using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System; using System.Collections; using System.Collections.Generic; [HelpURL("https://geom.io/bakery/wiki/index.php?title=Manual#Bakery_Light_Filter")] [DisallowMultipleComponent] public class BakeryLightFilter : MonoBehaviour { public Texture2D texture; [HideInInspector] public int lmid = 0; }