using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; public sealed class PlayerCarryController : NetworkBehaviour, IPlayerSystem { private bool isInitialized; public void Initialize(PlayerFacade facade) { isInitialized = true; } private void Update() { if (!isInitialized || !IsOwner || Keyboard.current == null) return; if (Keyboard.current.gKey.wasPressedThisFrame && NetworkHeldInteractable.TryGetHeldObject( OwnerClientId, out NetworkHeldInteractable heldObject)) { heldObject.RequestThrow(); } } }