Files
FORT-BO/Assets/CONTENT/Game/Scripts/Player/PlayerMovementController.cs

29 lines
1.1 KiB
C#

using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
public sealed class PlayerMovementController : NetworkBehaviour, IPlayerSystem
{
[SerializeField, Min(0.1f)] private float movementSpeed = 4.5f;
private bool isInitialized;
public void Initialize(PlayerFacade facade) => isInitialized = true;
private void Update()
{
if (!isInitialized || !IsOwner || Keyboard.current == null) return;
Vector2 input = new(
(Keyboard.current.dKey.isPressed ? 1 : 0) - (Keyboard.current.aKey.isPressed ? 1 : 0),
(Keyboard.current.wKey.isPressed ? 1 : 0) - (Keyboard.current.sKey.isPressed ? 1 : 0));
if (IsServer) Move(input); else MoveServerRpc(input);
}
[ServerRpc] private void MoveServerRpc(Vector2 input) => Move(input);
private void Move(Vector2 input)
{
if (input.sqrMagnitude > 1) input.Normalize();
Vector3 direction = new(input.x, 0, input.y);
transform.position += direction * (movementSpeed * Time.deltaTime);
if (direction.sqrMagnitude > 0.001f) transform.forward = direction;
}
}