using UnityEngine; public sealed class MainMenuController : MonoBehaviour { private string address = "127.0.0.1"; private string portText = "7777"; private void OnGUI() { NetworkSessionController session = NetworkSessionController.Instance; GUI.Box(new Rect(24, 24, 380, 285), string.Empty); GUILayout.BeginArea(new Rect(44, 44, 340, 245)); GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY"); GUILayout.Space(10); if (session == null) { GUILayout.Label("Bootstrap is unavailable."); GUILayout.EndArea(); return; } if (session.IsOnline) { GUILayout.Label(session.Status); GUILayout.EndArea(); return; } GUILayout.Label("Host LAN IP"); address = GUILayout.TextField(address); GUILayout.Label("Port"); portText = GUILayout.TextField(portText); GUILayout.Space(12); if (GUILayout.Button("Start Host", GUILayout.Height(36))) StartHost(session); if (GUILayout.Button("Join Factory", GUILayout.Height(36))) StartClient(session); GUILayout.FlexibleSpace(); GUILayout.Label(session.Status); GUILayout.EndArea(); } private void StartHost(NetworkSessionController session) { if (TryReadPort(out ushort port)) session.StartHost(port); } private void StartClient(NetworkSessionController session) { if (TryReadPort(out ushort port) && !string.IsNullOrWhiteSpace(address)) session.StartClient(address, port); } private bool TryReadPort(out ushort port) => ushort.TryParse(portText, out port) && port > 0; }