xMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 14857mb Used host memory: 8mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_7_HDR... Pass PointBatch_1_0_7_Mask... Skipping pass Dir Used host memory: 8mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14679mb ----- Mem stats: Total: 178 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 36 UV GBuffer: 16 Scene: 16506 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14679mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 24mb, available GPU memory: 14679mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 24mb, available GPU memory: 14679mb Render time: 0.036 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... PointBatch_1_0_7_HDR.lz4 PointBatch_1_0_7_Mask.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 14857mb Used host memory: 8mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_7_HDR... Pass PointBatch_0_0_7_Mask... Skipping pass Dir Used host memory: 8mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14679mb ----- Mem stats: Total: 178 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 36 UV GBuffer: 16 Scene: 16506 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14679mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 24mb, available GPU memory: 14679mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 24mb, available GPU memory: 14679mb Render time: 0.037 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... PointBatch_0_0_7_HDR.lz4 PointBatch_0_0_7_Mask.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.07 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.069 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.064 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.068 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.065 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.067 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.068 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Pass volumes_final_HDR2... Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb ----- Mem stats: Total: 406 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 192 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_HDR2.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Pass Factory_LMA1_final_HDR2... Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb ----- Mem stats: Total: 406 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 192 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Render time: 0.07 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_HDR2.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Pass Factory_LM0_final_HDR2... Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb ----- Mem stats: Total: 406 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 192 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Render time: 0.07 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_HDR2.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... add Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.04 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.043 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.043 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 14857mb Used host memory: 7mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_7_HDR... Pass PointBatch_2_0_7_Mask... Pass PointBatch_2_0_7_RNM0... Pass PointBatch_2_0_7_RNM1... Pass PointBatch_2_0_7_RNM2... Pass PointBatch_2_0_7_RNM3... Used host memory: 7mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14551mb ----- Mem stats: Total: 306 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 164 UV GBuffer: 16 Scene: 16506 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14551mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 23mb, available GPU memory: 14551mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 23mb, available GPU memory: 14551mb Render time: 0.386 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... PointBatch_2_0_7_HDR.lz4 PointBatch_2_0_7_Mask.lz4 PointBatch_2_0_7_RNM0.lz4 PointBatch_2_0_7_RNM1.lz4 PointBatch_2_0_7_RNM2.lz4 PointBatch_2_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 14857mb Used host memory: 7mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_7_HDR... Pass PointBatch_1_0_7_Mask... Skipping pass Dir Used host memory: 7mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14679mb ----- Mem stats: Total: 178 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 36 UV GBuffer: 16 Scene: 16506 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14679mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 23mb, available GPU memory: 14679mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 23mb, available GPU memory: 14679mb Render time: 0.324 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... PointBatch_1_0_7_HDR.lz4 PointBatch_1_0_7_Mask.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 14857mb Used host memory: 7mb, available GPU memory: 14857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_7_HDR... Pass PointBatch_0_0_7_Mask... Skipping pass Dir Used host memory: 7mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14679mb ----- Mem stats: Total: 178 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 36 UV GBuffer: 16 Scene: 16506 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14679mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 23mb, available GPU memory: 14679mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 23mb, available GPU memory: 14679mb Render time: 0.036 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... PointBatch_0_0_7_HDR.lz4 PointBatch_0_0_7_Mask.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.066 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.065 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.065 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.064 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.065 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.064 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.069 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.066 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Pass volumes_final_HDR2... Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb ----- Mem stats: Total: 406 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 192 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_HDR2.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Pass Factory_LMA1_final_HDR2... Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb ----- Mem stats: Total: 406 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 192 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Render time: 0.067 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_HDR2.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Pass Factory_LM0_final_HDR2... Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb ----- Mem stats: Total: 406 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 192 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14451mb Render time: 0.068 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_HDR2.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... add Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.044 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.048 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.044 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 14857mb Used host memory: 8mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_7_HDR... Skipping pass Mask Pass PointBatch_2_0_7_RNM0... Pass PointBatch_2_0_7_RNM1... Pass PointBatch_2_0_7_RNM2... Pass PointBatch_2_0_7_RNM3... Used host memory: 8mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Render time: 0.04 sec Writing... PointBatch_2_0_7_HDR.lz4 PointBatch_2_0_7_RNM0.lz4 PointBatch_2_0_7_RNM1.lz4 PointBatch_2_0_7_RNM2.lz4 PointBatch_2_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 14857mb Used host memory: 8mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_7_HDR... Skipping pass Mask Pass PointBatch_1_0_7_RNM0... Pass PointBatch_1_0_7_RNM1... Pass PointBatch_1_0_7_RNM2... Pass PointBatch_1_0_7_RNM3... Used host memory: 8mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Render time: 0.425 sec Writing... PointBatch_1_0_7_HDR.lz4 PointBatch_1_0_7_RNM0.lz4 PointBatch_1_0_7_RNM1.lz4 PointBatch_1_0_7_RNM2.lz4 PointBatch_1_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 14857mb Used host memory: 8mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_7_HDR... Skipping pass Mask Pass PointBatch_0_0_7_RNM0... Pass PointBatch_0_0_7_RNM1... Pass PointBatch_0_0_7_RNM2... Pass PointBatch_0_0_7_RNM3... Used host memory: 8mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Render time: 0.041 sec Writing... PointBatch_0_0_7_HDR.lz4 PointBatch_0_0_7_RNM0.lz4 PointBatch_0_0_7_RNM1.lz4 PointBatch_0_0_7_RNM2.lz4 PointBatch_0_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.066 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.067 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.067 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.065 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.067 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.066 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.042 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.05 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.05 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 14857mb Used host memory: 7mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_7_HDR... Skipping pass Mask Pass PointBatch_2_0_7_RNM0... Pass PointBatch_2_0_7_RNM1... Pass PointBatch_2_0_7_RNM2... Pass PointBatch_2_0_7_RNM3... Used host memory: 7mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Render time: 0.044 sec Writing... PointBatch_2_0_7_HDR.lz4 PointBatch_2_0_7_RNM0.lz4 PointBatch_2_0_7_RNM1.lz4 PointBatch_2_0_7_RNM2.lz4 PointBatch_2_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 14857mb Used host memory: 7mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_7_HDR... Skipping pass Mask Pass PointBatch_1_0_7_RNM0... Pass PointBatch_1_0_7_RNM1... Pass PointBatch_1_0_7_RNM2... Pass PointBatch_1_0_7_RNM3... Used host memory: 7mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Render time: 0.044 sec Writing... PointBatch_1_0_7_HDR.lz4 PointBatch_1_0_7_RNM0.lz4 PointBatch_1_0_7_RNM1.lz4 PointBatch_1_0_7_RNM2.lz4 PointBatch_1_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 14857mb Used host memory: 7mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_7_HDR... Skipping pass Mask Pass PointBatch_0_0_7_RNM0... Pass PointBatch_0_0_7_RNM1... Pass PointBatch_0_0_7_RNM2... Pass PointBatch_0_0_7_RNM3... Used host memory: 7mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Render time: 0.044 sec Writing... PointBatch_0_0_7_HDR.lz4 PointBatch_0_0_7_RNM0.lz4 PointBatch_0_0_7_RNM1.lz4 PointBatch_0_0_7_RNM2.lz4 PointBatch_0_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.08 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.076 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.08 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.078 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.083 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.075 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.08 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.076 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.079 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.044 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.052 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.043 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 14857mb Used host memory: 7mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_7_HDR... Skipping pass Mask Pass PointBatch_2_0_7_RNM0... Pass PointBatch_2_0_7_RNM1... Pass PointBatch_2_0_7_RNM2... Pass PointBatch_2_0_7_RNM3... Used host memory: 7mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Render time: 0.04 sec Writing... PointBatch_2_0_7_HDR.lz4 PointBatch_2_0_7_RNM0.lz4 PointBatch_2_0_7_RNM1.lz4 PointBatch_2_0_7_RNM2.lz4 PointBatch_2_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 14857mb Used host memory: 7mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_7_HDR... Skipping pass Mask Pass PointBatch_1_0_7_RNM0... Pass PointBatch_1_0_7_RNM1... Pass PointBatch_1_0_7_RNM2... Pass PointBatch_1_0_7_RNM3... Used host memory: 7mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Render time: 0.039 sec Writing... PointBatch_1_0_7_HDR.lz4 PointBatch_1_0_7_RNM0.lz4 PointBatch_1_0_7_RNM1.lz4 PointBatch_1_0_7_RNM2.lz4 PointBatch_1_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 14857mb Used host memory: 7mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_7_HDR... Skipping pass Mask Pass PointBatch_0_0_7_RNM0... Pass PointBatch_0_0_7_RNM1... Pass PointBatch_0_0_7_RNM2... Pass PointBatch_0_0_7_RNM3... Used host memory: 7mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 23mb, available GPU memory: 14559mb Render time: 0.039 sec Writing... PointBatch_0_0_7_HDR.lz4 PointBatch_0_0_7_RNM0.lz4 PointBatch_0_0_7_RNM1.lz4 PointBatch_0_0_7_RNM2.lz4 PointBatch_0_0_7_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.335 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.334 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.366 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.331 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 1.021 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.352 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.049 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.044 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.045 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 14857mb Used host memory: 8mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 8mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Render time: 0.042 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 14857mb Used host memory: 8mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 8mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Render time: 0.04 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 14857mb Used host memory: 8mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 8mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 24mb, available GPU memory: 14559mb Render time: 0.038 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.366 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.329 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.324 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.332 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.33 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 1.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.047 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.046 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.044 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_18_HDR... Skipping pass Mask Pass PointBatch_2_0_18_RNM0... Pass PointBatch_2_0_18_RNM1... Pass PointBatch_2_0_18_RNM2... Pass PointBatch_2_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.05 sec Writing... PointBatch_2_0_18_HDR.lz4 PointBatch_2_0_18_RNM0.lz4 PointBatch_2_0_18_RNM1.lz4 PointBatch_2_0_18_RNM2.lz4 PointBatch_2_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_18_HDR... Skipping pass Mask Pass PointBatch_1_0_18_RNM0... Pass PointBatch_1_0_18_RNM1... Pass PointBatch_1_0_18_RNM2... Pass PointBatch_1_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.523 sec Writing... PointBatch_1_0_18_HDR.lz4 PointBatch_1_0_18_RNM0.lz4 PointBatch_1_0_18_RNM1.lz4 PointBatch_1_0_18_RNM2.lz4 PointBatch_1_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_18_HDR... Skipping pass Mask Pass PointBatch_0_0_18_RNM0... Pass PointBatch_0_0_18_RNM1... Pass PointBatch_0_0_18_RNM2... Pass PointBatch_0_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.043 sec Writing... PointBatch_0_0_18_HDR.lz4 PointBatch_0_0_18_RNM0.lz4 PointBatch_0_0_18_RNM1.lz4 PointBatch_0_0_18_RNM2.lz4 PointBatch_0_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.329 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.337 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 1.019 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.045 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.045 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.044 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_18_HDR... Skipping pass Mask Pass PointBatch_2_0_18_RNM0... Pass PointBatch_2_0_18_RNM1... Pass PointBatch_2_0_18_RNM2... Pass PointBatch_2_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.048 sec Writing... PointBatch_2_0_18_HDR.lz4 PointBatch_2_0_18_RNM0.lz4 PointBatch_2_0_18_RNM1.lz4 PointBatch_2_0_18_RNM2.lz4 PointBatch_2_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_18_HDR... Skipping pass Mask Pass PointBatch_1_0_18_RNM0... Pass PointBatch_1_0_18_RNM1... Pass PointBatch_1_0_18_RNM2... Pass PointBatch_1_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.043 sec Writing... PointBatch_1_0_18_HDR.lz4 PointBatch_1_0_18_RNM0.lz4 PointBatch_1_0_18_RNM1.lz4 PointBatch_1_0_18_RNM2.lz4 PointBatch_1_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_18_HDR... Skipping pass Mask Pass PointBatch_0_0_18_RNM0... Pass PointBatch_0_0_18_RNM1... Pass PointBatch_0_0_18_RNM2... Pass PointBatch_0_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.043 sec Writing... PointBatch_0_0_18_HDR.lz4 PointBatch_0_0_18_RNM0.lz4 PointBatch_0_0_18_RNM1.lz4 PointBatch_0_0_18_RNM2.lz4 PointBatch_0_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.36 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.32 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.317 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.322 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.357 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.322 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 1.021 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.381 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.046 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.044 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.045 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_18_HDR... Skipping pass Mask Pass PointBatch_2_0_18_RNM0... Pass PointBatch_2_0_18_RNM1... Pass PointBatch_2_0_18_RNM2... Pass PointBatch_2_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.048 sec Writing... PointBatch_2_0_18_HDR.lz4 PointBatch_2_0_18_RNM0.lz4 PointBatch_2_0_18_RNM1.lz4 PointBatch_2_0_18_RNM2.lz4 PointBatch_2_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_18_HDR... Skipping pass Mask Pass PointBatch_1_0_18_RNM0... Pass PointBatch_1_0_18_RNM1... Pass PointBatch_1_0_18_RNM2... Pass PointBatch_1_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.043 sec Writing... PointBatch_1_0_18_HDR.lz4 PointBatch_1_0_18_RNM0.lz4 PointBatch_1_0_18_RNM1.lz4 PointBatch_1_0_18_RNM2.lz4 PointBatch_1_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_18_HDR... Skipping pass Mask Pass PointBatch_0_0_18_RNM0... Pass PointBatch_0_0_18_RNM1... Pass PointBatch_0_0_18_RNM2... Pass PointBatch_0_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.042 sec Writing... PointBatch_0_0_18_HDR.lz4 PointBatch_0_0_18_RNM0.lz4 PointBatch_0_0_18_RNM1.lz4 PointBatch_0_0_18_RNM2.lz4 PointBatch_0_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.326 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.359 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.321 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.357 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.325 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.318 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.986 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.05 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.046 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.044 sec Writing... uvpos_Factory_LM0.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_24_HDR... Skipping pass Mask Pass PointBatch_2_0_24_RNM0... Pass PointBatch_2_0_24_RNM1... Pass PointBatch_2_0_24_RNM2... Pass PointBatch_2_0_24_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.051 sec Writing... PointBatch_2_0_24_HDR.lz4 PointBatch_2_0_24_RNM0.lz4 PointBatch_2_0_24_RNM1.lz4 PointBatch_2_0_24_RNM2.lz4 PointBatch_2_0_24_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_24_HDR... Skipping pass Mask Pass PointBatch_1_0_24_RNM0... Pass PointBatch_1_0_24_RNM1... Pass PointBatch_1_0_24_RNM2... Pass PointBatch_1_0_24_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.042 sec Writing... PointBatch_1_0_24_HDR.lz4 PointBatch_1_0_24_RNM0.lz4 PointBatch_1_0_24_RNM1.lz4 PointBatch_1_0_24_RNM2.lz4 PointBatch_1_0_24_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_24_HDR... Skipping pass Mask Pass PointBatch_0_0_24_RNM0... Pass PointBatch_0_0_24_RNM1... Pass PointBatch_0_0_24_RNM2... Pass PointBatch_0_0_24_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.043 sec Writing... PointBatch_0_0_24_HDR.lz4 PointBatch_0_0_24_RNM0.lz4 PointBatch_0_0_24_RNM1.lz4 PointBatch_0_0_24_RNM2.lz4 PointBatch_0_0_24_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.323 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.349 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.319 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.323 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.323 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.999 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.054 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.047 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.05 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.093 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_18_HDR... Skipping pass Mask Pass PointBatch_2_0_18_RNM0... Pass PointBatch_2_0_18_RNM1... Pass PointBatch_2_0_18_RNM2... Pass PointBatch_2_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.054 sec Writing... PointBatch_2_0_18_HDR.lz4 PointBatch_2_0_18_RNM0.lz4 PointBatch_2_0_18_RNM1.lz4 PointBatch_2_0_18_RNM2.lz4 PointBatch_2_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.069 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_18_HDR... Skipping pass Mask Pass PointBatch_1_0_18_RNM0... Pass PointBatch_1_0_18_RNM1... Pass PointBatch_1_0_18_RNM2... Pass PointBatch_1_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.05 sec Writing... PointBatch_1_0_18_HDR.lz4 PointBatch_1_0_18_RNM0.lz4 PointBatch_1_0_18_RNM1.lz4 PointBatch_1_0_18_RNM2.lz4 PointBatch_1_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.075 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_18_HDR... Skipping pass Mask Pass PointBatch_0_0_18_RNM0... Pass PointBatch_0_0_18_RNM1... Pass PointBatch_0_0_18_RNM2... Pass PointBatch_0_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.05 sec Writing... PointBatch_0_0_18_HDR.lz4 PointBatch_0_0_18_RNM0.lz4 PointBatch_0_0_18_RNM1.lz4 PointBatch_0_0_18_RNM2.lz4 PointBatch_0_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.454 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.404 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.473 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.479 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.423 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.473 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.393 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 1.352 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.495 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.469 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.05 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.05 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.049 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.08 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_18_HDR... Skipping pass Mask Pass PointBatch_2_0_18_RNM0... Pass PointBatch_2_0_18_RNM1... Pass PointBatch_2_0_18_RNM2... Pass PointBatch_2_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.049 sec Writing... PointBatch_2_0_18_HDR.lz4 PointBatch_2_0_18_RNM0.lz4 PointBatch_2_0_18_RNM1.lz4 PointBatch_2_0_18_RNM2.lz4 PointBatch_2_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.061 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_18_HDR... Skipping pass Mask Pass PointBatch_1_0_18_RNM0... Pass PointBatch_1_0_18_RNM1... Pass PointBatch_1_0_18_RNM2... Pass PointBatch_1_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.048 sec Writing... PointBatch_1_0_18_HDR.lz4 PointBatch_1_0_18_RNM0.lz4 PointBatch_1_0_18_RNM1.lz4 PointBatch_1_0_18_RNM2.lz4 PointBatch_1_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.059 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_18_HDR... Skipping pass Mask Pass PointBatch_0_0_18_RNM0... Pass PointBatch_0_0_18_RNM1... Pass PointBatch_0_0_18_RNM2... Pass PointBatch_0_0_18_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.043 sec Writing... PointBatch_0_0_18_HDR.lz4 PointBatch_0_0_18_RNM0.lz4 PointBatch_0_0_18_RNM1.lz4 PointBatch_0_0_18_RNM2.lz4 PointBatch_0_0_18_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.348 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.311 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.315 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.341 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.323 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.342 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.318 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.998 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.349 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.052 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.052 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.044 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.079 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_22_HDR... Skipping pass Mask Pass PointBatch_2_0_22_RNM0... Pass PointBatch_2_0_22_RNM1... Pass PointBatch_2_0_22_RNM2... Pass PointBatch_2_0_22_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.489 sec Writing... PointBatch_2_0_22_HDR.lz4 PointBatch_2_0_22_RNM0.lz4 PointBatch_2_0_22_RNM1.lz4 PointBatch_2_0_22_RNM2.lz4 PointBatch_2_0_22_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.065 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_22_HDR... Skipping pass Mask Pass PointBatch_1_0_22_RNM0... Pass PointBatch_1_0_22_RNM1... Pass PointBatch_1_0_22_RNM2... Pass PointBatch_1_0_22_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.474 sec Writing... PointBatch_1_0_22_HDR.lz4 PointBatch_1_0_22_RNM0.lz4 PointBatch_1_0_22_RNM1.lz4 PointBatch_1_0_22_RNM2.lz4 PointBatch_1_0_22_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.067 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_22_HDR... Skipping pass Mask Pass PointBatch_0_0_22_RNM0... Pass PointBatch_0_0_22_RNM1... Pass PointBatch_0_0_22_RNM2... Pass PointBatch_0_0_22_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.048 sec Writing... PointBatch_0_0_22_HDR.lz4 PointBatch_0_0_22_RNM0.lz4 PointBatch_0_0_22_RNM1.lz4 PointBatch_0_0_22_RNM2.lz4 PointBatch_0_0_22_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.32 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.325 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.327 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.359 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.325 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 1.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb ----- Mem stats: Total: 200 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 22mb, available GPU memory: 14657mb Render time: 0.14 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.047 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb ----- Mem stats: Total: 220 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 46mb, available GPU memory: 14637mb Render time: 0.042 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.082 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_22_HDR... Skipping pass Mask Pass PointBatch_2_0_22_RNM0... Pass PointBatch_2_0_22_RNM1... Pass PointBatch_2_0_22_RNM2... Pass PointBatch_2_0_22_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.049 sec Writing... PointBatch_2_0_22_HDR.lz4 PointBatch_2_0_22_RNM0.lz4 PointBatch_2_0_22_RNM1.lz4 PointBatch_2_0_22_RNM2.lz4 PointBatch_2_0_22_RNM3.lz4 Done Init... skyprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: skyprobesh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkyProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_2_2_HDR... Pass light_2_2_RNM0... Pass light_2_2_RNM1... Pass light_2_2_RNM2... Pass light_2_2_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.725 sec Writing... light_2_2_HDR.lz4 light_2_2_RNM0.lz4 light_2_2_RNM1.lz4 light_2_2_RNM2.lz4 light_2_2_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.055 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_22_HDR... Skipping pass Mask Pass PointBatch_1_0_22_RNM0... Pass PointBatch_1_0_22_RNM1... Pass PointBatch_1_0_22_RNM2... Pass PointBatch_1_0_22_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.041 sec Writing... PointBatch_1_0_22_HDR.lz4 PointBatch_1_0_22_RNM0.lz4 PointBatch_1_0_22_RNM1.lz4 PointBatch_1_0_22_RNM2.lz4 PointBatch_1_0_22_RNM3.lz4 Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_2_1_HDR... Pass light_2_1_RNM0... Pass light_2_1_RNM1... Pass light_2_1_RNM2... Pass light_2_1_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.361 sec Writing... light_2_1_HDR.lz4 light_2_1_RNM0.lz4 light_2_1_RNM1.lz4 light_2_1_RNM2.lz4 light_2_1_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.057 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_22_HDR... Skipping pass Mask Pass PointBatch_0_0_22_RNM0... Pass PointBatch_0_0_22_RNM1... Pass PointBatch_0_0_22_RNM2... Pass PointBatch_0_0_22_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.041 sec Writing... PointBatch_0_0_22_HDR.lz4 PointBatch_0_0_22_RNM0.lz4 PointBatch_0_0_22_RNM1.lz4 PointBatch_0_0_22_RNM2.lz4 PointBatch_0_0_22_RNM3.lz4 Done Init... skysh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: skysh USING HALF Sky texture: sky.dds Load shaders... Loading shader lmSkySH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 14857mb Used host memory: 10mb, available GPU memory: 14857mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_2_0_HDR... Pass light_2_0_RNM0... Pass light_2_0_RNM1... Pass light_2_0_RNM2... Pass light_2_0_RNM3... Used host memory: 10mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 26mb, available GPU memory: 14557mb Render time: 0.208 sec Writing... light_2_0_HDR.lz4 light_2_0_RNM0.lz4 light_2_0_RNM1.lz4 light_2_0_RNM2.lz4 light_2_0_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.335 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.307 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.335 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.303 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.334 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.305 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.337 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 14857mb Used host memory: 90mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb ----- Mem stats: Total: 260 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 114mb, available GPU memory: 14597mb Render time: 0.308 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 1.011 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 5mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 14857mb Used host memory: 74mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 74mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb ----- Mem stats: Total: 374 Alphas: 4 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 98mb, available GPU memory: 14483mb Render time: 0.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 0mb, available GPU memory: 14857mb Used host memory: 0mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 0mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 16mb, available GPU memory: 14661mb ----- Mem stats: Total: 196 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16500 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 16mb, available GPU memory: 14661mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 16mb, available GPU memory: 14661mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 16mb, available GPU memory: 14661mb Render time: 0.044 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 14857mb Used host memory: 0mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 40mb, available GPU memory: 14641mb ----- Mem stats: Total: 216 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16496 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 40mb, available GPU memory: 14641mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 40mb, available GPU memory: 14641mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 40mb, available GPU memory: 14641mb Render time: 0.052 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Render time: 0.081 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_6_HDR... Skipping pass Mask Pass PointBatch_1_0_6_RNM0... Pass PointBatch_1_0_6_RNM1... Pass PointBatch_1_0_6_RNM2... Pass PointBatch_1_0_6_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 14563mb ----- Mem stats: Total: 294 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 14563mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 18mb, available GPU memory: 14563mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 18mb, available GPU memory: 14563mb Render time: 0.041 sec Writing... PointBatch_1_0_6_HDR.lz4 PointBatch_1_0_6_RNM0.lz4 PointBatch_1_0_6_RNM1.lz4 PointBatch_1_0_6_RNM2.lz4 PointBatch_1_0_6_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Render time: 0.054 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_6_HDR... Skipping pass Mask Pass PointBatch_0_0_6_RNM0... Pass PointBatch_0_0_6_RNM1... Pass PointBatch_0_0_6_RNM2... Pass PointBatch_0_0_6_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 14563mb ----- Mem stats: Total: 294 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 14563mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 18mb, available GPU memory: 14563mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 18mb, available GPU memory: 14563mb Render time: 0.473 sec Writing... PointBatch_0_0_6_HDR.lz4 PointBatch_0_0_6_RNM0.lz4 PointBatch_0_0_6_RNM1.lz4 PointBatch_0_0_6_RNM2.lz4 PointBatch_0_0_6_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 52mb, available GPU memory: 14857mb Used host memory: 52mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 52mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb ----- Mem stats: Total: 224 Alphas: 0 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 52mb, available GPU memory: 14857mb Used host memory: 52mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 52mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb ----- Mem stats: Total: 224 Alphas: 0 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 52mb, available GPU memory: 14857mb Used host memory: 52mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 52mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb ----- Mem stats: Total: 224 Alphas: 0 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 52mb, available GPU memory: 14857mb Used host memory: 52mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 52mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb ----- Mem stats: Total: 224 Alphas: 0 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16500 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 76mb, available GPU memory: 14633mb Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 36mb, available GPU memory: 14857mb Used host memory: 36mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 36mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 60mb, available GPU memory: 14519mb ----- Mem stats: Total: 338 Alphas: 0 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 60mb, available GPU memory: 14519mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 60mb, available GPU memory: 14519mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 60mb, available GPU memory: 14519mb Render time: 1.015 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 36mb, available GPU memory: 14857mb Used host memory: 36mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 36mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 60mb, available GPU memory: 14519mb ----- Mem stats: Total: 338 Alphas: 0 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16486 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 60mb, available GPU memory: 14519mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 60mb, available GPU memory: 14519mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 60mb, available GPU memory: 14519mb Render time: 0.405 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb ----- Mem stats: Total: 196 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16499 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Render time: 0.042 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16495 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Render time: 0.042 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_4_HDR... Skipping pass Mask Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Render time: 0.078 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Pass PointBatch_4_0_8_RNM0... Pass PointBatch_4_0_8_RNM1... Pass PointBatch_4_0_8_RNM2... Pass PointBatch_4_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.038 sec Writing... PointBatch_4_0_8_HDR.lz4 PointBatch_4_0_8_RNM0.lz4 PointBatch_4_0_8_RNM1.lz4 PointBatch_4_0_8_RNM2.lz4 PointBatch_4_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.02 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.418 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.021 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.408 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Render time: 0.052 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.444 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.021 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Pass PointBatch_3_0_8_RNM0... Pass PointBatch_3_0_8_RNM1... Pass PointBatch_3_0_8_RNM2... Pass PointBatch_3_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.019 sec Writing... PointBatch_3_0_8_HDR.lz4 PointBatch_3_0_8_RNM0.lz4 PointBatch_3_0_8_RNM1.lz4 PointBatch_3_0_8_RNM2.lz4 PointBatch_3_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 14857mb Used host memory: 38mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 38mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Render time: 1.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 14857mb Used host memory: 38mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 38mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb ----- Mem stats: Total: 196 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16499 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Render time: 0.038 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16495 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Render time: 0.041 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_4_HDR... Skipping pass Mask Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Render time: 0.078 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Pass PointBatch_4_0_8_RNM0... Pass PointBatch_4_0_8_RNM1... Pass PointBatch_4_0_8_RNM2... Pass PointBatch_4_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.039 sec Writing... PointBatch_4_0_8_HDR.lz4 PointBatch_4_0_8_RNM0.lz4 PointBatch_4_0_8_RNM1.lz4 PointBatch_4_0_8_RNM2.lz4 PointBatch_4_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.024 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.022 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.022 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.021 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Render time: 0.051 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.037 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.021 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Pass PointBatch_3_0_8_RNM0... Pass PointBatch_3_0_8_RNM1... Pass PointBatch_3_0_8_RNM2... Pass PointBatch_3_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.025 sec Writing... PointBatch_3_0_8_HDR.lz4 PointBatch_3_0_8_RNM0.lz4 PointBatch_3_0_8_RNM1.lz4 PointBatch_3_0_8_RNM2.lz4 PointBatch_3_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.213 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 14857mb Used host memory: 38mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 38mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Render time: 1.05 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 14857mb Used host memory: 38mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 38mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb ----- Mem stats: Total: 196 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16499 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Render time: 0.039 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16495 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Render time: 0.041 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_4_HDR... Skipping pass Mask Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Render time: 0.079 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Pass PointBatch_4_0_8_RNM0... Pass PointBatch_4_0_8_RNM1... Pass PointBatch_4_0_8_RNM2... Pass PointBatch_4_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.039 sec Writing... PointBatch_4_0_8_HDR.lz4 PointBatch_4_0_8_RNM0.lz4 PointBatch_4_0_8_RNM1.lz4 PointBatch_4_0_8_RNM2.lz4 PointBatch_4_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.022 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.02 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.024 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.019 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 21mb, available GPU memory: 14561mb Render time: 0.051 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.037 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.021 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Pass PointBatch_3_0_8_RNM0... Pass PointBatch_3_0_8_RNM1... Pass PointBatch_3_0_8_RNM2... Pass PointBatch_3_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.022 sec Writing... PointBatch_3_0_8_HDR.lz4 PointBatch_3_0_8_RNM0.lz4 PointBatch_3_0_8_RNM1.lz4 PointBatch_3_0_8_RNM2.lz4 PointBatch_3_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 14857mb Used host memory: 38mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 38mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Render time: 1.065 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 14857mb Used host memory: 38mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 38mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 14857mb Used host memory: 34mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 34mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb ----- Mem stats: Total: 196 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16499 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Render time: 0.04 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.021 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16495 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Render time: 0.045 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_4_HDR... Skipping pass Mask Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Render time: 0.075 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Pass PointBatch_4_0_8_RNM0... Pass PointBatch_4_0_8_RNM1... Pass PointBatch_4_0_8_RNM2... Pass PointBatch_4_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.037 sec Writing... PointBatch_4_0_8_HDR.lz4 PointBatch_4_0_8_RNM0.lz4 PointBatch_4_0_8_RNM1.lz4 PointBatch_4_0_8_RNM2.lz4 PointBatch_4_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.021 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.02 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.022 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.02 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.022 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Pass PointBatch_3_0_8_RNM0... Pass PointBatch_3_0_8_RNM1... Pass PointBatch_3_0_8_RNM2... Pass PointBatch_3_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.02 sec Writing... PointBatch_3_0_8_HDR.lz4 PointBatch_3_0_8_RNM0.lz4 PointBatch_3_0_8_RNM1.lz4 PointBatch_3_0_8_RNM2.lz4 PointBatch_3_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Render time: 0.05 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.036 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 39mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Render time: 1.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 39mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Render time: 0.213 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb ----- Mem stats: Total: 196 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16499 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Render time: 0.039 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 1mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16495 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Render time: 0.046 sec Writing... uvpos_Factory_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 1mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA4.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_6_HDR... Skipping pass Mask Pass light_1_6_RNM0... Pass light_1_6_RNM1... Pass light_1_6_RNM2... Pass light_1_6_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Render time: 0.072 sec Writing... light_1_6_HDR.lz4 light_1_6_RNM0.lz4 light_1_6_RNM1.lz4 light_1_6_RNM2.lz4 light_1_6_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_6_0_8_HDR... Skipping pass Mask Pass PointBatch_6_0_8_RNM0... Pass PointBatch_6_0_8_RNM1... Pass PointBatch_6_0_8_RNM2... Pass PointBatch_6_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.038 sec Writing... PointBatch_6_0_8_HDR.lz4 PointBatch_6_0_8_RNM0.lz4 PointBatch_6_0_8_RNM1.lz4 PointBatch_6_0_8_RNM2.lz4 PointBatch_6_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.021 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.02 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.021 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.019 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.02 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Pass PointBatch_3_0_8_RNM0... Pass PointBatch_3_0_8_RNM1... Pass PointBatch_3_0_8_RNM2... Pass PointBatch_3_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.02 sec Writing... PointBatch_3_0_8_HDR.lz4 PointBatch_3_0_8_RNM0.lz4 PointBatch_3_0_8_RNM1.lz4 PointBatch_3_0_8_RNM2.lz4 PointBatch_3_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_5_HDR... Skipping pass Mask Pass light_1_5_RNM0... Pass light_1_5_RNM1... Pass light_1_5_RNM2... Pass light_1_5_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.02 sec Writing... light_1_5_HDR.lz4 light_1_5_RNM0.lz4 light_1_5_RNM1.lz4 light_1_5_RNM2.lz4 light_1_5_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_5_0_8_HDR... Skipping pass Mask Pass PointBatch_5_0_8_RNM0... Pass PointBatch_5_0_8_RNM1... Pass PointBatch_5_0_8_RNM2... Pass PointBatch_5_0_8_RNM3... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.02 sec Writing... PointBatch_5_0_8_HDR.lz4 PointBatch_5_0_8_RNM0.lz4 PointBatch_5_0_8_RNM1.lz4 PointBatch_5_0_8_RNM2.lz4 PointBatch_5_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Render time: 0.052 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 14857mb Used host memory: 3mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 3mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 19mb, available GPU memory: 14561mb Render time: 0.041 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_4_HDR... Skipping pass Mask Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.022 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Pass PointBatch_4_0_8_RNM0... Pass PointBatch_4_0_8_RNM1... Pass PointBatch_4_0_8_RNM2... Pass PointBatch_4_0_8_RNM3... Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.024 sec Writing... PointBatch_4_0_8_HDR.lz4 PointBatch_4_0_8_RNM0.lz4 PointBatch_4_0_8_RNM1.lz4 PointBatch_4_0_8_RNM2.lz4 PointBatch_4_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.034 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA5.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.034 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA5.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA5.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA5.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 54mb, available GPU memory: 14857mb Used host memory: 54mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 54mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 78mb, available GPU memory: 14631mb Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 14857mb Used host memory: 38mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 38mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Render time: 1.339 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.213 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA5_final_HDR... Skipping pass HDR2 Pass Factory_LMA5_final_RNM0... Pass Factory_LMA5_final_RNM1... Pass Factory_LMA5_final_RNM2... Pass Factory_LMA5_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA5_final_HDR.lz4 Factory_LMA5_final_RNM0.lz4 Factory_LMA5_final_RNM1.lz4 Factory_LMA5_final_RNM2.lz4 Factory_LMA5_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 14857mb Used host memory: 38mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 38mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 62mb, available GPU memory: 14517mb Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA4_final_HDR... Skipping pass HDR2 Pass Factory_LMA4_final_RNM0... Pass Factory_LMA4_final_RNM1... Pass Factory_LMA4_final_RNM2... Pass Factory_LMA4_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_final_HDR.lz4 Factory_LMA4_final_RNM0.lz4 Factory_LMA4_final_RNM1.lz4 Factory_LMA4_final_RNM2.lz4 Factory_LMA4_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb ----- Mem stats: Total: 196 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16499 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Render time: 0.049 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.019 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.018 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.021 sec Writing... uvpos_Factory_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16495 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Render time: 0.044 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_5_HDR... Skipping pass Mask Pass light_1_5_RNM0... Pass light_1_5_RNM1... Pass light_1_5_RNM2... Pass light_1_5_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Render time: 0.079 sec Writing... light_1_5_HDR.lz4 light_1_5_RNM0.lz4 light_1_5_RNM1.lz4 light_1_5_RNM2.lz4 light_1_5_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_5_0_8_HDR... Skipping pass Mask Pass PointBatch_5_0_8_RNM0... Pass PointBatch_5_0_8_RNM1... Pass PointBatch_5_0_8_RNM2... Pass PointBatch_5_0_8_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Render time: 0.042 sec Writing... PointBatch_5_0_8_HDR.lz4 PointBatch_5_0_8_RNM0.lz4 PointBatch_5_0_8_RNM1.lz4 PointBatch_5_0_8_RNM2.lz4 PointBatch_5_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.022 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.022 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.02 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.02 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.02 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Pass PointBatch_3_0_8_RNM0... Pass PointBatch_3_0_8_RNM1... Pass PointBatch_3_0_8_RNM2... Pass PointBatch_3_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.021 sec Writing... PointBatch_3_0_8_HDR.lz4 PointBatch_3_0_8_RNM0.lz4 PointBatch_3_0_8_RNM1.lz4 PointBatch_3_0_8_RNM2.lz4 PointBatch_3_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_4_HDR... Skipping pass Mask Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.021 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Pass PointBatch_4_0_8_RNM0... Pass PointBatch_4_0_8_RNM1... Pass PointBatch_4_0_8_RNM2... Pass PointBatch_4_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.019 sec Writing... PointBatch_4_0_8_HDR.lz4 PointBatch_4_0_8_RNM0.lz4 PointBatch_4_0_8_RNM1.lz4 PointBatch_4_0_8_RNM2.lz4 PointBatch_4_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Render time: 0.048 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Render time: 0.038 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.216 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 39mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Render time: 1.227 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA4_final_HDR... Skipping pass HDR2 Pass Factory_LMA4_final_RNM0... Pass Factory_LMA4_final_RNM1... Pass Factory_LMA4_final_RNM2... Pass Factory_LMA4_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_final_HDR.lz4 Factory_LMA4_final_RNM0.lz4 Factory_LMA4_final_RNM1.lz4 Factory_LMA4_final_RNM2.lz4 Factory_LMA4_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 39mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb ----- Mem stats: Total: 196 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16499 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 17mb, available GPU memory: 14661mb Render time: 0.039 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 4mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16495 ----- Render time: 0.022 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.018 sec Writing... uvpos_Factory_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.017 sec Writing... uvpos_Factory_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 14857mb Used host memory: 1mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb ----- Mem stats: Total: 216 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16495 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 41mb, available GPU memory: 14641mb Render time: 0.043 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_5_HDR... Skipping pass Mask Pass light_1_5_RNM0... Pass light_1_5_RNM1... Pass light_1_5_RNM2... Pass light_1_5_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Render time: 0.075 sec Writing... light_1_5_HDR.lz4 light_1_5_RNM0.lz4 light_1_5_RNM1.lz4 light_1_5_RNM2.lz4 light_1_5_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_5_0_8_HDR... Skipping pass Mask Pass PointBatch_5_0_8_RNM0... Pass PointBatch_5_0_8_RNM1... Pass PointBatch_5_0_8_RNM2... Pass PointBatch_5_0_8_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Render time: 0.038 sec Writing... PointBatch_5_0_8_HDR.lz4 PointBatch_5_0_8_RNM0.lz4 PointBatch_5_0_8_RNM1.lz4 PointBatch_5_0_8_RNM2.lz4 PointBatch_5_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.023 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.02 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16495 ----- Render time: 0.02 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 3mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.02 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.021 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Pass PointBatch_3_0_8_RNM0... Pass PointBatch_3_0_8_RNM1... Pass PointBatch_3_0_8_RNM2... Pass PointBatch_3_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.019 sec Writing... PointBatch_3_0_8_HDR.lz4 PointBatch_3_0_8_RNM0.lz4 PointBatch_3_0_8_RNM1.lz4 PointBatch_3_0_8_RNM2.lz4 PointBatch_3_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_4_HDR... Skipping pass Mask Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14741mb ----- Mem stats: Total: 116 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16498 ----- Render time: 0.02 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 14857mb Used host memory: 2mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Pass PointBatch_4_0_8_RNM0... Pass PointBatch_4_0_8_RNM1... Pass PointBatch_4_0_8_RNM2... Pass PointBatch_4_0_8_RNM3... Used host memory: 2mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.019 sec Writing... PointBatch_4_0_8_HDR.lz4 PointBatch_4_0_8_RNM0.lz4 PointBatch_4_0_8_RNM1.lz4 PointBatch_4_0_8_RNM2.lz4 PointBatch_4_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14561mb Render time: 0.051 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb ----- Mem stats: Total: 296 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 20mb, available GPU memory: 14561mb Render time: 0.035 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.213 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.213 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA3.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA4.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16501 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 55mb, available GPU memory: 14857mb Used host memory: 55mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 55mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb ----- Mem stats: Total: 226 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16499 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 79mb, available GPU memory: 14631mb Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 39mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Render time: 1.016 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 37mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA3_final_HDR... Skipping pass HDR2 Pass Factory_LMA3_final_RNM0... Pass Factory_LMA3_final_RNM1... Pass Factory_LMA3_final_RNM2... Pass Factory_LMA3_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA3_final_HDR.lz4 Factory_LMA3_final_RNM0.lz4 Factory_LMA3_final_RNM1.lz4 Factory_LMA3_final_RNM2.lz4 Factory_LMA3_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 14857mb Used host memory: 35mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA4_final_HDR... Skipping pass HDR2 Pass Factory_LMA4_final_RNM0... Pass Factory_LMA4_final_RNM1... Pass Factory_LMA4_final_RNM2... Pass Factory_LMA4_final_RNM3... Used host memory: 35mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 35mb, available GPU memory: 14705mb ----- Mem stats: Total: 152 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA4_final_HDR.lz4 Factory_LMA4_final_RNM0.lz4 Factory_LMA4_final_RNM1.lz4 Factory_LMA4_final_RNM2.lz4 Factory_LMA4_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 1mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 39mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb ----- Mem stats: Total: 340 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16485 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 63mb, available GPU memory: 14517mb Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 20mb, available GPU memory: 14659mb ----- Mem stats: Total: 198 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16501 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 20mb, available GPU memory: 14659mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 20mb, available GPU memory: 14659mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 20mb, available GPU memory: 14659mb Render time: 0.04 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 14mb, available GPU memory: 14727mb ----- Mem stats: Total: 130 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 16499 ----- Render time: 0.021 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 7mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 16497 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 5mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.02 sec Writing... uvpos_Factory_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 14639mb ----- Mem stats: Total: 218 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16497 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 14639mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 14639mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 14639mb Render time: 0.041 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_4_HDR... Skipping pass Mask Pass light_1_4_RNM0... Pass light_1_4_RNM1... Pass light_1_4_RNM2... Pass light_1_4_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16501 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14559mb Render time: 0.07 sec Writing... light_1_4_HDR.lz4 light_1_4_RNM0.lz4 light_1_4_RNM1.lz4 light_1_4_RNM2.lz4 light_1_4_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Pass PointBatch_4_0_8_RNM0... Pass PointBatch_4_0_8_RNM1... Pass PointBatch_4_0_8_RNM2... Pass PointBatch_4_0_8_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16505 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Render time: 0.039 sec Writing... PointBatch_4_0_8_HDR.lz4 PointBatch_4_0_8_RNM0.lz4 PointBatch_4_0_8_RNM1.lz4 PointBatch_4_0_8_RNM2.lz4 PointBatch_4_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 14725mb ----- Mem stats: Total: 132 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 16500 ----- Render time: 0.023 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 14723mb ----- Mem stats: Total: 134 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 4 Scene: 16503 ----- Render time: 0.021 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16497 ----- Render time: 0.02 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 14737mb ----- Mem stats: Total: 120 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.019 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 14739mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16500 ----- Render time: 0.02 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Pass PointBatch_3_0_8_RNM0... Pass PointBatch_3_0_8_RNM1... Pass PointBatch_3_0_8_RNM2... Pass PointBatch_3_0_8_RNM3... Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 14737mb ----- Mem stats: Total: 120 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16502 ----- Render time: 0.019 sec Writing... PointBatch_3_0_8_HDR.lz4 PointBatch_3_0_8_RNM0.lz4 PointBatch_3_0_8_RNM1.lz4 PointBatch_3_0_8_RNM2.lz4 PointBatch_3_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16501 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14559mb Render time: 0.048 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16505 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Render time: 0.037 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 14857mb Used host memory: 41mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 14693mb ----- Mem stats: Total: 164 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16502 ----- Render time: 0.045 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 14857mb Used host memory: 40mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16501 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA6.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16503 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 59mb, available GPU memory: 14857mb Used host memory: 59mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 59mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb ----- Mem stats: Total: 230 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 14857mb Used host memory: 41mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 14693mb ----- Mem stats: Total: 164 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16502 ----- Render time: 0.044 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 14857mb Used host memory: 40mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16501 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA6.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16503 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 59mb, available GPU memory: 14857mb Used host memory: 59mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 59mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb ----- Mem stats: Total: 230 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 14857mb Used host memory: 41mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 14693mb ----- Mem stats: Total: 164 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16502 ----- Render time: 0.043 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 14857mb Used host memory: 40mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16501 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA6.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16503 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 59mb, available GPU memory: 14857mb Used host memory: 59mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 59mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb ----- Mem stats: Total: 230 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 14857mb Used host memory: 41mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 47mb, available GPU memory: 14693mb ----- Mem stats: Total: 164 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16502 ----- Render time: 0.043 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 14857mb Used host memory: 40mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 16501 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA6.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16503 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 59mb, available GPU memory: 14857mb Used host memory: 59mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 59mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb ----- Mem stats: Total: 230 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 83mb, available GPU memory: 14627mb Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 43mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 14513mb ----- Mem stats: Total: 344 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16488 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 14513mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 14513mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 14513mb Render time: 0.994 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 14857mb Used host memory: 40mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 40mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 46mb, available GPU memory: 14685mb ----- Mem stats: Total: 172 Alphas: 1 GI albedos: 1 GI lightmaps: 34 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 16502 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 39mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 41mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 2 UV GBuffer: 1 Scene: 16499 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 14857mb Used host memory: 39mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA6_final_HDR... Skipping pass HDR2 Pass Factory_LMA6_final_RNM0... Pass Factory_LMA6_final_RNM1... Pass Factory_LMA6_final_RNM2... Pass Factory_LMA6_final_RNM3... Used host memory: 39mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 14701mb ----- Mem stats: Total: 156 Alphas: 1 GI albedos: 0 GI lightmaps: 34 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 16503 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA6_final_HDR.lz4 Factory_LMA6_final_RNM0.lz4 Factory_LMA6_final_RNM1.lz4 Factory_LMA6_final_RNM2.lz4 Factory_LMA6_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 43mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 14513mb ----- Mem stats: Total: 344 Alphas: 1 GI albedos: 16 GI lightmaps: 34 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16488 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 67mb, available GPU memory: 14513mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 67mb, available GPU memory: 14513mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 67mb, available GPU memory: 14513mb Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos3D Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: fixpos3D USING FLOAT Load shaders... Loading shader fixPos3D.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimeshFace.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 1 Num tex: 1 Pass uvpos_volumes.lz4_HDR... Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 20mb, available GPU memory: 14659mb ----- Mem stats: Total: 198 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 16 Scene: 16501 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 20mb, available GPU memory: 14659mb Tile 0x1... Streaming...25 npd Launching... Used host memory: 20mb, available GPU memory: 14659mb Tile 1x1... Streaming...50 npd Launching... Used host memory: 20mb, available GPU memory: 14659mb Render time: 0.047 sec Writing... uvpos_volumes.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 14mb, available GPU memory: 14727mb ----- Mem stats: Total: 130 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 16499 ----- Render time: 0.023 sec Writing... uvpos_Factory_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 14mb, available GPU memory: 14727mb ----- Mem stats: Total: 130 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 16499 ----- Render time: 0.021 sec Writing... uvpos_Factory_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 14857mb Used host memory: 4mb, available GPU memory: 14857mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Factory_LM0.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 14639mb ----- Mem stats: Total: 218 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 40 Scene: 16497 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 14639mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 14639mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 14639mb Render time: 0.043 sec Writing... uvpos_Factory_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_3_HDR... Skipping pass Mask Pass light_1_3_RNM0... Pass light_1_3_RNM1... Pass light_1_3_RNM2... Pass light_1_3_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.076 sec Writing... light_1_3_HDR.lz4 light_1_3_RNM0.lz4 light_1_3_RNM1.lz4 light_1_3_RNM2.lz4 light_1_3_RNM3.lz4 Done Init... batchpointlightprobeshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: batchpointlightprobeshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Pass PointBatch_3_0_8_RNM0... Pass PointBatch_3_0_8_RNM1... Pass PointBatch_3_0_8_RNM2... Pass PointBatch_3_0_8_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16505 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Render time: 0.042 sec Writing... PointBatch_3_0_8_HDR.lz4 PointBatch_3_0_8_RNM0.lz4 PointBatch_3_0_8_RNM1.lz4 PointBatch_3_0_8_RNM2.lz4 PointBatch_3_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_1_HDR... Skipping pass Mask Pass light_1_1_RNM0... Pass light_1_1_RNM1... Pass light_1_1_RNM2... Pass light_1_1_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 14723mb ----- Mem stats: Total: 134 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 16502 ----- Render time: 0.025 sec Writing... light_1_1_HDR.lz4 light_1_1_RNM0.lz4 light_1_1_RNM1.lz4 light_1_1_RNM2.lz4 light_1_1_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Pass PointBatch_1_0_8_RNM0... Pass PointBatch_1_0_8_RNM1... Pass PointBatch_1_0_8_RNM2... Pass PointBatch_1_0_8_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 14723mb ----- Mem stats: Total: 134 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 4 Scene: 16503 ----- Render time: 0.493 sec Writing... PointBatch_1_0_8_HDR.lz4 PointBatch_1_0_8_RNM0.lz4 PointBatch_1_0_8_RNM1.lz4 PointBatch_1_0_8_RNM2.lz4 PointBatch_1_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_2_HDR... Skipping pass Mask Pass light_1_2_RNM0... Pass light_1_2_RNM1... Pass light_1_2_RNM2... Pass light_1_2_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 14723mb ----- Mem stats: Total: 134 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 16502 ----- Render time: 0.025 sec Writing... light_1_2_HDR.lz4 light_1_2_RNM0.lz4 light_1_2_RNM1.lz4 light_1_2_RNM2.lz4 light_1_2_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 14857mb Used host memory: 5mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Pass PointBatch_2_0_8_RNM0... Pass PointBatch_2_0_8_RNM1... Pass PointBatch_2_0_8_RNM2... Pass PointBatch_2_0_8_RNM3... Used host memory: 5mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 14723mb ----- Mem stats: Total: 134 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 4 Scene: 16503 ----- Render time: 0.023 sec Writing... PointBatch_2_0_8_HDR.lz4 PointBatch_2_0_8_RNM0.lz4 PointBatch_2_0_8_RNM1.lz4 PointBatch_2_0_8_RNM2.lz4 PointBatch_2_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealightsh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: arealightsh USING HALF Load shaders... Loading shader lmAreaLightSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 9mb, available GPU memory: 14857mb Used host memory: 9mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1_0_HDR... Skipping pass Mask Pass light_1_0_RNM0... Pass light_1_0_RNM1... Pass light_1_0_RNM2... Pass light_1_0_RNM3... Used host memory: 9mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb ----- Mem stats: Total: 300 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 20 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 25mb, available GPU memory: 14557mb Render time: 0.052 sec Writing... light_1_0_HDR.lz4 light_1_0_RNM0.lz4 light_1_0_RNM1.lz4 light_1_0_RNM2.lz4 light_1_0_RNM3.lz4 Done Init... batchpointlightshlegacy Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: batchpointlightshlegacy USING HALF # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightSHLegacy.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 14857mb Used host memory: 6mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Pass PointBatch_0_0_8_RNM0... Pass PointBatch_0_0_8_RNM1... Pass PointBatch_0_0_8_RNM2... Pass PointBatch_0_0_8_RNM3... Used host memory: 6mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb ----- Mem stats: Total: 298 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 16 Scene: 16505 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 22mb, available GPU memory: 14559mb Render time: 0.038 sec Writing... PointBatch_0_0_8_HDR.lz4 PointBatch_0_0_8_RNM0.lz4 PointBatch_0_0_8_RNM1.lz4 PointBatch_0_0_8_RNM2.lz4 PointBatch_0_0_8_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 43mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 49mb, available GPU memory: 14691mb ----- Mem stats: Total: 166 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.052 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 43mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 49mb, available GPU memory: 14691mb ----- Mem stats: Total: 166 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 14857mb Used host memory: 61mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb ----- Mem stats: Total: 232 Alphas: 1 GI albedos: 16 GI lightmaps: 36 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 43mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 49mb, available GPU memory: 14691mb ----- Mem stats: Total: 166 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.049 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 43mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 49mb, available GPU memory: 14691mb ----- Mem stats: Total: 166 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 14857mb Used host memory: 61mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb ----- Mem stats: Total: 232 Alphas: 1 GI albedos: 16 GI lightmaps: 36 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 43mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 49mb, available GPU memory: 14691mb ----- Mem stats: Total: 166 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.051 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 43mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 49mb, available GPU memory: 14691mb ----- Mem stats: Total: 166 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.043 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 14857mb Used host memory: 61mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb ----- Mem stats: Total: 232 Alphas: 1 GI albedos: 16 GI lightmaps: 36 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA1.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 43mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 49mb, available GPU memory: 14691mb ----- Mem stats: Total: 166 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.053 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LMA2.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 43mb, available GPU memory: 14857mb Used host memory: 43mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 43mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 49mb, available GPU memory: 14691mb ----- Mem stats: Total: 166 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.042 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Factory_LM0.lz4 Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 61mb, available GPU memory: 14857mb Used host memory: 61mb, available GPU memory: 14857mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Factory_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 61mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb ----- Mem stats: Total: 232 Alphas: 1 GI albedos: 16 GI lightmaps: 36 Light data: 0 Output: 32 UV GBuffer: 28 Scene: 16503 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 85mb, available GPU memory: 14625mb Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgiprobesh USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 14857mb Used host memory: 45mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass volumes_final_HDR... Skipping pass HDR2 Pass volumes_final_RNM0... Pass volumes_final_RNM1... Pass volumes_final_RNM2... Pass volumes_final_RNM3... Used host memory: 45mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 14511mb ----- Mem stats: Total: 346 Alphas: 1 GI albedos: 16 GI lightmaps: 36 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16489 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 14511mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 69mb, available GPU memory: 14511mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 69mb, available GPU memory: 14511mb Render time: 1.011 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... volumes_final_HDR.lz4 volumes_final_RNM0.lz4 volumes_final_RNM1.lz4 volumes_final_RNM2.lz4 volumes_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 14857mb Used host memory: 42mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA1_final_HDR... Skipping pass HDR2 Pass Factory_LMA1_final_RNM0... Pass Factory_LMA1_final_RNM1... Pass Factory_LMA1_final_RNM2... Pass Factory_LMA1_final_RNM3... Used host memory: 42mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 14683mb ----- Mem stats: Total: 174 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA1_final_HDR.lz4 Factory_LMA1_final_RNM0.lz4 Factory_LMA1_final_RNM1.lz4 Factory_LMA1_final_RNM2.lz4 Factory_LMA1_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 14857mb Used host memory: 42mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LMA2_final_HDR... Skipping pass HDR2 Pass Factory_LMA2_final_RNM0... Pass Factory_LMA2_final_RNM1... Pass Factory_LMA2_final_RNM2... Pass Factory_LMA2_final_RNM3... Used host memory: 42mb, available GPU memory: 14857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 48mb, available GPU memory: 14683mb ----- Mem stats: Total: 174 Alphas: 1 GI albedos: 1 GI lightmaps: 36 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 16503 ----- Render time: 0.04 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LMA2_final_HDR.lz4 Factory_LMA2_final_RNM0.lz4 Factory_LMA2_final_RNM1.lz4 Factory_LMA2_final_RNM2.lz4 Factory_LMA2_final_RNM3.lz4 Done Init... texgish Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 3mb, available GPU memory: 14857mb MODE: texgish USING HALF Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGISH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 14857mb Used host memory: 45mb, available GPU memory: 14857mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass Factory_LM0_final_HDR... Skipping pass HDR2 Pass Factory_LM0_final_RNM0... Pass Factory_LM0_final_RNM1... Pass Factory_LM0_final_RNM2... Pass Factory_LM0_final_RNM3... Used host memory: 45mb, available GPU memory: 14857mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 14511mb ----- Mem stats: Total: 346 Alphas: 1 GI albedos: 16 GI lightmaps: 36 Light data: 0 Output: 160 UV GBuffer: 28 Scene: 16489 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 14511mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 69mb, available GPU memory: 14511mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 69mb, available GPU memory: 14511mb Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Factory_LM0_final_HDR.lz4 Factory_LM0_final_RNM0.lz4 Factory_LM0_final_RNM1.lz4 Factory_LM0_final_RNM2.lz4 Factory_LM0_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 5080 (ON) Used host memory: 0mb, available GPU memory: 14867mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done