----- Render time: 0.022 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3365mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3365mb Used host memory: 28mb, available GPU memory: 3365mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_5_HDR... Pass light_1_5_RNM0... Pass light_1_5_RNM1... Pass light_1_5_RNM2... Pass light_1_5_RNM3... Used host memory: 28mb, available GPU memory: 3365mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2351mb ----- Mem stats: Total: 1013 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4928 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2351mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2351mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2351mb Render time: 0.442 sec Writing... light_1_5_HDR.lz4 light_1_5_RNM0.lz4 light_1_5_RNM1.lz4 light_1_5_RNM2.lz4 light_1_5_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3358mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3358mb Used host memory: 28mb, available GPU memory: 3358mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_5_HDR... Skipping pass Mask Pass light_2_5_RNM0... Pass light_2_5_RNM1... Pass light_2_5_RNM2... Pass light_2_5_RNM3... Used host memory: 28mb, available GPU memory: 3358mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2353mb ----- Mem stats: Total: 1004 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4919 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2353mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2353mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2353mb Render time: 0.06 sec Writing... light_2_5_HDR.lz4 light_2_5_RNM0.lz4 light_2_5_RNM1.lz4 light_2_5_RNM2.lz4 light_2_5_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3361mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3333mb Used host memory: 28mb, available GPU memory: 3342mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 28mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2462mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4915 ----- Render time: 0.065 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3345mb Used host memory: 28mb, available GPU memory: 3345mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 28mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2462mb ----- Mem stats: Total: 883 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4918 ----- Render time: 0.037 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3333mb Used host memory: 25mb, available GPU memory: 3333mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 25mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 3125mb ----- Mem stats: Total: 207 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4287 ----- Render time: 0.036 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3345mb Used host memory: 25mb, available GPU memory: 3345mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 25mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2508mb ----- Mem stats: Total: 837 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4917 ----- Render time: 0.027 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3334mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3334mb Used host memory: 28mb, available GPU memory: 3334mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 28mb, available GPU memory: 3334mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2454mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4914 ----- Render time: 0.068 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3333mb Used host memory: 28mb, available GPU memory: 3333mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 28mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2454mb ----- Mem stats: Total: 878 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4913 ----- Render time: 0.039 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3345mb Used host memory: 24mb, available GPU memory: 3345mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 24mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3154mb ----- Mem stats: Total: 191 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4282 ----- Render time: 0.025 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3333mb Used host memory: 24mb, available GPU memory: 3333mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 24mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3143mb ----- Mem stats: Total: 189 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4281 ----- Render time: 0.025 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3345mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3345mb Used host memory: 24mb, available GPU memory: 3345mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 24mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3149mb ----- Mem stats: Total: 195 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4286 ----- Render time: 0.026 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3345mb Used host memory: 24mb, available GPU memory: 3345mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 24mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3149mb ----- Mem stats: Total: 195 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4286 ----- Render time: 0.024 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 3333mb Used host memory: 54mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 2460mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4909 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 48mb, available GPU memory: 3345mb Used host memory: 48mb, available GPU memory: 3345mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 48mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 54mb, available GPU memory: 2490mb ----- Mem stats: Total: 855 Alphas: 1 GI albedos: 1 GI lightmaps: 19 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4921 ----- Render time: 0.045 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 3345mb Used host memory: 54mb, available GPU memory: 3345mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 3345mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 2452mb ----- Mem stats: Total: 892 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4928 ----- Render time: 0.091 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3343mb Used host memory: 46mb, available GPU memory: 3343mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 2498mb ----- Mem stats: Total: 845 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4918 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3342mb Used host memory: 46mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 2497mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4918 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3345mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 3327mb Used host memory: 54mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 2448mb ----- Mem stats: Total: 878 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4914 ----- Render time: 0.095 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3334mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 48mb, available GPU memory: 3334mb Used host memory: 48mb, available GPU memory: 3334mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 48mb, available GPU memory: 3334mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 54mb, available GPU memory: 2482mb ----- Mem stats: Total: 851 Alphas: 1 GI albedos: 1 GI lightmaps: 19 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4917 ----- Render time: 0.052 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 3340mb Used host memory: 54mb, available GPU memory: 3340mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 3340mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 2461mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4915 ----- Render time: 0.09 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3332mb Used host memory: 46mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 2489mb ----- Mem stats: Total: 842 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4915 ----- Render time: 0.034 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3341mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3340mb Used host memory: 46mb, available GPU memory: 3340mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3340mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 2496mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4917 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3331mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 3331mb Used host memory: 54mb, available GPU memory: 3331mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 2451mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4916 ----- Render time: 0.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 48mb, available GPU memory: 3342mb Used host memory: 48mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 48mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 54mb, available GPU memory: 2488mb ----- Mem stats: Total: 853 Alphas: 1 GI albedos: 1 GI lightmaps: 19 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4919 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3331mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 3331mb Used host memory: 54mb, available GPU memory: 3331mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 2458mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4909 ----- Render time: 0.095 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3339mb Used host memory: 46mb, available GPU memory: 3339mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 2493mb ----- Mem stats: Total: 845 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4919 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3330mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3330mb Used host memory: 46mb, available GPU memory: 3330mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3330mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 2495mb ----- Mem stats: Total: 834 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4907 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 3342mb Used host memory: 54mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 2457mb ----- Mem stats: Total: 884 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4920 ----- Render time: 0.093 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3340mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 48mb, available GPU memory: 3340mb Used host memory: 48mb, available GPU memory: 3340mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 48mb, available GPU memory: 3340mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 54mb, available GPU memory: 2487mb ----- Mem stats: Total: 852 Alphas: 1 GI albedos: 1 GI lightmaps: 19 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4918 ----- Render time: 0.045 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3341mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 3341mb Used host memory: 54mb, available GPU memory: 3341mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 3341mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 2450mb ----- Mem stats: Total: 891 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4927 ----- Render time: 0.098 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3339mb Used host memory: 46mb, available GPU memory: 3339mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 2493mb ----- Mem stats: Total: 845 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4919 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3333mb Used host memory: 46mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 2490mb ----- Mem stats: Total: 842 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4916 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3342mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 50mb, available GPU memory: 3342mb Used host memory: 50mb, available GPU memory: 3342mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 50mb, available GPU memory: 3342mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 74mb, available GPU memory: 2308mb ----- Mem stats: Total: 1033 Alphas: 1 GI albedos: 16 GI lightmaps: 19 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4905 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 74mb, available GPU memory: 2308mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 74mb, available GPU memory: 2301mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 74mb, available GPU memory: 2301mb Render time: 0.696 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 50mb, available GPU memory: 3343mb Used host memory: 50mb, available GPU memory: 3343mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 50mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 74mb, available GPU memory: 2421mb ----- Mem stats: Total: 922 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4926 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3344mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3344mb Used host memory: 47mb, available GPU memory: 3344mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 47mb, available GPU memory: 3344mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2481mb ----- Mem stats: Total: 862 Alphas: 1 GI albedos: 1 GI lightmaps: 19 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4920 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3331mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 50mb, available GPU memory: 3331mb Used host memory: 50mb, available GPU memory: 3331mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 50mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 74mb, available GPU memory: 2422mb ----- Mem stats: Total: 909 Alphas: 1 GI albedos: 4 GI lightmaps: 19 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4913 ----- Render time: 0.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3343mb Used host memory: 46mb, available GPU memory: 3343mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA4_final_HDR... Skipping pass HDR2 Pass Factory_LMA4_final_RNM0... Pass Factory_LMA4_final_RNM1... Pass Factory_LMA4_final_RNM2... Pass Factory_LMA4_final_RNM3... Used host memory: 46mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2497mb ----- Mem stats: Total: 845 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4917 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_final_HDR.lz4 Factory_LMA4_final_RNM0.lz4 Factory_LMA4_final_RNM1.lz4 Factory_LMA4_final_RNM2.lz4 Factory_LMA4_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3343mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3343mb Used host memory: 46mb, available GPU memory: 3343mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 46mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2498mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 0 GI lightmaps: 19 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4916 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3353mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3340mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3331mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3332mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3230mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3230mb Used host memory: 24mb, available GPU memory: 3230mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 24mb, available GPU memory: 3230mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2453mb ----- Mem stats: Total: 777 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4792 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2453mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 40mb, available GPU memory: 2453mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 40mb, available GPU memory: 2453mb Render time: 0.061 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3334mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3333mb Used host memory: 24mb, available GPU memory: 3333mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2462mb ----- Mem stats: Total: 870 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4909 ----- Render time: 0.032 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3333mb Used host memory: 24mb, available GPU memory: 3333mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 34mb, available GPU memory: 3129mb ----- Mem stats: Total: 203 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4284 ----- Render time: 0.026 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3337mb Used host memory: 24mb, available GPU memory: 3337mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3337mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2466mb ----- Mem stats: Total: 871 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4910 ----- Render time: 0.031 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3338mb Used host memory: 24mb, available GPU memory: 3338mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 27mb, available GPU memory: 3148mb ----- Mem stats: Total: 190 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 4281 ----- Render time: 0.024 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3329mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3329mb Used host memory: 28mb, available GPU memory: 3337mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 28mb, available GPU memory: 3337mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb ----- Mem stats: Total: 1001 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4916 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Render time: 0.435 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3337mb Used host memory: 28mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 28mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb ----- Mem stats: Total: 999 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4914 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Render time: 0.062 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3340mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3336mb Used host memory: 28mb, available GPU memory: 3336mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 28mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2456mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4914 ----- Render time: 0.071 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3333mb Used host memory: 28mb, available GPU memory: 3333mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 28mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2454mb ----- Mem stats: Total: 878 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4913 ----- Render time: 0.039 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3334mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3332mb Used host memory: 25mb, available GPU memory: 3332mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 25mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 3124mb ----- Mem stats: Total: 208 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4288 ----- Render time: 0.036 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3332mb Used host memory: 25mb, available GPU memory: 3332mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 25mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 3121mb ----- Mem stats: Total: 211 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4291 ----- Render time: 0.027 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3319mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3319mb Used host memory: 28mb, available GPU memory: 3319mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 28mb, available GPU memory: 3319mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2443mb ----- Mem stats: Total: 875 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4910 ----- Render time: 0.07 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3329mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3328mb Used host memory: 28mb, available GPU memory: 3328mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 28mb, available GPU memory: 3328mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2450mb ----- Mem stats: Total: 877 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4912 ----- Render time: 0.038 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3319mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3319mb Used host memory: 24mb, available GPU memory: 3319mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 24mb, available GPU memory: 3319mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3129mb ----- Mem stats: Total: 190 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4281 ----- Render time: 0.025 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3319mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3319mb Used host memory: 24mb, available GPU memory: 3319mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 24mb, available GPU memory: 3319mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3129mb ----- Mem stats: Total: 189 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4280 ----- Render time: 0.023 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3332mb Used host memory: 53mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2451mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4916 ----- Render time: 0.099 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3322mb Used host memory: 47mb, available GPU memory: 3322mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3322mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2474mb ----- Mem stats: Total: 848 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4915 ----- Render time: 0.051 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3332mb Used host memory: 53mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2451mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4916 ----- Render time: 0.094 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3332mb Used host memory: 46mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2489mb ----- Mem stats: Total: 842 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4916 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3320mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3320mb Used host memory: 53mb, available GPU memory: 3320mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3320mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2435mb ----- Mem stats: Total: 885 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4921 ----- Render time: 0.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3319mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3319mb Used host memory: 47mb, available GPU memory: 3319mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3319mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2462mb ----- Mem stats: Total: 856 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4922 ----- Render time: 0.051 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3313mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3313mb Used host memory: 53mb, available GPU memory: 3313mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3313mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2435mb ----- Mem stats: Total: 877 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4914 ----- Render time: 0.091 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3314mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3314mb Used host memory: 46mb, available GPU memory: 3307mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3307mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2467mb ----- Mem stats: Total: 839 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4913 ----- Render time: 0.034 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3306mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3299mb Used host memory: 53mb, available GPU memory: 3300mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3300mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2435mb ----- Mem stats: Total: 864 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4901 ----- Render time: 0.098 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3302mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3302mb Used host memory: 47mb, available GPU memory: 3302mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3302mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2458mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4911 ----- Render time: 0.051 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3288mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3312mb Used host memory: 53mb, available GPU memory: 3312mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3312mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2435mb ----- Mem stats: Total: 876 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4913 ----- Render time: 0.098 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3314mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3314mb Used host memory: 46mb, available GPU memory: 3314mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3314mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2473mb ----- Mem stats: Total: 840 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4914 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3309mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3309mb Used host memory: 53mb, available GPU memory: 3309mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3309mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2435mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4910 ----- Render time: 0.099 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3303mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3302mb Used host memory: 47mb, available GPU memory: 3302mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3302mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2465mb ----- Mem stats: Total: 836 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4903 ----- Render time: 0.055 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3313mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3313mb Used host memory: 53mb, available GPU memory: 3313mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3313mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2435mb ----- Mem stats: Total: 877 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4914 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3309mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3309mb Used host memory: 46mb, available GPU memory: 3309mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3309mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2473mb ----- Mem stats: Total: 835 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4909 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3314mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3314mb Used host memory: 49mb, available GPU memory: 3314mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 49mb, available GPU memory: 3314mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2310mb ----- Mem stats: Total: 1004 Alphas: 1 GI albedos: 16 GI lightmaps: 18 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4877 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2315mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 73mb, available GPU memory: 2315mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 73mb, available GPU memory: 2315mb Render time: 0.706 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3338mb Used host memory: 49mb, available GPU memory: 3338mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 49mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2431mb ----- Mem stats: Total: 907 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4911 ----- Render time: 0.104 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3336mb Used host memory: 46mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 46mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2476mb ----- Mem stats: Total: 859 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4917 ----- Render time: 0.053 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3346mb Used host memory: 49mb, available GPU memory: 3346mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 49mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2431mb ----- Mem stats: Total: 915 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4919 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3346mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3346mb Used host memory: 46mb, available GPU memory: 3346mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 46mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2500mb ----- Mem stats: Total: 846 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4918 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3357mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3340mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3330mb Used host memory: 24mb, available GPU memory: 3327mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 24mb, available GPU memory: 3327mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2429mb ----- Mem stats: Total: 897 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4912 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2429mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 40mb, available GPU memory: 2429mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 40mb, available GPU memory: 2429mb Render time: 0.066 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3339mb Used host memory: 24mb, available GPU memory: 3339mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2465mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4912 ----- Render time: 0.032 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3340mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3340mb Used host memory: 24mb, available GPU memory: 3340mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3340mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 34mb, available GPU memory: 2506mb ----- Mem stats: Total: 834 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4915 ----- Render time: 0.025 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3328mb Used host memory: 24mb, available GPU memory: 3328mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3328mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2458mb ----- Mem stats: Total: 869 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4908 ----- Render time: 0.031 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3340mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3340mb Used host memory: 24mb, available GPU memory: 3340mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3340mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 27mb, available GPU memory: 2518mb ----- Mem stats: Total: 822 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 4913 ----- Render time: 0.023 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3328mb Used host memory: 28mb, available GPU memory: 3328mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 28mb, available GPU memory: 3328mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2330mb ----- Mem stats: Total: 997 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4912 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Render time: 0.441 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3328mb Used host memory: 28mb, available GPU memory: 3328mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 28mb, available GPU memory: 3328mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2330mb ----- Mem stats: Total: 997 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4912 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2330mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2330mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2330mb Render time: 0.064 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3327mb Used host memory: 28mb, available GPU memory: 3327mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 28mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2457mb ----- Mem stats: Total: 869 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4904 ----- Render time: 0.066 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3339mb Used host memory: 28mb, available GPU memory: 3339mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 28mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2457mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4916 ----- Render time: 0.039 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3349mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3339mb Used host memory: 25mb, available GPU memory: 3339mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 25mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2503mb ----- Mem stats: Total: 835 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4915 ----- Render time: 0.035 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3337mb Used host memory: 25mb, available GPU memory: 3337mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 25mb, available GPU memory: 3337mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2503mb ----- Mem stats: Total: 834 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4914 ----- Render time: 0.028 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3341mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3339mb Used host memory: 28mb, available GPU memory: 3339mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 28mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2457mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4916 ----- Render time: 0.063 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3327mb Used host memory: 28mb, available GPU memory: 3327mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 28mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2451mb ----- Mem stats: Total: 875 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4910 ----- Render time: 0.039 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3349mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3307mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3307mb Used host memory: 24mb, available GPU memory: 3307mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 24mb, available GPU memory: 3307mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2500mb ----- Mem stats: Total: 806 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4897 ----- Render time: 0.026 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3327mb Used host memory: 24mb, available GPU memory: 3327mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 24mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2517mb ----- Mem stats: Total: 810 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4901 ----- Render time: 0.023 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3349mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3329mb Used host memory: 53mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 871 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4908 ----- Render time: 0.099 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3338mb Used host memory: 47mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2485mb ----- Mem stats: Total: 853 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4919 ----- Render time: 0.044 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3327mb Used host memory: 53mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 871 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4908 ----- Render time: 0.088 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3339mb Used host memory: 46mb, available GPU memory: 3339mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2493mb ----- Mem stats: Total: 845 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4919 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3339mb Used host memory: 53mb, available GPU memory: 3339mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 883 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4920 ----- Render time: 0.094 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3327mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3327mb Used host memory: 47mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2477mb ----- Mem stats: Total: 849 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4915 ----- Render time: 0.049 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3339mb Used host memory: 53mb, available GPU memory: 3339mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 883 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4920 ----- Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3330mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3328mb Used host memory: 46mb, available GPU memory: 3328mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3328mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2486mb ----- Mem stats: Total: 841 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4915 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3341mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3341mb Used host memory: 53mb, available GPU memory: 3341mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3341mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2455mb ----- Mem stats: Total: 886 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4922 ----- Render time: 0.094 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3331mb Used host memory: 47mb, available GPU memory: 3331mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2481mb ----- Mem stats: Total: 849 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4916 ----- Render time: 0.048 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3341mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3331mb Used host memory: 53mb, available GPU memory: 3331mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2457mb ----- Mem stats: Total: 874 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4911 ----- Render time: 0.09 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3304mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3293mb Used host memory: 46mb, available GPU memory: 3293mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3293mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2466mb ----- Mem stats: Total: 827 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4901 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3304mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3304mb Used host memory: 53mb, available GPU memory: 3304mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3304mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2420mb ----- Mem stats: Total: 883 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4920 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3295mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3295mb Used host memory: 47mb, available GPU memory: 3303mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3303mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2458mb ----- Mem stats: Total: 844 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4911 ----- Render time: 0.045 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3304mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3304mb Used host memory: 53mb, available GPU memory: 3304mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3304mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2428mb ----- Mem stats: Total: 875 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4911 ----- Render time: 0.093 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3304mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3304mb Used host memory: 46mb, available GPU memory: 3304mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3304mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2453mb ----- Mem stats: Total: 851 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4925 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3293mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3294mb Used host memory: 49mb, available GPU memory: 3292mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 49mb, available GPU memory: 3292mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2281mb ----- Mem stats: Total: 1010 Alphas: 1 GI albedos: 16 GI lightmaps: 18 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4883 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2282mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 73mb, available GPU memory: 2282mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 73mb, available GPU memory: 2282mb Render time: 0.713 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3307mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3307mb Used host memory: 49mb, available GPU memory: 3307mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 49mb, available GPU memory: 3307mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2400mb ----- Mem stats: Total: 907 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4911 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3307mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3307mb Used host memory: 46mb, available GPU memory: 3307mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 46mb, available GPU memory: 3307mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2453mb ----- Mem stats: Total: 853 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4912 ----- Render time: 0.048 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3296mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3296mb Used host memory: 49mb, available GPU memory: 3296mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 49mb, available GPU memory: 3296mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2392mb ----- Mem stats: Total: 903 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4907 ----- Render time: 0.104 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3287mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3287mb Used host memory: 46mb, available GPU memory: 3287mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 46mb, available GPU memory: 3287mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2452mb ----- Mem stats: Total: 834 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4906 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3289mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3350mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3311mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3302mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3303mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3220mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3220mb Used host memory: 24mb, available GPU memory: 3218mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 24mb, available GPU memory: 3218mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2466mb ----- Mem stats: Total: 751 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4766 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2466mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 40mb, available GPU memory: 2466mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 40mb, available GPU memory: 2466mb Render time: 0.059 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3341mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3341mb Used host memory: 24mb, available GPU memory: 3341mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3341mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2468mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4912 ----- Render time: 0.031 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3338mb Used host memory: 24mb, available GPU memory: 3338mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 34mb, available GPU memory: 2506mb ----- Mem stats: Total: 832 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4913 ----- Render time: 0.024 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3339mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3339mb Used host memory: 24mb, available GPU memory: 3339mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2466mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4912 ----- Render time: 0.03 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3328mb Used host memory: 24mb, available GPU memory: 3328mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3328mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 27mb, available GPU memory: 3138mb ----- Mem stats: Total: 190 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 4281 ----- Render time: 0.024 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3338mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3337mb Used host memory: 28mb, available GPU memory: 3337mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 28mb, available GPU memory: 3337mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb ----- Mem stats: Total: 999 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4914 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2335mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb Render time: 0.414 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3322mb Used host memory: 28mb, available GPU memory: 3322mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 28mb, available GPU memory: 3322mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2325mb ----- Mem stats: Total: 996 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4911 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2325mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2325mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2325mb Render time: 0.066 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3345mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3332mb Used host memory: 28mb, available GPU memory: 3332mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 28mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2447mb ----- Mem stats: Total: 884 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4919 ----- Render time: 0.07 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3324mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3322mb Used host memory: 28mb, available GPU memory: 3322mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 28mb, available GPU memory: 3322mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2445mb ----- Mem stats: Total: 876 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4911 ----- Render time: 0.042 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3345mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3332mb Used host memory: 25mb, available GPU memory: 3332mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 25mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 3121mb ----- Mem stats: Total: 211 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4291 ----- Render time: 0.035 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3332mb Used host memory: 25mb, available GPU memory: 3332mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 25mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 2499mb ----- Mem stats: Total: 833 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4913 ----- Render time: 0.027 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3335mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3331mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3331mb Used host memory: 28mb, available GPU memory: 3331mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 28mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2453mb ----- Mem stats: Total: 878 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4913 ----- Render time: 0.064 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3332mb Used host memory: 28mb, available GPU memory: 3332mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 28mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2453mb ----- Mem stats: Total: 878 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4913 ----- Render time: 0.037 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3344mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3331mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3331mb Used host memory: 24mb, available GPU memory: 3331mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 24mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3138mb ----- Mem stats: Total: 193 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4284 ----- Render time: 0.026 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3332mb Used host memory: 24mb, available GPU memory: 3332mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 24mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 3138mb ----- Mem stats: Total: 194 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4285 ----- Render time: 0.023 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3344mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3333mb Used host memory: 53mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2451mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4918 ----- Render time: 0.099 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3332mb Used host memory: 47mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2481mb ----- Mem stats: Total: 850 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4917 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3332mb Used host memory: 53mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2451mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3322mb Used host memory: 46mb, available GPU memory: 3322mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3322mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2481mb ----- Mem stats: Total: 840 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4914 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3332mb Used host memory: 53mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2451mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3332mb Used host memory: 47mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2481mb ----- Mem stats: Total: 850 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4917 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3333mb Used host memory: 53mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2443mb ----- Mem stats: Total: 889 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4925 ----- Render time: 0.1 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3324mb Used host memory: 46mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3324mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2489mb ----- Mem stats: Total: 834 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4908 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3332mb Used host memory: 53mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2451mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3324mb Used host memory: 47mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3324mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2481mb ----- Mem stats: Total: 842 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4909 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3322mb Used host memory: 53mb, available GPU memory: 3322mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3322mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2451mb ----- Mem stats: Total: 870 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4907 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3332mb Used host memory: 46mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2489mb ----- Mem stats: Total: 843 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4917 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3333mb Used host memory: 53mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2451mb ----- Mem stats: Total: 881 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4918 ----- Render time: 0.099 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 47mb, available GPU memory: 3322mb Used host memory: 47mb, available GPU memory: 3322mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 47mb, available GPU memory: 3322mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 2473mb ----- Mem stats: Total: 848 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4914 ----- Render time: 0.048 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 53mb, available GPU memory: 3332mb Used host memory: 53mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 53mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 77mb, available GPU memory: 2451mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3333mb Used host memory: 46mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2489mb ----- Mem stats: Total: 843 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 4917 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3322mb Used host memory: 49mb, available GPU memory: 3322mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 49mb, available GPU memory: 3322mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2301mb ----- Mem stats: Total: 1020 Alphas: 1 GI albedos: 16 GI lightmaps: 18 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4892 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2301mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 73mb, available GPU memory: 2301mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 73mb, available GPU memory: 2301mb Render time: 0.722 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3331mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3331mb Used host memory: 49mb, available GPU memory: 3331mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 49mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2421mb ----- Mem stats: Total: 910 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4914 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3328mb Used host memory: 46mb, available GPU memory: 3328mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 46mb, available GPU memory: 3328mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2473mb ----- Mem stats: Total: 855 Alphas: 1 GI albedos: 1 GI lightmaps: 18 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4913 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3322mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 3322mb Used host memory: 49mb, available GPU memory: 3322mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 49mb, available GPU memory: 3322mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 73mb, available GPU memory: 2413mb ----- Mem stats: Total: 908 Alphas: 1 GI albedos: 4 GI lightmaps: 18 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4912 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3332mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3332mb Used host memory: 46mb, available GPU memory: 3332mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 46mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 2489mb ----- Mem stats: Total: 843 Alphas: 1 GI albedos: 0 GI lightmaps: 18 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 4915 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3344mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3322mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3323mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3323mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3332mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3241mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3241mb Used host memory: 24mb, available GPU memory: 3241mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 24mb, available GPU memory: 3241mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2471mb ----- Mem stats: Total: 770 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4785 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 40mb, available GPU memory: 2471mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 40mb, available GPU memory: 2471mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 40mb, available GPU memory: 2471mb Render time: 0.053 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3348mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3348mb Used host memory: 24mb, available GPU memory: 3348mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3348mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2425mb ----- Mem stats: Total: 922 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 4913 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2425mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2425mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2425mb Render time: 0.046 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3328mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3328mb Used host memory: 24mb, available GPU memory: 3328mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3328mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2458mb ----- Mem stats: Total: 869 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4908 ----- Render time: 0.034 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3337mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 3337mb Used host memory: 24mb, available GPU memory: 3337mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 3337mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2418mb ----- Mem stats: Total: 919 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 4910 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2418mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2418mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 64mb, available GPU memory: 2418mb Render time: 0.045 sec Writing... uvpos_Factory_LM0.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3335mb Used host memory: 28mb, available GPU memory: 3337mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 28mb, available GPU memory: 3337mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2338mb ----- Mem stats: Total: 999 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4914 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2331mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2330mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2330mb Render time: 0.457 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3336mb Used host memory: 28mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 28mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb ----- Mem stats: Total: 1000 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4915 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Render time: 0.062 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3348mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3325mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3325mb Used host memory: 28mb, available GPU memory: 3325mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 28mb, available GPU memory: 3325mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb ----- Mem stats: Total: 989 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4904 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Render time: 0.18 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3336mb Used host memory: 28mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 28mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb ----- Mem stats: Total: 999 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4914 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Render time: 0.07 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3335mb Used host memory: 28mb, available GPU memory: 3335mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 28mb, available GPU memory: 3335mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2456mb ----- Mem stats: Total: 879 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4914 ----- Render time: 0.054 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3336mb Used host memory: 28mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 28mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2456mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4915 ----- Render time: 0.035 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3335mb Used host memory: 28mb, available GPU memory: 3335mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 28mb, available GPU memory: 3335mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb ----- Mem stats: Total: 999 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4914 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Render time: 0.185 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 28mb, available GPU memory: 3335mb Used host memory: 28mb, available GPU memory: 3335mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 28mb, available GPU memory: 3335mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb ----- Mem stats: Total: 998 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4913 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 44mb, available GPU memory: 2336mb Render time: 0.074 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3348mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 3335mb Used host memory: 119mb, available GPU memory: 3335mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 3335mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb ----- Mem stats: Total: 969 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4916 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2358mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 143mb, available GPU memory: 2359mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 143mb, available GPU memory: 2359mb Render time: 0.292 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 107mb, available GPU memory: 3336mb Used host memory: 107mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 107mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 2402mb ----- Mem stats: Total: 934 Alphas: 1 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.077 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 3336mb Used host memory: 119mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb ----- Mem stats: Total: 970 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4917 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2358mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 143mb, available GPU memory: 2359mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 143mb, available GPU memory: 2359mb Render time: 0.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 3336mb Used host memory: 119mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb ----- Mem stats: Total: 970 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4917 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3326mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 107mb, available GPU memory: 3326mb Used host memory: 107mb, available GPU memory: 3326mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 107mb, available GPU memory: 3326mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 2394mb ----- Mem stats: Total: 931 Alphas: 1 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4914 ----- Render time: 0.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 3336mb Used host memory: 119mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb ----- Mem stats: Total: 970 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4917 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 143mb, available GPU memory: 2363mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Render time: 0.278 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3325mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 3325mb Used host memory: 119mb, available GPU memory: 3326mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 3326mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2358mb ----- Mem stats: Total: 967 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4914 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 107mb, available GPU memory: 3336mb Used host memory: 107mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 107mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 2402mb ----- Mem stats: Total: 934 Alphas: 1 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.08 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3325mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 3325mb Used host memory: 119mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 3327mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb ----- Mem stats: Total: 961 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4908 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 3335mb Used host memory: 119mb, available GPU memory: 3335mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 3335mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2366mb ----- Mem stats: Total: 969 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4916 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2358mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 143mb, available GPU memory: 2360mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 143mb, available GPU memory: 2359mb Render time: 0.284 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 107mb, available GPU memory: 3336mb Used host memory: 107mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 107mb, available GPU memory: 3336mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 2402mb ----- Mem stats: Total: 934 Alphas: 1 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4917 ----- Render time: 0.08 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 3336mb Used host memory: 119mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2358mb ----- Mem stats: Total: 978 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4925 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 143mb, available GPU memory: 2358mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 143mb, available GPU memory: 2359mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 143mb, available GPU memory: 2358mb Render time: 0.301 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 103mb, available GPU memory: 3336mb Used host memory: 103mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 103mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 127mb, available GPU memory: 2252mb ----- Mem stats: Total: 1084 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4903 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 127mb, available GPU memory: 2245mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 127mb, available GPU memory: 2245mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 127mb, available GPU memory: 2252mb Render time: 0.752 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 103mb, available GPU memory: 3336mb Used host memory: 103mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 103mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 127mb, available GPU memory: 2244mb ----- Mem stats: Total: 1091 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4910 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 127mb, available GPU memory: 2244mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 127mb, available GPU memory: 2245mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 127mb, available GPU memory: 2245mb Render time: 0.321 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3335mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 103mb, available GPU memory: 3335mb Used host memory: 103mb, available GPU memory: 3335mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 103mb, available GPU memory: 3335mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 127mb, available GPU memory: 2372mb ----- Mem stats: Total: 963 Alphas: 1 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4914 ----- Render time: 0.083 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 16mb, available GPU memory: 3336mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 103mb, available GPU memory: 3336mb Used host memory: 103mb, available GPU memory: 3336mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 103mb, available GPU memory: 3336mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 127mb, available GPU memory: 2252mb ----- Mem stats: Total: 1084 Alphas: 1 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4903 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 127mb, available GPU memory: 2252mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 127mb, available GPU memory: 2252mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 127mb, available GPU memory: 2252mb Render time: 0.297 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3340mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3348mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3341mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3341mb Used host memory: 6mb, available GPU memory: 3341mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 3341mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb ----- Mem stats: Total: 860 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 4 Scene: 4887 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 10mb, available GPU memory: 2481mb Render time: 0.169 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3341mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3341mb Used host memory: 6mb, available GPU memory: 3337mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 3337mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb ----- Mem stats: Total: 857 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 4878 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2480mb Render time: 0.043 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3342mb Used host memory: 6mb, available GPU memory: 3342mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 3171mb ----- Mem stats: Total: 171 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4252 ----- Render time: 0.021 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3329mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3329mb Used host memory: 6mb, available GPU memory: 3329mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 3329mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 3162mb ----- Mem stats: Total: 167 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4248 ----- Render time: 0.023 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3340mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3340mb Used host memory: 6mb, available GPU memory: 3340mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 3340mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 3171mb ----- Mem stats: Total: 169 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4250 ----- Render time: 0.021 sec Writing... uvpos_Factory_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3341mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3341mb Used host memory: 6mb, available GPU memory: 3341mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 3341mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb ----- Mem stats: Total: 1053 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4882 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 16mb, available GPU memory: 2288mb Render time: 0.134 sec Writing... uvpos_Factory_LM0.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3342mb Used host memory: 7mb, available GPU memory: 3340mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_5_HDR... Pass light_1_5_RNM0... Pass light_1_5_RNM1... Pass light_1_5_RNM2... Pass light_1_5_RNM3... Used host memory: 7mb, available GPU memory: 3340mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb ----- Mem stats: Total: 951 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 5 Scene: 4881 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 11mb, available GPU memory: 2379mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 11mb, available GPU memory: 2379mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 11mb, available GPU memory: 2379mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 11mb, available GPU memory: 2379mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 11mb, available GPU memory: 2379mb Render time: 0.413 sec Writing... light_1_5_HDR.lz4 light_1_5_RNM0.lz4 light_1_5_RNM1.lz4 light_1_5_RNM2.lz4 light_1_5_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3342mb Used host memory: 7mb, available GPU memory: 3342mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_5_HDR... Skipping pass Mask Pass light_2_5_RNM0... Pass light_2_5_RNM1... Pass light_2_5_RNM2... Pass light_2_5_RNM3... Used host memory: 7mb, available GPU memory: 3342mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2386mb ----- Mem stats: Total: 956 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 5 Scene: 4886 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2386mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 11mb, available GPU memory: 2386mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 11mb, available GPU memory: 2386mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 11mb, available GPU memory: 2386mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 11mb, available GPU memory: 2386mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 11mb, available GPU memory: 2386mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 11mb, available GPU memory: 2388mb Render time: 0.059 sec Writing... light_2_5_HDR.lz4 light_2_5_RNM0.lz4 light_2_5_RNM1.lz4 light_2_5_RNM2.lz4 light_2_5_RNM3.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3352mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3342mb Used host memory: 7mb, available GPU memory: 3342mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_1_HDR... Used host memory: 7mb, available GPU memory: 3342mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb ----- Mem stats: Total: 826 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 4884 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Render time: 0.39 sec Writing... light_1_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3330mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3331mb Used host memory: 7mb, available GPU memory: 3329mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 3329mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb ----- Mem stats: Total: 813 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 4871 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 11mb, available GPU memory: 2516mb Render time: 0.217 sec Writing... light_2_1_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3352mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3329mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3329mb Used host memory: 7mb, available GPU memory: 3329mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_3_HDR... Used host memory: 7mb, available GPU memory: 3329mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 3169mb ----- Mem stats: Total: 160 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4248 ----- Render time: 0.036 sec Writing... light_1_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3342mb Used host memory: 7mb, available GPU memory: 3342mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 3179mb ----- Mem stats: Total: 163 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4251 ----- Render time: 0.022 sec Writing... light_2_3_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3355mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3330mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3330mb Used host memory: 7mb, available GPU memory: 3330mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_2_HDR... Used host memory: 7mb, available GPU memory: 3330mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 3180mb ----- Mem stats: Total: 149 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4237 ----- Render time: 0.033 sec Writing... light_1_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3342mb Used host memory: 7mb, available GPU memory: 3342mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 3179mb ----- Mem stats: Total: 163 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4251 ----- Render time: 0.023 sec Writing... light_2_2_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3342mb Used host memory: 7mb, available GPU memory: 3342mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_4_HDR... Used host memory: 7mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 3183mb ----- Mem stats: Total: 159 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4247 ----- Render time: 0.031 sec Writing... light_1_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3342mb Used host memory: 7mb, available GPU memory: 3342mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 3179mb ----- Mem stats: Total: 163 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4251 ----- Render time: 0.024 sec Writing... light_2_4_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3342mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3342mb Used host memory: 7mb, available GPU memory: 3340mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_0_HDR... Used host memory: 7mb, available GPU memory: 3340mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb ----- Mem stats: Total: 919 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 5 Scene: 4881 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 11mb, available GPU memory: 2413mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 11mb, available GPU memory: 2413mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 11mb, available GPU memory: 2413mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 11mb, available GPU memory: 2413mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 11mb, available GPU memory: 2413mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 11mb, available GPU memory: 2411mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 11mb, available GPU memory: 2411mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 11mb, available GPU memory: 2411mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 11mb, available GPU memory: 2417mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 11mb, available GPU memory: 2417mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 11mb, available GPU memory: 2417mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 11mb, available GPU memory: 2417mb Render time: 0.434 sec Writing... light_1_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 3342mb Used host memory: 7mb, available GPU memory: 3342mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 3342mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb ----- Mem stats: Total: 922 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 5 Scene: 4884 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 11mb, available GPU memory: 2420mb Render time: 0.121 sec Writing... light_2_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3352mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3341mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 189mb, available GPU memory: 3341mb Used host memory: 189mb, available GPU memory: 3341mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 189mb, available GPU memory: 3341mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb ----- Mem stats: Total: 1013 Alphas: 1 GI albedos: 16 GI lightmaps: 166 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4887 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 195mb, available GPU memory: 2328mb Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3341mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3341mb Used host memory: 174mb, available GPU memory: 3341mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3341mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2372mb ----- Mem stats: Total: 969 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4888 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3340mb Used host memory: 174mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2367mb ----- Mem stats: Total: 964 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4883 ----- Render time: 0.043 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3342mb Used host memory: 174mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2372mb ----- Mem stats: Total: 970 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4889 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 237mb, available GPU memory: 3342mb Used host memory: 237mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 237mb, available GPU memory: 3332mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb ----- Mem stats: Total: 1154 Alphas: 1 GI albedos: 64 GI lightmaps: 166 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 4884 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 243mb, available GPU memory: 2179mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 243mb, available GPU memory: 2179mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 243mb, available GPU memory: 2179mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 243mb, available GPU memory: 2179mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 243mb, available GPU memory: 2179mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Render time: 0.308 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 189mb, available GPU memory: 3329mb Used host memory: 189mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 189mb, available GPU memory: 3332mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb ----- Mem stats: Total: 1010 Alphas: 1 GI albedos: 16 GI lightmaps: 166 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4884 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 195mb, available GPU memory: 2320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3341mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3341mb Used host memory: 174mb, available GPU memory: 3341mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3341mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2372mb ----- Mem stats: Total: 969 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4888 ----- Render time: 0.04 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3330mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3329mb Used host memory: 174mb, available GPU memory: 3329mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3329mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2363mb ----- Mem stats: Total: 965 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4884 ----- Render time: 0.044 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3342mb Used host memory: 174mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2374mb ----- Mem stats: Total: 968 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4887 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3331mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 237mb, available GPU memory: 3329mb Used host memory: 237mb, available GPU memory: 3329mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 237mb, available GPU memory: 3329mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 243mb, available GPU memory: 2175mb ----- Mem stats: Total: 1153 Alphas: 1 GI albedos: 64 GI lightmaps: 166 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 4883 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 243mb, available GPU memory: 2175mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 243mb, available GPU memory: 2175mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 243mb, available GPU memory: 2175mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 243mb, available GPU memory: 2175mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 243mb, available GPU memory: 2175mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 243mb, available GPU memory: 2175mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 243mb, available GPU memory: 2175mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 243mb, available GPU memory: 2184mb Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3331mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 189mb, available GPU memory: 3329mb Used host memory: 189mb, available GPU memory: 3330mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 189mb, available GPU memory: 3330mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb ----- Mem stats: Total: 1008 Alphas: 1 GI albedos: 16 GI lightmaps: 166 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4882 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 195mb, available GPU memory: 2319mb Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3342mb Used host memory: 174mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2374mb ----- Mem stats: Total: 968 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4887 ----- Render time: 0.04 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3330mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3332mb Used host memory: 174mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2365mb ----- Mem stats: Total: 966 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4885 ----- Render time: 0.042 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3342mb Used host memory: 174mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3342mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2374mb ----- Mem stats: Total: 968 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4887 ----- Render time: 0.04 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3342mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 237mb, available GPU memory: 3342mb Used host memory: 237mb, available GPU memory: 3342mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 237mb, available GPU memory: 3342mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb ----- Mem stats: Total: 1156 Alphas: 1 GI albedos: 64 GI lightmaps: 166 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 4886 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 243mb, available GPU memory: 2186mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 243mb, available GPU memory: 2177mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 243mb, available GPU memory: 2176mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 243mb, available GPU memory: 2179mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 243mb, available GPU memory: 2179mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 243mb, available GPU memory: 2179mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 243mb, available GPU memory: 2179mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Render time: 0.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3328mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 189mb, available GPU memory: 3328mb Used host memory: 189mb, available GPU memory: 3328mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 189mb, available GPU memory: 3328mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 2327mb ----- Mem stats: Total: 1001 Alphas: 1 GI albedos: 16 GI lightmaps: 166 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4875 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 2329mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 195mb, available GPU memory: 2329mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 195mb, available GPU memory: 2329mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 195mb, available GPU memory: 2322mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 195mb, available GPU memory: 2322mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 195mb, available GPU memory: 2321mb Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3340mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3340mb Used host memory: 174mb, available GPU memory: 3340mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3340mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2371mb ----- Mem stats: Total: 969 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4888 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3341mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3338mb Used host memory: 174mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2373mb ----- Mem stats: Total: 965 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4884 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3340mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 3328mb Used host memory: 174mb, available GPU memory: 3328mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 3328mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 2362mb ----- Mem stats: Total: 965 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4884 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3341mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 237mb, available GPU memory: 3334mb Used host memory: 237mb, available GPU memory: 3341mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 237mb, available GPU memory: 3341mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb ----- Mem stats: Total: 1156 Alphas: 1 GI albedos: 64 GI lightmaps: 166 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 4886 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 243mb, available GPU memory: 2185mb Render time: 0.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3336mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 173mb, available GPU memory: 3305mb Used host memory: 173mb, available GPU memory: 3306mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 173mb, available GPU memory: 3306mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb ----- Mem stats: Total: 1117 Alphas: 1 GI albedos: 16 GI lightmaps: 166 Light data: 0 Output: 160 UV GBuffer: 7 Scene: 4863 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 179mb, available GPU memory: 2189mb Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3305mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 173mb, available GPU memory: 3305mb Used host memory: 173mb, available GPU memory: 3305mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 173mb, available GPU memory: 3305mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb ----- Mem stats: Total: 991 Alphas: 1 GI albedos: 16 GI lightmaps: 166 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4865 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 179mb, available GPU memory: 2314mb Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3306mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 173mb, available GPU memory: 3306mb Used host memory: 173mb, available GPU memory: 3306mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 173mb, available GPU memory: 3306mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 179mb, available GPU memory: 2336mb ----- Mem stats: Total: 970 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4889 ----- Render time: 0.042 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3295mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 173mb, available GPU memory: 3316mb Used host memory: 173mb, available GPU memory: 3316mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 173mb, available GPU memory: 3316mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 179mb, available GPU memory: 2366mb ----- Mem stats: Total: 949 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4868 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 173mb, available GPU memory: 3334mb Used host memory: 173mb, available GPU memory: 3334mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 173mb, available GPU memory: 3334mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 179mb, available GPU memory: 2369mb ----- Mem stats: Total: 964 Alphas: 1 GI albedos: 1 GI lightmaps: 166 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4883 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 173mb, available GPU memory: 3337mb Used host memory: 173mb, available GPU memory: 3337mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 173mb, available GPU memory: 3337mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb ----- Mem stats: Total: 1093 Alphas: 1 GI albedos: 64 GI lightmaps: 166 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 4823 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 179mb, available GPU memory: 2243mb Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... addsh Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3347mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3212mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3216mb Used host memory: 5mb, available GPU memory: 3223mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 5mb, available GPU memory: 3223mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb ----- Mem stats: Total: 834 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 4 Scene: 4861 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 9mb, available GPU memory: 2388mb Render time: 0.045 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3212mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3215mb Used host memory: 5mb, available GPU memory: 3211mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3211mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb ----- Mem stats: Total: 836 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 4857 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2375mb Render time: 0.043 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3211mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3211mb Used host memory: 5mb, available GPU memory: 3211mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3211mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3042mb ----- Mem stats: Total: 169 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4250 ----- Render time: 0.022 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3302mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3302mb Used host memory: 5mb, available GPU memory: 3302mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3302mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3133mb ----- Mem stats: Total: 169 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4250 ----- Render time: 0.026 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3303mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3303mb Used host memory: 5mb, available GPU memory: 3303mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3303mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3132mb ----- Mem stats: Total: 170 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4251 ----- Render time: 0.026 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3302mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3302mb Used host memory: 6mb, available GPU memory: 3302mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 6mb, available GPU memory: 3302mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb ----- Mem stats: Total: 945 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 5 Scene: 4875 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 2357mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 2357mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 2349mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 2348mb Render time: 0.526 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3292mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3292mb Used host memory: 6mb, available GPU memory: 3300mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 6mb, available GPU memory: 3300mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb ----- Mem stats: Total: 944 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 5 Scene: 4874 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 2356mb Render time: 0.062 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3303mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3304mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3304mb Used host memory: 6mb, available GPU memory: 3304mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_0_HDR... Used host memory: 6mb, available GPU memory: 3304mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2483mb ----- Mem stats: Total: 820 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 4878 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 2485mb Render time: 0.143 sec Writing... light_1_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3291mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3291mb Used host memory: 6mb, available GPU memory: 3290mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 3290mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb ----- Mem stats: Total: 816 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 4874 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 2474mb Render time: 0.056 sec Writing... light_2_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3314mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3293mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3293mb Used host memory: 6mb, available GPU memory: 3293mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_3_HDR... Used host memory: 6mb, available GPU memory: 3293mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3132mb ----- Mem stats: Total: 160 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4248 ----- Render time: 0.031 sec Writing... light_1_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3302mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3302mb Used host memory: 6mb, available GPU memory: 3302mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 3302mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3140mb ----- Mem stats: Total: 162 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4250 ----- Render time: 0.023 sec Writing... light_2_3_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3314mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3303mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3303mb Used host memory: 6mb, available GPU memory: 3303mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_1_HDR... Used host memory: 6mb, available GPU memory: 3303mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3140mb ----- Mem stats: Total: 163 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4251 ----- Render time: 0.028 sec Writing... light_1_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3302mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3302mb Used host memory: 6mb, available GPU memory: 3302mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 3302mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3139mb ----- Mem stats: Total: 163 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4251 ----- Render time: 0.022 sec Writing... light_2_1_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3313mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3301mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3301mb Used host memory: 6mb, available GPU memory: 3301mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_2_HDR... Used host memory: 6mb, available GPU memory: 3301mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3139mb ----- Mem stats: Total: 162 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4250 ----- Render time: 0.029 sec Writing... light_1_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3302mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3302mb Used host memory: 6mb, available GPU memory: 3302mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 3302mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3139mb ----- Mem stats: Total: 163 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4251 ----- Render time: 0.023 sec Writing... light_2_2_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3305mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3301mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3295mb Used host memory: 61mb, available GPU memory: 3302mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 3302mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb ----- Mem stats: Total: 876 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4878 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Render time: 0.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3290mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3289mb Used host memory: 46mb, available GPU memory: 3289mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3289mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2468mb ----- Mem stats: Total: 821 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4868 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3301mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3301mb Used host memory: 46mb, available GPU memory: 3301mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3301mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2468mb ----- Mem stats: Total: 833 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4880 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3290mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3289mb Used host memory: 46mb, available GPU memory: 3289mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3289mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2459mb ----- Mem stats: Total: 829 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4876 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3301mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3301mb Used host memory: 61mb, available GPU memory: 3301mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 3301mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb ----- Mem stats: Total: 877 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4879 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Render time: 0.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3289mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3289mb Used host memory: 46mb, available GPU memory: 3289mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3289mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2461mb ----- Mem stats: Total: 828 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4875 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3300mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3300mb Used host memory: 46mb, available GPU memory: 3300mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3300mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2468mb ----- Mem stats: Total: 832 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4879 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3290mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3289mb Used host memory: 46mb, available GPU memory: 3289mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3289mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2459mb ----- Mem stats: Total: 829 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4876 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3302mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3300mb Used host memory: 61mb, available GPU memory: 3300mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 3300mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb ----- Mem stats: Total: 874 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4876 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 67mb, available GPU memory: 2426mb Render time: 0.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3290mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3289mb Used host memory: 46mb, available GPU memory: 3289mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3289mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2461mb ----- Mem stats: Total: 827 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4874 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3301mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3301mb Used host memory: 46mb, available GPU memory: 3301mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3301mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2468mb ----- Mem stats: Total: 833 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4880 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3289mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3289mb Used host memory: 46mb, available GPU memory: 3289mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3289mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2461mb ----- Mem stats: Total: 827 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4874 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3301mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3301mb Used host memory: 61mb, available GPU memory: 3301mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 3301mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb ----- Mem stats: Total: 877 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4879 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 67mb, available GPU memory: 2424mb Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3291mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3289mb Used host memory: 46mb, available GPU memory: 3289mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3289mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2459mb ----- Mem stats: Total: 829 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4876 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3301mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3301mb Used host memory: 46mb, available GPU memory: 3301mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3301mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2465mb ----- Mem stats: Total: 836 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4883 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3296mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3296mb Used host memory: 46mb, available GPU memory: 3296mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3296mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 2465mb ----- Mem stats: Total: 831 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4878 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3298mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3298mb Used host memory: 45mb, available GPU memory: 3298mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 45mb, available GPU memory: 3298mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2307mb ----- Mem stats: Total: 990 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 160 UV GBuffer: 7 Scene: 4864 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2307mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 51mb, available GPU memory: 2307mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 51mb, available GPU memory: 2307mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 51mb, available GPU memory: 2308mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 51mb, available GPU memory: 2308mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 51mb, available GPU memory: 2308mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 51mb, available GPU memory: 2308mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 51mb, available GPU memory: 2308mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 51mb, available GPU memory: 2310mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 51mb, available GPU memory: 2310mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 51mb, available GPU memory: 2310mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 51mb, available GPU memory: 2310mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 51mb, available GPU memory: 2310mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 51mb, available GPU memory: 2310mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 51mb, available GPU memory: 2310mb Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3291mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3290mb Used host memory: 45mb, available GPU memory: 3293mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 3293mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb ----- Mem stats: Total: 853 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4855 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 51mb, available GPU memory: 2440mb Render time: 0.088 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3301mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3301mb Used host memory: 45mb, available GPU memory: 3301mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 3301mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2468mb ----- Mem stats: Total: 833 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4880 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3289mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3300mb Used host memory: 45mb, available GPU memory: 3300mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 3300mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2468mb ----- Mem stats: Total: 832 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4879 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3300mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3300mb Used host memory: 45mb, available GPU memory: 3300mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 3300mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2468mb ----- Mem stats: Total: 832 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4879 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... addsh Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3313mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3219mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3219mb Used host memory: 5mb, available GPU memory: 3229mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 5mb, available GPU memory: 3229mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb ----- Mem stats: Total: 835 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 4 Scene: 4862 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 9mb, available GPU memory: 2393mb Render time: 0.041 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3255mb Used host memory: 5mb, available GPU memory: 3255mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3255mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb ----- Mem stats: Total: 846 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 4867 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 2409mb Render time: 0.041 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3254mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3254mb Used host memory: 5mb, available GPU memory: 3254mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3254mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3085mb ----- Mem stats: Total: 169 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4250 ----- Render time: 0.022 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3243mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3243mb Used host memory: 5mb, available GPU memory: 3243mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3243mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3076mb ----- Mem stats: Total: 167 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4248 ----- Render time: 0.022 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3255mb Used host memory: 5mb, available GPU memory: 3255mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3255mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3085mb ----- Mem stats: Total: 169 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4250 ----- Render time: 0.022 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3255mb Used host memory: 6mb, available GPU memory: 3255mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 6mb, available GPU memory: 3255mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb ----- Mem stats: Total: 938 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 5 Scene: 4868 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 2309mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Render time: 0.466 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3256mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3256mb Used host memory: 6mb, available GPU memory: 3256mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 6mb, available GPU memory: 3256mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb ----- Mem stats: Total: 939 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 5 Scene: 4869 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 2317mb Render time: 0.059 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3267mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3244mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3244mb Used host memory: 6mb, available GPU memory: 3243mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_0_HDR... Used host memory: 6mb, available GPU memory: 3243mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb ----- Mem stats: Total: 197 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 4255 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 3048mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 3048mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 3046mb Render time: 0.165 sec Writing... light_1_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3255mb Used host memory: 6mb, available GPU memory: 3255mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 3255mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3056mb ----- Mem stats: Total: 199 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 4257 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3056mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 3056mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 3056mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 3056mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 3056mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 3056mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 3056mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 3056mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 3057mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 3057mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 3057mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 3057mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 3057mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 3057mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 3057mb Render time: 0.052 sec Writing... light_2_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3266mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3244mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3243mb Used host memory: 6mb, available GPU memory: 3243mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_3_HDR... Used host memory: 6mb, available GPU memory: 3243mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3083mb ----- Mem stats: Total: 160 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4248 ----- Render time: 0.031 sec Writing... light_1_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3255mb Used host memory: 6mb, available GPU memory: 3255mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 3255mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3094mb ----- Mem stats: Total: 161 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4249 ----- Render time: 0.022 sec Writing... light_2_3_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3267mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3247mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3247mb Used host memory: 6mb, available GPU memory: 3247mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_1_HDR... Used host memory: 6mb, available GPU memory: 3247mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3093mb ----- Mem stats: Total: 153 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4241 ----- Render time: 0.028 sec Writing... light_1_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3245mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3242mb Used host memory: 6mb, available GPU memory: 3242mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 3242mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3082mb ----- Mem stats: Total: 160 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4248 ----- Render time: 0.028 sec Writing... light_2_1_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3257mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sky Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3252mb MODE: sky USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSky.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3252mb Used host memory: 6mb, available GPU memory: 3252mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1_2_HDR... Used host memory: 6mb, available GPU memory: 3252mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3091mb ----- Mem stats: Total: 161 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4249 ----- Render time: 0.028 sec Writing... light_1_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3254mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3254mb Used host memory: 6mb, available GPU memory: 3254mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 3254mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3092mb ----- Mem stats: Total: 161 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4249 ----- Render time: 0.024 sec Writing... light_2_2_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3336mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3336mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3336mb Used host memory: 61mb, available GPU memory: 3336mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 3336mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb ----- Mem stats: Total: 884 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4886 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Render time: 0.088 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3324mb Used host memory: 46mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3324mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3109mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3338mb Used host memory: 46mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3120mb ----- Mem stats: Total: 218 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4265 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3323mb Used host memory: 46mb, available GPU memory: 3323mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3106mb ----- Mem stats: Total: 217 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4264 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3333mb Used host memory: 61mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 3333mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb ----- Mem stats: Total: 883 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4885 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 67mb, available GPU memory: 2449mb Render time: 0.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3334mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3334mb Used host memory: 46mb, available GPU memory: 3334mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3334mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3119mb ----- Mem stats: Total: 214 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4261 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3332mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3332mb Used host memory: 46mb, available GPU memory: 3332mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3332mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3118mb ----- Mem stats: Total: 213 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4260 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3333mb Used host memory: 46mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3333mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3116mb ----- Mem stats: Total: 217 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4264 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3333mb Used host memory: 61mb, available GPU memory: 3333mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 3333mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb ----- Mem stats: Total: 882 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4884 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 67mb, available GPU memory: 2451mb Render time: 0.091 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3320mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3319mb Used host memory: 46mb, available GPU memory: 3319mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3319mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3104mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3326mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3326mb Used host memory: 46mb, available GPU memory: 3326mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3326mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3110mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4263 ----- Render time: 0.04 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3327mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3327mb Used host memory: 46mb, available GPU memory: 3327mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3112mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.039 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3330mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3328mb Used host memory: 61mb, available GPU memory: 3319mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 3318mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb ----- Mem stats: Total: 880 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4882 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 67mb, available GPU memory: 2439mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 2439mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 67mb, available GPU memory: 2437mb Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3309mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3303mb Used host memory: 46mb, available GPU memory: 3303mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3303mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3088mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.034 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3298mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3297mb Used host memory: 46mb, available GPU memory: 3297mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3297mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3085mb ----- Mem stats: Total: 212 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4259 ----- Render time: 0.034 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3305mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3305mb Used host memory: 46mb, available GPU memory: 3305mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3305mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3092mb ----- Mem stats: Total: 213 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4260 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3297mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3297mb Used host memory: 45mb, available GPU memory: 3298mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 45mb, available GPU memory: 3298mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2309mb ----- Mem stats: Total: 988 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 160 UV GBuffer: 7 Scene: 4862 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2308mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 51mb, available GPU memory: 2308mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 51mb, available GPU memory: 2316mb Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3300mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3297mb Used host memory: 45mb, available GPU memory: 3299mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 3299mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2436mb ----- Mem stats: Total: 863 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 4865 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 2436mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 51mb, available GPU memory: 2436mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 51mb, available GPU memory: 2436mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 51mb, available GPU memory: 2435mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 51mb, available GPU memory: 2431mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 51mb, available GPU memory: 2431mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 51mb, available GPU memory: 2431mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 51mb, available GPU memory: 2431mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 51mb, available GPU memory: 2431mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 51mb, available GPU memory: 2431mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 51mb, available GPU memory: 2431mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 51mb, available GPU memory: 2432mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 51mb, available GPU memory: 2432mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 51mb, available GPU memory: 2432mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 51mb, available GPU memory: 2432mb Render time: 0.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3324mb Used host memory: 45mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 3324mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 3105mb ----- Mem stats: Total: 218 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4265 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3307mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3306mb Used host memory: 45mb, available GPU memory: 3306mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 3306mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 3091mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3318mb MODE: texgi USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3313mb Used host memory: 45mb, available GPU memory: 3313mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 3313mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 3102mb ----- Mem stats: Total: 211 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4258 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Done Init... addsh Tile size: 512 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3330mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3227mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3227mb Used host memory: 5mb, available GPU memory: 3227mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 5mb, available GPU memory: 3227mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 21mb, available GPU memory: 2387mb ----- Mem stats: Total: 840 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4855 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 21mb, available GPU memory: 2387mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 21mb, available GPU memory: 2387mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 21mb, available GPU memory: 2387mb Render time: 0.041 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3257mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3257mb Used host memory: 5mb, available GPU memory: 3257mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3257mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 45mb, available GPU memory: 2381mb ----- Mem stats: Total: 875 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 4866 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 45mb, available GPU memory: 2381mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 45mb, available GPU memory: 2381mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 45mb, available GPU memory: 2381mb Render time: 0.041 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3245mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3245mb Used host memory: 5mb, available GPU memory: 3245mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3245mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3077mb ----- Mem stats: Total: 168 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4249 ----- Render time: 0.024 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3257mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3257mb Used host memory: 5mb, available GPU memory: 3257mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3257mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3086mb ----- Mem stats: Total: 171 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4252 ----- Render time: 0.021 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3257mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3257mb Used host memory: 5mb, available GPU memory: 3257mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3257mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3086mb ----- Mem stats: Total: 171 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4252 ----- Render time: 0.022 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3257mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 3257mb Used host memory: 9mb, available GPU memory: 3257mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 9mb, available GPU memory: 3257mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2293mb ----- Mem stats: Total: 963 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4878 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2293mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb Render time: 0.492 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3256mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 3256mb Used host memory: 9mb, available GPU memory: 3256mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 9mb, available GPU memory: 3256mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb ----- Mem stats: Total: 953 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4868 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb Render time: 0.06 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3268mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3257mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 3256mb Used host memory: 9mb, available GPU memory: 3256mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 9mb, available GPU memory: 3256mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb ----- Mem stats: Total: 953 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4868 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb Render time: 0.148 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 3255mb Used host memory: 9mb, available GPU memory: 3255mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 9mb, available GPU memory: 3255mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb ----- Mem stats: Total: 953 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4868 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2302mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 2295mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 2295mb Render time: 0.069 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3268mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3255mb Used host memory: 6mb, available GPU memory: 3255mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 6mb, available GPU memory: 3255mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3085mb ----- Mem stats: Total: 170 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4250 ----- Render time: 0.029 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3255mb Used host memory: 6mb, available GPU memory: 3255mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 6mb, available GPU memory: 3255mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3085mb ----- Mem stats: Total: 170 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4250 ----- Render time: 0.024 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3259mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3256mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3255mb Used host memory: 6mb, available GPU memory: 3255mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 6mb, available GPU memory: 3255mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3085mb ----- Mem stats: Total: 170 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4250 ----- Render time: 0.029 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3255mb Used host memory: 6mb, available GPU memory: 3255mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 6mb, available GPU memory: 3255mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3085mb ----- Mem stats: Total: 170 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4250 ----- Render time: 0.024 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3268mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3323mb Used host memory: 6mb, available GPU memory: 3323mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 6mb, available GPU memory: 3322mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3157mb ----- Mem stats: Total: 165 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4245 ----- Render time: 0.029 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3335mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3335mb Used host memory: 6mb, available GPU memory: 3335mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 6mb, available GPU memory: 3335mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3162mb ----- Mem stats: Total: 173 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4253 ----- Render time: 0.023 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3345mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3315mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 64mb, available GPU memory: 3315mb Used host memory: 64mb, available GPU memory: 3317mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 64mb, available GPU memory: 3317mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2416mb ----- Mem stats: Total: 901 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4882 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2416mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 88mb, available GPU memory: 2416mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 88mb, available GPU memory: 2413mb Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3305mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3304mb Used host memory: 46mb, available GPU memory: 3304mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3304mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3092mb ----- Mem stats: Total: 212 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4259 ----- Render time: 0.036 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3317mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3317mb Used host memory: 46mb, available GPU memory: 3317mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3317mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3099mb ----- Mem stats: Total: 218 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4265 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3317mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3317mb Used host memory: 46mb, available GPU memory: 3317mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3317mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3100mb ----- Mem stats: Total: 217 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4264 ----- Render time: 0.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3315mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 64mb, available GPU memory: 3315mb Used host memory: 64mb, available GPU memory: 3315mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 64mb, available GPU memory: 3315mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2416mb ----- Mem stats: Total: 899 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4880 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2416mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 88mb, available GPU memory: 2416mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 88mb, available GPU memory: 2416mb Render time: 0.179 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3305mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3304mb Used host memory: 46mb, available GPU memory: 3304mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3304mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3089mb ----- Mem stats: Total: 214 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4261 ----- Render time: 0.038 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3316mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3316mb Used host memory: 46mb, available GPU memory: 3316mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3316mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3103mb ----- Mem stats: Total: 213 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4260 ----- Render time: 0.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3315mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3315mb Used host memory: 46mb, available GPU memory: 3315mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3315mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3099mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4263 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3303mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 64mb, available GPU memory: 3303mb Used host memory: 64mb, available GPU memory: 3314mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 64mb, available GPU memory: 3314mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2413mb ----- Mem stats: Total: 900 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4881 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2413mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 88mb, available GPU memory: 2413mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 88mb, available GPU memory: 2413mb Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3315mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3294mb Used host memory: 46mb, available GPU memory: 3294mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3294mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3077mb ----- Mem stats: Total: 217 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4264 ----- Render time: 0.043 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3308mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3306mb Used host memory: 46mb, available GPU memory: 3306mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3306mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3091mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.036 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3319mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3319mb Used host memory: 46mb, available GPU memory: 3319mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3319mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3100mb ----- Mem stats: Total: 218 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4265 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3314mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 64mb, available GPU memory: 3303mb Used host memory: 64mb, available GPU memory: 3303mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 64mb, available GPU memory: 3303mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2404mb ----- Mem stats: Total: 898 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4879 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2404mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 88mb, available GPU memory: 2407mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 88mb, available GPU memory: 2407mb Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3310mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3310mb Used host memory: 46mb, available GPU memory: 3310mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3310mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3098mb ----- Mem stats: Total: 212 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4259 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3314mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3314mb Used host memory: 46mb, available GPU memory: 3314mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3314mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3098mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4263 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3316mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3316mb Used host memory: 46mb, available GPU memory: 3316mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3316mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3101mb ----- Mem stats: Total: 214 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4261 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3316mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 48mb, available GPU memory: 3316mb Used host memory: 48mb, available GPU memory: 3314mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 48mb, available GPU memory: 3314mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 72mb, available GPU memory: 2293mb ----- Mem stats: Total: 1021 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4874 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 72mb, available GPU memory: 2298mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 72mb, available GPU memory: 2301mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 72mb, available GPU memory: 2301mb Render time: 0.755 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3316mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 48mb, available GPU memory: 3316mb Used host memory: 48mb, available GPU memory: 3316mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 48mb, available GPU memory: 3316mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 72mb, available GPU memory: 2299mb ----- Mem stats: Total: 1016 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4869 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 72mb, available GPU memory: 2299mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 72mb, available GPU memory: 2299mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 72mb, available GPU memory: 2299mb Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3304mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3303mb Used host memory: 45mb, available GPU memory: 3303mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 45mb, available GPU memory: 3303mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 3080mb ----- Mem stats: Total: 223 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.038 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3315mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3315mb Used host memory: 45mb, available GPU memory: 3315mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 45mb, available GPU memory: 3315mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 3088mb ----- Mem stats: Total: 227 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4266 ----- Render time: 0.038 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3304mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3303mb Used host memory: 45mb, available GPU memory: 3303mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 45mb, available GPU memory: 3303mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 3078mb ----- Mem stats: Total: 225 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4264 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3326mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3328mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3326mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3321mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3220mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3220mb Used host memory: 5mb, available GPU memory: 3222mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 5mb, available GPU memory: 3222mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 21mb, available GPU memory: 2374mb ----- Mem stats: Total: 848 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4863 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 21mb, available GPU memory: 2375mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 21mb, available GPU memory: 2375mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 21mb, available GPU memory: 2375mb Render time: 0.051 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3255mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3255mb Used host memory: 5mb, available GPU memory: 3255mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3255mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 45mb, available GPU memory: 2381mb ----- Mem stats: Total: 873 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 4864 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 45mb, available GPU memory: 2381mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 45mb, available GPU memory: 2381mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 45mb, available GPU memory: 2381mb Render time: 0.043 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3256mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3256mb Used host memory: 5mb, available GPU memory: 3256mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3256mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3086mb ----- Mem stats: Total: 170 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4251 ----- Render time: 0.021 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3244mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3244mb Used host memory: 5mb, available GPU memory: 3244mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3244mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3077mb ----- Mem stats: Total: 167 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4248 ----- Render time: 0.023 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3245mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 3245mb Used host memory: 5mb, available GPU memory: 3245mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 3245mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 3077mb ----- Mem stats: Total: 168 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4249 ----- Render time: 0.021 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3256mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 3256mb Used host memory: 9mb, available GPU memory: 3256mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_4_HDR... Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 9mb, available GPU memory: 3256mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2299mb ----- Mem stats: Total: 956 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4871 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2299mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 2299mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 2299mb Render time: 0.423 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3241mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 3241mb Used host memory: 9mb, available GPU memory: 3251mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_4_HDR... Skipping pass Mask Pass light_2_4_RNM0... Pass light_2_4_RNM1... Pass light_2_4_RNM2... Pass light_2_4_RNM3... Used host memory: 9mb, available GPU memory: 3251mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2304mb ----- Mem stats: Total: 947 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4862 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2353mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 2353mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 2353mb Render time: 0.064 sec Writing... light_2_4_HDR.lz4 light_2_4_RNM0.lz4 light_2_4_RNM1.lz4 light_2_4_RNM2.lz4 light_2_4_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3337mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3316mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 3314mb Used host memory: 9mb, available GPU memory: 3314mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 9mb, available GPU memory: 3314mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2350mb ----- Mem stats: Total: 963 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4878 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2359mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 2359mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 2359mb Render time: 0.158 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3326mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 3326mb Used host memory: 9mb, available GPU memory: 3323mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 9mb, available GPU memory: 3323mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2359mb ----- Mem stats: Total: 964 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4879 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 2359mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 2359mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 2359mb Render time: 0.065 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3328mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3326mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3326mb Used host memory: 6mb, available GPU memory: 3326mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_3_HDR... Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 6mb, available GPU memory: 3326mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3153mb ----- Mem stats: Total: 173 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4253 ----- Render time: 0.028 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3313mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3313mb Used host memory: 6mb, available GPU memory: 3313mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_3_HDR... Skipping pass Mask Pass light_2_3_RNM0... Pass light_2_3_RNM1... Pass light_2_3_RNM2... Pass light_2_3_RNM3... Used host memory: 6mb, available GPU memory: 3313mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3143mb ----- Mem stats: Total: 170 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4250 ----- Render time: 0.028 sec Writing... light_2_3_HDR.lz4 light_2_3_RNM0.lz4 light_2_3_RNM1.lz4 light_2_3_RNM2.lz4 light_2_3_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3337mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3314mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3313mb Used host memory: 6mb, available GPU memory: 3313mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 6mb, available GPU memory: 3313mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3143mb ----- Mem stats: Total: 169 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4249 ----- Render time: 0.031 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3327mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3327mb Used host memory: 6mb, available GPU memory: 3327mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 6mb, available GPU memory: 3327mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3153mb ----- Mem stats: Total: 173 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4253 ----- Render time: 0.023 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3337mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3325mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3325mb Used host memory: 6mb, available GPU memory: 3325mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 6mb, available GPU memory: 3325mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3153mb ----- Mem stats: Total: 172 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4252 ----- Render time: 0.028 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3325mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 3325mb Used host memory: 6mb, available GPU memory: 3325mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 6mb, available GPU memory: 3325mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 3153mb ----- Mem stats: Total: 172 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4252 ----- Render time: 0.023 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3325mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3325mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 64mb, available GPU memory: 3325mb Used host memory: 64mb, available GPU memory: 3325mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 64mb, available GPU memory: 3325mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb ----- Mem stats: Total: 904 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4885 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb Render time: 0.182 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3312mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3313mb Used host memory: 46mb, available GPU memory: 3313mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3313mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3097mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4263 ----- Render time: 0.039 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3324mb Used host memory: 46mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3324mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3106mb ----- Mem stats: Total: 217 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4264 ----- Render time: 0.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3323mb Used host memory: 46mb, available GPU memory: 3323mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3106mb ----- Mem stats: Total: 217 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4264 ----- Render time: 0.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3312mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 64mb, available GPU memory: 3322mb Used host memory: 64mb, available GPU memory: 3322mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 64mb, available GPU memory: 3322mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2420mb ----- Mem stats: Total: 902 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4883 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2420mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 88mb, available GPU memory: 2420mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 88mb, available GPU memory: 2420mb Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3312mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3312mb Used host memory: 46mb, available GPU memory: 3312mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3312mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3099mb ----- Mem stats: Total: 212 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4259 ----- Render time: 0.036 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3323mb Used host memory: 46mb, available GPU memory: 3323mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3107mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.036 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3312mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3312mb Used host memory: 46mb, available GPU memory: 3312mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3312mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3097mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.036 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 64mb, available GPU memory: 3324mb Used host memory: 64mb, available GPU memory: 3322mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 64mb, available GPU memory: 3322mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb ----- Mem stats: Total: 900 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4881 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3312mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3312mb Used host memory: 46mb, available GPU memory: 3312mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3312mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3099mb ----- Mem stats: Total: 212 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4259 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3323mb Used host memory: 46mb, available GPU memory: 3323mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3107mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4263 ----- Render time: 0.034 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3323mb Used host memory: 46mb, available GPU memory: 3323mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3107mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 64mb, available GPU memory: 3322mb Used host memory: 64mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 64mb, available GPU memory: 3324mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb ----- Mem stats: Total: 902 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4883 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 88mb, available GPU memory: 2421mb Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3312mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3312mb Used host memory: 46mb, available GPU memory: 3312mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3312mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3097mb ----- Mem stats: Total: 215 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4262 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3323mb Used host memory: 46mb, available GPU memory: 3323mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3107mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4263 ----- Render time: 0.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3324mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 46mb, available GPU memory: 3324mb Used host memory: 46mb, available GPU memory: 3324mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 46mb, available GPU memory: 3324mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 52mb, available GPU memory: 3099mb ----- Mem stats: Total: 225 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4272 ----- Render time: 0.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3324mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 48mb, available GPU memory: 3322mb Used host memory: 48mb, available GPU memory: 3324mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 48mb, available GPU memory: 3324mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 72mb, available GPU memory: 2308mb ----- Mem stats: Total: 1016 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4869 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 72mb, available GPU memory: 2308mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 72mb, available GPU memory: 2308mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 72mb, available GPU memory: 2308mb Render time: 0.729 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 48mb, available GPU memory: 3323mb Used host memory: 48mb, available GPU memory: 3323mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 48mb, available GPU memory: 3323mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 72mb, available GPU memory: 2305mb ----- Mem stats: Total: 1017 Alphas: 1 GI albedos: 16 GI lightmaps: 38 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4870 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 72mb, available GPU memory: 2306mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 72mb, available GPU memory: 2306mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 72mb, available GPU memory: 2298mb Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3323mb Used host memory: 45mb, available GPU memory: 3323mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 45mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 3096mb ----- Mem stats: Total: 227 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4266 ----- Render time: 0.038 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3311mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3311mb Used host memory: 45mb, available GPU memory: 3311mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 45mb, available GPU memory: 3311mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 3089mb ----- Mem stats: Total: 222 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4261 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 4mb, available GPU memory: 3323mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 3323mb Used host memory: 45mb, available GPU memory: 3323mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 45mb, available GPU memory: 3323mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 3098mb ----- Mem stats: Total: 225 Alphas: 1 GI albedos: 1 GI lightmaps: 38 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4264 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3325mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3334mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3325mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3334mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3334mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3345mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 21mb, available GPU memory: 3345mb Used host memory: 21mb, available GPU memory: 3338mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 21mb, available GPU memory: 3338mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 37mb, available GPU memory: 2451mb ----- Mem stats: Total: 886 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 4901 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 37mb, available GPU memory: 2451mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 37mb, available GPU memory: 2451mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 37mb, available GPU memory: 2451mb Render time: 0.068 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3349mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 21mb, available GPU memory: 3349mb Used host memory: 21mb, available GPU memory: 3349mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 21mb, available GPU memory: 3349mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 61mb, available GPU memory: 2431mb ----- Mem stats: Total: 917 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 4908 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 61mb, available GPU memory: 2431mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 61mb, available GPU memory: 2431mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 61mb, available GPU memory: 2431mb Render time: 0.05 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3338mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 21mb, available GPU memory: 3338mb Used host memory: 21mb, available GPU memory: 3338mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 21mb, available GPU memory: 3338mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 31mb, available GPU memory: 3139mb ----- Mem stats: Total: 199 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4280 ----- Render time: 0.026 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3347mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3347mb Used host memory: 25mb, available GPU memory: 3347mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_2_HDR... Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 25mb, available GPU memory: 3347mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb ----- Mem stats: Total: 995 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4910 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb Render time: 0.407 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3334mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3334mb Used host memory: 25mb, available GPU memory: 3335mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_2_HDR... Skipping pass Mask Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 25mb, available GPU memory: 3335mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb ----- Mem stats: Total: 984 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4899 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb Render time: 0.062 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3357mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3349mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3349mb Used host memory: 25mb, available GPU memory: 3349mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_0_HDR... Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 25mb, available GPU memory: 3349mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb ----- Mem stats: Total: 997 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4912 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 41mb, available GPU memory: 2351mb Render time: 0.157 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3349mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 25mb, available GPU memory: 3349mb Used host memory: 25mb, available GPU memory: 3343mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_0_HDR... Skipping pass Mask Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 25mb, available GPU memory: 3343mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 2345mb ----- Mem stats: Total: 998 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 4913 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 2343mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 41mb, available GPU memory: 2343mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 41mb, available GPU memory: 2343mb Render time: 0.075 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3359mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3338mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 3335mb Used host memory: 22mb, available GPU memory: 3335mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1_1_HDR... Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 22mb, available GPU memory: 3335mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 3135mb ----- Mem stats: Total: 200 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4280 ----- Render time: 0.036 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... sunsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3339mb MODE: sunsh USING HALF Load shaders... Loading shader lmSunSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 3339mb Used host memory: 22mb, available GPU memory: 3339mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2_1_HDR... Skipping pass Mask Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 22mb, available GPU memory: 3339mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 3134mb ----- Mem stats: Total: 204 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4284 ----- Render time: 0.026 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3349mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3338mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 77mb, available GPU memory: 3338mb Used host memory: 77mb, available GPU memory: 3338mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 77mb, available GPU memory: 3338mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 2411mb ----- Mem stats: Total: 926 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4911 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 2411mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 101mb, available GPU memory: 2411mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 101mb, available GPU memory: 2411mb Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3326mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 59mb, available GPU memory: 3326mb Used host memory: 59mb, available GPU memory: 3317mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 59mb, available GPU memory: 3317mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 2461mb ----- Mem stats: Total: 856 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4907 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3329mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 77mb, available GPU memory: 3329mb Used host memory: 77mb, available GPU memory: 3329mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 77mb, available GPU memory: 3329mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 2403mb ----- Mem stats: Total: 925 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4910 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 2403mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 101mb, available GPU memory: 2403mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 101mb, available GPU memory: 2403mb Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3346mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 59mb, available GPU memory: 3346mb Used host memory: 59mb, available GPU memory: 3346mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 59mb, available GPU memory: 3346mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 2483mb ----- Mem stats: Total: 863 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4914 ----- Render time: 0.039 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3346mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 77mb, available GPU memory: 3346mb Used host memory: 77mb, available GPU memory: 3340mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 77mb, available GPU memory: 3340mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 2408mb ----- Mem stats: Total: 931 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4916 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 2409mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 101mb, available GPU memory: 2407mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 101mb, available GPU memory: 2408mb Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3343mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 59mb, available GPU memory: 3343mb Used host memory: 59mb, available GPU memory: 3343mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 59mb, available GPU memory: 3343mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 2481mb ----- Mem stats: Total: 861 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4912 ----- Render time: 0.039 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3333mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 77mb, available GPU memory: 3333mb Used host memory: 77mb, available GPU memory: 3331mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 77mb, available GPU memory: 3331mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 2415mb ----- Mem stats: Total: 915 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 4900 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 2415mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 101mb, available GPU memory: 2415mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 101mb, available GPU memory: 2415mb Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3331mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 59mb, available GPU memory: 3331mb Used host memory: 59mb, available GPU memory: 3331mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 59mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 2473mb ----- Mem stats: Total: 857 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4908 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3340mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3340mb Used host memory: 61mb, available GPU memory: 3341mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 61mb, available GPU memory: 3341mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 2301mb ----- Mem stats: Total: 1040 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4897 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 2301mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 85mb, available GPU memory: 2292mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 85mb, available GPU memory: 2293mb Render time: 0.712 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3343mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 3341mb Used host memory: 61mb, available GPU memory: 3341mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 61mb, available GPU memory: 3341mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 2301mb ----- Mem stats: Total: 1040 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 4897 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 2301mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 85mb, available GPU memory: 2301mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 85mb, available GPU memory: 2301mb Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 14mb, available GPU memory: 3333mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 58mb, available GPU memory: 3331mb Used host memory: 58mb, available GPU memory: 3331mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 58mb, available GPU memory: 3331mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 2464mb ----- Mem stats: Total: 866 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 4909 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3342mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3358mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 3338mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done