#if UNITY_EDITOR using UnityEngine; namespace VLB { public class EditorData : ScriptableObject { [SerializeField] Texture2D buttonAddDustParticles = null; [SerializeField] Texture2D buttonAddDynamicOcclusion = null; [SerializeField] Texture2D buttonAddTriggerZone = null; [SerializeField] Texture2D buttonAddEffect = null; [SerializeField] Texture2D buttonFromSpotLight = null; public GUIContent contentAddDustParticles { get { return new GUIContent(Instance.buttonAddDustParticles, EditorStrings.Beam.ButtonAddDustParticles); } } public GUIContent contentAddDynamicOcclusion { get { return new GUIContent(Instance.buttonAddDynamicOcclusion, EditorStrings.Beam.ButtonAddDynamicOcclusion); } } public GUIContent contentAddTriggerZone { get { return new GUIContent(Instance.buttonAddTriggerZone, EditorStrings.Beam.ButtonAddTriggerZone); } } public GUIContent contentAddEffect { get { return new GUIContent(Instance.buttonAddEffect, EditorStrings.Beam.ButtonAddEffect); } } public GUIContent contentFromSpotLight { get { return new GUIContent(Instance.buttonFromSpotLight, EditorStrings.Beam.FromSpotLight); } } static EditorData ms_Instance = null; public static EditorData Instance { get { if (ms_Instance == null) { ms_Instance = Resources.Load("VLBEditorData"); Debug.Assert(ms_Instance != null, "Failed to find asset 'VLBEditorData', please reinstall the 'Volumetric Light Beam' plugin."); } return ms_Instance; } } } } #endif